Art Poll: Signature Characters


Acemace

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Making Hamidon "swimmable" would be awesome. A spheroid that matches the outline of the amoeba, which grants you an auto "go anywhere" (ala flight, but without gutting people's "castable only from the ground" powers) power of some sort and puts you in the "swimming" animation would be epic. (would need to make an "up" and "down" swimming animation, could be as simple as just moving your hands up/down, as appropriate.) Then folks wouldn't have to worry about jetpacks or superjumps or coordinating Group Fly (which is rejectable now anyway) to fight his "bits".

EDIT: Zaloopa and EK beat me to it! But you see! It's a popular suggestion! I've seen it more than a few times in global channels, and during Hami Raids, and a couple times in the Suggestions forum.
I discovered you can already swim on some of the roman themed maps, at the end of the cave is a room with water on either side of a little block bridge. If you jump into the water you can swim and even go under the bridge from side to side swimming up and down. So the game has swimming under water in it. Not sure if it was intended to work like that when thei map was created, but it works.


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Posted

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Originally Posted by OminousVoice View Post
Perhaps she can keep the Valk armour mesh, but have custom textures with extra details, maybe even some glowing parts.

I'd like to see her get a custom helm (with wings, of course) that fits over the "glam" hair that she has.


 

Posted

Quote:
Originally Posted by SerialBeggar View Post
In regards the Noble_Savage's thoughts on Hamidon (I didn't read everything between his post and here), the one thing that always bugged me is that Hami's interior jelly does not have different physics. Hami's jelly is a different medium, presumably more viscous. You shouldn't be able to just run/jump/fly into him and not be affected in some way.

For this hypothetical example, I propose that when you enter Hami, you will encounter either a -movement effect field or Hami's interior is considered water. I prefer the water treatment myself, especially it is the submersible and swimmable water like that in the Cimeroran mission cave chamber. This will have the side benefit to the non-flying meleers being able to swim up to a mito without having to do hop-attacks.
It should be noted that the Hami jelly already has an effect like this. I can certainly see asking for it to be more pronounced, but it affects your speed and also gives those in it bonus jumping skills (which I assume is supposed to represent that you can swim in it a little bit, but the fluid is still less dense than you are, so gravity pulls you back down).


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Originally Posted by Liquid View Post
Yes. I've got a valkyrie character (whom I have a framed David Nakayama sketch of on my wall above my computer), and that's the only reason I use the old wings. The new wings look AWESOME, but don't have that headband/tiara with earplates piece. It looks like she's got metal wings growing out of her head if I use them.
Yet another person chiming in with feedback on the lack of a high-res headband with wings; I've got a character whose look was substantially improved by use of some of the Valkyrie textures and parts, but who has stuck with the old low-res headband with wings because there isn't an equivalent new piece. (Additionally, the new wings are IMO a lot blockier and less streamlined looking; the Valkyrie set in general is surprisingly bulky and awkward looking and I find myself using the textures far more than the pieces.)

This is a classic example of one reason folks object to removal of old parts; newer high-res parts don't always cover all the options, and have no guarantee that they will still give the same "look" in actual use. In particular there seems to be some sort of "thick and chunky" bias in the art department, and older parts and patterns may give better results if you're going for something sleek, even if they're lower resolution.


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Originally Posted by Angelxman81 View Post
I think the Valkyrie armor is perfect for, you know a Valkyrie
Matter of tastes...
While I know my version is a bit bland for her, I just know she needs to wear the Valkyrie armor, maybe other colours, maybe the helmet and the kilt...
Except that she's NOT a Valkyrie. She's, for all intents and purposes, an alien cyborg in a suit of high-tech armor and with an unfathomably alien piece of high-tech weaponry.

THAT'S why she's one of the few signature characters who might really benefit from a full re-imagining of her look into something really unique. She should have been something really unique from the start, instead of it being primarily her spear that sets her apart from what players can make.

ObArtPoll:

I like all of David's thought experiments regarding Hamidon. As a general rule, that's the kind of "re-imagining" that I can get behind for any update of any character or encounter in the game. Something that builds on the existing character and expands on its existing appearance to make it "more so" but still recognizably the same as what we know and love.

In fact... This Hamidon discussion really sort of introduces a different aspect to David's "art poll". See, there are plenty of giant monsters in the game who are, well, just bland in the sense that they are basically just big copies of their smaller cousins.

