Not a pure fan of F2P
I'm looking at this as if I keep paying my monthly sub, NOTHING really changes for me and, in fact, I'll start getting more perks than I do under the current Veteran Rewards system. And if something happens where I run into a rough spot that forces me to stop paying a sub... I can still play the game... whereas under the current setup I could not.
I know some have been talking on the boards. The post of "what do you think it will take to make CoX F2P was probably started by someone who got beta access.
I'm looking at this as if I keep paying my monthly sub, NOTHING really changes for me and, in fact, I'll start getting more perks than I do under the current Veteran Rewards system. And if something happens where I run into a rough spot that forces me to stop paying a sub... I can still play the game... whereas under the current setup I could not.
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Very sterling point. And, as I'm not part of the closed beta, I have no contractual obligations to avoid saying.... I'm not part of the closed beta..
As far as I am aware, as I've seen not trace of an invite... That said, I am totally OK with the new goodies as far as I've heard of them.. I love new goodies usually.... In general, and often specifically. My reluctance is entirely based on the concept of giving the game away... Things are often worth what they are going for.... If the cost drops to nada, well, that often means something. Not to mention that there will be a marketing influx, which is already so bad on some servers that I avoid them.. I frankly don't want that sort of population expansion on the 'smaller' servers.. |
Marketing influence? What? INF sellers aren't a major issue in this game, and while their attempts may increase when the game changes to Freedom, the dev team has a proven track record of implementing additional security features quickly to combat whatever they try.
Less beholden to regular subscribers? I don't even know what that means. You talk in circles. They have specific goals in making this change, and they've stated them clearly. So far you haven't stated your objections or goals in a clear fashion.
Even if I'm not 100% on board with the change, I understand what their goals are because they said so. No matter how many times I read what you've written, I don't see you accounting for those points.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Your choice of language is so weird that I have a hard time understanding what you're trying to say. Work with short declarative sentences instead of trying to speak around what you're trying to say.
Marketing influence? What? INF sellers aren't a major issue in this game, and while their attempts may increase when the game changes to Freedom, the dev team has a proven track record of implementing additional security features quickly to combat whatever they try. Less beholden to regular subscribers? I don't even know what that means. You talk in circles. They have specific goals in making this change, and they've stated them clearly. So far you haven't stated your objections or goals in a clear fashion. Even if I'm not 100% on board with the change, I understand what their goals are because they said so. No matter how many times I read what you've written, I don't see you accounting for those points. |
I was thoroughly castigated for even questioning that someone might ever quit the game solely on such a moral stance..
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Personal preference, taste, even principals to some degree might describe the outlook on the the F2P aspect (or anything else in the game) and staying or quitting because of these things, but morals have nothing to do with it.
Thus my first post and my outlook that quitting the game over a moral stance is absurd.
As for the effort you seem to want make to come up with some percentages of people that think the move to a hybrid model is good or bad, have fun with that if it floats your boat. I don't see the point.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
While it's not a product, here's an example of what may happen if they do.
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Let me tell you from the other side, the store side just how bad this decision was. See, the warehouse kept sending us the crap we were supposed to have features of but we no longer had space for it. It isn't that why wanted to reduce selection, no, instead we had to because we can't keep all that stuff in the back room. In the store I work at the back room had dozens and dozens of pallets on the floor of stuff we just had no room anywhere for.
We lost money because we had stuff in the backroom that we had nowhere to put due to a stupid decision by home office.
[/Tangent]
Back to the F2P. I think this is the best decision the game has ever made and I eagerly look forward to it. I say this not as a prospective Premium player but as an eternal VIP player looking forward to teaching a bunch of new players the ropes and hopefully turning them into premium players to support this game I love.
[Tangent]
Let me tell you from the other side, the store side just how bad this decision was. See, the warehouse kept sending us the crap we were supposed to have features of but we no longer had space for it. It isn't that why wanted to reduce selection, no, instead we had to because we can't keep all that stuff in the back room. In the store I work at the back room had dozens and dozens of pallets on the floor of stuff we just had no room anywhere for. We lost money because we had stuff in the backroom that we had nowhere to put due to a stupid decision by home office. |
sorry to continue the tangent, but there's some kind of disconnect between the warehouse and the stores they supply... two weeks without sugar in stock...
