A knockback solution.


Aett_Thorn

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
I'd like to read a pro person argue how MM knock is anything but a liability. The whole argument of how you simply LRN2PLAY and use it efficiently doesn't work that way.
As a Bots/Traps player...I concur.
Especially given how pet A.I. is even derpier these days than it used to be.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Socorro View Post
I guess if I really needed KBs mitigation for survival then I'd feel differently but I'm tough enough to handle 8-man spawns alone.
Good for you. You're not everybody.


 

Posted

I remember once, somewhere, suggesting negative enhancements to reduce magnitude, in case you didn't like some secondary effect. Even though people brought up some potential problems, I still like the general idea.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I'm forced to agree with the OP. Specifically: I'm tired of this argument.

If the devs aren't changing knockback globally, I don't have a problem. If they decide to change it globally, my problem is with the devs. Either way, I see no possible practical consequence to debating it, and I've been debating it for the longest time of anyone currently still here.


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Posted

Quote:
Originally Posted by ChaosExMachina View Post
I'd like to read a pro person argue how MM knock is anything but a liability.
I'm fine with my knockback powers, but I solo a lot. On teams I would use them less often or with more care.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
...wut
No, seriously; What the hell?

I'd like to have serious words about that. A bat with nails through it might be necessary too...
I take it he's never PLAYED one, then? Ever? I mean, bloody hell...
Apparently he rolled one up during beta.

Yeah, it was my reaction, as well. After quite a bit of incredulity and laughter. It goes into "Ridiculous dev statements," not quite as high on the "WTH" scale as Jack's "Gameboy" story though.

As for the question on masterminds:
That's actually one place I don't argue with that change so much, such as was done with Lich's Torrent, for one simple reason - you're not *directly* controlling the bots. Yes, you're giving them orders, but they can turn and fire at something and knock it back in a way you don't want it to go. You can try to minimize it, again, with positioning. But they'll do things you don't expect thanks to the wonky AI.

If they were more reliable, I'd answer (again) positioning.

A player is, in theory, smarter.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
As for the question on masterminds:
That's actually one place I don't argue with that change so much, such as was done with Lich's Torrent, for one simple reason - you're not *directly* controlling the bots. Yes, you're giving them orders, but they can turn and fire at something and knock it back in a way you don't want it to go. You can try to minimize it, again, with positioning. But they'll do things you don't expect thanks to the wonky AI.
Okay, if she meant henchmen, that is a different story. <.<


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Good for you. You're not everybody.
No, but everbody's Kheld has access to the exact same powers and enhancements.

It's why Dechs isn't the only one who can make an MFing Warshade.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
...wut
No, seriously; What the hell?...
haha nearly my exact thoughts when I first saw it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Apparently he rolled one up during beta.

Yeah, it was my reaction, as well. After quite a bit of incredulity and laughter. It goes into "Ridiculous dev statements," not quite as high on the "WTH" scale as Jack's "Gameboy" story though.
I quite honestly do not have enough back reserves of sarcasm, disbelief, questioning, annoyance and bile to answer that statement in a satisfactory way.

I don't even think I have an appropriate facepalm picture.

Although this expression sums it up pretty damn well, now I think about it;


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Socorro View Post


What I read is, straight from the Horse's mouth, is Knockback is viewed as purposeful negative hindrance, as a tool to reel back a toon's power.

How the Devs see no-KB as overpowering for a Kheld is beyond me, but that another argument. What I'm asking is that if the Devs themselve see KB as a limitation to a power, how do you pro-KBers keep suggesting it's not?
Yikes...
KB has saved my behind more than any other effect in the game yet they view it as a negative?!


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Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Yikes...
KB has saved my behind more than any other effect in the game yet they view it as a negative?!
If that's true, how would they justify Repulsion Field, which has no other purpose?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Yikes...
KB has saved my behind more than any other effect in the game yet they view it as a negative?!
Because KB has weakened many a PB's (and their team's) other AoE Powers more than any other effect in the game, which is exactly why Arbiter Hawk says it needs to stay; it ensures a PBs AoE ability isn't overpowered *boggles*


 

Posted

Quote:
Originally Posted by Socorro View Post
Because KB has weakened many a PB's (and their team's) other AoE Powers more than any other effect in the game, which is exactly why Arbiter Hawk says it needs to stay; it ensures a PBs AoE ability isn't overpowered *boggles*
Yes, because I think that we were all very, very worried that PBs would become overpowered.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
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Originally Posted by Aett_Thorn View Post
Yes, because I think that we were all very, very worried that PBs would become overpowered.
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Jan: "Form of...a bucket of water! ...Fear my power."