Babbage. Kraken. Jurassik. The Clockwork Paladin. Even Admastor, bless his undead soul. He's got the glowing eyes thing going on but he's basically just a humongous zombie. Meanwhile, the mythological Adamastor:

Quote:
Even as I spoke, an immense shape
Materialised in the night air,
Grotesque and enormous stature
With heavy jowls, and an unkempt beard
Scowling from shrunken, hollow eyes
Its complexion earthy and pale,
Its hair grizzled and matted with clay,
Its mouth coal black, teeth yellow with decay.
more often is depicted thusly:



When I read David's suggestions of way to make Hamidon essentially more immersive*, my responding thought is "Yes! How can we do that to the other monsters, as well?"

Now, I "get" that the original design of a lot of these creatures that have mythological antecedents is "what if this mythological creatures was 'explained' in a way consistent with our game world?" Hence, Adamastor is humungous BP zombie. Lusca is a giant octopus and not literally a tentacled shark-thing from a blue hole. Kraken is a huge blob from an alternate world and not a giant squid. (I admit I don't really see where that correspondence was made...)

My question here is whether letting those creatures be upgraded to be closer to their mythological or just conceptual roots would make them more interesting; enough to warrant the expenditure of the resources?

*That was an unintentional pun but in retrospect a pretty good one.


 

Posted

Quote:
Originally Posted by Liquid View Post
Yes. I've got a valkyrie character (whom I have a framed David Nakayama sketch of on my wall above my computer), and that's the only reason I use the old wings. The new wings look AWESOME, but don't have that headband/tiara with earplates piece. It looks like she's got metal wings growing out of her head if I use them.
Same here, I got an angel/warrior of light type character who would love to use the valkyrie set head wings, but can't because they don't come with a headband.


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Originally Posted by Noble Savage View Post
Just for fun, let me run some hypothetical update ideas past you and see what you think....
The most important things about these suggestions, I think, is that they demonstrate that you understand where most of us are coming from. In my opinion, the goal should not to be to change any of the major characters (unless there is a long-term, story-driven change, perhaps), but to use new tech and art to make them more true to their original theme.

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--FLOATING DEBRIS/BODIES. Again, to enhance the sense of realism and dread, wouldn't it be neat to have defeated heroes and/or rubble floating in the cell fluid? Just the illusion of things floating within the creature would help to sell the notion that it's composed of liquid.

--ADDITIONAL ORGANELLES. If I was in a giant single-celled organism, I'd expect to see more naturalistic and a greater variety of organelles within the creature. Maybe you can target it, maybe it's just decoration.
Go for vacuoles and get a twofer. Vacuoles are probably the simplest organelles, basically "pouches" hanging from the cell membrane into the cytoplasm, and have varied functions. Among other things, they store materials, serve as pseudo-stomachs full of digestive enzymes, and encapsulate and isolate potentially harmful foreign objects.

You could have vacuoles containing bodies, bits of junk, "clear fluid" (nothing), and maybe even captured heroes. I wouldn't make them targetable (too much clutter), but if you wanted to make them more than just decoration, you could make them clickable instead, and have various things happen when you click one depending on what it contains. Clear ones could trigger AoE buffs, debuffs, or damage (from various chemicals or enzymes), ones with bits of junk could award minor salvage, ones with bodies could grant an inspiration, tip, or (rarely) a crafted temp power, and captured heroes could revive from suspended animation and either function as a pet for the duration of the raid or buff you before teleporting away.

Of course, if the devs wanted to redesign the raid again, the captured heroes could even be PCs engulfed by Hami, trapped until they fight their way out or someone rescues them.


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I like Lord Recluse the most and followed by the Sand Man.

I have to say, most patrons look good except for Mako. A "shark" man as patron just seems out of picture to me. Ghost Widow, Sand Man and Black Scorpian all tie to the arachno enemies really well but a "shark" enemy? I don't think any of the enemy is close to a type of "fish".

Oh wait... there is Crab. Never mind. lol

A crab looks a lot closer to "Spider Armor" though.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

You asked about Hamidon, so I'll toss in another 2 cents. First of all, I like all of the ideas in your later post, especially the idea of having skeletons floating around in the goo. Reminds me of an old D&D monster, the living jello thing. Speaking of living jello, is there any chance that the body of Hamidon could work like water? If you enter the goo, you start floating and swimming instead of walking? That might also make it easier for melee folks to get at the mitos. [EDIT: And is apparently a very popular suggestion]

I think the problem with Hamidon is that it's static in the sense of not-moving. I admit I haven't been there lately, and as I recall it can be hard to see because of drawing distance stuff, but the actual blob doesn't move at all does it? It should be jiggling like jello, at least, maybe even crawling across the landscape so you never know where in the Hive it will be.