[/Tangent] |
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
I think you can add me to the list of people who see this as a good thing and are honestly puzzled by 'moral stand' opposition to it. Best I can tell, what was meant by this was some players (perhaps? this is rather unclear) upset at the somewhat grindy nature of Incarnate rewards and/or the perceived upswing of activity on the smaller population servers that going f2p is likely to bring.
Well, to the former, I say "it is endgame content in an MMO, of course it is grindy". Unlike some other MMOs I could name, you do not need to have the latest and greatest Incarnate content in order to play the game. This seems a fair compromise to give those clamoring for endgame something to do while not shutting out those without the time or the inclination to engage in it. I am actually impressed with how well they implemented it so far and how quickly they expanded the selections for Lore. As someone with very limited playtime myself I can empathize with those that complain about the grind, but it is what it is and it isn't that bad.
Secondly, the issue of liking the community and character of the smaller population servers and the concern about them 'becoming Freedom Server' or similar seems unreasonable to me. Yes, we will likely see an upswing of population across the board with the f2p crowd but it will likely follow the current distribution just as the players now do - so relatively speaking, little will change. Freedom will still be the big pop server, but across the board we'll have more new blood - hard to see that as a negative. For those who want them kids to stay off their lawn, there's always the newly created VIP server where you won't have to deal with any f2p people. If it's that big a 'moral issue', then one could always stage an exodus there or quit entirely, though I can't help but see that as an overreaction.
This has all been a response to my best guess as to what Madadh was referencing - as with others upthread, it is not entirely clear to me what the complaint here really is, but those are my thoughts. YMMV.
With great power comes great RTFM -- Lady Sadako
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I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
But I'm not thrilled that we're getting it, like it or not, without feedback at all, just suck it, without say as to how it happens..
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So, I hope to put up a vote thread.. |
Just speak up if you want more input as to the new directions implementation... I"m not sure that we'll be listened to... I hope those of us with concerns on all side fo the issue will speak up, but I am not sure how effective our voices might be. With luck we can be far more effective than I suspect.. |
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I'm not thrilled about it either. But since there is nothing I can do about it, and it would be a waste of time to sit around complaining, I'll see how it plays out before I decide whether they will continue getting my money.
What I'm more annoyed about is that Going Rogue is now going to be included in the cost of a regular subscription. It's not that it's going to be free, that part doesn't bother me.
If you look at the FAQ about CoH:Freedom, it explicitly states that they have been planning this move for "well over a year", which means that the devs knew very well that GR would be free, and knew roughly when it would be free, at the same time they were charging us $30 for it. Makes me feel a little taken advantage of. I'd almost go so far as to say it makes me feel like I've been ripped off. They KNEW it would be free, and knew WHEN it would be free, and charged me for it anyway. Things like that annoy me a little bit, seems like a bit of a bait and switch. The whole "Hey, this thing will be free eventually, let's try and squeeze some money out of people and not TELL them they will get it for free if they wait long enough."
And no, CoV isn't quite the same thing. I had no problem paying for that because it was designed and marketed as a separate game. Going Rogue was an expansion that required the existing game. If they knew it was going to be given away with CoH:Freedom, why bother charging us for it in the first place?
It's the apparent shift in the company's stance that concerns me more than anything else. We no longer seem to be valued players, we're just an income source now. I understand that's all we ever really were, but there doesn't seem to be much pretense of us being anything else anymore.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm not thrilled about it either. But since there is nothing I can do about it, and it would be a waste of time to sit around complaining, I'll see how it plays out before I decide whether they will continue getting my money.
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It's the apparent shift in the company's stance that concerns me more than anything else. We no longer seem to be valued players, we're just an income source now. I understand that's all we ever really were, but there doesn't seem to be much pretense of us being anything else anymore.
