When are you going to update all the models


Angelxman81

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
eh...how often do we really look at a character's hands?

Now, I admit the wooden spoon hands the Huntsmans had bothered me, but soon as I get into the game, it's a distant memory.
I agree, it is a pretty small detail in a long list of graphic issues to address. I would think it was pretty cool when they do get around to it, but it does not make or break the game for me.


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Justice Company

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
eh...how often do we really look at a character's hands?

Now, I admit the wooden spoon hands the Huntsmans had bothered me, but soon as I get into the game, it's a distant memory.
I don't know about you, but I look at my character's hands all the time. The basic combat stance almost always has the left hand extended, with fingers - or lack thereof - very obvious. Every time I zoom in to marvel at my character, I see those mitten hands. Every time I set foot in the Tailor interface - and I spend a lot of time there - I see those mittens. Every time I try to pick the right gloves, I have to look at those mittens.

When making one particular character, I went through a lot of gloves until I found the hands I wanted to go with. Hands matter. They're easily some of the most distinctive features that define us as humans, especially if they're animated to operate well. Our hands are some of the most expressive parts our bodies, pretty much second only to our faces. They matter.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Fingers, if only inarticulate fingers, would be cool, I don't take notice of my hands too much. And there are certain gloves that look more like mittens than others. But that facepalm emote makes it REALLY obvious...


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Posted

Warning, this thread contains angry vampire cowgirl.


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Posted

People who are focusing on the fingers are kinda missing the point here.

The models as a whole are antiquated. They worked very well for their time but now with all the newer graphical updates the older player models are REALLY showing their age. They need to be updated. I don't mean whole new skeletons, with whole new animations, that would be nice but probably unrealistic. I'd be happy with higher poly count on our base models. The game has a built in LoD system that will already down grade the models for slower systems, I'm just asking to go in the other direction for people with higher end machines. I want to see less boxy appendages and more curvier features. Same with all the old costume textures, there should be a higher res option for all the old looks as well.

That is a great deal more feasible with the current system and a much needed upgrade to the game's graphics at this vital stage.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Warning, this thread contains angry vampire cowgirl.
LOL. Not angry, just frustrated. At any rate I just wanted to make the point.


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Posted

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Originally Posted by Shadow_Kitty View Post
[*]Eye colour separate from face map.
Yes!!!

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[*]Eye appearance separate from face map.
Yes!

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[*]Shape sliders for eyes.
Yes!

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[*]More head polygons, or at least a better bump/normal map.
Yes!

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[*]Animated hair.
Yes!!

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[*]Longer skirts.
Yes!

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[*]Skirt physics.
Yes!

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[*]Four, six or eight-arm cossie option.
Yessss!!

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[*]Jiggle physics.
...no. Please god no. No, no, no, no. No. Seriously. Please. No.


But I would really really like flat sandals that don't have knee socks. Seriously? WTH is wrong with people? Who DOES that?


 

Posted

Quote:
Originally Posted by Caios View Post
LOL. Not angry, just frustrated. At any rate I just wanted to make the point.
Hey, it's me. You know me. I may be posting silly, but I'm agreeing with you.


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Posted

I would love jiggle boobs physics


 

Posted

Quote:
Originally Posted by Caios View Post
People who are focusing on the fingers are kinda missing the point here.

The models as a whole are antiquated. They worked very well for their time but now with all the newer graphical updates the older player models are REALLY showing their age. They need to be updated. I don't mean whole new skeletons, with whole new animations, that would be nice but probably unrealistic. I'd be happy with higher poly count on our base models. The game has a built in LoD system that will already down grade the models for slower systems, I'm just asking to go in the other direction for people with higher end machines. I want to see less boxy appendages and more curvier features. Same with all the old costume textures, there should be a higher res option for all the old looks as well.

That is a great deal more feasible with the current system and a much needed upgrade to the game's graphics at this vital stage.
I'd have to say that given the shear number of costume pieces available, and how many would need to be redone if they upgraded the models, that it's ALL "probably unrealistic" to ask for.

Quote:
Originally Posted by Angelxman81 View Post
I would love jiggle boobs physics
Only if we players of the male characters get equal dev time with the physics of the jigglyparts.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Hey, it's me. You know me. I may be posting silly, but I'm agreeing with you.
Too True.


Caios - Modern. Vampire. Cowgirl, not Catgirl.
Karnage - Monster. Psychopath. Fun at Parties.
FyreShadow - Innocent. Naive. God-like Powerful.
Queen Armitage - Caring. Exiled. and out of Options.

 

Posted

Quote:
Originally Posted by Caios View Post
Too True.
I'm endlessly consumed with minute little costume details. The sad thing is, I'm not really that good with the costume creator as it is. Still pining for jewelry, makeup, piercings, tattoos and PARITY between male and female options.

In any case, and NS has referenced this before--ALL the old textures need updating. I wouldn't even mind mitten hands that just looked better.


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Posted

Fingers and Hands are pretty hard to draw and design, In a Video game like this it alot tougher to draw it it up and make a 3d Model of it.