Just as a side note, if you're ever in a design meeting and someone says, "And then we'll make the players do that all over again! Twice!" please hit them for me.


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Originally Posted by Eva Destruction View Post
Sigh. Those other looks aren't bad in and of themselves, but I cringe every time a female character is "reimagined" with more cleavage and less pants. If all this game's female signature characters start going the way of Boobcat I'm going to complain a lot. It's pretty much to be expected from mainstream comics, but would be a huge step backwards for this game.



Except Valkyrie isn't, you know, a Valkyrie. She has tech-based powers and was Positron's sidekick. Tech armor fits her backstory.
I'm going to second that emotion.

I was a little disturbed to see that 'Psyche is boobtastic in the Tutorial splash page.

C'mon this is 2011, and definitely NOT a Liefield comic. Psyche's supposed to be a woman of a certain age, an amazing psychic, and married to Manticore.

Large breasts and pr0nstar poses don't do it for me. Psyche kicking the *** of the invading Shivans does it for me.


 

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Originally Posted by Noble Savage View Post
Hey, folks. It's your friendly-neighborhood concept artist Noble Savage here, and I was curious about something. Looking at all of the game's Signature Characters in particular (like the Freedom Phalanx from COH, the Arachnos patrons from COV, and the Praetors from GR), which are your favorites from a visual standpoint? Who really 'clicks' with you? Who looks the coolest/most intriguing/scariest, etc? Which costumes are the best fit for the particular character's story? Feel free to look at GMs, AVs, and even enemy group bosses while you're at it, but I'm curious which boss-level and higher NPC costumes really capture your attention and why.
My design preferences tend to run along classic “Silver Age” style – I like sleek spandex, clean, simple lines and iconic looks. I absolutely loathed the Liefeld-ization of character design in the 90’s and while I think that CoX does have some signature characters with great classic looks, there is still the specter of mega-armored-cyborg-pyloned boobs-enormous gun jackassery that hangs over the industry. Admittedly, I suppose it is no less valid than my preferences but I’m just offering this for perspective on my choices.

I don’t think he’s terribly original looking but I’ve always liked the look of Statesman. He falls easily into that classic semi-patriotic Silver Age aesthetic and I think his faceplate is unique and iconic. All the signature characters (both blue and redside) need some hi-rez ultra-mode makeover love and a few could use some redesigning but I still think Statesman is solid.

A lot of my other favorites have been well-covered already: Ghost Widow, Mirror Spirit, Nightstar, and Scirocco have fantastic looks. I also like Desdamona’s simplicity but I think she actually comes off better in conceptual art and animation renders than the character does in-game.

I know you were kind of looking for just what we like here in the poll but I do have to agree with a few of the other folks about Sister Psyche. She just looks bland. What is curious about that is the fact that she translates so wonderfully in the artwork. I don’t think she needs a major redesign or anything but her character model should be updated to include a unique face, a signature hairstyle closer to what we’ve seen in the comic and the banner art, her top should be given a texture so it looks like clothing, and her shape needs to be given a little more of the va-va-voom she has in the artwork. In the game, she looks like an underfed teenager, not a shapely and psionically powerful woman.

As another aside, I’m not a huge fan of complete custom outfits for the signature heroes. When I look at Mother Mayhem, Nightstar, Captain Mako, etc. I just see a bunch of parts I don’t get to play with and I get a little annoyed. I think it’s cool for the signature heroes to maybe have their own costume patterns and/or maybe a few small unique pieces but in order to look like they inhabit the same game world, they should have to (mostly) adhere to the same rules. Players do amazing, amazing things using the tools we are given – development is surely capable of doing the same thing.


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Posted

Wow, some cool ideas for Hamidon, Noble Savage. My thoughts:

1. ANIMATED CILIA - Could be really cool, whether they are occasionally grown or in constant evidence, especially if they're wiggly.

2. CELL DIVISION - Hmm, could provide a challenge, or could simply end up being annoying. Predictably, I am divided on this one.

3. SCROLLING SUB-SURFACE TEXTURES - Ooh, yes! It would give a stronger sense of what you're fighting -- and what you're IN.

4. DETAILED ORGANIC TEXTURES - Also an excellent idea. Capillary networks is one way to go, or it could be made to resemble firing neurons. Having something organic that moves intermittently would be awesome.