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I agree. Its not that NCSoft isnt treating the customer base fairly, its not as if Im losing anything....I just dont like the policy shift. NCSoft has a right to make money, but this is out of left field for the player base and is a stark reminder that its a buisness. Im going to wait and see and make my own private decision of whether or not I remain. If it revitalizes the game like Lotro and apparently CO then Im all for it....if micro-transactions crop up even for subscribers Ill be out the door quickly.
As for "moral" grounds. What? You only like "fair trade" MMOs or something....Im confused
Many are influenced by money, but none that I know of tell me that's the core reason. Recently I've been hounded personally by a LOT of people telling me they are leaving the game based on moral standards. Well, maybe that is a big reason..
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So, if that is in any tiny way true, then the cost won't help the game's quality...But the accessibility will change the nature of the game... If anyone doesn't think that having unlimited spammers can't change anything, then you aren't as savvy as the spammers.. Maybe unlimited /gignore and unlimited/smamage are needed for VIP accounts at teh least, but still spam is smarter than counter spam... It's a truism of the industry.. |
--Rad
/whereami:
No one who can look back at the history of CoH/CoV should be surprised that Going Rogue would eventually drop in price and at some point become free. The same thing happened with City of Villains. I paid for it when it came out. Now red side and blue side are one entity, no extra purchase required. Was I ripped off? Or did I pay for the privilege to play villains for over a year before those who ignored CoV until it was rolled into a package with CoH?
I know that eventually "Captain America" will air on free TV, but that doesn't mean I won't hand over ten bucks to see it at a theater without feeling the least bit "cheated." Ther's always a cost associated with "now" vs "later."
I'm not thrilled about it either. But since there is nothing I can do about it, and it would be a waste of time to sit around complaining, I'll see how it plays out before I decide whether they will continue getting my money.
What I'm more annoyed about is that Going Rogue is now going to be included in the cost of a regular subscription. It's not that it's going to be free, that part doesn't bother me. If you look at the FAQ about CoH:Freedom, it explicitly states that they have been planning this move for "well over a year", which means that the devs knew very well that GR would be free, and knew roughly when it would be free, at the same time they were charging us $30 for it. Makes me feel a little taken advantage of. I'd almost go so far as to say it makes me feel like I've been ripped off. They KNEW it would be free, and knew WHEN it would be free, and charged me for it anyway. Things like that annoy me a little bit, seems like a bit of a bait and switch. The whole "Hey, this thing will be free eventually, let's try and squeeze some money out of people and not TELL them they will get it for free if they wait long enough." And no, CoV isn't quite the same thing. I had no problem paying for that because it was designed and marketed as a separate game. Going Rogue was an expansion that required the existing game. If they knew it was going to be given away with CoH:Freedom, why bother charging us for it in the first place? It's the apparent shift in the company's stance that concerns me more than anything else. We no longer seem to be valued players, we're just an income source now. I understand that's all we ever really were, but there doesn't seem to be much pretense of us being anything else anymore. |
No one who can look back at the history of CoH/CoV should be surprised that Going Rogue would eventually drop in price and at some point become free. The same thing happened with City of Villains. I paid for it when it came out. Now red side and blue side are one entity, no extra purchase required. Was I ripped off? Or did I pay for the privilege to play villains for over a year before those who ignored CoV until it was rolled into a package with CoH?
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So, I guess you could say that it's the same difference. Or maybe, the different same...
Anyway, I can see where Claws and Effect is coming from.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
If you look at the FAQ about CoH:Freedom, it explicitly states that they have been planning this move for "well over a year", which means that the devs knew very well that GR would be free, and knew roughly when it would be free, at the same time they were charging us $30 for it. Makes me feel a little taken advantage of.
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Looking at other conversion examples the logical conclusion would be that they would still charge for expansions. It is more likely that they made that decision after GR had been out for a while, so they could see how well it was doing and who bought it. It would be just silly to make a decision like that before you had any sales figures for the expansion.
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My reluctance is entirely based on the concept of giving the game away... Things are often worth what they are going for.... If the cost drops to nada, well, that often means something. Not to mention that there will be a marketing influx, which is already so bad on some servers that I avoid them.. I frankly don't want that sort of population expansion on the 'smaller' servers..
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The concept of value for money is precisely one reason I am in favour of this conversion. If you only offer subscription as the payment model, then you effectively will keep a number of potential customers away from your game. This is because depending on how, when and how often they play, they may or may not get good value out of that subscription fee.
A hybrid model allows for more diversified pricing and thus you are able to accomodate larger groups of customers because it will be easier to find a price point that is suitable for them.
Trial players today have the same restrictions as the completely free players will have. Those that can avoid those restrctions are those that are already paying for subscriptions anyway. Thus it is a problem that already exists today and avoiding the change of the game's payment model will not avoid those - any increase in popularity of the game would potentially increase those sellers anyway.
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The concept of value for money is precisely one reason I am in favour of this conversion. If you only offer subscription as the payment model, then you effectively will keep a number of potential customers away from your game. This is because depending on how, when and how often they play, they may or may not get good value out of that subscription fee.
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Why that $15 bucks could be better spent on
3 gallons of Gasoline
A single dinner at a restaraunt
Maybe a movie matinee
But unlimited access to a game for 30 days? What a ripoff.
And it's actually even less than that if you pay annually, as I think most veteran players do at this point, though I can see how a newcomer might not want to commit to that great a span of time before they know how well they like the game.
I think for many people reluctant to pay it's not so much the money itself, since this game compared to other forms of entertainment is extremely cost-effective, but rather an ongoing paradigm shift in the minds of gamers themselves - there are still significant pockets of resistance to the basic concepts behind MMOs and DLC-type content.
In other words, we still have gamers who expect to pay a single sum once and have a complete game which they can enjoy without spending any further money. While this model does still work for many games, MMOs and to an extent other games designed around having ongoing expansions/DLC use a different model with evolving content over time and this evolving content requires development time which in turn requires continued investment on the part of the player in some form. However, players (some of them, at any rate) see this as a 'ripoff' or an incomplete game, as something that should have been included in their original purchase price because "I already bought the game, why should I have to buy it again?"
The fact that the initial purchase for most MMOs is trivial as well, particularly if you aren't coming in right after any major expansions (you could pick up GvE for $10 or less and I'm sure the same will be true of GR somewhere in the not too distant future), is often ignored because the argument isn't framed in terms of how much the player is paying/has paid but rather on the idea that the player shouldn't have to pay any more, period, unreasonable as that is in this context.
While this perspective does essentially miss the point of the MMO model since it is unavoidable that some kind of revenue stream (be that advertisements on free games, micro-transactions, subscriptions or some hybrid of the above) continues to the development team in order to produce timely new content, it becomes another example of customers wanting to have their cake and eat it too - to have all the benefits of evolving content without having to subsidize that content beyond their initial purchase.
A hybrid model, hopefully, allows players to sample the benefits they can get and encourages them to pay for what they want when in a strict subscription model they would probably pass altogether. So again, I see it as a good thing and potentially something that may help some people change their perspective.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Your choice of language is so weird that I have a hard time understanding what you're trying to say. Work with short declarative sentences instead of trying to speak around what you're trying to say.
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Marketing influence? What? INF sellers aren't a major issue in this game, and while their attempts may increase when the game changes to Freedom, the dev team has a proven track record of implementing additional security features quickly to combat whatever they try. |
CoH has always been sort of a niche market. And thus not a heavy target of the RMT types. If under Freedom nothing else changes, than access for RMTers is easier, and thus combating it will be tougher. And I for one don't think they were as successful at combating it as I'd like. At least on some servers. So unless their revenue is increased by enough that they can devote more man-hours to stopping the RMTers, it will likely get worse..
Now, if they do increase revenue significantly, it's likely that it's because of more people, and specifically people that are willing to pay on the spot for things. Exactly they type of situation that will make the game more appealing to RMTers. Thus the RMTers that have ignored CoH due to it's niche market nature may not stay away.
