it cant be said too many times: Keyes Island feedback


Abraxxus

 

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Originally Posted by Canine View Post
It's easier than that.

Antimatter always goes to the NW, then SE, then SW drawdown points to regen.

Have the tanker/brute/whoever's got aggro move antimatter as close as possible to the appropriate point, and his flight time to the regen point is short enough that you have to get *really* unlucky on the timing of the Obliteration Beam/Time Freeze to be unable to avoid the beam.

Having someone watch the timers and hit a 'STOP hitting AM, beam coming!' bind 4-5 seconds before the beam's due also helps to make sure people aren't rooted by animations when it comes time to move.
We did that... Except that generally the first time freeze happened in 40 seconds and the Obliteration beam hit at the exact moment of the time freeze before anyone could say "stop".

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Originally Posted by Canine View Post
All that said, I still find Keyes to be annoying because of the sheer number of gimmicks they've got going on at once - three slightly different repetitions of shutting down the reactor, the antimatter pulse, hurting AM himself making life far harder, Obliteration beam, Time freeze, Entanglement, a level 54 Rad/Rad AV, AND trying to herd up to 24 people in the same direction....
Yes, there are far too many gimmicky things going on to reasonably expect players not to die (repeatedly) during the final phase.




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Originally Posted by Necrotech_Master View Post
the obliteration beam is already on a timer in the interface, its timer is 30 seconds

disintegration however does not really have any queues as to when its activating and its sometimes very hard to tell who its affecting unless they yell out in chat
See, I've found almost every report saying it is 45 seconds, not 30. Besides which, checking the clock is different than spelling it out that the obliteration beam is about to fire. Additionally, Anti-Matter's health bar should have notches on it where he freezes time.

There should be a way to instantly target someone being disintegrated.

Edit:
The point being there are plenty of gimmicks that work against the players. There should be some that work FOR the players as well.




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Originally Posted by Snow Globe View Post
See, I've found almost every report saying it is 45 seconds, not 30.

There should be a way to instantly target someone being disintegrated.
im positive that its 30 seconds because ive watched its timer before when attempting avoids the green stuff badge lol

looking at the detailed info on disintegration shows that it has a 30 sec rech, the power itself takes 24 seconds to tick on a player so there is basically a 6 second downtime, which makes it seem like its almost constantly affecting someone


 

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Probably been said before but my own take on Keyes is an Incarnated character can run it without too many issues, I tried it with a Unlocked but not slotted alpha on a character with no self heal and it was a nightmare. My main Controller with self heal and one level boost was fine... easy even.

However totally besides the ease or style of the trial my own take on the experience is the devs looked at other trials in other games (especially ICC in WoW) and just grabbed boss abilities and stuck them together. It feels like they spent little time designing it. :/

Beyond that IMO Risk != Reward. While is isn't exactly harder than the other two, because each section is on a quite strict timer you can't discuss tactics or respond to changing situations (and having team members d/c can change how well you do) with as much ease as the other two. Which IMO makes the experience feel much harder. Boost the rewards even if only by a small amount would encourage people to play it more than by making it easier.


 

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Originally Posted by BrandX View Post
When has roughly 6% of the male population and 1% of the female population made something a fairly common condition? o.O

According to the United States 2010 census, about 5.6% of the US population is either Asian alone or Asian in combination with one other race. I would call "being Asian" a fairly common condition in the US.

Or to look at it another way: on a league of 24 league players who are males, 6% of 24 is 1.44 people per league who are color blind. In a league that is 50/50 male/female, the chances are slightly less than 1 person per league.

6% isn't "fairly common," it's "so common as to be assumed."

That's assuming the 6% number is real.


 

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Originally Posted by Necrotech_Master View Post
im positive that its 30 seconds because ive watched its timer before when attempting avoids the green stuff badge lol
That still does NOT negate the fact that the beam should have its own and dedicated timer, separate from the general countdown. Not having it is laziness on the developer's part, as witnessed with the BAF ambush timers.

Quote:
Originally Posted by Necrotech_Master View Post
looking at the detailed info on disintegration shows that it has a 30 sec rech, the power itself takes 24 seconds to tick on a player so there is basically a 6 second downtime, which makes it seem like its almost constantly affecting someone
Most of the time I can't even see the disintegration effects through the sea of player powers. The same could be said about the Obliteration beam area. The Obliteration beam should be a solid circle, not faint gasses. The disintegration beam should change the color of the player's name in the team/league window. There should be a target_custom parameter that targets a player being disintegrated.




