All Trainers will be Tailors


Acroyear2

 

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So...absoleulty no one cares about my immersion?


 

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Instead of immersion, you'll get a pack of your favorite cookies every month till the game shuts down. You'll have a pie and cake option if you don't want cookies.


 

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Originally Posted by Mr. DJ View Post
instead of immersion, you'll get a pack of your favorite cookies every month till the game shuts down.
Somehow I am letting myself be cheated by such a delicious offering!!!



Immersion...Immersion...Cookies...Immecoookies...C oookies!

This is why I don't use the willpower powerset

Curse You!!!!


 

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I am The Diabolical King of Deliciousness, not to be confused with my cousin Judge Fudge who is too busy being delicious.


 

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Originally Posted by Mr. DJ View Post
I am The Diabolical King of Deliciousness, not to be confused with my cousin Judge Fudge who is too busy being delicious.
I want to put you on ignore...but your compelling tasty treat related banter has me....

*Drool*


 

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Originally Posted by Mr. DJ View Post
So I'm not really grasping the immersion breaking factor.
It's even worse if you look at what you actually do at a tailor in this game. Yes, now my robot now drips oil and spare parts out of his groin as a fashion choice. It certainly has nothing to do with Art Evolution - http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtEvolution. I would never be changing a costume simply because new parts became available to better represent how my character should have looked all along.


 

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My only issue with this, aside from the obvious "They have that sewing machine hidden WHERE?" is the less obvious one.

Between training new heroes (that will be flooding in with I21), the player's natural desire to crowd around trainers during Zombie invasions, Rikti Invasions, and soon-to-be tailoring, these trainers are going to be absurdly crowded and may even get to the point that it's a hassle to do what they were meant to do in the first place: TRAIN UP.


Edit: A thought comes to mind, it's going to be awesome when people start using tailor-trainers for 30+ minutes working on a costume, and FINALLY finish it, come out of the editor and find themselves faceplanted in the middle of a Rikti invasion. I can't wait.


"The Hollows was a cover up; it was really caused by Blue Steel experimenting with Foot Stomp." - Steelclaw

<-- boy

 

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You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.


 

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Originally Posted by Nihilii View Post
You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.
A cute kitty for your inconvenience.


 

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Originally Posted by Nihilii View Post
You managed to miss the point even though I spelled it out.
ITYM "ignored". HTH. HAND. CJWDH.


 

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Originally Posted by Nalrok_AthZim View Post
Was the point that you had to click an extra time before training? Because you said that six ******* times.
Seriously, talk about scoring an own goal. I even agree that the trainer-tailor thing is a mistake, and that whole style of counterargument makes me almost want to reconsider just because it would annoy the person who made those posts more than it would annoy me.


 

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Don't want it. Not because of it taking me out of the game but because it will lead to the same thing you see in pocket d or any of the icons. A group of people clustered around the trainer and not moving for a long time. And Liberty will most likely be the most used trainer. So you get a (hopefully) huge influx of new players trying to fight their way to the trainer. Being new to the whole clicking on the trainer routine they quite likely won't know the various tricks like using /target or rotating the camera to an overhead view.

In order to not cause this hassle plus not break immersion just let players change their costumes from a dropdown menu. Spiderman made his own costume. So did Batman. In fact almost every comic book hero or villain who didn't inherit their costume made it themselves. Incredibles is the only hero property I can think of where there was a tailor specifically for heroes.

I haven't read most of the thread so if these points have been made before then consider this an emphasis and agreement with them.


Don't count your weasels before they pop dink!

 

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I get the feeling that most won't notice it aside from those who scavenge around the forums and those who are told about it in game.


 

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Originally Posted by Big_Game_EU View Post
I also disagree with Trainers being Tailors. It may be convenient, but it discourages zone exploration. A far more useful, and theme fitting change, would be to able to respec at ANY trainer.
This, I have to say, I like. That fits much more thematically.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.


 

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Originally Posted by Rubyred View Post
I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.
I both agree and disagree. I disagree, in that I feel both Atlas Park and Mercy Island NEED a tailor. Because our costume creator is... Eccentric, you can never really tell how a costume will look in the real world, and it's those crucial first few levels of a character's lifespan that give you a good sense of what about the costume works and what doesn't. Some problems are almost immediately apparent, others take time to really bug you, but they all add up in the end.