Less beholden to regular subscribers? I don't even know what that means. |
You talk in circles. |
They have specific goals in making this change, and they've stated them clearly. So far you haven't stated your objections or goals in a clear fashion. Even if I'm not 100% on board with the change, I understand what their goals are because they said so. No matter how many times I read what you've written, I don't see you accounting for those points. |
My goals are to
1) Illustrate that this may not be good for the subscriber base
2) May not be a great financial move for CoH as a result.
I really don't see how I could be more clear as to my specific objections. If there is a specific bit you don't get, point it out, please, and I'll do my best to restate it somehow..
And, speaking of things unclear. "I don't see you accounting for those points." I don't know what points I need to account for. But, if it's that you think they would be better off financially even if they lose their current player base by the change to the new model, I'll try to address that.
I will liken it to the auto industry.
CoH is like a Rolls, or a Harley, or Hummer. It's on the more expensive of the MMO market, and a smaller, buy very loyal customer base. They do get some new customers, but they lose some on occasionally as well, but mostly their market share is small-ish and based on a limited loyal group. They therefore aren't the most profitable company, but steady.
Now, Honda, Toyota, etc make a very generic, very affordable vehicle that's accessable to most everyone. They have very broad appeal, and are well crafted, but they may not be the most distinctive products on the market. But the broad appeal, and easy accessibility to the new customer makes these products the market leaders.
So, the CoH line is being redesigned. But, it may lose those customers that bought it for it's uniqueness. And, it will have to compete head to head with not only the companies already making Civics and Camrys in order to become more profitable, but with all the other companies that are making a similar marketing changes as well...
It may work out, and be a great windfall of cash. It may also fail. Now, I think risking the dependable revenue stream is a bad idea. Of course, all that is assuming that CoH wasn't hemorrhaging cash and it was just kept quiet. If it was, then yes, this move is probably necessary. But I don't recall anywhere where it was stated that CoH was losing money badly.. I might have overlooked that, but I doubt it.
Regardless of their previous status, they obviously think this is a worthwhile gamble. It's unlikely in the extreme that the forum community will change their minds, as I doubt that the devs and others on the COH staff that read the forums even get to make business decisions. But if there is a slim chance (even very slim) that they may have overlooked something, or underestimated a response, then I'm willing to take the time. I mean, work doesn't start for a few hours, my fav TV watching fun at this hour has been pre-empted today, and the game is down for I20.5, so I've quite literally got nothing better to do at the moment.
I don't think some people know what the word moral means then.
Personal preference, taste, even principals to some degree might describe the outlook on the the F2P aspect (or anything else in the game) and staying or quitting because of these things, but morals have nothing to do with it. Thus my first post and my outlook that quitting the game over a moral stance is absurd. As for the effort you seem to want make to come up with some percentages of people that think the move to a hybrid model is good or bad, have fun with that if it floats your boat. I don't see the point. |
I'm am sorry that I was less than clear, but I didn't anticipate that minor statement to become a major focus. I never intended to imply that I thought that this change has any moral weight pro or con. As you said, this topic is not even vaguely a moral issue. (although I'm sure someone might try to find a way to make it one, but I don't see how). What would float my boat on this, is to table the tangent entirely. I'll take the entire blame for it, for the initial lack of clarity, and for then responding to what I felt was questioning my honestly. I should have said then and there that it was irrelevant to this discussion.
I seem to be less able to articulate in writing lately, and I find that frustrating, but I can only do my best, and in the meanwhile, offer my apologies for the confusion..
No one is able to go in and get a look at whats to come other than the folks that the devs have chosen for their closed testing. None of those people are going to be able to answer any questions you, the OP, myself or anyone else has about whats to come without risking being kicked from the closed beta.
Very sterling point. And, as I'm not part of the closed beta, I have no contractual obligations to avoid saying.... I'm not part of the closed beta..
As far as I am aware, as I've seen not trace of an invite...
That said, I am totally OK with the new goodies as far as I've heard of them.. I love new goodies usually.... In general, and often specifically.
My reluctance is entirely based on the concept of giving the game away... Things are often worth what they are going for.... If the cost drops to nada, well, that often means something. Not to mention that there will be a marketing influx, which is already so bad on some servers that I avoid them.. I frankly don't want that sort of population expansion on the 'smaller' servers..