I just don't get it!


AquaJAWS

 

Posted

I left this game early February 2010, just last week I re subbed for a month, I am yet to purchase GR, however before I do I was hoping if the whole incarnate situation could possibly be explained to me? I've searched the forum and on the wiki etc and I still don't completely understand it, How many 'incarnates' can you get, or the powers or whatever? How many +levels can you get because I see people outside of trials with 50+1, is there a limit to the powers you can get? whats the list of incarnate powers that are available? how long does it take, is there a noticeable effect on character performance, pve and pvp wise etc.

Thank you in advance, if anyone does take the time out to help me


@Psycho Jas

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Thank you, I've read this before but it doesn't explain much, unless its much more simple then I seem to think it is.


@Psycho Jas

 

Posted

Thats a loaded question best answered by the link for sure. But until todays update there were 4 Incarnate powers with your alpha slot being a general buff for a +1 in level. you need GR to get involved. you can have as many incarnates as you want as long as their level 50. it takes some time to start unlocking stuff. We should be doing trial marathons on justice tonight from 6-89 unless it gets rescheduled due to trying new stuff.

But as to your question is it noticeable? it totally is. Im a blaster that has two Seers follow me arouynd with psi holds and stuff. thats clutch especially in BAF. My judgemnt is tier 4 now and everything just DIES in huge mobs of fire. i use rebirth to get my end back up for a short time which is clutch for end hog blasters.

Once you get one Character really going towards incarnate stuff, I promise you will want to get your other 50s up there too.


 

Posted

Quote:
Originally Posted by Longboard View Post
Thats a loaded question best answered by the link for sure. But until todays update there were 4 Incarnate powers with your alpha slot being a general buff for a +1 in level. you need GR to get involved. you can have as many incarnates as you want as long as their level 50. it takes some time to start unlocking stuff. We should be doing trial marathons on justice tonight from 6-89 unless it gets rescheduled due to trying new stuff.

But as to your question is it noticeable? it totally is. Im a blaster that has two Seers follow me arouynd with psi holds and stuff. thats clutch especially in BAF. My judgemnt is tier 4 now and everything just DIES in huge mobs of fire. i use rebirth to get my end back up for a short time which is clutch for end hog blasters.

Once you get one Character really going towards incarnate stuff, I promise you will want to get your other 50s up there too.
Sounds awesome, yeah im gonna get GR tonight I think, so on one character how many additional powers can I get from incarnate trials? just the 4?


@Psycho Jas

 

Posted

You can also talk to Mender Ramiel at the Ouroboros Citadel for info on Incarnates - and if you run his mission arc, you'll unlock your Alpha slot at the end of it.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
You can also talk to Mender Ramiel at the Ouroboros Citadel for info on Incarnates - and if you run his mission arc, you'll unlock your Alpha slot at the end of it.
This leads me to another question lol, just how do you get these incarnate IOs, all this business about threads and shards I don't get? Is it similiar to inventing an IO through recipe/salvage?


@Psycho Jas

 

Posted

Currently, there are 5 Incarnate slots available.

The first is Alpha, which acts a "global enhancement" of either Damage, Accuracy, Endurance Reduction or Recharge Reduction, each with some side bonuses (such as Range, Mez, etc.) as you work your way up the tree. Anything that can take one of the above enhancements can be buffed by your slotted Alpha ability. If you get your Alpha ability to at least the third level, then it will grant you a "level shift" that makes your level 50 character "50+1"--you effectively gain all the benefits of being level 51 with no penalty to your rewards and drops for fighting level 50 enemies.

Alpha can be slotted up entirely via regular content using Incarnate Shards and salvage from the late game TFs, or you can slot it via the different drops from Incarnate Trials. The other four slots require experience gained via Incarnate Trials to unlock and the drops therein to slot.