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lazy?

smh...you're smarter than that.


 

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Originally Posted by Oedipus_Tex View Post
According to the United States 2010 census, about 5.6% of the US population is either Asian alone or Asian in combination with one other race. I would call "being Asian" a fairly common condition in the US.

Or to look at it another way: on a league of 24 league players who are males, 6% of 24 is 1.44 people per league who are color blind. In a league that is 50/50 male/female, the chances are slightly less than 1 person per league.

6% isn't "fairly common," it's "so common as to be assumed."

That's assuming the 6% number is real.
I don't know. 6% of the world population was me just wiking it Cuz hearing it be faily common I was curious, so I thought I had to check.

Just didn't seem fairly common to me.

2% of the population has red hair (which I have) and I never thought red hair was a fairly common trait.

But even if that was case, I don't think it's something the devs should take into consideration at all, when it comes to colors of effects.

If they did, we'd have very limited use of color.


BrandX Future Staff Fighter
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Originally Posted by BrandX View Post
But even if that was case, I don't think it's something the devs should take into consideration at all, when it comes to colors of effects.

If they did, we'd have very limited use of color.

I'd say they should...not for *our* effects, but for NPC stuff like this, yeah, maybe avoid using red/green on gauzy ground effects. And in this case, there's no need to match that attack to AM's others, since it's not coming from him, but his orbital base.


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Originally Posted by Furio View Post
I'd say they should...not for *our* effects, but for NPC stuff like this, yeah, maybe avoid using red/green on gauzy ground effects. And in this case, there's no need to match that attack to AM's others, since it's not coming from him, but his orbital base.
What are they going to use instead?

Green-Red color blindness? So use blue? What about those with Blue-Yellow color blindness?

It's just to me, in this medium I don't know how they could really get it right with taking that into account.


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The BrandX Collection

 

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Originally Posted by Mr. DJ View Post
lazy?

smh...you're smarter than that.
Actually I picked that precise term for a reason. A simple display item exposing a countdown is something that I can assign a first DAY programming student in any programming or scripting language.

The only reason not to have included the display that I can think of is "lazy", especially since they do have an ambush timer in BAF and the reinforcement timer in Lambda.




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Originally Posted by Snow Globe View Post
That still does NOT negate the fact that the beam should have its own and dedicated timer, separate from the general countdown. Not having it is laziness on the developer's part, as witnessed with the BAF ambush timers.


Most of the time I can't even see the disintegration effects through the sea of player powers. The same could be said about the Obliteration beam area. The Obliteration beam should be a solid circle, not faint gasses. The disintegration beam should change the color of the player's name in the team/league window. There should be a target_custom parameter that targets a player being disintegrated.
what im saying about the obliteration beam is that the timer for it is on the same interface with all the other timers like the BAF ambush timers, basically the exact same location, it is kind of hard to keep track of at times because theres almost too many timers on that interface

i completely agree with your 2nd paragraph about both effects being hard to see at times


 

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7% for males and 1/2% for females.

It will come up since if you have a class of 30 students. If you have 15 boys (half a class) one or two will be color vision deficient.

There are several types. red/green can be from a lack of red receptors or green receptors. -Green is the most common form.

There is also blue/yellow. It is also possible to be -red and -blue, or -red and -green and rarer cases where the person has no cone cells at all.

I don't know where common starts and uncommon ends. Its a numbers game and this is something that should be a consideration for design.

Quote:
Originally Posted by BrandX View Post
I don't know. 6% of the world population was me just wiking it Cuz hearing it be faily common I was curious, so I thought I had to check.

Just didn't seem fairly common to me.

2% of the population has red hair (which I have) and I never thought red hair was a fairly common trait.

But even if that was case, I don't think it's something the devs should take into consideration at all, when it comes to colors of effects.

If they did, we'd have very limited use of color.


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Originally Posted by newchemicals View Post
7% for males and 1/2% for females.

It will come up since if you have a class of 30 students. If you have 15 boys (half a class) one or two will be color vision deficient.

There are several types. red/green can be from a lack of red receptors or green receptors. -Green is the most common form.

There is also blue/yellow. It is also possible to be -red and -blue, or -red and -green and rarer cases where the person has no cone cells at all.

I don't know where common starts and uncommon ends. Its a numbers game and this is something that should be a consideration for design.
Me neither (hence why I asked). I just figured that number wasn't high enough to worry about in this medium.


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Posted

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Originally Posted by Snow Globe View Post
Most of the time I can't even see the disintegration effects through the sea of player powers. The same could be said about the Obliteration beam area. The Obliteration beam should be a solid circle, not faint gasses.

