Art Poll: Signature Characters
Bad Penny: I always liked this guy. Considered him to be the unofficial head of CoH's Rogues Gallery. Wish more was done with him. His costume is simple but awesome. If he could be made into COH's version of Captain Cold I would be happy.
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If Positron actually looked like Picard in game, I'd have no problem with his helmetless look... unfortunately the in game model's... looks a bit less... um... Regal? Eloquent? Uber? Less Picardy?
My opinion is that Foreshadow has the best costume in game. I love the visor and the one long sleeve glove and one short. Also the use of the one small shoulder pad make this character unique. I was so glad he was added to the Hollows.
Statesman is another character that I like. I like the patriotic theme of his costume, in combination with the faceplate makes this character very iconic. I prefer Statesman without a cape, but when he is out of action I guess it is ok.
Blue Steel is another character I think is unique. His costume screams police officer and seems a little on the ordinary side, but the large police badge shield is what makes this character awesome.
And finally any kheldian character needs the sash. The sash has always been an essential costume piece to any peacebringer or warshade. I have always thought the sash is to kheldian as the cape is to a hero, as in a kheldian has to earn the right to wear a sash. But to answer the question what costumes best fit a characters story, I would say the sash and kheldians.
One of my favourite characters visual-wise is, bizarrely, Aurora Borealis.
She has a couple of unique costume variants (the diadem and her ankle rings) yet she also uses legacy pieces.
Ms Liberty also has a fun character look. It's iconic, and not just because I see her every time I roll a new pure Hero (atm at any rate...). She has the proper, covered-up Super Heroine look, proving that you don't need to run around in your underwear (Swan, I'm looking at you...) to fight crime. Or have the chest slider set to 11.
Villain-wise, I like Black Scorpion because there's something of the 'possibly not as big as his suit makes him look' guy inside a great big powersuit. That to me hints at a guy with 'issues'. Kinda like looking at Cole's or Neutron's tower in Praetoria and thinking 'Now what is he trying to make up for? And it actually looks like a powersuit (compared with President Marchand's legacy Steampunk costume).
I like Desdemona's costume for its simplicity. And I actually prefer Belladonna Vetriano's look over her Primal Ghost Widow look. I think Ghost Widow is too obvious whereas Belladonna looks like she used to be/still is a secret policewoman.
And finally, two characters that are close to my heart: Vernon Von Grun and Becky the Tarantula Mistress. I think Becky actually needs some pink adornments on her Tarantula Queen model, and more stories about her and featuring her valley girl supervillain charm (had to chuck that one in there; she is like, so totally awesome).
Vernon does look like a mad scientist in training. And again he mainly uses legacy costume pieces.
And speaking of mad scientists - the Doctor in Mercy Island fits the bill of 'low-level creepy scientist'. I think Shelley Percy, in Cap Au Diable, could be updated resolution-wise. I like that she's in a lab coat because she is, at heart, an evil scientist who gets metas to do all the dirty work for her. She just needs a bit more resolution.
Oh and Darrin Wade, Monty, Mercedes, Percy and the other one are good Midnighter contacts. They are clearly of the wealthy persuasion whilst retaining the 'magical researcher' look. However, Percy is featured in the 45-50 arc 'Upon The Psychic Plane' and is still using his old 'Hapless Citizen' model, as oposed to his shinier 'contact in Croatoa/Midnighter Arc' model. Just thought I'd point that out for continuity's sake.
Relax--no immediate plans for primal Hamidon. And even if we were going to redo it, I'm sure the giant amoeba aspect would be retained even more than we did on the Praetorian aspects of Hamidon.
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why. |
Stick it in an Oro mish and be done with it once and for all. Please.
Cal
Relax--no immediate plans for primal Hamidon. And even if we were going to redo it, I'm sure the giant amoeba aspect would be retained even more than we did on the Praetorian aspects of Hamidon.
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why. |
I also agree with Arilou about the colors. The bright and varied colors are unusual for a giant monster, but that only adds to its uniqueness.
If you want to update the art assets on it-- make the Nucleus, the Mitochondria, and the goo fancier looking or something, that's cool (but be careful, graphic lag is already an issue for many people in that raid). But please don't make it "evolve" to the point that it is no longer an amoeba.