 

Posted

While we're on the subject of knockback, can we please kill Lt. Sefu Tendaji, like, for real? Or at the very least get him to turn off his damn Repulsion Field and stop using his Force Bolt so much? I know we're supposed to like the guy because he's nice and honest, but damn it, man! I'd like you more if you didn't try to "help" me! He's worse than Fiusionette. I know, she was in my previous mission.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
While we're on the subject of knockback, can we please kill Lt. Sefu Tendaji, like, for real? Or at the very least get him to turn off his damn Repulsion Field and stop using his Force Bolt so much? I know we're supposed to like the guy because he's nice and honest, but damn it, man! I'd like you more if you didn't try to "help" me! He's worse than Fiusionette. I know, she was in my previous mission.
You do find his body in a later mission. It's hard to feel bad about it.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Quote:
Originally Posted by Aneko View Post
You do find his body in a later mission. It's hard to feel bad about it.
That's just it, I WANT to feel bad about him, because Sefu honestly is a good guy, but ye gads his powers! Whoever thought giving a companion NPC a knockback aura needs to spend a night in a tumble dryer full of cricket balls. Because that's what it feels like to have Sefu around.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

At this point we are just beating a dead horse. My PB has been retired for 4 years and looks to be retired for the forseeable future.

KB makes teams slower, yeah I've known that for a long time. AoE is king and buff/debuff breaks the game. AoE KB sucks and slows teams down.

Quote:
Originally Posted by Socorro View Post
People always say 'Search' before making a new topic, then they often say 'oooo Necrothread' when you do search and find a topic related to what you what you want to post...

There's an idiom that goes with that...

Anyway, since I've brought my PB out of retirement ready for I21, the KB dilemma has reared it's head for me again. While doing trials this weekend, anti-KB comments were made. Now, I know fully well how to control my KB, so there's no need for any 'learn to use it' suggestions. And like some here, I actually kinda like KB; bodies flying suggest power!

That said, the same tired issues come up. When teaming, I have to control KB by positioning, positioning takes times away from, you know, actually using your powers, so kill time is lessened. Even when Solo I have to control it, because one power's KB makes other AoE powers less useful due to scattered mobs.

These points have been argued ad nauseum, and quite a few say these attributes are not detriments or limiting factors, but are actually postives that you just have to learn to use. However, some recents posts in the Beta forums (esp in the Kheldian Surprise thread) adds some more insight to the argument.

It seems that Arbiter Hawk (the dev responsible for the latest Kheld changes) believes that KB must be kept in a Kheld's powers because, REMOVING KB would make a Kheld TOO POWERFUL. KB is not kept because a Kheld needs it as mitigation; it's kepts because it's needed as a LIMITING factor so that a Kheld's AoE potential won't be overpowering compared to other sets (Super Strength was the example given).

What I read is, straight from the Horse's mouth, is Knockback is viewed as purposeful negative hindrance, as a tool to reel back a toon's power.

How the Devs see no-KB as overpowering for a Kheld is beyond me, but that another argument. What I'm asking is that if the Devs themselve see KB as a limitation to a power, how do you pro-KBers keep suggesting it's not?


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Posted

I feel a lot of the problem with KB ties to the rest of the game as opposed to just KB itself. Enemies don't have small radius stacking team buffs...they have individual drones with large force fields. Thus, times when scattering the enemies would theoretically make sense are missing. Enemies are pretty all or nothing in either having no KB protection or having a high mag protection plus 1000% resistance so they resist all KB. Why do we not have enemies with +2 mag KB so they can shrug off some KD but KB can be utilized for mitigation? So many AOE KB powers are random. Shockwave is an incredibly good power since the KB is guaranteed. That leads to another thing, that so many AOE powers are high mag KB. That seems rather unneeded considering KB is the only enhancement on Schedule D with a sizable 60% buff to the power it's equipped to.

I'm trying to remember where it was said but I remember Arcanaville making a comment about a lot of status effects in the game being rather static. I think the lack of a bit more variation hurts KB the most. KD should never be universally be considered "better" but enemy design seems almost like it was made deliberately to cause problems.

I'll also massively disagree with the earlier comment that tanking can get the team killed. Some people I've teamed with do pretty awesome stuff but I pretty much am always on the lookout for a brute or MM to do something stupid that gets the team killed.


 

Posted

The problem isnt Knockback powers.
Its the USE of those powers.

Can KB be detrimental? Yes.
Can Rad Debuff be detrimental? Yes
Can Confuse be detrimental? Yes
If used poorly.

Can KB be beneficial? Yes.
Can Rad Debuff be beneficial? Yes
Can Confuse be beneficial? Yes
If used correctly.


However - if you join a team and they see ur a KB toon (whatever AT) and you get kicked for it thats a kind of griefing.

MANY people try and use KB in a positive light such as knocking foes INTO damage/debuff areas. Ill often find a loner bad guy and KB them TOWARDS the damage dealers. "Hay Tank - got a pressie for you. Catch."

I dotn know how many times Ive seen a Tank have too many foes which goes over the Agro cap (not the tanks fault) and so a squishy all of a sudden has 1 or more bad guys running for them. I fire off Power Push and knock them away and the squishy lives. If more than 1 foe Energy Torrent.

