When are you going to update all the models
As much as I'd like to see separated fingers on the character models, the amount of work it would be is vast. Changing the models would be the quick and easy part. The long winded time consuming part is altering the UV maps on all the various hand models to accommodate the current textures. Considering there are hundreds of hand parts, not just player costumes, but npcs as well, this could easily take months.
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the major hold up with adding fingers is the need to redo all the animations
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Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose. |
I dont count with fingers because the work would be HUGE for little in return, but...
What about higher resolution for the body? Right now the costume pieces we been getting are so awesome, but when we get to see some skin, with the body painting effect, looks dated. Compare one of the skin patterns with the witch top... I wish we can have that texture for the chest with different designs.
Also, higher number of polygons to have our character shapes more rounded is out of chance too?
Anyway, cant way to see that will be in the Paragon store. I hope we get some new faces and hairstyles.
Yes, square jaws are literally "square" in game.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose. |
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
There is an argument for updating the models and/or engine, and Freedom would've been the perfect opportunity. Hell I'm amazed GG hasn't mentioned the unmentionable animated hair, and the skeletons do look rather dated.
That said, I'm more about content and game play than the pretty and I tend to agree with Noble Savage when he says there's a lot of work for not a huge impact. I'm guessing that if Freedom works well for the NCSoft beancounters then we may get a bit more shiny love
Thelonious Monk
Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
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I have to kind of agree with the others here, though - the better the game's graphics become, the more some of the uglier legacy pieces stand out. Even something as relatively low-detail as the Medieval pieces still manages to go well enough with the newer pieces, but the mittens REALLY stand out. Just imagine the impression a new player would get when coming from pretty much any other contemporary MMO or game in general and seeing mitten hands circa 1998.
I realise this would be a massive, massive undertaking that would be very hard to justify, but please - keep an eye out for an easier or partial soltion. For instance, why not make all new gloves with fingers and fix a couple of sets per Issue, like you said you'd be doing with adding shininess to metallic textures. Sure, it might take a long time and sure, it might leave some gloves looking much older than others, but it won't be such a huge amount of work all at once.
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In other news, what about bare feet? These are just one costume piece per model. Do you think you can give us less blocky bare feet some time soon? That would help quite a bit.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Anyone knows if the new AWESOME costume creator UI, comes with new and better distribution of the pieces, menus and sub-menus?
Would be awesome if, for example, trenchcoats would be included in jackets and sleeveless trenchcoats in sleeveles jackets.
That single update would open lots of new options for shoulders, and gloves.
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Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose. |
Ultra mode is fine and all, but shadows, reflections and ambient occlusion can only do so much to 7+ years old models and textures. Sooner or later, the game has to have a major art overhaul to stay competitive.
But I do have a nagging feeling that the art overhaul will also be known as City of Heroes 2.
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Okay, this is a suggestion i can support. i don't know how easy or practical it is with current resources, but i like it.
Your opening post, on the other hand, was not something i felt any urge to support. In my opinion if your first post had been this one it would have been more constructive and well-received. |
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David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose. |
As people mentioned seeing your old toon next to shiny new building really tends to remove from the game. And again I'm not saying we have to have fingers, that's simply the most recognizable example of this issue. All I'm really expecting here is another level of details on the models with more polys and higher res textures. No need to rebuild the skeletons and animations. I realize that in itself is not going to be particularly easy, but the fact is the game really needs it now. Having to play such a low res model in a high res environment is a big turn off to playing the game.
Caios - Modern. Vampire. Cowgirl, not Catgirl.
Karnage - Monster. Psychopath. Fun at Parties.
FyreShadow - Innocent. Naive. God-like Powerful.
Queen Armitage - Caring. Exiled. and out of Options.
I'd just like it if we didn't all look like we have goat legs.
Totally agree with you. Would certainly love to see that feature at some point. But like I said, the challenge is in figuring out how to do it without spending all our collective resources for months. We'll keep looking into it.
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While we appreciate zone revamps, the truth is most of us don't visit every zone every day. I do understand that it makes for brilliant screenshots to market the game; but individual character utility/appearance by far gets the most use per-player.
Fingers, more variation in costumes (and I don't mean sheer count, I mean things like more shorter and taller boots, shoes, more textures, more loose shirts), higher-res faces, eye color tinting, and more poses and emotes are things players will use and show off *every day* for several hours. If players like how their characters look, they'll spend money (points/infl) to adorn them. So if you want something that gives the greatest return for the hours put in, this is it.
P.S. Non-rednames please don't reply with how much work this will be; I know. I also know this will require a revamp of all costumes, emotes, and power animations, and multiple issue releases might go by before this dream is realized. But I think of all of that as an opportunity instead of a problem; there's a lot of junk built up in the character/costume system over the years (pieces that are very low-rez and look awful, or clip with everything and nobody really uses anymore) it's about time to clean it out, and the power animation system, well...it really needs some cleaning out.