I agree, however, in the sense that if there were a Tailor in the zone, running off to that one is no big deal, and there's no real reason that can convince me otherwise why this is so laborious that Trainers have to offer that service, too. I mean, what's next? Are the Freedom Corps trainers that sell Training enhancements all of 50 yards too far away from Miss Liberty? Should we make her sell enhancements, too? Should we make her redeem Reward Merits? Should we make her give access to the Auction House? Should we make her transport us to the various zones in the game? Should we be able to contact all our contacts through her?

Once you start adding functionality to NPCs that they have no logical reason to have access to, where do you stop? Once we start making arguments why provably simple, quick tasks are too inconvenient, where do we draw the line? Because I guarantee that this won't be the last thing people ask to be added to Trainers, nor the last convenience people as in relation to Tailors. And I know this is a reducto ab absurdum argument, but my point here is - if we're not going to respect what makes sense for contacts to be able to do logically, then HOW do we do we decide what they can and can't do? Because I'm pretty certain that Paragon Studios could make all contacts give access to all things if they really wanted to, so there has to be a reason why some contacts DO NOT offer some things.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Nihilii View Post
You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.
I think we got it...it was obvious...I mean...yeah we could have lingered on it, but...why?


 

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Originally Posted by Rubyred View Post
I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.
Just to emphasize how many quality-of-life boosts we've received in the transportation sector, the shortest path is on Blueside via the tram -> Founder's Falls -> RWZ entrance, a path in which the Vanguard base is literally next door to public transportation. (Founder's Falls is also convenient from both Ouro and Pocket D warps.) On Redside, it's just ferry -> North Cap -> RWZ entrance (similarly nearby). Neither of those are obvious for a first-time player, however.

With costume purchases as a main revenue stream for CoH Freedom, the business managers are not going to leave the slightest margin for missing a sale, which means that the tailor function must be right in players' faces. Really, I'm surprised that we don't all get the /tailor function off the bat.


 

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Originally Posted by TrueGentleman View Post
Just to emphasize how many quality-of-life boosts we've received in the transportation sector, the shortest path is on Blueside via the tram -> Founder's Falls -> RWZ entrance, a path in which the Vanguard base is literally next door to public transportation. (Founder's Falls is also convenient from both Ouro and Pocket D warps.) On Redside, it's just ferry -> North Cap -> RWZ entrance (similarly nearby). Neither of those are obvious for a first-time player, however.
By the way, speaking of villain-side, it always pissed me off that if I wanted to visit the Market, I had to trudge across the entire damn map and dodge potentially red and purple con enemies. Heroes, on the other hand, have to just look right and Oh! There's Went's! Same with the Tailor - if you want to access an early one, you either trudge all over creation, Fery to Port Oaks then ferry to Cap Au Diable then trudge all over again to get there, or cross Mercy Island, Ferry to Port Oaks and then use Pocket D. If you have a VIP pass. Heroe-side wasn't too much better with the long Steel Canyon trek, but at least the hero-side D entrance was easy to get to, as the Atlas Park station is close by and pretty safe.

Sure, it's a lot better now, and with Villains starting in Mercy City, it should be easier still. And yet, I can't help but complain about the villain low-level game being a bit more inconvenient.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I both agree and disagree. I disagree, in that I feel both Atlas Park and Mercy Island NEED a tailor. Because our costume creator is... Eccentric, you can never really tell how a costume will look in the real world, and it's those crucial first few levels of a character's lifespan that give you a good sense of what about the costume works and what doesn't. Some problems are almost immediately apparent, others take time to really bug you, but they all add up in the end.
I still think the tailor needs an option to place your character in a map that can be chosen from a Location list; the ability to plant my toon in Daytime Atlas would be fantastic (not that nighttime "everything is blue no matter what" crap).


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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I'm burnt I can't go to Serge and level up. All tailors should be trainers.


 

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This is the worst QoL addition ever made to the game. The Devs need to remove it. Otherwise, why not have Trainers also be Stores, Wentworths, SG Registers, Hero Corps, etc.


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

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Quote:
Originally Posted by Nihilii View Post
You guys, I'm proud of you. You managed to miss the point even though I spelled it out. Just beautiful.
I got the point.

You repeated it six times.

One click. Can't. Do. It.


"Dein Gl�ck, ist nicht mein Gl�ck... ist mein Ungl�ck." - Feuer Frei!, Rammstein.
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