Art Poll: Signature Characters
In regards the Noble_Savage's thoughts on Hamidon (I didn't read everything between his post and here), the one thing that always bugged me is that Hami's interior jelly does not have different physics. Hami's jelly is a different medium, presumably more viscous. You shouldn't be able to just run/jump/fly into him and not be affected in some way.
For this hypothetical example, I propose that when you enter Hami, you will encounter either a -movement effect field or Hami's interior is considered water. I prefer the water treatment myself, especially it is the submersible and swimmable water like that in the Cimeroran mission cave chamber. This will have the side benefit to the non-flying meleers being able to swim up to a mito without having to do hop-attacks. |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Yes. I've got a valkyrie character (whom I have a framed David Nakayama sketch of on my wall above my computer), and that's the only reason I use the old wings. The new wings look AWESOME, but don't have that headband/tiara with earplates piece. It looks like she's got metal wings growing out of her head if I use them.
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This is a classic example of one reason folks object to removal of old parts; newer high-res parts don't always cover all the options, and have no guarantee that they will still give the same "look" in actual use. In particular there seems to be some sort of "thick and chunky" bias in the art department, and older parts and patterns may give better results if you're going for something sleek, even if they're lower resolution.
Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
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CoH Helper * HijackThis
I think the Valkyrie armor is perfect for, you know a Valkyrie
Matter of tastes... While I know my version is a bit bland for her, I just know she needs to wear the Valkyrie armor, maybe other colours, maybe the helmet and the kilt... |
THAT'S why she's one of the few signature characters who might really benefit from a full re-imagining of her look into something really unique. She should have been something really unique from the start, instead of it being primarily her spear that sets her apart from what players can make.
ObArtPoll:
I like all of David's thought experiments regarding Hamidon. As a general rule, that's the kind of "re-imagining" that I can get behind for any update of any character or encounter in the game. Something that builds on the existing character and expands on its existing appearance to make it "more so" but still recognizably the same as what we know and love.
In fact... This Hamidon discussion really sort of introduces a different aspect to David's "art poll". See, there are plenty of giant monsters in the game who are, well, just bland in the sense that they are basically just big copies of their smaller cousins.
Babbage. Kraken. Jurassik. The Clockwork Paladin. Even Admastor, bless his undead soul. He's got the glowing eyes thing going on but he's basically just a humongous zombie. Meanwhile, the mythological Adamastor:
Even as I spoke, an immense shape Materialised in the night air, Grotesque and enormous stature With heavy jowls, and an unkempt beard Scowling from shrunken, hollow eyes Its complexion earthy and pale, Its hair grizzled and matted with clay, Its mouth coal black, teeth yellow with decay. |
When I read David's suggestions of way to make Hamidon essentially more immersive*, my responding thought is "Yes! How can we do that to the other monsters, as well?"
Now, I "get" that the original design of a lot of these creatures that have mythological antecedents is "what if this mythological creatures was 'explained' in a way consistent with our game world?" Hence, Adamastor is humungous BP zombie. Lusca is a giant octopus and not literally a tentacled shark-thing from a blue hole. Kraken is a huge blob from an alternate world and not a giant squid. (I admit I don't really see where that correspondence was made...)
My question here is whether letting those creatures be upgraded to be closer to their mythological or just conceptual roots would make them more interesting; enough to warrant the expenditure of the resources?
*That was an unintentional pun but in retrospect a pretty good one.
Yes. I've got a valkyrie character (whom I have a framed David Nakayama sketch of on my wall above my computer), and that's the only reason I use the old wings. The new wings look AWESOME, but don't have that headband/tiara with earplates piece. It looks like she's got metal wings growing out of her head if I use them.
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Just for fun, let me run some hypothetical update ideas past you and see what you think....
