So, those coming Pool Power changes...
I think the biggest winner from this change is Aid Self. Not having to take Aid Other is awesome.
The travel powers aren't such a big deal. I still want hasten and I still want Hover of Combat Jumping. It doesn't save ma a power at all.
I was briefly excited, but now I am a sad panda. I was hoping to be able to take tough and weave without having to take boxing. I have more melee characters wasting a pick on boxing than I care to enumerate. I have a large number of controllers, masterminds, corruptors and defenders in the same boat. I think I only have one character who has tough but not weave.
Oh well, I guess I am no worse off, just sadder, and its good for someone I guess.
Lewis
Random AT Generation!
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"Oh don't worry. I always leave things to the last moment." -- The Doctor
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Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
I was briefly excited, but now I am a sad panda. I was hoping to be able to take tough and weave without having to take boxing. I have more melee characters wasting a pick on boxing than I care to enumerate. I have a large number of controllers, masterminds, corruptors and defenders in the same boat. I think I only have one character who has tough but not weave.
Oh well, I guess I am no worse off, just sadder, and its good for someone I guess. Lewis |
This was a great move, but it falls just short. Why not have the 4th Power require only a single previous pool pic, or even none at all (but you have to be level 20 to get it). I've never understood why pool powers are gated by having to pick other powers first. It can't be because the Devs are worred about power-creeping, not with all these IOs, Incarnate and Temp powers they've been unloading on us.
Our Primaries/Secondaries are our bread and butter, but no one power has a 'must have a previous power' requirement. Level gating for all powers, main and pool, is really sufficient.
Oh well, I've lost nothing, save my premature excitement
Maybe the devs prevent those changes to avoid us to be overpowered.
Anyways, I wish I could take Weave with 1 previous power of the Fighting pool.
You got Tough? Then you can take Weave.
You got Fly OR Hover? Then you can take Afterburners.
Maybe the devs prevent those changes to avoid us to be overpowered...
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I guess they have to draw the line somewhere haha
Well, when they give us free travel powers (Ninja/Beast Run, Steam Jump), IOs that let us solo 'Master Of' TFs, and of course Incarnate Powers that turn us all into Tankmages, somehow, us being overpowered seems to be one of the least of their worries.
I guess they have to draw the line somewhere haha |
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
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Well, it takes a lot of time to actually IO a character to the point they can solo TFs. The devs probably don't mind it because you have to play for months to actually get all those IOs, whereas making pool powers too strong / too easy to get lets you get overpowered without paying several months' subscription fees. Big difference...
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Oh well, we're getting lots of good stuff so I mustn't overly complain.
I think the biggest winner from this change is Aid Self. Not having to take Aid Other is awesome.
The travel powers aren't such a big deal. I still want hasten and I still want Hover of Combat Jumping. It doesn't save ma a power at all. |
I agree with the travel powers, their alts have way to many useful abilities to pass up like hasten, combat jumping, hover, and TP friend.
While I support keeping the travel powers in the powers system for those who may want more than one, I truly think ONE travel power should be selectable from the costume creator without taking up a power pick and it should be selectable during creation.
Powers like Hover and CJ should be seen as the advanced forms of movement, slower, yes, but more in control, with combat advantages. The new stuff is decent, but I think they really missed an opportunity to be spectacular.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
While I support keeping the travel powers in the powers system for those who may want more than one, I truly think ONE travel power should be selectable from the costume creator without taking up a power pick and it should be selectable during creation.
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Though it might be more simple (simpler?) to give the power in-game, such as during a level-up (think exiting the tutorial and hitting level 2 or whatnot).
In any case, it wouldn't imbalance anything and it'd free up some space for more character customization.
I think I could get behind something that would let people skip Boxing/Kick.
I hate when they do stuff that Build-breaks me >< Respeccing is such a hassle because I don't remember what I picked at which level to get all my slotting right....
buuut I guess It's a cool thing that I don't need boxing to get tough/weave.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
I hate when they do stuff that Build-breaks me >< Respeccing is such a hassle because I don't remember what I picked at which level to get all my slotting right....
buuut I guess It's a cool thing that I don't need boxing to get tough/weave. |
Thats why there is some sadness.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Come on, no love for vengeance? The exact situations where it is most useful are the situations where regardless of how well you're playing, some of your teammates are likely to die. Examples include the entire ITF, STF, KTF, LGTF. Do people really run these so slowly and methodically that nobody ever dies? I'd rather beat them in 20, 25, 20 and 30 minutes, respectively, with a couple deaths and a few venges.
If enough people on the team are venge-happy, it's common to get it stacked without even attempting to coordinate it. Long live vengeance and, uh, short live clumsy teammates!
Maybe the devs will notice this thread and make it so that the 4th power only has a prerequisite of 1 previous pool power. Therefore Tough and Weave would be attainable without boxing/kick.
The Aid Other part is cool at least.
"PvP Messiah"
If it's taking you so long to kill things that your teammates are getting killed.....well, I don't think that counts as doing it right.
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:| It doesn't matter how long it takes me to kill things. Maybe if Dwarf form had a taunt aura it would be a different story, but I can't control it if Joe FA Scrapper or bubbler man end up with some aggro.
I'm playing MY Warshade, and he's crazy effective. I might be able to take all the aggro, but that doesn't mean I sit around firing off taunt all the time. Vengeance is used very often because not many other AT's can stay alive in the same situations that my Warshade can.
I've never before encountered the attitude of "If you use vengeance a lot you're not doing it right."
Shouldn't it be more like "If people use Vengeance on YOU a lot, you're not doing it right?"
If they made it so that you could get Weave without Boxing or Kick, they might as well reduce the fighting pool to just Tough and Weave.
If they made it so that you could get Weave without Boxing or Kick, they might as well reduce the fighting pool to just Tough and Weave.
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Some of my builds like boxing for a kinetic combat set. Boxing/kick can also be useful while leveling up to fill out your attack chain early.
I was briefly excited, but now I am a sadpanda. I was hoping to be able to take tough and weave without having to take boxing. |
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Well, it helps with Tactics too, for people who want the to-hit boost for the incarnate content but don't feel the need for any other leadership powers.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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