I agree obliteration beam should be more visible or visiblier or something, more visible just sounds wrong for some reason. Now I have looked and said visible so much it doesnt look right lol. Anyway what I have found is that zooming out helps alot with being able to see the obliteration beam.


 

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Originally Posted by Ironblade View Post
That's actually the part I like the best. The three reactors you have to take out to reach that point seem kind of grindy.
This is my one major gripe with KIR, and why I have pretty much stopped running it.

The terminals are unfunly (not a real word) repetitive after a point. 3 towers, 10 terminals each with 3 temps per terminal is way over my limit for boredom factor.

I don't doubt that a regular group of players, or players who are all mostly very experienced with this trial can run it fast - but in the wilds of the PUGs you are rarely this lucky and its even rarer that you will find a league this polished on a daily basis.

This means that for the rest of us, you end up on KIR for 45 mins to maybe an hour - all for one single Emp Merit.

In that same time frame I can run or nearly run a Lam + BAF combo on 1 character.

This has pushed me to running 2 characters through BAF + Lam per day as opposed to running 1 character through all 3 (my original goal).



The only reason it doesn't bother me is because while it does grant a precious 3rd Emp merit per day - its not needed for anything else and can be ignored.


 

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Originally Posted by Canine View Post
Oh, and IMO they need to add one more thing to the trial panel, a 'You have <x> Cells/Pacification Grenades/Molecular Acids, click here to use one' button (two for Lambda, obviously). Expecting people to dig through their powers window looking for one or two temps among the hundred or so that certain character can have, whilst also trying to stay alive in a hostile environment? Not good.
This, a thousand times this. I died in a Lambda trying to hand over the wrong grenade temp power to the tank, wondering why it wouldn't transfer.

The biggest problem with Keyes, in my experience, tends to be a smaller group of players who have it down and just sorta expect (or sometimes even deride) less-familiar players to do the correct things in the correct order. As someone else up-thread said, it's kinda hard to read the instructions when you're trying just to find your team and stay alive.

(Also, why can't we make the League window bigger? I'd love to stretch it vertically to see more players.)

--NT


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Originally Posted by NuclearToast View Post
Also, why can't we make the League window bigger? I'd love to stretch it vertically to see more players.
You can. Click on the two arrows inside the league window and you'll see all the league. In the bottom corner there are two arrows to expand the league window. You can also grab the bottom right corner to stretch the league window.




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Originally Posted by Snow Globe View Post
You can. Click on the two arrows inside the league window and you'll see all the league. In the bottom corner there are two arrows to expand the league window. You can also grab the bottom right corner to stretch the league window.
Aha, cool! I tried stretching the window, but it just made the list of 8 bigger and fatter without actually expanding the window.

Thanks.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Originally Posted by Vanden View Post
Have you tried asking? I'd be happy to explain the trial to you. There's also the strategy page for the trial on the Wiki.
I'm one of those crazy people who think that everything you ought to know to play a game should be contained within the game.

Therefore the Incarnate Trials are badly designed. Or at least badly written.

I have never had trouble with any of the TFs I've played except the Cimerora one, which suffers from the same over-complicated and under-communicated issues the iTrials have. The respec trials, Holiday missions, regular TFs... all perfectly explicable, but the iTrials are like little kids playing soccer: they all clump up in one area, someone kicks the ball away and they run en masse to where the ball is.


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Originally Posted by Ironik View Post
I'm one of those crazy people who think that everything you ought to know to play a game should be contained within the game.

Therefore the Incarnate Trials are badly designed. Or at least badly written.

I have never had trouble with any of the TFs I've played except the Cimerora one, which suffers from the same over-complicated and under-communicated issues the iTrials have. The respec trials, Holiday missions, regular TFs... all perfectly explicable, but the iTrials are like little kids playing soccer: they all clump up in one area, someone kicks the ball away and they run en masse to where the ball is.
I would have to disagree on the hero respec trial. The information is there, but it's just as buried as information in the iTrials, if not more so. The key hunt, the proximity bombs, the shields, and coolant are all things that aren't so intuitive. I recall how poorly I did on my first respec and, more recently, explaining how things worked to a friend that joined the game. I have not done the redside respec but do recall some grumbling from sg-mates a while ago how difficult it was to get people to coordinate in taking down the vines. Perhaps it is because these things are old and well treaded that they seem more intuitive.


 

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Originally Posted by Vanden View Post
Uh, alpha and beta interactions don't hold you. You're getting held by the Obliteration Beam. Which, incidentally, is also what they were actually telling you to dodge.