5. FLOATING DEBRIS/BODIES - On the one hand, I love this. It would be cool to see floating debris and bodies suspended within Hami as you wade into him to fight him. On the other hand, I see practical problems with it. For example, Gravity controllers and dominators would have to refrain from using Propel for fear of clogging up the area and obscuring Hami. I'm not sure how many other powers would contribute to clutter (trick arrow?), but if everything just hangs there, I could see people getting annoyed, even though it wouldn't affect targeting. Maybe if Hami actually digested the debris over time, or it just sank or was expelled eventually, that might mitigate the effect.

6. ADDITIONAL ORGANELLES - This could be really cool, but again, there could be the issue of clutter with this. As long as there aren't too many, and they are small-ish, and/or they are transparent/translucent, these could work.

7. CYTOPLASM BURSTS - I'd love to see that! Even though it will still take a good long time to take Hami down, seeing some kind of response to attacks will help make players feel like they're getting somewhere. Plus, squish!

I think it's important to make sure we can see what we're doing, while still conveying a sense of the creeping horror we are fighting. Ideally, there should be a sort of Colour Out of Space feel to Hami (and yes, I know, he's from Earth, not space), a kneejerk squick factor that leaves you with the impression that there are more horrific things about him that you can't quite perceive. The sounds used can help effect this, but I'm not sure whispers would really convey it -- actual words being used is too . . . human. The Hydra noises are very effective, but Hami's should be different from that too. Discordant sound, high-pitched and low, surging when Hami attacks . . . I wish I could come up with a way to adequately describe what I mean.

Adding in some kind of . . . subcutaneous subliminal images (not necessarily something as obvious as screaming faces, but something) to Hami's exterior or interior membranes could add to this, but it'll be important not to make him too busy-looking. Right now, Hami is cute and kind of pretty. I'm OK with him staying as-is, but having a creepy/scary Hami would be very cool.


PS: Hami's interior being swimmable would be great! Might have to add a Slow effect to convey the thickness of his, er, liquid, though.


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Posted

I love the idea of bodies floating in hami but I have two thoughts to that...

1 please FOR THE LOVE OF GOD make the floating bodies use rag doll physics or it will totally ruin the illusion

2 instead of dropping to the ground when we die could we just float there in the goo with a rag doll inspired death pose?


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Posted

Oh! Right.

Swan.
(IMG From Paragon Wiki, Hosted on Photobucket so I don't steal Tony's Bandwidth)


...That's very TV-MA, isn't it?

Now, Swan was designed before there were actual wings in the costume creator. So using new parts, I tried to recreate that lacy, angelic, but still fanservicey feel. :P



Obviously, it could use some work. But at least it's clear she's wearing clothing now.


 

Posted

I personally really like Swan's feathery shawl, just give her a bolero coat and some higher res clothes and she'd be perfect in my opinion.


 

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Originally Posted by Arctic_Princess View Post
I was a little disturbed to see that 'Psyche is boobtastic in the Tutorial splash page.

C'mon this is 2011, and definitely NOT a Liefield comic. Psyche's supposed to be a woman of a certain age, an amazing psychic, and married to Manticore.

Large breasts and pr0nstar poses don't do it for me. Psyche kicking the *** of the invading Shivans does it for me.
I actually had wanted to post to this thread for a couple days. I tend to work on my posts “offline” and then slip them in quickly and quietly from work and sometimes there is a huge, huge lapse between the time I wrote the post and actually post it. I had to chuckle that both Arctic Princess and me evoked Liefeld dismissively back-to-back, then I go on to suggest something that she strongly associates with Rob and his ilk.

Needless to say, I respectfully disagree but recognize it is all a matter of opinion. Mine would go like this: However you want to characterize it – physical idealization or base objectification – it predates Liefeld’s birth by decades upon decades and seems to be pretty equal opportunity here in the 21st century. Certainly the physiques on the male characters are no more realistic and no less alluring (if that is your thing) than the female characters and I actually see it as far more liberated than the Silver Age where particular specialized attention was paid to just what the ladies could and could not show. Goose and gander, you know.

I don’t want to see every female in comics or this game to appear as an alluring sexpot but if some are, it feels pretty true to the escapism that these activities should be. It speaks to the genre and since Sister Psyche has been characterized as a little bit luscious in previous media, I’m in favor of that lusciousness being allowed to continue. And while this is undeniably an escapist activity that counts a diverse number of people with different sensibilities and values as members of the same community, shouldn’t that also be the case with the NPCs of the game world? Some folks are reticent about their bodies and some aren’t – having every mind you encounter be an open book for all of your prolonged life could very well affect your viewpoints on modesty. It might even make your breasts bigger. You know, because of science.