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I just want to chime in on the hands issue - it might seem trivial, but given that about the only thing that is on our screen 100% of the time is our character, it's important. The hands thing in particular is the most visible aspect at the moment, but the whole model is just as important.
The hand thing in particular bugs me a lot, though. Of all my male (non-huge) characters, exactly zero have just the basic 'smooth/bare' style gloves on bare arms, because of how ugly they are. Every last one has some alternate glove model or long sleeve in an attempt to disguise or distract attention from just how ridiculous looking those huge mittens are. Seriously, why are my character's fists 3/4ths the size of their heads?
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Perhaps a 'skin glove' that does have a more detailed/textured look...
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I just want to chime in on the hands issue - it might seem trivial, but given that about the only thing that is on our screen 100% of the time is our character, it's important. The hands thing in particular is the most visible aspect at the moment, but the whole model is just as important.
The hand thing in particular bugs me a lot, though. Of all my male (non-huge) characters, exactly zero have just the basic 'smooth/bare' style gloves on bare arms, because of how ugly they are. Every last one has some alternate glove model or long sleeve in an attempt to disguise or distract attention from just how ridiculous looking those huge mittens are. Seriously, why are my character's fists 3/4ths the size of their heads? |
As much as I want fingers, I would not want them to put a bunch of work in at this point just to have fingers. There are many aspects of the player models that are outdated, and as much as they could stand to be updated at this point, I question the wisdom in doing so.
You can spend resources re-doing a bunch of already existing assets, or you can make new assets.
I see this as a fundamentally different argument than 'updating' a zone versus making new zones. Zones that have been 'updated' like Faultline and the RWZ still come with content that wasn't there before. Remastering costume parts is purely aesthetic.
We're already in a situation where zones and costume parts are mismatched with older and newer levels of quality. It's really a problem that doesn't go away until EVERYTHING has been updated, but that's like chasing a rainbow; you'll never catch it.
I make no secret my desire for CoH 2. Something like that is where I expect and want improvements in graphics and character creation to be made. If you look at where the state of the art is, it would be something like the APB character creator. In many ways it puts ours to shame. I want CoH's creator to be that good; it's always been one of this game's strong points and we deserve the best.
But you can't have characters that look that good in this game at this point because it's just not feasible and the rest of this game doesn't look that good. If you can't aim for that, I don't see the point in investing heavily in revamping aging character models and assets.
What it all comes back to is that this game is aging and rather than slapping yet another new paint job on a rusting jalopy, the devs should focus on keeping it running, putting enough bobble-heads on the dashboard to distract from the seats starting to crack until they're ready to get a new car.
Until the devs are ready to roll on CoH 2 (which likely may never happen), I'd rather they focus on the practical. No matter how much sparkle you put on Atlas Park, you're not fooling anyone that this isn't a 7+ year old title.
Having said that, I makes me sad to see the great work the art team puts in because it'll just never be enough to catch that rainbow.
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Totally agree with you. Would certainly love to see that feature at some point. But like I said, the challenge is in figuring out how to do it without spending all our collective resources for months. We'll keep looking into it.
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Y'know the thought occurs to me that if you compare the game at launch with Praetoria and what's been shown of Issue 21 that City of Heroes has very nearly become City of Heroes 2 just through the additions and upgrades to the game's engine. If you can get the resources to do an upgrade to the character and NPC models similar to the environments we will have pretty much arrived at City of Heroes 2.
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Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose. |
Totally agree with you. Would certainly love to see that feature at some point. But like I said, the challenge is in figuring out how to do it without spending all our collective resources for months. We'll keep looking into it.
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And again, I appreciate it's a serious amount of work. Believe me, I do. These are the things I call "luxuries" - the changes and additions that take a massive amount of work yet don't add much in the way of "content," as it were. I'd class weapon customization, power customization and the extra character model sliders as the same thing. I'd class paper missions and tip missions as the same, as well. And all of the above, I will class as "completely awesome." Sometimes, some things seem like too much work for too little benefit, but some of these are just worth doing anyway. Like power customization, probably the best thing to happen to the game in quite a while, possibly comparable to the comic ability to start any AT on either side
If you can ever find the time, or think of a way to spread the workload, I promise I will be first in line swear by our new fingers.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Adding "bones", "nodes" or other elements to a skeleton is changing the whole skeleton since a skeleton is basically collection of "bones".
NOW i remember why i hadn't bothered responding to a GT post for over a year. It's like attempting to converse with a particularly repetitive and annoying chatbot.