So, those coming Pool Power changes...


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Originally Posted by TwoHeadedBoy View Post
That's a pretty unrealistic goal when you're playing a Warshade. If you're doing it right, be sure to bring wakies for your teammates. You'll start to feel bad after a while.
Then you're not playing a MFing Warshade.


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Posted

I think the biggest winner from this change is Aid Self. Not having to take Aid Other is awesome.

The travel powers aren't such a big deal. I still want hasten and I still want Hover of Combat Jumping. It doesn't save ma a power at all.


 

Posted

I was briefly excited, but now I am a sad panda. I was hoping to be able to take tough and weave without having to take boxing. I have more melee characters wasting a pick on boxing than I care to enumerate. I have a large number of controllers, masterminds, corruptors and defenders in the same boat. I think I only have one character who has tough but not weave.

Oh well, I guess I am no worse off, just sadder, and its good for someone I guess.

Lewis


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Originally Posted by Giant2005 View Post
I think the biggest winner from this change is Aid Self. Not having to take Aid Other is awesome.
That sounds amazing...if it is true.


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
I was briefly excited, but now I am a sad panda. I was hoping to be able to take tough and weave without having to take boxing. I have more melee characters wasting a pick on boxing than I care to enumerate. I have a large number of controllers, masterminds, corruptors and defenders in the same boat. I think I only have one character who has tough but not weave.

Oh well, I guess I am no worse off, just sadder, and its good for someone I guess.

Lewis
My Sentiments exactly...

This was a great move, but it falls just short. Why not have the 4th Power require only a single previous pool pic, or even none at all (but you have to be level 20 to get it). I've never understood why pool powers are gated by having to pick other powers first. It can't be because the Devs are worred about power-creeping, not with all these IOs, Incarnate and Temp powers they've been unloading on us.

Our Primaries/Secondaries are our bread and butter, but no one power has a 'must have a previous power' requirement. Level gating for all powers, main and pool, is really sufficient.

Oh well, I've lost nothing, save my premature excitement


 

Posted

Maybe the devs prevent those changes to avoid us to be overpowered.

Anyways, I wish I could take Weave with 1 previous power of the Fighting pool.
You got Tough? Then you can take Weave.
You got Fly OR Hover? Then you can take Afterburners.


 

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Originally Posted by Angelxman81 View Post
Maybe the devs prevent those changes to avoid us to be overpowered...
Well, when they give us free travel powers (Ninja/Beast Run, Steam Jump), IOs that let us solo 'Master Of' TFs, and of course Incarnate Powers that turn us all into Tankmages, somehow, us being overpowered seems to be one of the least of their worries.

I guess they have to draw the line somewhere haha


 

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Originally Posted by Socorro View Post
Well, when they give us free travel powers (Ninja/Beast Run, Steam Jump), IOs that let us solo 'Master Of' TFs, and of course Incarnate Powers that turn us all into Tankmages, somehow, us being overpowered seems to be one of the least of their worries.

I guess they have to draw the line somewhere haha
Well, it takes a lot of time to actually IO a character to the point they can solo TFs. The devs probably don't mind it because you have to play for months to actually get all those IOs, whereas making pool powers too strong / too easy to get lets you get overpowered without paying several months' subscription fees. Big difference...


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Quote:
Originally Posted by StrykerX View Post
Well, it takes a lot of time to actually IO a character to the point they can solo TFs. The devs probably don't mind it because you have to play for months to actually get all those IOs, whereas making pool powers too strong / too easy to get lets you get overpowered without paying several months' subscription fees. Big difference...
The 4th power should still be gated to level 20. Yes, picking a teir 4 pool power at level 20 without having to 'waste' picks on other powers will make you a bit stronger, but overpowering...? I just don't see it.

Oh well, we're getting lots of good stuff so I mustn't overly complain.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
I think the biggest winner from this change is Aid Self. Not having to take Aid Other is awesome.

The travel powers aren't such a big deal. I still want hasten and I still want Hover of Combat Jumping. It doesn't save ma a power at all.
If this were true, my characters will be seeing alot more of aid self

I agree with the travel powers, their alts have way to many useful abilities to pass up like hasten, combat jumping, hover, and TP friend.


 

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While I support keeping the travel powers in the powers system for those who may want more than one, I truly think ONE travel power should be selectable from the costume creator without taking up a power pick and it should be selectable during creation.

