All Trainers will be Tailors
Instead of immersion, you'll get a pack of your favorite cookies every month till the game shuts down. You'll have a pie and cake option if you don't want cookies.
instead of immersion, you'll get a pack of your favorite cookies every month till the game shuts down.
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Immersion...Immersion...Cookies...Immecoookies...C oookies!
This is why I don't use the willpower powerset
Curse You!!!!
I am The Diabolical King of Deliciousness, not to be confused with my cousin Judge Fudge who is too busy being delicious.
My only issue with this, aside from the obvious "They have that sewing machine hidden WHERE?" is the less obvious one.
Between training new heroes (that will be flooding in with I21), the player's natural desire to crowd around trainers during Zombie invasions, Rikti Invasions, and soon-to-be tailoring, these trainers are going to be absurdly crowded and may even get to the point that it's a hassle to do what they were meant to do in the first place: TRAIN UP.
Edit: A thought comes to mind, it's going to be awesome when people start using tailor-trainers for 30+ minutes working on a costume, and FINALLY finish it, come out of the editor and find themselves faceplanted in the middle of a Rikti invasion. I can't wait.
"The Hollows was a cover up; it was really caused by Blue Steel experimenting with Foot Stomp." - Steelclaw
<-- boy
You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.
You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Don't want it. Not because of it taking me out of the game but because it will lead to the same thing you see in pocket d or any of the icons. A group of people clustered around the trainer and not moving for a long time. And Liberty will most likely be the most used trainer. So you get a (hopefully) huge influx of new players trying to fight their way to the trainer. Being new to the whole clicking on the trainer routine they quite likely won't know the various tricks like using /target or rotating the camera to an overhead view.
In order to not cause this hassle plus not break immersion just let players change their costumes from a dropdown menu. Spiderman made his own costume. So did Batman. In fact almost every comic book hero or villain who didn't inherit their costume made it themselves. Incredibles is the only hero property I can think of where there was a tailor specifically for heroes.
I haven't read most of the thread so if these points have been made before then consider this an emphasis and agreement with them.
Don't count your weasels before they pop dink!
I get the feeling that most won't notice it aside from those who scavenge around the forums and those who are told about it in game.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.
I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.
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I agree, however, in the sense that if there were a Tailor in the zone, running off to that one is no big deal, and there's no real reason that can convince me otherwise why this is so laborious that Trainers have to offer that service, too. I mean, what's next? Are the Freedom Corps trainers that sell Training enhancements all of 50 yards too far away from Miss Liberty? Should we make her sell enhancements, too? Should we make her redeem Reward Merits? Should we make her give access to the Auction House? Should we make her transport us to the various zones in the game? Should we be able to contact all our contacts through her?
Once you start adding functionality to NPCs that they have no logical reason to have access to, where do you stop? Once we start making arguments why provably simple, quick tasks are too inconvenient, where do we draw the line? Because I guarantee that this won't be the last thing people ask to be added to Trainers, nor the last convenience people as in relation to Tailors. And I know this is a reducto ab absurdum argument, but my point here is - if we're not going to respect what makes sense for contacts to be able to do logically, then HOW do we do we decide what they can and can't do? Because I'm pretty certain that Paragon Studios could make all contacts give access to all things if they really wanted to, so there has to be a reason why some contacts DO NOT offer some things.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.
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With costume purchases as a main revenue stream for CoH Freedom, the business managers are not going to leave the slightest margin for missing a sale, which means that the tailor function must be right in players' faces. Really, I'm surprised that we don't all get the /tailor function off the bat.
Just to emphasize how many quality-of-life boosts we've received in the transportation sector, the shortest path is on Blueside via the tram -> Founder's Falls -> RWZ entrance, a path in which the Vanguard base is literally next door to public transportation. (Founder's Falls is also convenient from both Ouro and Pocket D warps.) On Redside, it's just ferry -> North Cap -> RWZ entrance (similarly nearby). Neither of those are obvious for a first-time player, however.
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Sure, it's a lot better now, and with Villains starting in Mercy City, it should be easier still. And yet, I can't help but complain about the villain low-level game being a bit more inconvenient.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I both agree and disagree. I disagree, in that I feel both Atlas Park and Mercy Island NEED a tailor. Because our costume creator is... Eccentric, you can never really tell how a costume will look in the real world, and it's those crucial first few levels of a character's lifespan that give you a good sense of what about the costume works and what doesn't. Some problems are almost immediately apparent, others take time to really bug you, but they all add up in the end.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'm burnt I can't go to Serge and level up. All tailors should be trainers.
This is the worst QoL addition ever made to the game. The Devs need to remove it. Otherwise, why not have Trainers also be Stores, Wentworths, SG Registers, Hero Corps, etc.
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.
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You repeated it six times.
One click. Can't. Do. It.
Christopher Edge - 50+3 DB/SR Stalker
Qlimax - 50+3 DB/FA Brute
So...absoleulty no one cares about my immersion?