Just as a quick rundown, the other four Incarnate slots that are currently available are Interface (a proc that adds debuffs to any non-temp power attack that deals damage), Judgement (a heavy damage AoE attack that can be used every 90 seconds), Lore (a summonable pet with options for both attacking enemies and buffing you) and Destiny (an AoE player buff or heal).

Lore and Destiny can each grant an "Incarnate Shift" once you craft them up to the third tiers. Incarnate Shifts are only available during Incarnate Trials. With Alpha, Lore and Destiny all slotted at tier 3 or higher, you can appear as "50+3"--again, effectively level 53 in terms of damage, accuracy and all other benefits you gain from level, with none of the associated penalties to enemy drops.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

I am certain you can earn shards from anything now, as long as you are lvl 50 and alpha slot unlocked. i know my lvl emp got two during a positron TF last few days ago.


 

Posted

Quote:
Originally Posted by SoulTouch View Post
I left this game early February 2010, just last week I re subbed for a month, I am yet to purchase GR, however before I do I was hoping if the whole incarnate situation could possibly be explained to me? I've searched the forum and on the wiki etc and I still don't completely understand it, How many 'incarnates' can you get, or the powers or whatever? How many +levels can you get because I see people outside of trials with 50+1, is there a limit to the powers you can get? whats the list of incarnate powers that are available? how long does it take, is there a noticeable effect on character performance, pve and pvp wise etc.

Thank you in advance, if anyone does take the time out to help me
Cliffnotes version:

Any character can be incarnate once they hit level 50...its the next stage of progression after you've hit that milestone...and you have purchased Going Rogue. Its mean to be expanded continuously as the game goes into the future, so it theoretically could never be finished doing so. It does take some time to get through it, but it depends greatly on your play style and a bit of luck.

The Incarnate System currently is several "Incarnate Slots" that you can equip certain new powers into and use on level 45 and above content. Each slot has their own specific sets of powers that can be crafted and equiped. You can have multiple powers per slot, but only one can be equiped at a time. The currently active slots and power themes are:
  • Alpha: 'Global' enhancement power.
  • Judgement: Powerful AoE attack.
  • Interface: Enhancement that tacks on a proc of some kind to most attacks.
  • Lore: Summons various entities as pets for you to use.
  • Destiny: Powerful Team and Self buffs.

Each slot has several power 'trees', each with 4 tiers of powers that get more powerful at each tier. In addition, the Alpha slot tier 3 and above powers apply a 'Level Shift' (that's where the +1 comes from). Lore and Destiny tier 3's and above apply an 'Incarnate Shift' which is applied only when playing the incarnate trials (where the +2 and +3 comes from). You're still level 50, but you attack and use powers like you're level 51.

More info on how to specifically unlock specific slots and how to craft powers is on the wiki:http://wiki.cohtitan.com/wiki/Incarnate_System

Hope that helps get you started. Its not an extremely simple system, but its not extremely difficult one either once you read through it. I'd start with the Alpha slot and go from there. Feel free to ask more questions on the boards as well, we love to help, though you'll usually get better more helpful responses with more specific questions.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Currently, there are 5 Incarnate slots available.

The first is Alpha, which acts a "global enhancement" of either Damage, Accuracy, Endurance Reduction or Recharge Reduction, each with some side bonuses (such as Range, Mez, etc.) as you work your way up the tree. Anything that can take one of the above enhancements can be buffed by your slotted Alpha ability. If you get your Alpha ability to at least the third level, then it will grant you a "level shift" that makes your level 50 character "50+1"--you effectively gain all the benefits of being level 51 with no penalty to your rewards and drops for fighting level 50 enemies.

Alpha can be slotted up entirely via regular content using Incarnate Shards and salvage from the late game TFs, or you can slot it via the different drops from Incarnate Trials. The other four slots require experience gained via Incarnate Trials to unlock and the drops therein to slot.

Just as a quick rundown, the other four Incarnate slots that are currently available are Interface (a proc that adds debuffs to any non-temp power attack that deals damage), Judgement (a heavy damage AoE attack that can be used every 90 seconds), Lore (a summonable pet with options for both attacking enemies and buffing you) and Destiny (an AoE player buff or heal).

Lore and Destiny can each grant an "Incarnate Shift" once you craft them up to the third tiers. Incarnate Shifts are only available during Incarnate Trials. With Alpha, Lore and Destiny all slotted at tier 3 or higher, you can appear as "50+3"--again, effectively level 53 in terms of damage, accuracy and all other benefits you gain from level, with none of the associated penalties to enemy drops.
Wow thank you very much! Has answered basically all my questions. I just got very confused when I saw people running around with all these new powers and in pvp zones all these procs and what not.


@Psycho Jas

 

Posted

Quote:
Originally Posted by SoulTouch View Post
I left this game early February 2010, just last week I re subbed for a month, I am yet to purchase GR, however before I do I was hoping if the whole incarnate situation could possibly be explained to me? I've searched the forum and on the wiki etc and I still don't completely understand it, How many 'incarnates' can you get, or the powers or whatever?
There are 10 known Incarnate Power-Slots.
  • Alpha
  • Judgement
  • Interface
  • Lore
  • Destiny
  • Genesis
  • Mind
  • Vitae
  • Omega

You can have an Active Power for each slot.

This means you can have 10 Incarnate Powers on any one character.

Quote:
How many +levels can you get because I see people outside of trials with 50+1
Nobody knows yet.

The Alpha-Slot level shift grants a permanent level-shift to a character in all of the in-game content.

The Lore-Slot and Destiny-Slots also grant a level-shift, but only inside of Incarnate Trials.

Future slots may also include level shifts only available inside of Incarnate Trials.

Quote:
is there a limit to the powers you can get?
Yes and No.

Yes, you can only have an active Incarnate-Power for each Incarnate-Slot you have unlocked.

As of the current game release you can have an active Alpha Power, an active Lore Power, an active Destiny Power, an active Interface Power, and an Active Judgement Power.

* * *

No: You can build as many Incarnate Powers as you want to, and you can change between them.

The Alpha Slot, for example, has 4 sub-categories: http://wiki.cohtitan.com/wiki/Alpha_Slot
  • Cardiac
  • Spiritual
  • Musculature
  • Nerve
You are not limited to building only one Alpha-Slot boost. You can build BOTH a Cardiac AND a Spiritual Enhancement if you wanted to, and swap out depending on whether or not you needed more endurance or more recharge.

Quote:
whats the list of incarnate powers that are available?
There is no Full list of each incarnate power that is available. All of the lists are broken up.

http://wiki.cohtitan.com/wiki/Alpha_Slot_Abilities
http://wiki.cohtitan.com/wiki/Destiny_Slot_Abilities
http://wiki.cohtitan.com/wiki/Interface_Slot_Abilities
http://wiki.cohtitan.com/wiki/Lore_Slot_Abilities
http://wiki.cohtitan.com/wiki/Judgement_Slot_Abilities

Quote:
how long does it take
How much time do you have to spend?

No, this isn't a joke answer. Your question is the same kind of question as somebody asking "how long does a task force take?" Nobody can give you a straight answer. Some teams can bang out a Citadel Task Force in an hour and thirty minutes while other teams will struggle to complete the TF in three hours.

Earning incarnate slots depends on factors beyond just yourself and your performance.

We can tell you that earning incarnate slots and incarnate powers can take time, but nobody can tell you how much time.

Quote:
is there a noticeable effect on character performance, pve
Yes and no.

Do you have endurance management problems? Then yes, the Cardiac Alpha will likely improve your ability to sustain combat performance. If you don't have issues with endurance, Cardiac probably won't represent a significant boost to your powers.

Do you have accuracy problems? Can't hit anything? Then yes, the Nerve Alpha will likely improve your ability to hit targets. If you don't have accuracy issues, Nerve probably won't represent a significant boost to your powers.

Are you a debuffer with the ability to sustain regeneration debuffs? Then you probably won't find much value in the Diamagnetic Interface's regeneration debuff.

Are you a debuffer with the ability to sustain defense debuffs? Then you probably won't find much value in the Paralytic Interface's defense debuff.

The point is, what you are as an archtype will have just as much an impact on the potential of Incarnate Powers to buff your character as your enhancement build.

We'd have to know what your strengths and weaknesses are without Incarnate Powers to answer questions over whether or not you'd be helped by any particular single Incarnate Power.

Quote:
pvp wise etc.
Short version: does not matter.

Quote:
Thank you in advance, if anyone does take the time out to help me
As Longboard points out, your questions are rather, loaded.

You are looking for hard answers to subjective questions, such as asking how much time obtaining the powers take.

A lot of what you want to know you'll likely be able to better figure out by playing the game.


 

Posted

Quote:
Originally Posted by SoulTouch View Post
How many 'incarnates' can you get, or the powers or whatever?
10, but only 5 are available right now. The rest are still locked up.

Quote:
How many +levels can you get because I see people outside of trials with 50+1, is there a limit to the powers you can get?
Outside of a trial, the limit is 50+1. When you're doing "Incarnate stuff" like trials, you can get up to two more, for a total of 50+3.

Quote:
whats the list of incarnate powers that are available?
Argh, too many for me to list. Each of the 5 powers has 4 options, with each option having 9 different small variations.

So basically 5 x 4 = 20, but there's a lot more little nuances baked in there.

Quote:
how long does it take, is there a noticeable effect on character performance, pve and pvp wise etc.
Very, very noticeable in PVE. I can't speak for PvP. I did a PUG for Adamastor yesterday with a bunch of Incarnates, and Adamastor went down like a Hellion mugger in Atlas Park.

As for how long, it takes a fair bit of grinding to get each one. I'd assume it takes about 4 Trials for each slot. And about 3 per "Tier" of each power. So 4 x 5 = 20 Trials to unlock all slots, and then let's say you're only interested in Tier 3, 5 x 3 x 3 = around 45 Trials to get one Tier 3 for each slot.

But those don't add, because you're getting drops when you are working on unlocking slots. And you unlock one at a time, so like 4 Trials, then craft a little, and then 4 more, craft some more, etc. So 45 is like the upper maximum assuming you don't make a mistake and decide to craft something different. But it's about 4 Trials to get started with your first slot.

If you want more Tier 3 powers to swap out (or if you decide you made a mistake and want to work on a different power), add another 3 x 3 = 9 Trials for a new Tier 3. If you want the Tier 4, add about 3 x 4 = 12 Trials for each (Tier 4 takes more than double the amount of work). You may have to spend a few million in Inf and some "Threads" (new XP from Trials) to get certain items if your drops for the Trials are unlucky. Or do a couple more Trials.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Currently, there are 5 Incarnate slots available.

The first is Alpha, which acts a "global enhancement" of either Damage, Accuracy, Endurance Reduction or Recharge Reduction, each with some side bonuses (such as Range, Mez, etc.) as you work your way up the tree. Anything that can take one of the above enhancements can be buffed by your slotted Alpha ability. If you get your Alpha ability to at least the third level, then it will grant you a "level shift" that makes your level 50 character "50+1"--you effectively gain all the benefits of being level 51 with no penalty to your rewards and drops for fighting level 50 enemies.

Alpha can be slotted up entirely via regular content using Incarnate Shards and salvage from the late game TFs, or you can slot it via the different drops from Incarnate Trials. The other four slots require experience gained via Incarnate Trials to unlock and the drops therein to slot.

Just as a quick rundown, the other four Incarnate slots that are currently available are Interface (a proc that adds debuffs to any non-temp power attack that deals damage), Judgement (a heavy damage AoE attack that can be used every 90 seconds), Lore (a summonable pet with options for both attacking enemies and buffing you) and Destiny (an AoE player buff or heal).

Lore and Destiny can each grant an "Incarnate Shift" once you craft them up to the third tiers. Incarnate Shifts are only available during Incarnate Trials. With Alpha, Lore and Destiny all slotted at tier 3 or higher, you can appear as "50+3"--again, effectively level 53 in terms of damage, accuracy and all other benefits you gain from level, with none of the associated penalties to enemy drops.
Note that for any of the level shifts to apply, not only must the ability be crafted, but equipped. This is because the system is set up to allow you to switch around if you've crafted the other powers for the slot.

General Rule of the powers is no recharge changes affect them, but other global buffs (or at the very least, the Alpha slot power) affect them (Except Destiny, it ignores all outside buffs).

Also, in case it wasn't clear, Alpha is like an enhancement for each aspect affects in all enhance-able powers as long as they take that kind of enhancement. So Spiritual does/can do Recharge, Healing, and Stun - it will only affect a power's recharge if it takes recharge, healing/regen if it takes healing enhancements, etc.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

One other point about Incarnate System and Going Rogue. Right now you need to own GR to access the Incarnate System. After Freedom, I21 drops, and you stop subscribing so instead of VIP you're a Premium account, owning GR doesn't automatically grant you access to the Incarnate System.

There is a big thread about this in the City Life board.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by je_saist View Post
Nobody knows yet.

The Alpha-Slot level shift grants a permanent level-shift to a character in all of the in-game content.

The Lore-Slot and Destiny-Slots also grant a level-shift, but only inside of Incarnate Trials.

Future slots may also include level shifts only available inside of Incarnate Trials.
Heh, just before the Steampunk Pack went live, I took this picture of Avatea in Pocket D.



One can probably safely assume that +8 is at least theoretically possible outside of the incarnate trials eventually.

* During an open beta for issue 20.5




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Am I right in assuming that all the Incarnate extra sruff has no effect if my 50 is fighting a lvl 49 mob in a normal non-TF mission?

And that threads (or whatever Loot/gear/whatever it's called) don't drop from mobs in normal missions? Only From TF or Trial mobs?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Heh, just before the Steampunk Pack went live, I took this picture of Avatea in Pocket D.



One can probably safely assume that +8 is at least theoretically possible outside of the incarnate trials eventually.

* During an open beta for issue 20.5
I can't tell what she's running to be +8, but if she wanted to she could have shown up as almost anything up to +50 (or technically I think +51). However, that doesn't necessarily mean we will ever get that degree of level shift in or out of the trials.

I'm not even sure what would happen if a +51 level 50 dev attacked a level 1 minion at an effective combat level difference of 100. I'm not sure the tables go that high.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Am I right in assuming that all the Incarnate extra sruff has no effect if my 50 is fighting a lvl 49 mob in a normal non-TF mission?

And that threads (or whatever Loot/gear/whatever it's called) don't drop from mobs in normal missions? Only From TF or Trial mobs?

Eco
Incarnate powers are usable everywhere so long as you are intrinsically level 50 - meaning, you are not exemped below level 50. However, the level shifts in tier 3 and 4 Destiny and tier 3 and 4 Lore powers specifically only work in Incarnate trials. The *powers* themselves work anywhere provided you are still level 50. Alpha's combat level shift works everywhere, provided you are level 50.

So you can go to Perez if you want and use Judgment blasts on those critters: the power will still be available. You can cast Lore pets and have them chase Skulls all around the park. And you'll actually be effectively level 51 if you have an Alpha tier 3 or tier 4 slotted. It'll all work provided you are not exemped. Try to run Sister Psyche task force, and you'll exemp down below level 50 and all your incarnate powers will switch off and otherwise be unusable.


