So, those coming Pool Power changes...


Amy_Amp

 

Posted

Yeah really. Geez, I can hardly wrap my mind around having formations for your team! Like do you actually try to maintain a specific physical position or is it meant simply to be a mental state? Seeing it in action sounds impressive, at least. I think I'd rather just go really really fast though.


 

Posted

Quote:
Originally Posted by Lycanus View Post
For TFs and the like, we prefer the 5 minutes of chatting being 5 minutes of planning prior to about a minute of dominating the field.

Teammate death is my failure, which is not the same thing as fault.

It might not be my fault...but it is still my failure.

That's my point, you find preplanning fun. However there are a lot of people that enjoy charging headlong into the TF with no plan simply for the challenge of it. Simply to see if their build can cover not only their own failures, but every one else's as well.


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Posted

Quote:
Originally Posted by Socorro View Post
I'd really like some clarification if it's out there.

I've read where the Travel Pools are getting a 5th power, and that the 3rd Power (The travel power) will be available at lvl 4 without having to prior pick powers 1 or 2. This is an awesome and welcome change - one I've suggested before on threads here and there.

I've also heard (but this is more hazy and what I'd really like good confirmation on) is that all the Power Pools will be getting the "Pick Power 3 at lvl 4 while ignoring the first 2" treatment. Is this true as well? If so, does it apply to Epic Pools?

Man, I'm hoping! Can't wait to say goodbye to Boxing
It be nice.


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Posted

Quote:
Originally Posted by Edana View Post
Playing every AT as though it has a fury bar is a lot of fun.
Wait, all ATs don't have a fury bar? What is this nonsense?!


 

Posted

Quote:
Originally Posted by Kenteko View Post
Wait, all ATs don't have a fury bar? What is this nonsense?!
I really like my Widow for that. Fury? Fury takes time to fade away... Follow-Up, on the other hand, only takes a few seconds.

Gotta keep those stacks up, if it drops under 2, I'm doing something wrong!


 

Posted

Quote:
Originally Posted by Socorro View Post
Sadly, my important thread discussing T4 pool power requirements has been derailed...with a Vengeance
Great pun xD

Quote:
Originally Posted by StratoNexus View Post
It is only easy because of how slow you play. That is no problem, you should play in whatever way is fun for you. But 2 hour STFs make my eyes bleed. The perfect plan and formation for each spawn nauseates me. You should understand that those of us who like Fallout, Vengeance, and other such powers are having fun and almost everyone we play with have fun this way as well.

Yes, constant death would be annoying and frustrating. But constant pauses between spawns is even more annoying and frustrating for some people.
When I play my NRG/NRG blaster I wish i had taken RoTF, simply because when i die i know that I can greatly enjoy the satisfaction of rising from the dead and shoving my energized fist down their throat as revenge(:
That's how alot of player's frustration is easily vented. powers like vengence, self-rez, and fallout make it so much more fun when you die.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
What is with the sad face? That fantastic pun you just used was handed to you on a silver platter - pun opportunities so perfect aren't given out easily.
I bet the whole point of this thread was an elaborate plan to get that pun out.
Think of it as a playful pout then. Could've used a wink but GG's got a monopoloy on those *snicker*


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
If anyone dies on a team that you're on, the death is your fault?
It certainly can be with decisions made during gameplay, yes!

I'd love to see a tanker run around ignoring mobs and get to the end boss in a mission by himself with the rest of the team wiped because of his carelessness and garbage attitude, then blame all of them on their builds.

I hope you are kidding.


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Posted

Okay but you read the rest of my post, right? I didn't specify that we were talking about a tanker and neither did you, from what I saw. You seemed to be proposing that nobody should take death-based powers because any death is a failure for the entire team. This is what I dispute. Even if the failure part were true that wouldn't be cause to skip those powers but I don't think it is true in the first place.

Someone who runs ahead and leaves their team to die is not accurately appraising the situation. Running ahead is a viable tactic if the rest of the team is doing fine and if an understanding exists among the teammates that a division of labor can accomplish the task before them more effectively than a team blob.

Vengeance happens to be a power that disproportionately rewards defeats to the point where an extremely viable speed tactic is carrying a corpse around with you and never resurrecting it. To call that bad because it involved defeat is to miss the point. Do you want to do a speed TF deathlessly, or do you want to do it right?

I should of course add that vengeance is awesome in almost any situation other than a master of or a hami raid, not just speed tfs, but they happen to be an area where it shines.


 

Posted

I don't have Vengeance on many characters. On one of the ones that do, my Rad defender, I have fully slotted Fallout and Mutation waiting to follow it.

I don't sit back and let people die... but when they do, I take full advantage of it.


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Posted

Quote:
Originally Posted by PleaseRecycle View Post
You seemed to be proposing that nobody should take death-based powers because any death is a failure for the entire team.
Nope, I merely said the goal is to not use Vengeance.

I can see why you were arguing if you imagined I said something different.


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Posted

You did say that, and then you said this:

Quote:
Originally Posted by JayboH View Post
No, see, he is playing in such a way that he is soloing and doesn't seem to care if he gets his teammates killed.

He blames their build instead of his thoughtlessness.
You suggest that getting a chance to use vengeance indicates that a player has failed his team. Presumably, then, allowing any teammate death is a failure whether vengeance is involved or not. If all defeats are failures and you're this adamantly opposed to them, surely even taking a power based on such a situation would be ridiculous?

Keep in mind that you said this in response to a guy who was telling you merely that he uses vengeance, without saying anything else about his character or style of play.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
You did say that, and then you said this:You suggest that getting a chance to use vengeance indicates that a player has failed his team.
No I didn't.


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Posted

People are worried about letting thier teammates die? Wow...IMO, if people aren't dying at least every couple of fights, then the difficulty setting is too low.


 

Posted

Heads up: it ain't so.


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----------------------------------------------------------

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Posted

Quote:
Originally Posted by Sailboat View Post
Heads up: it ain't so.
Yeah, that sucks. We're still stuck wasting power picks on powers we'll never use (eg. boxing) to get ones we actually want.


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