That's my answer as it pertains to Hamidon himself.
However, this reaction of mine really isn't just about Hamidon. If you had made this comment ("That's one I'd like to get my hands on for a update") about pretty much any NPC in the game that was there at release, I would have had the same reaction: please don't change their general design. Updating their art assets to be higher res is great, but please don't change who they are.
I have a fondness for this world that is similar to the fondness I have for Marvel and DC, and the characters and groups are the reason for that. This world now has a history filled with groups and beings that feel iconic to me. For most of these groups and beings, it feels like they fill a need in the universe-- an archetypical niche that must be filled. Alter them too much, or remove them, and it feels like there is a void (see the removal of the 5th Column-- we no longer had Nazis in the game, and the Council were a pale, watered down replacement, both in lore and graphically). Characters change and evolve, and this is understandable and often good, but if they ever change too much, people who love them get upset. Electric Blue Superman is the perfect example. The design was really cool, but he wasn't Superman anymore.
The original design of this game, in both the writing and the art direction, was high quality. I know that the technical aspects are certainly out of date, but there was great attention to detail in most of the NPCs that existed at release, in both lore and visual design. If you want to make alternate universe versions of Nemesis, the Clockwork King, and Dr. Vahzilok that look radically different than their primal counterparts, that's awesome, and I look forward to what you would do with them. If you want to update their textures to be higher res, but maintain the current design, that, too, is awesome. But I'd rather the established characters retain their current designs rather than undergo anything close to a reimagining.
If you want to know what resonates with me and why about the various NPCs in this game, I could continue to post about each group and character in it. That's going to be a lot of work, though. It would be easier to talk about the ones that don't resonate with me.
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But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why.
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Would it be cooler if the Mitos moved around the central cell? Absolutely. Is that feasible? I see lots of problems with it both from the developer PoV and also from the PoV of a raider trying to fight the thing. Would I want Hami made smaller to solve that issue? Nope. Maybe larger though...
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Relax--no immediate plans for primal Hamidon. And even if we were going to redo it, I'm sure the giant amoeba aspect would be retained even more than we did on the Praetorian aspects of Hamidon.
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why. |
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Get rid of the original design...revamp/rupgrade it. SERIOUSLY. Not only does it /look/ dated, but it looks thrown together---like no one really cared what it looked like by the time the coding was done. Yuck.
Stick it in an Oro mish and be done with it once and for all. Please. Cal |
Just so David understands why I think it's great and you think it's horrible, do you not like the fact that it is a giant amoeba? Is it the colors? Is it the generally smooth, spherical nature of the Mitochondria?
I don't expect us to agree, I just want to know why you feel it was thrown together.
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I think perhaps a look at this thread might be useful.
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I have to wonder if we're not using the word "design" to mean different things (it certainly is a vague word).
Just so David understands why I think it's great and you think it's horrible, do you not like the fact that it is a giant amoeba? Is it the colors? Is it the generally smooth, spherical nature of the Mitochondria? I don't expect us to agree, I just want to know why you feel it was thrown together. |
The overall contour lacks detail. It's basically a giant hemisphere of gelatin stuck in a giant bowl with floating ovoids. It's not an amoeba, really as amoebae are in constant motion, flowing, extending, retracting, compacting. This thing just sits there and does nothing until engaged, then just fires off energy beams. *yawn*
It would be much more interesting if it were a giant Ent-like monster or, even, the landscape, itself. And, if the attacks were more organic, like branches of lightning or methane explosions or clouds of luminous gas, etc.
Just my take.
Cal
Oh. Didn't know we were on opposite sides of the fence on this topic. Sorry, didn't read too much into this.
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And it's fine that we disagree on that. I just wanted to know why.
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Hey, that's cool, all of that sounds fine to me except for changing it to a giant Ent or the landscape.
And it's fine that we disagree on that. I just wanted to know why. |
Just my Take
Cal
I like the simplicity of Back Alley Brawler. He looks like a guy who is focused on dishing out justice, and doesn't waste time primping in front of a mirror.
The Woodsman has a unique look, with the leather and fur and horns and bare skin. He looks like someone who cares more about protecting the wilderness than helping human beings.
Tin Mage is quite striking, though he reminds me a bit of the Burl Ives voiced snowman in that one Christmas special.