Threads only drop in Incarnate trials. Shards drop outside of Incarnate trials. Shards used to drop only from level 50 and higher critters, but now they will drop for a player that is exemplared, such as in a lower level task force. They will also drop in standard content provided the critters are your level or higher. So kills in normal content, tip missions, task forces, and non-incarnate trials will all have a chance to drop shards. I'm pretty sure you still need to have Alpha unlocked in order to get shard drops: you won't get them until you either run Mender Ramiel's arc or unlock Alpha through running Incarnate trials.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post

I'm not even sure what would happen if a +51 level 50 dev attacked a level 1 minion at an effective combat level difference of 100. I'm not sure the tables go that high.
I know what would happen. The force of the fist penetrating the air at such velocity would tear open a rip in the fabric of reality. The resulting punch would then land on the poor Hellion with unpredictable results (chaos theory) It's possible the poor thing would just vanish in a spray of pixels... It's just as likely however that the Hellion would be unharmed and find itself flung into our reality!


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Incarnate powers are usable everywhere so long as you are intrinsically level 50 - meaning, you are not exemped below level 50. However, the level shifts in tier 3 and 4 Destiny and tier 3 and 4 Lore powers specifically only work in Incarnate trials. The *powers* themselves work anywhere provided you are still level 50. Alpha's combat level shift works everywhere, provided you are level 50.

So you can go to Perez if you want and use Judgment blasts on those critters: the power will still be available. You can cast Lore pets and have them chase Skulls all around the park. And you'll actually be effectively level 51 if you have an Alpha tier 3 or tier 4 slotted. It'll all work provided you are not exemped. Try to run Sister Psyche task force, and you'll exemp down below level 50 and all your incarnate powers will switch off and otherwise be unusable.


Threads only drop in Incarnate trials. Shards drop outside of Incarnate trials. Shards used to drop only from level 50 and higher critters, but now they will drop for a player that is exemplared, such as in a lower level task force. They will also drop in standard content provided the critters are your level or higher. So kills in normal content, tip missions, task forces, and non-incarnate trials will all have a chance to drop shards. I'm pretty sure you still need to have Alpha unlocked in order to get shard drops: you won't get them until you either run Mender Ramiel's arc or unlock Alpha through running Incarnate trials.

Thank you, Arcanaville. This clears up a lot for me. This seems to imply that after I've opened up my Alpha (by running Ramiel's arc?), that I can theoretically get all Incarnate powers etc exclusively through normal solo lvl 50 missions?

If shards can be converted into whatever i need to craft the Incarnate powers, I mean?
If so, what are the drop rates like?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

The alpha level shift (all alpha effects actually) works down to level 45, not 50. I'm going to guess (though I don't know firsthand) that the other incarnate abilities do the same. I do know firsthand about alpha exemping to 45 though.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
If shards can be converted into whatever i need to craft the Incarnate powers, I mean?
If so, what are the drop rates like?
That, my friend, is the catch.

While shards can drop from ANYTHING that cons even or above to you Lvl-wise, they are somewaht infrequent drops, and are converted to Threads only equally sometimes, depending on when you last converted that way. Now, once you get threads, it takes a LOT more to craft individual components, and even MORE if you want to use them to turn into the experience that is needed to open up your various slots.

SOOOO, that leaves folks with doing normal content to earn their Alpha abilities, and Incarnate Trials for everything else. Running iTrials is far more economical time-wise, but is very repetitive... unlike earning your Alpha.

AKA, there is ALWAYS a catch.



 

Posted

Quote:
Originally Posted by Deacon_NA View Post
The alpha level shift (all alpha effects actually) works down to level 45, not 50. I'm going to guess (though I don't know firsthand) that the other incarnate abilities do the same. I do know firsthand about alpha exemping to 45 though.
Other powers do as well.



 

Posted

What I noted is:

To get shards you must defeat white+ enemies. Thats why you may get a shard inside a lower level TF.

To get threads, it must be inside the iTrials. That means you cant solo your way into the slots other than Alpha (unless you have no live left and do missions to get shards to do threads conversions).

And Cardiac is a godsend for those that have heavy-endurance costs...


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.