I dunno, it sounds like you don't know what to do and you're blaming the trial for not catering to that.
The beam part is actually fine. Giant letters flash on the screen screaming at you to GET OUT OF THE WAY!!! Sometimes you make it, sometimes you don't. Big whoop.

What bothers me is that going by what information I get from the game, I have no idea what I'm supposed to do. I just do whatever the leader is saying and hope for the best. But the people barking orders are making assumptions, too. Tonight in a Keyes the guy was saying "Attack the doors! Attack attack attack!" So we're attacking and suddenly everyone gets really mad at me and another player with cries of "Watch your dots!" and finally "Stop stop stop!!!" It took me a minute to figure out that "dots" were "DoTs". I was thinking, "Uh, I'm a Fire Blaster, I'm dee-oh-tee 24/7 here." The other guy getting reamed was a gravity Controller, so same problem.

Now as to WHY we had to knock doors down to 10% of their health I have no idea. And I was not enjoying the thing so much that I didn't ask because I honestly DO NOT CARE. I just hit the stupid queue for "First Available", show up, throw fire at **** and hopefully get yet another mysterious reward token that I can trade for a costume piece. As soon as I get said costume bits and auras, I'm never doing another stupid iTrial ever again. If free2players ask me if it's worth going VIP to get the end-game content, what do you suppose my opinion will be? The people in this thread are paying customers, many of whom are intensely disliking this stuff. Word of mouth is a deal-maker or deal-breaker so it behooves the Devs to sort this stuff out.

Want to make iTrials epic and complicated? Fine. But make sure every single thing a player needs to know is spelled out for them IN THE GAME. And not when 30 giant robots are shooting them in the face. Before that.


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Originally Posted by ketch View Post
I would have to disagree on the hero respec trial. The information is there, but it's just as buried as information in the iTrials, if not more so. The key hunt, the proximity bombs, the shields, and coolant are all things that aren't so intuitive. I recall how poorly I did on my first respec and, more recently, explaining how things worked to a friend that joined the game. I have not done the redside respec but do recall some grumbling from sg-mates a while ago how difficult it was to get people to coordinate in taking down the vines. Perhaps it is because these things are old and well treaded that they seem more intuitive.
If that's the case, I retract that part of my statement, I haven't done one in five years due to freespecs and Vet rewards. I do remember that when we had an issue the game told us. And some things were really obvious, like losing your shield caused you pain. Add that to the list of things that need to be better communicated.


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Originally Posted by Canine View Post
All that said, I still find Keyes to be annoying because of the sheer number of gimmicks they've got going on at once - three slightly different repetitions of shutting down the reactor, the antimatter pulse, hurting AM himself making life far harder, Obliteration beam, Time freeze, Entanglement, a level 54 Rad/Rad AV, AND trying to herd up to 24 people in the same direction....

Oh, and IMO they need to add one more thing to the trial panel, a 'You have <x> Cells/Pacification Grenades/Molecular Acids, click here to use one' button (two for Lambda, obviously). Expecting people to dig through their powers window looking for one or two temps among the hundred or so that certain character can have, whilst also trying to stay alive in a hostile environment? Not good.
True dat. Somebody in the Keyes I ran tonight was saying something about "If you have a <technobabble> but don't know how to use it, give it to me."

When, exactly, am I going to find time to look for that? We've got 30 seconds before something kills us and I have no idea if I've even gotten one of whatever that is. There are things flashing all over the place and I lose 50% of my health every minute. I've got too many things to track and too many things to click. It's almost like it's designed expressly for Tanks who can ignore the massive attacks. But more than once my Blaster got knocked to the ground by a giant laser beam and some robot chick with a katana came and jammed it into my crotch until I was dead. And they want me sorting through temp powers for some gizmo?


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Posted

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Originally Posted by Canine View Post
Oh, and IMO they need to add one more thing to the trial panel, a 'You have <x> Cells/Pacification Grenades/Molecular Acids, click here to use one' button (two for Lambda, obviously). Expecting people to dig through their powers window looking for one or two temps among the hundred or so that certain character can have, whilst also trying to stay alive in a hostile environment? Not good.
I have always* had my power trays organised so that the bottom one was number 2, middle was number 5 and top number 8. That way all trays are 1 click away.

Since we have had the ability have floating trays I keep tray 1 open as a floater. And because its empty all temp powers appear there. Which makes it all nice and obvious.


* Since we have been able to have three trays open anyway


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