Dr. Vahzilok is a bit gross, but unforgettable. He certainly looks like a mad scientist. I also like that he looks as tough as he is, unlike some of the high level AV's who don't seem to have any reason to be tougher than your average civilian.
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Avatar: "Cheeky Jack O Lantern" by dimarie
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why.
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Primal Hamidon ... aka Mr. Jell-o Mold ... is visually striking not because it's HUGE or because of its coloring ... but because it is so clearly and obviously NOT HUMAN. Primal Hamidon doesn't even make any pretense towards being humanoid in any way. This, in and of itself, in a game where almost EVERYTHING, with only a few rare exceptions, is built on a Humanoid Model is visually striking! There is something quintessentially OTHER about Primal Hamidon, which not even Praetorian Tentacle Monster imagery can match. The "amoeba" Hamidon is just that viscerally obvious in its design.
If you're a 60's Star Trek fan ... you know about "The Immunity Syndrome" episode, in which the Milky Way Galaxy is being invaded by a single cell organism that's so large (11,000 mi / ~17,700 km long) as to be simply mind boggling in scale. This episode also features a wonderfully written piece of dialogue between Kirk and McCoy talking about how humans are made up of billions of cells and they're here, in a starship, acting as "antibodies" for their own galaxy against a single celled invader. Every time I join a Hamidon Raid, I get that same feeling ... that the Heroes and Villains of Primal Earth are acting as "antibodies" to defeat the single celled organism that is Hamidon, and the threat of the Devouring Earth.
And even more importantly, Primal Hamidon is a "giant monster" you have to get into in order to fight and defeat. Everything else in the game, you have to fight from the OUTSIDE ... while fighting Primal Hamidon, you have to fight from the INSIDE! No other challenge/opponent in the game requires you to move inside of them in order to fight them.
This completely NOT HUMAN aspect of Hamidon is one of the reasons why I was privately a bit disappointed with the Avatar of Hamidon shown for the Underground Trial. Even if the Avatar is non-human, it is still clearly based around a decidedly humanoid rig ... just like all the rest of the Minion/LT/Boss Devouring Earth are. This surrenders one of the starkest differences between Hamidon and the players which can be seen with Primal Hamidon ... the complete and total OTHERNESS that is Primal Hamidon.
It also helps that unless you're doing the LGTF, you really want at least 35+ players in attendance to try and take down Primal Hamidon. The "amount" of opposition needed in order to take down an adversary tells you a lot about that adversary's relative power. And Primal Hamidon is only a single celled organism ... and still needs over 30 players in order to defeat it. That's non-trivial ...
Perhaps it's already been mentioned but I think Foreshadow, the trainer in the Hollows, has a pretty nifty and unique costume. it's one of the few male costumes that actually shows some skin that isn't a t-shirt of a tank top. His costume bits are pretty much unique... I tried recreating him in the creator and couldn't come up with anything viable as a copy.
He has unique hair, unique head detail, unique chest, unique pants and unique gloves. WTB $$$ all his goodies for my character pls >_>
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Star Lighter - LB/LA Peacebringer Lv 30
Responding to the OP...
For me, Foreshadow and Mirror Spirit look the best among the signature characters. Foreshadow looks very closely to a hero I would create myself (if I could), and Mirror Spirit's costume is just too awesome for words.
Sorry to disagree with so many, but I absolutely despise Statesman as a character as well as his look. That half helmet thing drives me absolutely crazy! What does he do, superglue it to his forehead?
And why does he have it? It's not for protection, his head is as invlunerable as the rest of him. And it's not to disguise his identity BECAUSE HE HAS A MASK UNDERNEATH IT!
Sorry, I had to let that out.
One of my favorites is Black Scorpion. He is imposing and looks powerful. His different arms suggest that he is experimenting on himself to increase in power.
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Relax--no immediate plans for primal Hamidon. And even if we were going to redo it, I'm sure the giant amoeba aspect would be retained even more than we did on the Praetorian aspects of Hamidon.
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why. |
However, this reaction of mine really isn't just about Hamidon. If you had made this comment ("That's one I'd like to get my hands on for a update") about pretty much any NPC in the game that was there at release, I would have had the same reaction: please don't change their general design. Updating their art assets to be higher res is great, but please don't change who they are.