I do know that kicking Shivan *** should not only be the purview of the intellectual, homely, or sensibly proportioned. Galaxy City is going to need all the help it can get.

Quote:
Originally Posted by Snowzone View Post
I personally really like Swan's feathery shawl, just give her a bolero coat and some higher res clothes and she'd be perfect in my opinion.
I dig Swan's shawl as well - it is another one of those singular icon items that I like to see on the signature characters. She definitely needs a hi-rez makeover and the costume under the shaw could use a little attention due to the translucency of white on the 'with skin' options but I'm not in favor of a radical re-design that includes actual wings.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
Sigh. Those other looks aren't bad in and of themselves, but I cringe every time a female character is "reimagined" with more cleavage and less pants. If all this game's female signature characters start going the way of Boobcat I'm going to complain a lot. It's pretty much to be expected from mainstream comics, but would be a huge step backwards for this game.
Welcome to the Modern Media. Apparently it's some sort of crime to have a female character who isn't trite, cliche and basically only there for T and A.

And yes, it's dull and sucks. But hey, as long as idiots keep paying for that sorta thing, thats what's 'cool' *sigh*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Noble Savage View Post
In some cases, I don't think it's a problem to make signature characters out of CC parts. Valkyrie's a good example--her concept is that she's an armor-clad warrior with a mythical flavor, and you've done an excellent job showing how it could be done using "off the shelf" parts. And as new options (like Ascension and Celestial Armor for example) continue to come online, it's increasingly doable. I'd use the highres wings instead, but otherwise, I dig what you've done here.

But if a character's core concept requires something we simply COULDN'T make in the CC, then yes--of course it should be built from scratch. As with everything, it's always a question of resources. Where is the team's time better spent: on a signature character or on a new costume set for you guys? In general, I think fans are happier when we go with the latter more often than not, but obviously we're still making plenty of from-scratch signatures too. It's just a matter of finding the perfect ratio.
While that's true, I do think the 'Big Bads', 'Big Goods' and the real Signature Characters do, in a way, deserve more love than anything available to players. Heck, the reason we were slapped down with for not getting capes like Hero One and Statesman was because they were 'Signature Character pieces'. Ditto for others.

So...where does that leave us if the Sigs then use NOTHING different from the Player CC?
Take Sister Psyche versus Ghost Widow, for example. GW is instantly recognisable, a very striking character who everyone in game will at least know about.
And then there's SP. Who you'd easily mistake for someone standing around under Atlas or running through Outbreak.

If Signatures are going to BE Signature, they need to look the part. I was merely using the pic to illustrate how little effort it would take to move Valkyrie from looking 'Meh' like she does now, to at least not quite so bad.

And I would have used high-res wings, but theres no option with that headband for her head detail Glad you liked it though.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by SlickRiptide View Post
Except that she's NOT a Valkyrie. She's, for all intents and purposes, an alien cyborg in a suit of high-tech armor and with an unfathomably alien piece of high-tech weaponry.
Nitpick: Valkyrie is Human. Her Spear and nanite armour is alien, however

/Nitpick


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by NightErrant View Post


"Hey! GIANT JUGS!"

Swan needs a freaking redesign that makes her look like she DOESN'T work in some seedy joint with poles on the stage...I mean, freaking honestly...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Except Valkyrie isn't, you know, a Valkyrie. She has tech-based powers and was Positron's sidekick. Tech armor fits her backstory.
Her spear is tech-based, but from another dimension with a mythical flavour, so it could be celestial tech, magical kind of tech... And she use that name for a reason, I dont see her as a helmetless female version of Positron, I see her as a warrior, with a tech armor and a spear that empower herself.


 

Posted

Of course I rather see the art team focus on costume pieces for us, but I also think some signature characters need a revamp badly.
Minx (even if she is only a trainer with 0 spotlight in game lore) Swan, Valkyrie, Sister Psyche, etc...
I wish with the upcoming signature arcs, the art team give a costume upgrade for each signature hero starring his/her own part in the arc.
This way art team only have to focus on 1 character upgrade each month.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
"Hey! GIANT JUGS!"

Swan needs a freaking redesign that makes her look like she DOESN'T work in some seedy joint with poles on the stage...I mean, freaking honestly...
I see nothing wrong with giant jugs. Just like real life, there are those who work in seedy joints with poles on the stage, and there are those who don't. The best part about CoH is the diversity and variety that is present. This applies to both player characters and signature characters. For every Swan in a skimpy outfit, there is a Valkyrie with a covered up costume.