I look at KB as a psuedo-control set. My Nrg/Nrg Blaster uses his KB for the team.

It is very similar to saying that WP tanks cant hold Agro because its Taunt is only 1.25sec.

Saying KB IS BAD is just like saying a Tank without Taunt is bad cause they cant grab agro at range. When used properly BOTH are fine.
If someone is KBing foes in a bad way (TOWARDS other mobs, scattering a group) all the time then TELL THE PERSON!!!! Ask them to change their tactics and explain why.
Dont just be a jerk and get the 5H175 and get upset.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
The problem isnt Knockback powers.
Its the USE of those powers...[list of samples]
Most of the time, the 'correct' use of PBAoE KB powers (meaning not irritating the rest of the team) is to get on the edge of mobs, so as to knock the ones you do hit towards the middle, minimizing scattering. That also means you're only getting 1/2 to 1/3 (or even less) of potential targets inside your damage radius.

And knocking foes away because a Tank is over-aggroed as a welcome tactic...? Hmmm... I've played a PB for years and have never been thanked for that. Now, I have been asked to not use KB all by a Tank many times...

Nope, as the game is currently set up, the problem IS knockback powers.


 

Posted

I didnt mean KB foes that exceed the Tanks aggro away from the Tank.

Sceanrio (and not unrealistic based on my experience):
Tank has aggro of a mob but too many foes are in melee or a ranged toon steals aggro (hello WP/ tanks).
A squishy attacks (damage, debuff, mez, etc) and draws the excess agro from the Tank.
The Tanks agro is still saturated.
Using my KB powers I can knock those foes away from the squishy.


 

Posted

Quote:
Originally Posted by Zamuel View Post
I feel a lot of the problem with KB ties to the rest of the game as opposed to just KB itself. Enemies don't have small radius stacking team buffs...they have individual drones with large force fields. Thus, times when scattering the enemies would theoretically make sense are missing. Enemies are pretty all or nothing in either having no KB protection or having a high mag protection plus 1000% resistance so they resist all KB. Why do we not have enemies with +2 mag KB so they can shrug off some KD but KB can be utilized for mitigation? So many AOE KB powers are random. Shockwave is an incredibly good power since the KB is guaranteed. That leads to another thing, that so many AOE powers are high mag KB. That seems rather unneeded considering KB is the only enhancement on Schedule D with a sizable 60% buff to the power it's equipped to.

I'm trying to remember where it was said but I remember Arcanaville making a comment about a lot of status effects in the game being rather static. I think the lack of a bit more variation hurts KB the most. KD should never be universally be considered "better" but enemy design seems almost like it was made deliberately to cause problems.

I'll also massively disagree with the earlier comment that tanking can get the team killed. Some people I've teamed with do pretty awesome stuff but I pretty much am always on the lookout for a brute or MM to do something stupid that gets the team killed.
The game mechanics direct critters to line up like bowling pins, only closer, and be killed by throwing a quarter at them and watching it bounce between their foreheads until they fall down. People say that's what's good about this game: that you can vaporize tons of foes simultaneously and that's part of what makes the players feel mighty. But seeing what its done to City of Heroes, and in particular what its done to both AoE and knockback - and I'm talking about the attitudes towards both, not the actual effects - I hope this is an object lesson out there that ensures that no MMO dev team, anywhere, for all time, ever makes the same mistake again.

There are some things you simply cannot give players, because when they take it and run with it they'll run face first into a tree. One of those things is the impression that massed kills is a player right.

Knockback wouldn't be as much of a problem if the critters didn't present stupidly grouped targets for AoE, or contrawise they had reinforcing buffs just like players that made them far more powerful and dangerous when you *let* them remain stupidly grouped together. The big problem with knockback really is that many players would rather the critters not move at all from the instant they are spawned, so all movement short of being taunted into a pile is considered bad.

The mechanics of knockback only make it more difficult to make knockback have pros and cons, like immobilize has pros and cons, because of its extremely quirky nature when it comes to how it interacts with resistance and protection.


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Posted

You would be amazed about people's attutudes when you confront them about this. Generally, I get very negative feedback. Mostly lots of excuses and denials.

Pretty much the only way I found that works is pulling out my KB "specialist" while that player is running something melee based or something that benefits by having lots of live or dead bodies around. Then I see some changes in attitudes.

If all I needed to do was tell someone that, it would be real easy. Alas, it simply isn't the case.

For every person who actually uses KB to knock things into debuff patches I see about 100 who do the opposite. I've seen more than enough stormies Gale things out of freezing rain.

Quote:
Originally Posted by cybermitheral View Post
Saying KB IS BAD is just like saying a Tank without Taunt is bad cause they cant grab agro at range. When used properly BOTH are fine.
If someone is KBing foes in a bad way (TOWARDS other mobs, scattering a group) all the time then TELL THE PERSON!!!! Ask them to change their tactics and explain why.
Dont just be a jerk and get the 5H175 and get upset.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD