I Dream of New Powersets


Airhammer

 

Posted

Well I've never even bothered taking anything that limits the Ice Slick, I always went by what it looked like in the power customisation screen so it's not too difficult to imagine it as a PBAoE.

Anyway, yes. I like Ice Control. There's something satisfying about Arctic Air with the Contagious Confusion proc. Whether something benefits from Domination or not is irrelevant as long as it's fun. A lot of the best powers don't benefit so it's not really a big deal.


 

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Originally Posted by Leo_G View Post
Arctic Air isn't affected by domination. It is a mag 3 confuse/slow/afraid toggle.
Weird. I wonder why the devs chose not to apply domination to it. Especially since it appears to benefit from Overpower.


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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by Dirges View Post
Why do people make ill controllers when so little of the set benefits from containment.


 

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I had a dream I rolled an Ill/Fire/Ice dom and finally managed to beat CoH.


 

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Originally Posted by Obscure Blade View Post
A Mad Scientist mastermind set. It would have three Experiments, two Assistants, and one Creation for pets. The latter I picture as some huge Cyberdemon-looking cyborg monstrosity.
This is one of THE BEST Mastermind ideas I've heard.

I mean, we've got Robotics for Tech, Necromancy and Demons for Magic, then Thugs, Ninjas and Mercs for Naturals. I mean, obviously, they're not limited by origin in any way--you could say your Necromancy powers are "cyber zombies" or people in costume in your bio if you wanted, and I know at least one person claimed the Demons were "hard light holograms"--but it would be awesome to see a set that is specifically Science-based.

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For a Mutant-based set, something like "Abominations," perhaps? I'm thinking lumbering, misshapen creatures. Perhaps the minions behave like the Ghouls in Praetoria and the final pet something with a similar body-style to Wretch? Your personal attacks could use some of the ranged Thorn Assault/Spines powers, etc.


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Originally Posted by Nethergoat View Post
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Originally Posted by Chad Gulzow-Man View Post
This is one of THE BEST Mastermind ideas I've heard.

I mean, we've got Robotics for Tech, Necromancy and Demons for Magic, then Thugs, Ninjas and Mercs for Naturals. I mean, obviously, they're not limited by origin in any way--you could say your Necromancy powers are "cyber zombies" or people in costume in your bio if you wanted, and I know at least one person claimed the Demons were "hard light holograms"--but it would be awesome to see a set that is specifically Science-based.

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For a Mutant-based set, something like "Abominations," perhaps? I'm thinking lumbering, misshapen creatures. Perhaps the minions behave like the Ghouls in Praetoria and the final pet something with a similar body-style to Wretch? Your personal attacks could use some of the ranged Thorn Assault/Spines powers, etc.


As a MM player I /sign both of these. Great ideas!


"Comics, you're not a Mastermind...you're an Overlord!"

 

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Originally Posted by ArcticFahx View Post
Weird. I wonder why the devs chose not to apply domination to it. Especially since it appears to benefit from Overpower.

It doesn't benefit from Overpower either.

Dominators in one way get screwed on it, because they get the lower base "un-Domination" Confusion time. IMO this is a mistake and the base duration should be 50% longer than it currently is to compensate for the fact that it is impossible to Dominate with it. Elec Control has the same issue with Synaptic Overload, being stuck with lower than Controller values.

The good news for Elec and Ice Dominators is that the mezz protection from Domination means they can use their PBAoE powers more aggressively. And adding a damage secondary to these otherwise extremely low damage sets changes their gameplay rather drastically (esp. Ice Control being freed from the Containment vs knockdown built-in conflict.)

In essence though, Illusion Dominators make more sense than either Electric or Ice did, because their powers don't actually end with lower durations than the respective Controller version. They are all the same or higher.

Anyway I'm way off topic so I will stop now.


 

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Ill/Fire Dom

...WANT NAO


 

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Since I've now posted way too many times without adding suggestions on what I want...

  • Gravity Blast
    • Preferably with at least one AoE or nuke that teleports all enemies to a center point and throws them together, and a proper Psionic Tornado clone with throws them a bit higher.
    • Bonus points for optional cast animations that can be passed off as Telekinesis.
  • Atomic/Molecular Control
    • Control set that enables character to manipulate atomic structures to summon clouds of toxic gas, deplete oxygen, make objects flamable, etc
    • Weakest of the control sets but the most flexible; combining elements in an area, the effects change
    • "Pet" power is the ability to alter your own molecular structure; in essence you are the pet
  • Illusion Manipulation/Assault
    • Secondary for Blasters and Dominators
    • Version of Build Up is "Hallucinate:" works like Fire Armor's Fiery Embrace power, but does significant Psi damage instead, a portion of which heals back per the rules of Spectral Wounds
    • Short range AoE attack "Calamity" causes targets to fear they the floor has opened beneath them, causing them to fall and take damage (essentially, a halucinatory Fissure)
  • Storm Blast
    • Combines Ice, Electric, and Wind powers in a single set
    • The faster the caster blasts, the stronger powers become as storm builds up and rages around the caster
    • As the storm rages, powers gain extra effects (e.g. single target electric powers gain power and begin to arc between multiple enemies)
    • Nuking is only possible after sufficient build up
    • Makes liberal use of the amazing sound effect found by Thunderclap
  • Draining Touch
    • Melee set that focuses on touch attacks instead of punches and kicks
    • Nature of attacks means powers are flagged as "Melee Attack" only (i.e. not "smash" "lethal" etc. See Mind Control for comparable example).
    • Version of Build Up is similar to Follow Up (requires successful attack, to "drain" the enemy)
    • Low on AoE attacks due to nature of powers
  • Grenade Blast
    • Takes weapon sets a bit further... possibly a lot bit further
    • Focuses on hurling grenades and other explosives at the enemy
    • High AoE, low single target
And of course my old standbys Water-anything (Energy Blast is not a water support, armor, or control set ;P), Insect Control, and Cloning.