I have a fondness for this world that is similar to the fondness I have for Marvel and DC, and the characters and groups are the reason for that. This world now has a history filled with groups and beings that feel iconic to me. For most of these groups and beings, it feels like they fill a need in the universe-- an archetypical niche that must be filled. Alter them too much, or remove them, and it feels like there is a void (see the removal of the 5th Column-- we no longer had Nazis in the game, and the Council were a pale, watered down replacement, both in lore and graphically). Characters change and evolve, and this is understandable and often good, but if they ever change too much, people who love them get upset. Electric Blue Superman is the perfect example. The design was really cool, but he wasn't Superman anymore. The original design of this game, in both the writing and the art direction, was high quality. I know that the technical aspects are certainly out of date, but there was great attention to detail in most of the NPCs that existed at release, in both lore and visual design. If you want to make alternate universe versions of Nemesis, the Clockwork King, and Dr. Vahzilok that look radically different than their primal counterparts, that's awesome, and I look forward to what you would do with them. If you want to update their textures to be higher res, but maintain the current design, that, too, is awesome. But I'd rather the established characters retain their current designs rather than undergo anything close to a reimagining. If you want to know what resonates with me and why about the various NPCs in this game, I could continue to post about each group and character in it. That's going to be a lot of work, though. It would be easier to talk about the ones that don't resonate with me. |
Seriously and with all due respect, I know that the current art team sees things that they would have designed differently if they had done it, but we're at a point where the game now has a history and a legacy for long-time players.
Look at what DC is going through online right now as they prepare to overhaul the looks of their characters with their planned September relaunch/retcon/reboot/non-reboot (depending on the title and who you talk to) because of how much they're changing some characters from their known looks. Superman in blue jeans and a t-shirt in flashbacks isn't exactly winning hearts and minds of long-time fans on the internet. Neither is the "armored" look he's going to have for modern stories.
And be careful who you approach about Harley Quinn's new look.
It's a case of fixing things that aren't really broken. Updating costumes would have worked, but there are a lot of people think that DC went too far into the 90s Image design vault for the changes.
In a lot of ways, that's what many people here are going to be concerned about. I think that's where people were at with the CoT stuff we saw. At this point, the looks of all these groups are established for the people who have been here a while. Why change it any of it so much? Update it. Make it higher-res. Streamline it if needed. But drastic changes to existing NPCs and factions? Probably not a good idea.
So yeah... at this point it would take far less time to tell you the ones that don't have the right feel, and to be honest, there aren't many of them IMO.
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That's one I'd like to get my hands on for a update. The Avatar and Seed of Hamidon seem to be going over pretty well, so it'd be interesting to see how we could evolve the original and bring it up to modern standards.
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Relax--no immediate plans for primal Hamidon. And even if we were going to redo it, I'm sure the giant amoeba aspect would be retained even more than we did on the Praetorian aspects of Hamidon.
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why. |
A lot of my initial impression came from the sheer size alone. It's a giant monster that truly felt giant. Plus, the bright colors gives Hamidon a fair bit of visual difference from other GMs. He's the Dominator Rainbow Hate Sparkles of enemy visual design. He's also clearly inhuman as opposed to some of the other humanoid GMs. Something Redlynne mentioned also resonates, you have to have to enter the cloud actually get through the mitos to even reach Hamidon himself.
Hamidon is aided by the Hive (large empty basin) and Abyss (sparkling clean shallow lake) zones in supporting his look. Then again, it's possible that the zones hinder him as well. They may be a bit too empty and peaceful for their own good. You can almost picture Hami kicking back relaxing and suddenly having Statesman and some other heroes crashing the party ("FREEDOM!!!"). What would aid Hamidon would be not changing Hamidon but rather changing the zone. Either though some Recluse's Victory style structural swapping or perhaps having the zone choice rotate daily/weekly amongst some cityscapes and varied forests/jungles so it seems less like he's chilling in the pool with his homies and more like he's...well...devouring the Earth.
There are two visual changes that would aid Hamidon. One is just the general transparency adjustments and resolution adjustments. The other is similar to what I mentioned with Hydra and Lusca in making the nucleous, mitos, and outer membrane have more of a waver/breath/pulse that makes them feel more alive.