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--FLOATING DEBRIS/BODIES. Again, to enhance the sense of realism and dread, wouldn't it be neat to have defeated heroes and/or rubble floating in the cell fluid? Just the illusion of things floating within the creature would help to sell the notion that it's composed of liquid. --ADDITIONAL ORGANELLES. If I was in a giant single-celled organism, I'd expect to see more naturalistic and a greater variety of organelles within the creature. Maybe you can target it, maybe it's just decoration. |
You could have vacuoles containing bodies, bits of junk, "clear fluid" (nothing), and maybe even captured heroes. I wouldn't make them targetable (too much clutter), but if you wanted to make them more than just decoration, you could make them clickable instead, and have various things happen when you click one depending on what it contains. Clear ones could trigger AoE buffs, debuffs, or damage (from various chemicals or enzymes), ones with bits of junk could award minor salvage, ones with bodies could grant an inspiration, tip, or (rarely) a crafted temp power, and captured heroes could revive from suspended animation and either function as a pet for the duration of the raid or buff you before teleporting away.
Of course, if the devs wanted to redesign the raid again, the captured heroes could even be PCs engulfed by Hami, trapped until they fight their way out or someone rescues them.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
I like Lord Recluse the most and followed by the Sand Man.
I have to say, most patrons look good except for Mako. A "shark" man as patron just seems out of picture to me. Ghost Widow, Sand Man and Black Scorpian all tie to the arachno enemies really well but a "shark" enemy? I don't think any of the enemy is close to a type of "fish".
Oh wait... there is Crab. Never mind. lol
A crab looks a lot closer to "Spider Armor" though.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You asked about Hamidon, so I'll toss in another 2 cents. First of all, I like all of the ideas in your later post, especially the idea of having skeletons floating around in the goo. Reminds me of an old D&D monster, the living jello thing. Speaking of living jello, is there any chance that the body of Hamidon could work like water? If you enter the goo, you start floating and swimming instead of walking? That might also make it easier for melee folks to get at the mitos. [EDIT: And is apparently a very popular suggestion]
I think the problem with Hamidon is that it's static in the sense of not-moving. I admit I haven't been there lately, and as I recall it can be hard to see because of drawing distance stuff, but the actual blob doesn't move at all does it? It should be jiggling like jello, at least, maybe even crawling across the landscape so you never know where in the Hive it will be.
Just as a side note, if you're ever in a design meeting and someone says, "And then we'll make the players do that all over again! Twice!" please hit them for me.
Avatar: "Cheeky Jack O Lantern" by dimarie
Sigh. Those other looks aren't bad in and of themselves, but I cringe every time a female character is "reimagined" with more cleavage and less pants. If all this game's female signature characters start going the way of Boobcat I'm going to complain a lot. It's pretty much to be expected from mainstream comics, but would be a huge step backwards for this game.
Except Valkyrie isn't, you know, a Valkyrie. She has tech-based powers and was Positron's sidekick. Tech armor fits her backstory. |
I was a little disturbed to see that 'Psyche is boobtastic in the Tutorial splash page.
C'mon this is 2011, and definitely NOT a Liefield comic. Psyche's supposed to be a woman of a certain age, an amazing psychic, and married to Manticore.
Large breasts and pr0nstar poses don't do it for me. Psyche kicking the *** of the invading Shivans does it for me.
Hey, folks. It's your friendly-neighborhood concept artist Noble Savage here, and I was curious about something. Looking at all of the game's Signature Characters in particular (like the Freedom Phalanx from COH, the Arachnos patrons from COV, and the Praetors from GR), which are your favorites from a visual standpoint? Who really 'clicks' with you? Who looks the coolest/most intriguing/scariest, etc? Which costumes are the best fit for the particular character's story? Feel free to look at GMs, AVs, and even enemy group bosses while you're at it, but I'm curious which boss-level and higher NPC costumes really capture your attention and why.
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I dont think hes terribly original looking but Ive always liked the look of Statesman. He falls easily into that classic semi-patriotic Silver Age aesthetic and I think his faceplate is unique and iconic. All the signature characters (both blue and redside) need some hi-rez ultra-mode makeover love and a few could use some redesigning but I still think Statesman is solid.
A lot of my other favorites have been well-covered already: Ghost Widow, Mirror Spirit, Nightstar, and Scirocco have fantastic looks. I also like Desdamonas simplicity but I think she actually comes off better in conceptual art and animation renders than the character does in-game.