 

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The main things I'd like:

Shirken/throwing knives/boomerang set, similar to above. Single weapon, but animations customizable to make it look like either of the three. Less of a range then other blast sets, making it a good blapper set.

Bombs/Grenades/Potions--like the previous poster, only with customization to make it look like any of those. AoE heavy. Powerful, but risks attracting more than usual agro. Perhaps somekind of pacifaction power to help with that.

Munitions Control--I've seen it suggested elsewhere. A gun user that uses riot type weaponry.

Martial Assault--not a new set really, but a combination of shirken powers with marial arts powers to make a purely natural dom secondary.

Tactics--For defenders, a tactical based set that would let you play a field leader type. Great for natural Masterminds especially.

I also like most of the suggestions given here, especially the MM ones.


 

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Dimensional armour
New mechanic, mirror damage...


 

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Magnetism, magnetism, magnetism!

In the sense of metals manipulation. Could be a control, a buff/debuff or an assault set


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i wished there was a way to have a hybrid toon that could have a duel pistols as primary like a blaster and broad sword/ninja blade/katana/duel blades as a secondary

just a thought


 

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Energy Blast was water blast during development. So very tired of hearing requests for a water set.

I think a Traps Control set would be wicked. We could really use a tech control set anyway, even though you can kinda imagine the other sets as being tech-based.

Sonic melee and armor would also be sweet.


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I think it would be cool to have an armor set which used DP's Swap Ammo mechanic. For example, you can choose to be stronger against Psionic or Energy damage, or to be stronger against Lethal or Smashing. You could also trade things like regen for recharge and stuff like that.


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Quote:
Originally Posted by TECHWON View Post
i wished there was a way to have a hybrid toon that could have a duel pistols as primary like a blaster and broad sword/ninja blade/katana/duel blades as a secondary

just a thought
That's basically a blaster - ranged primary, (at least partially) melee secondary. All you need is for them to create weapon themed secondaries for blasters.


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Originally Posted by Comicsluvr View Post

1) Water Manipulation. yeah yeah...too tough on the graphics blah blah. Stow that...I don't believe it. If the Devs wanted it badly enough they'd figure it out. Likely with lots of KB powers and perhaps a steam cloud sort of thing?

I recall power customization being "out of the question as well". :P You never know.


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Quote:
Originally Posted by Auroxis View Post
I think it would be cool to have an armor set which used DP's Swap Ammo mechanic. For example, you can choose to be stronger against Psionic or Energy damage, or to be stronger against Lethal or Smashing. You could also trade things like regen for recharge and stuff like that.
If I remember correctly, they had that, sorta. Pretty sure Dark armour's shields were exclusive at one point. Then was changed that you could run them together, but the end use was off the charts, then that was brought down eventually.

Sure, there wasn't a power that changed your shields to a different type or anything, but not having access to all the types at all times was considered a huge drawback. Of course, that was in the old dark days where the playerbase was ignorant and shortsighted. That has changed, hasnt it?


 

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Originally Posted by Changeling View Post
I recall power customization being "out of the question as well". :P You never know.

Where there's a dollar bill, there's a way.


 

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Originally Posted by Changeling View Post
I recall power customization being "out of the question as well". :P
You recall wrong. It wasn't "out of the question"; doing it just required a huge amount of effort, it wasn't hard in a technical sense, it just required that the animation people devote a lot of time to it. The issues are completely different.


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Originally Posted by Obscure Blade View Post
You recall wrong. It wasn't "out of the question"; doing it just required a huge amount of effort, it wasn't hard in a technical sense, it just required that the animation people devote a lot of time to it. The issues are completely different.

But exactly the same in that there was an ever-ready army to shout down anyone who said they wanted it, because it would "never happen."


 

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Originally Posted by Comicsluvr View Post

4) Thrown Weapons. Obviously a Blaster set, this Powerset enables the character to throw things like knives and manhole covers at an enemy.
Throwing manhole covers. I want this power set so hard right now.

I would also accept some kind of variant on the "Propel" power from Gravity control, that throws nothing but forklifts.


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Originally Posted by Muon_Neutrino View Post
That's basically a blaster - ranged primary, (at least partially) melee secondary. All you need is for them to create weapon themed secondaries for blasters.
oh yeah i figured as much, i was just refering to how other super mmo's did and i think city could do it allot better and execute way cooler

there needs to be some new mastery powers

what about shield mastery for toons that could use some defense like dominators


 

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Ranged chain/cable fighter, ala Ghost Rider, Spawn, or MK's Scorpion