Time Manipulation, Null the Gull, and VIP Server questions


Ad Astra

 

Posted

Quote:
Originally Posted by Residentx10 View Post
I'm done with controllers, I will not be created anymore. All my crowd control new characters are dominators who have offensive powers. My issue is about retaining the 1 controller I have now.
Then it's not an issue. Time Manipulation will have no effect on existing characters unless you're on a team with someone with it.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

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Originally Posted by Leandro View Post
If you're level 45 you are unlikely to have killed all of them unless you were sidekicked up to a group doing Maria's arc. The Gull has been spot on with the AVs I needed to defeat, and it does tell characters something different when they're done.
That was then Leandro. My MM is 50+2 now.


 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Allow you to apply slots to what? I think you're missing some kind of fundamental point here.

Time Manipulation is going to be a new Primary (Defenders) or Secondary (Controller, MM, Corruptor) powerset. Not a Power Pool or Ancillary Pool.

I've read through your post and responses on this several times, and the things you're saying just don't make sense.

We don't know what kind of Slotting Time Manipulation will need. We do know that in order to get the pool, you have to make a new character.
I'm sorry you don't understand this. Let me post some screen shots of what I mean but I can't do it now. Check back later.


 

Posted

Here are the links(look at the yellow markup):

In this one see the 3 slot/enchancement choices?

http://jumbofiles.com/zu3hxrkz4r1z/P...kedup.png.html

In this one, will Time Manipulation be like TP where there are 3-4 choices and then you get to decide what to slot?

http://jumbofiles.com/ihhtvbo7i04v/P...kedup.png.html

Honestly, I would much prefer option one than the latter...unless they up the slots per character for those characters that them.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
In this one, will Time Manipulation be like TP where there are 3-4 choices and then you get to decide what to slot?
No. It is a primary for defenders, and a secondary for corrs, controllers, and MMs. You cannot respec into it. It is NOT a "pool" power like Teleportation, Super Speed, Leaping, Leadership, et al.

Re-read These:

Quote:
Originally Posted by Aett_Thorn View Post
It's not like you can respec into the new set or anything.
Quote:
Originally Posted by Ad Astra View Post
But even if you think that Time Manipulation will be stronger offensively, you won't be able to respec into the powerset on an existing character. Your controller will still have the healer (Empathy??) powerset, even after a respec.
If that's not what you mean (your account will only have one controller at a time) then I'm not sure you understand the respec process.
Quote:
Originally Posted by AquaJAWS View Post
The details of Time Manipulation aren't out yet, but I would expect it to be on par for what other sets 'require' for slots. I wouldn't expect it to be too far out of balance in comparison.

Time Manipulation will be a buff set, meaning it will be available as a secondary for Controllers, Masterminds, and Corruptors, and a primary for Defenders. Direct offensive abilities of the set will be minimal if any at all, outside of buffs to your other powers.

Respec in relation to Time Manipulation will have no effect since its a new set and you can't change sets during respecs currently. If you don't enjoy your controller now, Time Manipulation will not have an effect on that, so it shouldn't hurt to delete them, however there's nothing stopping you from having more than one controller, so if you have slots open on the server you want, there's no reason to delete either.


 

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Originally Posted by Dechs Kaison View Post
Ok, but what effect does that have on a character you want to respec now?
It affects the slots, if CoH continues as in the past, you'll never get enough slots...you'll have to give up or make hard choices as what to have what/let go. I'll be able to slot maybe 2 of 4 or 3 of 4 but not all. So I might as well wait and rebuild/respec with full knowledge.

If I wait and then I respec from the beginning then the powers will work and be fully slotted at the low levels when I play. Do you understand this?


 

Posted

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Originally Posted by MayorOfAngrytown View Post
You cannot respec into it. It is NOT a "pool" power like Teleportation, Super Speed, Leaping, Leadership, et al.
I understand what your saying here but what is it then? Is this power only for newly created characters?


 

Posted

Quote:
Originally Posted by Residentx10 View Post
I understand what your saying here but what is it then? Is this only for new characters?
Yes, it is a whole new power set. It will be available to new characters only.


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Posted

Quote:
Originally Posted by Kinrad View Post
Yes, it is a whole new power set. It will be available to new characters only.
That's not fair


 

Posted

Quote:
Originally Posted by Residentx10 View Post
Here are the links(look at the yellow markup):

In this one see the 3 slot/enchancement choices?

http://jumbofiles.com/zu3hxrkz4r1z/P...kedup.png.html

In this one, will Time Manipulation be like TP where there are 3-4 choices and then you get to decide what to slot?

http://jumbofiles.com/ihhtvbo7i04v/P...kedup.png.html

Honestly, I would much prefer option one than the latter...unless they up the slots per character for those characters that them.
This has been said several times by others but you don't seem to be getting it. Time Manipulation is NOT a power pool like teleportation. It is a complete powerset like empathy or kinetics. Existing characters will NOT be able to respec into Time Manipulation any more than you can now change your controller from Empathy to Radiation Emission.