Powers like Hover and CJ should be seen as the advanced forms of movement, slower, yes, but more in control, with combat advantages. The new stuff is decent, but I think they really missed an opportunity to be spectacular.


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Originally Posted by StratoNexus View Post
While I support keeping the travel powers in the powers system for those who may want more than one, I truly think ONE travel power should be selectable from the costume creator without taking up a power pick and it should be selectable during creation.
As someone who enjoys taking both Super Jump and Super Speed, I cannot help but take the time to write this to show my agreement.

Though it might be more simple (simpler?) to give the power in-game, such as during a level-up (think exiting the tutorial and hitting level 2 or whatnot).
In any case, it wouldn't imbalance anything and it'd free up some space for more character customization.

I think I could get behind something that would let people skip Boxing/Kick.


 

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I hate when they do stuff that Build-breaks me >< Respeccing is such a hassle because I don't remember what I picked at which level to get all my slotting right....

buuut I guess It's a cool thing that I don't need boxing to get tough/weave.


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Quote:
Originally Posted by Rintera View Post
I hate when they do stuff that Build-breaks me >< Respeccing is such a hassle because I don't remember what I picked at which level to get all my slotting right....

buuut I guess It's a cool thing that I don't need boxing to get tough/weave.
You will still need boxing and tough to get weave, because it seems that the tier 4 powers still require 2 lower picks. So if you ONLY want tough, you wont need boxing. But if you want both tough and weave, you will need boxing (or kick).

Thats why there is some sadness.

Lewis


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Posted

Come on, no love for vengeance? The exact situations where it is most useful are the situations where regardless of how well you're playing, some of your teammates are likely to die. Examples include the entire ITF, STF, KTF, LGTF. Do people really run these so slowly and methodically that nobody ever dies? I'd rather beat them in 20, 25, 20 and 30 minutes, respectively, with a couple deaths and a few venges.

If enough people on the team are venge-happy, it's common to get it stacked without even attempting to coordinate it. Long live vengeance and, uh, short live clumsy teammates!


 

Posted

Maybe the devs will notice this thread and make it so that the 4th power only has a prerequisite of 1 previous pool power. Therefore Tough and Weave would be attainable without boxing/kick.

The Aid Other part is cool at least.


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Originally Posted by ClawsandEffect View Post
If it's taking you so long to kill things that your teammates are getting killed.....well, I don't think that counts as doing it right.

:| It doesn't matter how long it takes me to kill things. Maybe if Dwarf form had a taunt aura it would be a different story, but I can't control it if Joe FA Scrapper or bubbler man end up with some aggro.

Quote:
Originally Posted by RaikenX View Post
Then you're not playing a MFing Warshade.
I'm playing MY Warshade, and he's crazy effective. I might be able to take all the aggro, but that doesn't mean I sit around firing off taunt all the time. Vengeance is used very often because not many other AT's can stay alive in the same situations that my Warshade can.

I've never before encountered the attitude of "If you use vengeance a lot you're not doing it right."

Shouldn't it be more like "If people use Vengeance on YOU a lot, you're not doing it right?"


 

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If they made it so that you could get Weave without Boxing or Kick, they might as well reduce the fighting pool to just Tough and Weave.


 

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Originally Posted by MajorDecoy View Post
If they made it so that you could get Weave without Boxing or Kick, they might as well reduce the fighting pool to just Tough and Weave.

Some of my builds like boxing for a kinetic combat set. Boxing/kick can also be useful while leveling up to fill out your attack chain early.


 

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Originally Posted by TwoHeadedBoy View Post
Some of my builds like boxing for a kinetic combat set. Boxing/kick can also be useful while leveling up to fill out your attack chain early.
I used to use boxing as a set mule. I still do, but I used to too.


 

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Originally Posted by SinisterDirge View Post
I used to use boxing as a set mule. I still do, but I used to too.


 

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I was briefly excited, but now I am a sadpanda. I was hoping to be able to take tough and weave without having to take boxing.
this exactly. It only really helps with aid self. Occasionally I do use boxing for a set bonus, but it would be nice to otherwise skip a worthless power.


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Posted

Well, it helps with Tactics too, for people who want the to-hit boost for the incarnate content but don't feel the need for any other leadership powers.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I've never before encountered the attitude of "If you use vengeance a lot you're not doing it right."

Shouldn't it be more like "If people use Vengeance on YOU a lot, you're not doing it right?"
No, you are not - why are you playing in such a way that you can't keep your teammates alive?


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