I know you were kind of looking for just what we like here in the poll but I do have to agree with a few of the other folks about Sister Psyche. She just looks bland. What is curious about that is the fact that she translates so wonderfully in the artwork. I dont think she needs a major redesign or anything but her character model should be updated to include a unique face, a signature hairstyle closer to what weve seen in the comic and the banner art, her top should be given a texture so it looks like clothing, and her shape needs to be given a little more of the va-va-voom she has in the artwork. In the game, she looks like an underfed teenager, not a shapely and psionically powerful woman.
As another aside, Im not a huge fan of complete custom outfits for the signature heroes. When I look at Mother Mayhem, Nightstar, Captain Mako, etc. I just see a bunch of parts I dont get to play with and I get a little annoyed. I think its cool for the signature heroes to maybe have their own costume patterns and/or maybe a few small unique pieces but in order to look like they inhabit the same game world, they should have to (mostly) adhere to the same rules. Players do amazing, amazing things using the tools we are given development is surely capable of doing the same thing.
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Attache's Anti-401k Art Collection
Wow, some cool ideas for Hamidon, Noble Savage. My thoughts:
1. ANIMATED CILIA - Could be really cool, whether they are occasionally grown or in constant evidence, especially if they're wiggly.
2. CELL DIVISION - Hmm, could provide a challenge, or could simply end up being annoying. Predictably, I am divided on this one.
3. SCROLLING SUB-SURFACE TEXTURES - Ooh, yes! It would give a stronger sense of what you're fighting -- and what you're IN.
4. DETAILED ORGANIC TEXTURES - Also an excellent idea. Capillary networks is one way to go, or it could be made to resemble firing neurons. Having something organic that moves intermittently would be awesome.
5. FLOATING DEBRIS/BODIES - On the one hand, I love this. It would be cool to see floating debris and bodies suspended within Hami as you wade into him to fight him. On the other hand, I see practical problems with it. For example, Gravity controllers and dominators would have to refrain from using Propel for fear of clogging up the area and obscuring Hami. I'm not sure how many other powers would contribute to clutter (trick arrow?), but if everything just hangs there, I could see people getting annoyed, even though it wouldn't affect targeting. Maybe if Hami actually digested the debris over time, or it just sank or was expelled eventually, that might mitigate the effect.
6. ADDITIONAL ORGANELLES - This could be really cool, but again, there could be the issue of clutter with this. As long as there aren't too many, and they are small-ish, and/or they are transparent/translucent, these could work.
7. CYTOPLASM BURSTS - I'd love to see that! Even though it will still take a good long time to take Hami down, seeing some kind of response to attacks will help make players feel like they're getting somewhere. Plus, squish!
I think it's important to make sure we can see what we're doing, while still conveying a sense of the creeping horror we are fighting. Ideally, there should be a sort of Colour Out of Space feel to Hami (and yes, I know, he's from Earth, not space), a kneejerk squick factor that leaves you with the impression that there are more horrific things about him that you can't quite perceive. The sounds used can help effect this, but I'm not sure whispers would really convey it -- actual words being used is too . . . human. The Hydra noises are very effective, but Hami's should be different from that too. Discordant sound, high-pitched and low, surging when Hami attacks . . . I wish I could come up with a way to adequately describe what I mean.
Adding in some kind of . . . subcutaneous subliminal images (not necessarily something as obvious as screaming faces, but something) to Hami's exterior or interior membranes could add to this, but it'll be important not to make him too busy-looking. Right now, Hami is cute and kind of pretty. I'm OK with him staying as-is, but having a creepy/scary Hami would be very cool.
PS: Hami's interior being swimmable would be great! Might have to add a Slow effect to convey the thickness of his, er, liquid, though.
One forum name, two members: Molly Hackett & Heliphyneau.
AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED
I love the idea of bodies floating in hami but I have two thoughts to that...
1 please FOR THE LOVE OF GOD make the floating bodies use rag doll physics or it will totally ruin the illusion
2 instead of dropping to the ground when we die could we just float there in the goo with a rag doll inspired death pose?
Bonnie and her bunny
Arc ID: 59406
The Trash Came Back
Arc ID: 350303
Oh! Right.
Swan.
(IMG From Paragon Wiki, Hosted on Photobucket so I don't steal Tony's Bandwidth)
...That's very TV-MA, isn't it?