And even more importantly, Primal Hamidon is a "giant monster" you have to get into in order to fight and defeat. Everything else in the game, you have to fight from the OUTSIDE ... while fighting Primal Hamidon, you have to fight from the INSIDE! No other challenge/opponent in the game requires you to move inside of them in order to fight them.
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I'm also glad they put Hamidon in the LGTF, because it allowed more people to experience such a unique enemy.
There are two visual changes that would aid Hamidon. One is just the general transparency adjustments and resolution adjustments. The other is similar to what I mentioned with Hydra and Lusca in making the nucleous, mitos, and outer membrane have more of a waver/breath/pulse that makes them feel more alive.
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I think you guys really nailed the main signature villains in cov. Simple and nasty. Mostly dark, monotone colors which is what these villains are all about. Recluse was a great idea as a humanoid spider, whats nastier than that? Mako is a great monsttrous villain, nothing fancy just a humanoid shark. Black scorpion looks like a lumbering cyborg manscorpion with 'lived-in' tech armor. Sirrocco looks like an exotic, ancient warrior. And as others have said, ghost widow is a great design with the mix of white and black, and long flowing hair that meshes well with the whole ghost thing.
The costumes match the character. That's why so many have voiced their unhappiness with the new cot design. The new, colorful, flashy armor does not match ancient wizard cult. Colorful, flashy costume designs are fine, but they need to go on colorful, flashy characters. Like faultlines girlfriend, (I can't remember her real name because I call her bloobs...) her bright blue costume works great for her because it fits her character, but if you redesigned arachnos into bright blue leotard costumes, you might put the cot unrest to shame...
As far as newer designs, the warworks are great looking enemies. Nice simple robotic designs with simple colorization. It fits the character, because they're built for battle, they're not going to be complex or flashy. Actually, most of the praetorian designs are top notch, the only one I wasn't very impressed with was the destroyers which just came across as generic thugs to me.
It's a giant amoeba. It's a sci-fi apocalypse-causing monster of a simple and elegant nature. There is no simpler cell-based organism than an amoeba, yet it threatens the entire planet. There's something interesting about that.
I also agree with Arilou about the colors. The bright and varied colors are unusual for a giant monster, but that only adds to its uniqueness. If you want to update the art assets on it-- make the Nucleus, the Mitochondria, and the goo fancier looking or something, that's cool (but be careful, graphic lag is already an issue for many people in that raid). But please don't make it "evolve" to the point that it is no longer an amoeba. That's my answer as it pertains to Hamidon himself. However, this reaction of mine really isn't just about Hamidon. If you had made this comment ("That's one I'd like to get my hands on for a update") about pretty much any NPC in the game that was there at release, I would have had the same reaction: please don't change their general design. Updating their art assets to be higher res is great, but please don't change who they are. I have a fondness for this world that is similar to the fondness I have for Marvel and DC, and the characters and groups are the reason for that. This world now has a history filled with groups and beings that feel iconic to me. For most of these groups and beings, it feels like they fill a need in the universe-- an archetypical niche that must be filled. Alter them too much, or remove them, and it feels like there is a void (see the removal of the 5th Column-- we no longer had Nazis in the game, and the Council were a pale, watered down replacement, both in lore and graphically). Characters change and evolve, and this is understandable and often good, but if they ever change too much, people who love them get upset. Electric Blue Superman is the perfect example. The design was really cool, but he wasn't Superman anymore. The original design of this game, in both the writing and the art direction, was high quality. I know that the technical aspects are certainly out of date, but there was great attention to detail in most of the NPCs that existed at release, in both lore and visual design. If you want to make alternate universe versions of Nemesis, the Clockwork King, and Dr. Vahzilok that look radically different than their primal counterparts, that's awesome, and I look forward to what you would do with them. If you want to update their textures to be higher res, but maintain the current design, that, too, is awesome. But I'd rather the established characters retain their current designs rather than undergo anything close to a reimagining. If you want to know what resonates with me and why about the various NPCs in this game, I could continue to post about each group and character in it. That's going to be a lot of work, though. It would be easier to talk about the ones that don't resonate with me. |
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why.
All that really needs to be added is a more visual gooey effect while inside its cell wall and actually having a thicker, more noticable one than the micron-thin one that exists now.
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