And as far as having enough slots, many powers don't gain any benefit from being 'fully slotted.' To use the MM you posted as an example: the range and recharge enhancements slotted in the the equipment powers are a complete waste.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Residentx10 View Post
Here are the links(look at the yellow markup):

In this one see the 3 slot/enchancement choices?

http://jumbofiles.com/zu3hxrkz4r1z/P...kedup.png.html

In this one, will Time Manipulation be like TP where there are 3-4 choices and then you get to decide what to slot?

http://jumbofiles.com/ihhtvbo7i04v/P...kedup.png.html

Honestly, I would much prefer option one than the latter...unless they up the slots per character for those characters that them.
The words Time Manipulation are nowhere in those screenshots.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Residentx10 View Post
That's not fair
What made you think it was going to be a Power Pool?

It was from the start, said to be a Primary for Defenders, and Secondary for Corruptors, Controllers, and Masterminds.

This means you have to make a character starting out with it. Just like with Power Proliferation. You won't beable to respec a Defender into Thermal Radiation or Fire Blast. You will have to make a new character with these abilities.


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The BrandX Collection

 

Posted

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Originally Posted by Lemur Lad View Post
The words Time Manipulation are nowhere in those screenshots.

I'll be leaving soon..I can't keeping grinding new archetypes every semester. I'll level these I have existing now and pull the plug.


 

Posted

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Originally Posted by Residentx10 View Post
I'll be leaving soon..I can't keeping grinding new archetypes every semester. I'll level these I have existing now and pull the plug.

It plays "My Heart Will Go On."


 

Posted

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Originally Posted by Residentx10 View Post
I'll be leaving soon..I can't keeping grinding new archetypes every semester. I'll level these I have existing now and pull the plug.
This has about as much relevance to anything you've said as saying "The penguin can't find his shoes."


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
And as far as having enough slots, many powers don't gain any benefit from being 'fully slotted.' To use the MM you posted as an example: the range and recharge enhancements slotted in the the equipment powers are a complete waste.
An additional examples. In the second build you show, adding defense in hover is a waste. The bonus is way to small. Additional, the flight enhancement in fly is completely wasted. Fly is capped without enhancement.

As for the prestige runs, I wouldn't waste slots on them. Slot one for end reduction, one for speed, one for stealth (if you can afford the enhancement) and if you feel you must, one for jump. You can then switch between them as needed without wasting slots.


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Posted

Putting slots into prestige powers? I'm not sure if I should weep for you, or write this off as trolling, considering the numerous times people mentioned this was an all new Primary/Secondary power set.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Residentx10 View Post
I'll be leaving soon..I can't keeping grinding new archetypes every semester. I'll level these I have existing now and pull the plug.
But it's not a new archetype, it's a new powerset for a few existing archetypes. You're confusing several key terminology pieces in this thread.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by Rylas View Post
Putting slots into prestige powers? I'm not sure if I should weep for you, or write this off as trolling, considering the numerous times people mentioned this was an all new Primary/Secondary power set.
And then there's all three 'personal attacks' six slotted when soldiers and commando are only five slotted.


_________
@Inquisitor

 

Posted

Re: enhancements, the OP wants to know what types of enhancements the Time Manipulation powers will take. We don't know (although you can assume at least accuracy, endurance reduction and recharge reduction). The only people who currently know are the devs (who won't say yet) and anyone who's in I21 Closed Beta (that has started, right?), who are obliged not to say.

Residentx10, I don't understand why you were expecting to be able to respec into this new powerset. Can you respec a Mind Control/Psionic Assault Dominator into a Electric Control/Electric Assault Dominator? No. Were you able to respec an existing Mastermind into Demon Summoning when that came out? No. So why do you expect this will suddenly work differently?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

Quote:
Originally Posted by Residentx10 View Post
Here are the links(look at the yellow markup):

In this one see the 3 slot/enchancement choices?

http://jumbofiles.com/zu3hxrkz4r1z/P...kedup.png.html

In this one, will Time Manipulation be like TP where there are 3-4 choices and then you get to decide what to slot?

http://jumbofiles.com/ihhtvbo7i04v/P...kedup.png.html

Honestly, I would much prefer option one than the latter...unless they up the slots per character for those characters that them.
I must ask... Are you aware that you can place more than one of each enhancement type in a given power? Also, some of the enhancement types you are using are not impacting performance at all or very little. It looks like you just put one of each allowed type into all your powers. This will not be optimal 90% of the time. Your personal attacks would be much better off slotted with one accuracy, three damage, an endurance reduction, and a recharge reduction; that is, if you intend to 6-slot them. As a Masterming, your personal attacks probably don't need as heavy slotting as your pets. And on that note, your pets don't really need their secondary effects enhanced. I'm not very experienced with MMs, but I'd say that slotting them with multiple damage enhancements would probably be a good idea.


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Posted

Quote:
Originally Posted by Residentx10 View Post
I'll be leaving soon..I can't keeping grinding new archetypes every semester. I'll level these I have existing now and pull the plug.
@.@
I'm leaving the game because they keep introducing new content?


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The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
@.@
I'm leaving the game because they keep introducing new content?
Honestly, if i indulged the urge to do a headdesk i get every time i see Rx10 quoted i'd probably understand his point of view by now. Assuming i hadn't already died of a cerebral hemorrhage.


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i make stuff...

 

Posted

Quote:
Originally Posted by Residentx10 View Post
1. My controller can't not pull her weight in the Incarnate Game. She needs stronger more offensive powers.
Good news! If those screenshots were any indication (and if we ignore the double negative here), I think we might have a guess as to why your controller is not able to "pull her weight in the incarnate game"!


"My inner mind has become a reality-cracking overgod. He torments me! Help!"