Now, Swan was designed before there were actual wings in the costume creator. So using new parts, I tried to recreate that lacy, angelic, but still fanservicey feel. :P
Obviously, it could use some work. But at least it's clear she's wearing clothing now.
I personally really like Swan's feathery shawl, just give her a bolero coat and some higher res clothes and she'd be perfect in my opinion.
I was a little disturbed to see that 'Psyche is boobtastic in the Tutorial splash page.
C'mon this is 2011, and definitely NOT a Liefield comic. Psyche's supposed to be a woman of a certain age, an amazing psychic, and married to Manticore. Large breasts and pr0nstar poses don't do it for me. Psyche kicking the *** of the invading Shivans does it for me. |
Needless to say, I respectfully disagree but recognize it is all a matter of opinion. Mine would go like this: However you want to characterize it physical idealization or base objectification it predates Liefelds birth by decades upon decades and seems to be pretty equal opportunity here in the 21st century. Certainly the physiques on the male characters are no more realistic and no less alluring (if that is your thing) than the female characters and I actually see it as far more liberated than the Silver Age where particular specialized attention was paid to just what the ladies could and could not show. Goose and gander, you know.
I dont want to see every female in comics or this game to appear as an alluring sexpot but if some are, it feels pretty true to the escapism that these activities should be. It speaks to the genre and since Sister Psyche has been characterized as a little bit luscious in previous media, Im in favor of that lusciousness being allowed to continue. And while this is undeniably an escapist activity that counts a diverse number of people with different sensibilities and values as members of the same community, shouldnt that also be the case with the NPCs of the game world? Some folks are reticent about their bodies and some arent having every mind you encounter be an open book for all of your prolonged life could very well affect your viewpoints on modesty. It might even make your breasts bigger. You know, because of science.
I do know that kicking Shivan *** should not only be the purview of the intellectual, homely, or sensibly proportioned. Galaxy City is going to need all the help it can get.
I dig Swan's shawl as well - it is another one of those singular icon items that I like to see on the signature characters. She definitely needs a hi-rez makeover and the costume under the shaw could use a little attention due to the translucency of white on the 'with skin' options but I'm not in favor of a radical re-design that includes actual wings.
Attache @ deviantART
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Sigh. Those other looks aren't bad in and of themselves, but I cringe every time a female character is "reimagined" with more cleavage and less pants. If all this game's female signature characters start going the way of Boobcat I'm going to complain a lot. It's pretty much to be expected from mainstream comics, but would be a huge step backwards for this game.
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And yes, it's dull and sucks. But hey, as long as idiots keep paying for that sorta thing, thats what's 'cool' *sigh*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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In some cases, I don't think it's a problem to make signature characters out of CC parts. Valkyrie's a good example--her concept is that she's an armor-clad warrior with a mythical flavor, and you've done an excellent job showing how it could be done using "off the shelf" parts. And as new options (like Ascension and Celestial Armor for example) continue to come online, it's increasingly doable. I'd use the highres wings instead, but otherwise, I dig what you've done here.
But if a character's core concept requires something we simply COULDN'T make in the CC, then yes--of course it should be built from scratch. As with everything, it's always a question of resources. Where is the team's time better spent: on a signature character or on a new costume set for you guys? In general, I think fans are happier when we go with the latter more often than not, but obviously we're still making plenty of from-scratch signatures too. It's just a matter of finding the perfect ratio. |
So...where does that leave us if the Sigs then use NOTHING different from the Player CC?
Take Sister Psyche versus Ghost Widow, for example. GW is instantly recognisable, a very striking character who everyone in game will at least know about.
And then there's SP. Who you'd easily mistake for someone standing around under Atlas or running through Outbreak.
If Signatures are going to BE Signature, they need to look the part. I was merely using the pic to illustrate how little effort it would take to move Valkyrie from looking 'Meh' like she does now, to at least not quite so bad.
And I would have used high-res wings, but theres no option with that headband for her head detail Glad you liked it though.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Except that she's NOT a Valkyrie. She's, for all intents and purposes, an alien cyborg in a suit of high-tech armor and with an unfathomably alien piece of high-tech weaponry.