That said, I don't really like that redesign either... I prefer the old "stripper" one better (see comments below)

Quote:
Originally Posted by Attache View Post
*snip a bit*
...Needless to say, I respectfully disagree but recognize it is all a matter of opinion. Mine would go like this: However you want to characterize it – physical idealization or base objectification – it predates Liefeld’s birth by decades upon decades and seems to be pretty equal opportunity here in the 21st century. Certainly the physiques on the male characters are no more realistic and no less alluring (if that is your thing) than the female characters and I actually see it as far more liberated than the Silver Age where particular specialized attention was paid to just what the ladies could and could not show. Goose and gander, you know.

I don’t want to see every female in comics or this game to appear as an alluring sexpot but if some are, it feels pretty true to the escapism that these activities should be. It speaks to the genre and since Sister Psyche has been characterized as a little bit luscious in previous media, I’m in favor of that lusciousness being allowed to continue. And while this is undeniably an escapist activity that counts a diverse number of people with different sensibilities and values as members of the same community, shouldn’t that also be the case with the NPCs of the game world? Some folks are reticent about their bodies and some aren’t – having every mind you encounter be an open book for all of your prolonged life could very well affect your viewpoints on modesty. It might even make your breasts bigger. You know, because of science.
This, I agree with. Well spoken... at least better than I could say it. =)

Quote:
Originally Posted by Attache View Post
I dig Swan's shawl as well - it is another one of those singular icon items that I like to see on the signature characters. She definitely needs a hi-rez makeover and the costume under the shaw could use a little attention due to the translucency of white on the 'with skin' options but I'm not in favor of a radical re-design that includes actual wings.
And this as well. Swan doesn't need wings. The shawl is probably my favorite part of her design. I for one like Swan except for the see-thru-edness that is a problem with more than just her costume... fix the transparency that happens with all w/skin costumes and that will "fix" Swan IMO... although a higher rez model would be nice as well.


 

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Originally Posted by StratoNexus View Post
I like the idea of Black Scorpion, but his concept went a bit too far for me. Large powered armor is cool, but a bit more toned down than his would be good.
For me, Black Scorpion's over-sized armor fits the character perfectly. This is a pipsqueak psychopath overcompensating to the max. His whole existence is wrapped around the idea of adding new shiny to the armor. It makes sense one with that insane nature would have excessive armor. actually, I'm surprised it still has a scorpion form to it, and not a lumpy form with every collected nicknack attached.

I like GW, and cannot think of anything to add to the already full discussion on the subject.

I like the modern, high-tech Foreshadow look, very cool, however, since you asked, David, I don't think it connects to the character's story and nature. The costume doesn't say "reincarnation" nor "martial arts/chi fighter" to me. Still, it is a very impressive look.

Hero 1's design works for me because it fits his original purpose. He was initially the focus of the cape mission, so its pretty much all about the cape. The minimalistic approach to the rest of the costume, except the unusual helmet, draws the eye back to the cape. It makes the point. Now if they find the way to bring him back entirely, then his new status might mean a bit of lovin' for the costume.


I think the new Tyrant looks fantastic. Exactly what a tyrant portraying himself as a hero should look like

Captain Castille, I like. Though a fairly stock parts look, he has a costume that perfectly matches his nature: renegade arrogance and flamboyancy to spare. I could wish the rest of the renegade Sky Raiders, would be clothed with more "individualized" customization. Their true days as real soldiers are behind them. They're mercenaries now, and should not be merely uniformed drones. A little personality here and there is to be expected.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
"Hey! GIANT JUGS!"

Swan needs a freaking redesign that makes her look like she DOESN'T work in some seedy joint with poles on the stage...I mean, freaking honestly...
I'm not saying that I like this re-design but there is really seems to be a pathological disdain among some of you for anything bigger than a sensible B-cup. I haven't read enough of your posts to say this applies to you specifically but there really appears to be a strongly held opinion (among some) that a bigger bustline instantly means the woman is somehow less capable. I find that about as distasteful as any other sterotype.

Also, that player posted their redesign in good faith. I understand it isn't your cup of tea and it's really up to you how you want to interact with people but maybe something a little more constructive than "GIANT JUGS! Woo hoo! Strippers! Poles!" might be warranted? Your response is as big a cliche as the outfit - which really is only trying to emulate Swan as she currently exists in game.


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