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Posted

Quote:
Originally Posted by Schismatrix View Post
*facepalm*
Adding animated fingers means altering the current skeletons.
I thought you meant they'd have to change the whole skeleton to add figners


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Caios View Post
blah blah
You seem overly passionate about the issue of fingers on inanimate items in a game.

tell us how you really feel.


 

Posted

I honestly could not imagine caring about my characters' fingers - unless it leads to the long awaited Stooges melee - in which case /signed.


 

Posted

Quote:
Originally Posted by Verene View Post
I honestly could not imagine caring about my characters' fingers - unless it leads to the long awaited Stooges melee - in which case /signed.
Make it a pool power set. I don't want to be rerolling all my characters.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
They're easily some of the most distinctive features that define us as humans, especially if they're animated to operate well. Our hands are some of the most expressive parts our bodies, pretty much second only to our faces. They matter.
I go through a lot of gloves myself, but I never distinctively look at the fingers. I see if it looks good w/ the overall costume.

You're trying to apply real world feelings to a video game where it doesn't necessarily have to match up. Better textures for hands and feet? sure. But it's no sweat off my back if we don't have individually animated fingers.


 

Posted

Quote:
Originally Posted by Caios View Post
People who are focusing on the fingers are kinda missing the point here.

The models as a whole are antiquated. They worked very well for their time but now with all the newer graphical updates the older player models are REALLY showing their age. They need to be updated. I don't mean whole new skeletons, with whole new animations, that would be nice but probably unrealistic. I'd be happy with higher poly count on our base models. The game has a built in LoD system that will already down grade the models for slower systems, I'm just asking to go in the other direction for people with higher end machines. I want to see less boxy appendages and more curvier features. Same with all the old costume textures, there should be a higher res option for all the old looks as well.

That is a great deal more feasible with the current system and a much needed upgrade to the game's graphics at this vital stage.
Okay, this is a suggestion i can support. i don't know how easy or practical it is with current resources, but i like it.

Your opening post, on the other hand, was not something i felt any urge to support. In my opinion if your first post had been this one it would have been more constructive and well-received.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
You're trying to apply real world feelings to a video game where it doesn't necessarily have to match up. Better textures for hands and feet? sure. But it's no sweat off my back if we don't have individually animated fingers.
I'm trying to apply fairly basic rules of art style, based largely in human psychology in how we define ourselves and each other. The face and the hands are our most distinguishing features. Hands, especially, are something you'll see in practically every form of fiction involving aliens or anthropomorphic animals. For an uncomfortable example, it doesn't matter how sick and twisted a Furry artist may be - and I've seen some pretty bad stuff - you will always, ALWAYS have hands on the character, and they will almost always be very much human, albeit sometimes with four fingers.

I've long since realised that the kind of artwork which looks best overall is the kind that not only gets the character's hands right, but also does something cool with them. If you look at older shows like Dexter's Lab and the Powerpuff Girls, a lot of the time people will have just a squiggly line where their fingers should be, and that's a large reason why their animation style looks like chicken scratch, no offence to Craig McCracken. By contrast, the absurdly-named Super Robot Monkey Team Hyperforce Go! - a show with a budget so low it's a small wonder it exists at all - still manages to look amazing for one simple fact: The details in animation are about 50% hands, just because of the character design chosen.

A believable hand, just like a believable face, can go a LONG way towards making uncanny valley characters look and feel more real and pleasant, and it can make utterly ridiculous character like super sentai robot monkeys actually look at least somewhat realistic. City of Heroes, in turn, loses greatly for not being able to capitalise on this. Sure, some of our newer faces are very, very good, but they still suffer greatly for our characters' inability to act in a believable way. Everything we grab, we grab with a closed fist. Every time we type, we type with the whole hand. Every time we point, we point with all fingers. It's like the game was designed with a closed fist in mind, and no-one really thought that closed fist would be open much.

*edit*
That's not to say you're wrong in preferring what you do. I just feel there is a legitimate argument to be made for improving hands as a general thing. Not necessarily with separate articulated fingers, but at least adding more 3D details to suggest there actually ARE fingers there is a must. This isn't 1998 any more.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I thought you meant they'd have to change the whole skeleton to add figners
Yep, my original response stands:
Quote:
Originally Posted by Schismatrix View Post
*facepalm*
Adding animated fingers means altering the current skeletons. You really have no clue what you're talking about, do you?
Adding "bones", "nodes" or other elements to a skeleton is changing the whole skeleton since a skeleton is basically collection of "bones".

NOW i remember why i hadn't bothered responding to a GT post for over a year. It's like attempting to converse with a particularly repetitive and annoying chatbot.


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i make stuff...

 

Posted

Quote:
Originally Posted by Verene View Post
I honestly could not imagine caring about my characters' fingers - unless it leads to the long awaited Stooges melee - in which case /signed.
Quote:
Originally Posted by Chase_Arcanum View Post
Make it a pool power set. I don't want to be rerolling all my characters.
Well, the pool better have their signature nuke, "Rain of Pies"!


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