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/Nitpick
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Swan needs a freaking redesign that makes her look like she DOESN'T work in some seedy joint with poles on the stage...I mean, freaking honestly...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Of course I rather see the art team focus on costume pieces for us, but I also think some signature characters need a revamp badly.
Minx (even if she is only a trainer with 0 spotlight in game lore) Swan, Valkyrie, Sister Psyche, etc...
I wish with the upcoming signature arcs, the art team give a costume upgrade for each signature hero starring his/her own part in the arc.
This way art team only have to focus on 1 character upgrade each month.
"Hey! GIANT JUGS!"
Swan needs a freaking redesign that makes her look like she DOESN'T work in some seedy joint with poles on the stage...I mean, freaking honestly... |
That said, I don't really like that redesign either... I prefer the old "stripper" one better (see comments below)
*snip a bit*
...Needless to say, I respectfully disagree but recognize it is all a matter of opinion. Mine would go like this: However you want to characterize it physical idealization or base objectification it predates Liefelds birth by decades upon decades and seems to be pretty equal opportunity here in the 21st century. Certainly the physiques on the male characters are no more realistic and no less alluring (if that is your thing) than the female characters and I actually see it as far more liberated than the Silver Age where particular specialized attention was paid to just what the ladies could and could not show. Goose and gander, you know. I dont want to see every female in comics or this game to appear as an alluring sexpot but if some are, it feels pretty true to the escapism that these activities should be. It speaks to the genre and since Sister Psyche has been characterized as a little bit luscious in previous media, Im in favor of that lusciousness being allowed to continue. And while this is undeniably an escapist activity that counts a diverse number of people with different sensibilities and values as members of the same community, shouldnt that also be the case with the NPCs of the game world? Some folks are reticent about their bodies and some arent having every mind you encounter be an open book for all of your prolonged life could very well affect your viewpoints on modesty. It might even make your breasts bigger. You know, because of science. |
I dig Swan's shawl as well - it is another one of those singular icon items that I like to see on the signature characters. She definitely needs a hi-rez makeover and the costume under the shaw could use a little attention due to the translucency of white on the 'with skin' options but I'm not in favor of a radical re-design that includes actual wings.
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I like the idea of Black Scorpion, but his concept went a bit too far for me. Large powered armor is cool, but a bit more toned down than his would be good.
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I like GW, and cannot think of anything to add to the already full discussion on the subject.
I like the modern, high-tech Foreshadow look, very cool, however, since you asked, David, I don't think it connects to the character's story and nature. The costume doesn't say "reincarnation" nor "martial arts/chi fighter" to me. Still, it is a very impressive look.
Hero 1's design works for me because it fits his original purpose. He was initially the focus of the cape mission, so its pretty much all about the cape. The minimalistic approach to the rest of the costume, except the unusual helmet, draws the eye back to the cape. It makes the point. Now if they find the way to bring him back entirely, then his new status might mean a bit of lovin' for the costume.
I think the new Tyrant looks fantastic. Exactly what a tyrant portraying himself as a hero should look like
Captain Castille, I like. Though a fairly stock parts look, he has a costume that perfectly matches his nature: renegade arrogance and flamboyancy to spare. I could wish the rest of the renegade Sky Raiders, would be clothed with more "individualized" customization. Their true days as real soldiers are behind them. They're mercenaries now, and should not be merely uniformed drones. A little personality here and there is to be expected.
"Hey! GIANT JUGS!"
Swan needs a freaking redesign that makes her look like she DOESN'T work in some seedy joint with poles on the stage...I mean, freaking honestly... |
Also, that player posted their redesign in good faith. I understand it isn't your cup of tea and it's really up to you how you want to interact with people but maybe something a little more constructive than "GIANT JUGS! Woo hoo! Strippers! Poles!" might be warranted? Your response is as big a cliche as the outfit - which really is only trying to emulate Swan as she currently exists in game.
Attache @ deviantART
Attache's Anti-401k Art Collection
EDIT: Zaloopa and EK beat me to it! But you see! It's a popular suggestion! I've seen it more than a few times in global channels, and during Hami Raids, and a couple times in the Suggestions forum.
http://www.swganh.com