I Dream of New Powersets


Airhammer

 

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Heavy Ordinance - one that's been mentioned a few times; grenades, rockets, artillery, air strikes; the good stuff; hard hitting, slow, aoe-heavy

Storm Armor - someone made an incredibly detailed write-up for a storm armor powerset at one time (very detailed) but I can't find it for the life of me

Female Thugs/Mercs/Ninjas - not really new sets, but I still want 'em for a few character concepts


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

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Quote:
Originally Posted by Haze3k View Post
For years I've been wanting a non-super-powered control set. Every hero AT has at least one; scrappers have MA, tankers have Shield, blasters have AR, defenders have Trick Arrows. I think controllers need a set called Crowd Control; with web grenades, flashbangs, sleep gas, tear gas, attack dogs for pets. That would be cool.
YES!

This is a really great idea and definitely needs made. They have powers that would be great for it on so many NPCs that the set practically designs itself. Flash bangs, sleep gas, tear gas, all of that already exists on half the PPD cops. The set could also be called Non-Lethal Takedown (to avoid the confusion of naming it crowd control, after a common term for MMO mez mechanics). And the dog pets idea is brilliant!

I also have been asking for a more scientific defender set, similar to poisons, but not so "spitting goo" and more "mixing beakers and tossing vials". Obviously a vanishing potion would be great, a vial you toss at someone's feet to cause them to placate for a few seconds, getting bonus damage on their next attack and ending the stealth. You could also include a super elixir to grant a teammate a huge durability or damage buff. A location AoE heal over time spell where you toss a vial of medicine on the ground and it shatters, causing the vapor to rise up and heal anyone in the area as long as they stay there.


 

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Quote:
Originally Posted by Haze3k View Post
For years I've been wanting a non-super-powered control set. Every hero AT has at least one; scrappers have MA, tankers have Shield, blasters have AR, defenders have Trick Arrows. I think controllers need a set called Crowd Control; with web grenades, flashbangs, sleep gas, tear gas, attack dogs for pets. That would be cool.
In the past I've suggested Arrow Control as a Natural control set (and a match for Trick arrow, of course); something like this:

1: Entangling Arrow: Single target immobilize.

2: Freeze Arrow: Single target hold.

3: Net Arrow: AoE net style immobilize.

4: Incendiary Arrow: Causes moderate fire damage with DoT on target, and can spread to nearby targets. A chain effect, like Chain Induction. Useful for lighting Oil Slick too.

5: Barbed Arrow: This painful and difficult to remove arrow disables the target for some time. Single target slow/damage & accuracy debuff power, minor DoT damage.

6: Stun Arrow: AoE stun, the bread-and-butter AoE control power.

7: Cryogenic Arrow: AoE Hold.

8: Arrow Storm: By unleashing a massive flurry of arrows you drive your enemies into a panicked attempt to escape the onslaught. A Rain of Arrows style targeted AoE that does minor damage but causes Fear.

9: Summon Disciples: Your martial prowess has attracted fellow devotees of the ancient forms of combat whom you can summon to aid you in battle. You summon three human NPC pets, which are randomly either archers or swordfighters.


Arc #40529 : The Furies of the Earth

 

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A Power Pool set that provides a self-only Acc buff toggle, a self-only Dam buff toggle, and Falcon Punch as the top of the charts.

Okay, maybe not Falcon Punch EXACTLY, but something very similar?


Are you a Wolf, a Sheep, or a Hound?

"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck

 

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So I was watching Batman: The Brave and the Bold's musical episode with the Music Meister and I thought of this set.

Musical Domination:

Inspiring Ballad: PBAoE; +To-Hit, +Damage
Mellow Tune: Cone; -Recharge, -Defense
Spiritual Hymn: Target Ally, +Regen, +Recovery
Heavy Metal Jam: Target AoE, Fear
Stimulating Melody: Target Ally, Resist Status Effects, +Perception
Lullaby: Cone; Sleep
Perfect Harmony: Toggle PBAoE; -Damage Resist(debuff dramatically increases on a single foe the more allies there are attacking him)
Song of Confusion: Toggle Foe AoE; Confusion(short duration) on anchor, then -To Hit, -Damage(both longer) on AoE
Epic Rock Concert: PBAoE; Smashing Damg, Knockback

So to do this justice the devs would really have to put some work in because I was thinking, first off weapon customization. Only instead of weapons you could choose musical instruments, for instance:

Guitar
Drum
Sax
Violin
Flute(think Pied Piper)
Lute(for fantasy bard types)
Sitar(if there was Water Control you could make Demyx, "Dance Water, Dance!")
Boombox(carried around)
Microphone or nothing(for just voice)

So yeah, the Devs could go all out and have original music created for each power and each instrument if they wanted. It's late right now but tomorrow I'll come back and justify this with some examples of character concepts and powerset combos.


 

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I'd like to see magic blasts too.


Like....runes appearing at the hands to perform different attacks, maybe a magic control set as well.

I'm thinking...like...the ability to catch enemies on fire, maybe summon spirits, maybe have it to where you can split off into white and black magic...some buffs, maybe rune-traps, that kind of thing


i had HEARD they're working on spear-like weapons....and maybe staves as an alternate animation for blastie things.

I'd also like some power customization for HEATS and VEATS(not color customization...just like...I would like the same alternate animations on my fortunata that psi blasters got :P)

um...I'd also like to see a water set but I know it's not probable. and maybe an elemental set for MMs.

like....tier 1 summons elemental sprites (a fire/sky/earth one?) and then tier 2 would be maybe... a Metal/Water(ice) one? and then tier 3 could be an energy elemental? hmm.


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

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Quote:
Originally Posted by Archon099 View Post
Ok, so my power set idea is "Oration": Basically, a defender primary set, corruptor/controller/MM secondary set. Moves could include:

1) Bribe: make an enemy fight for your side (confuse)

2) Motivate: AoE team click buff (+Damage, +Speed, +Attack Rate, +End Recovery) sort of like Accelerate Metabolism

3) Propaganda: Targeted AoE debuff (-Res, -Def), small debuff, but stacking with more applications. Also applies a single stack of Public Disapproval to each enemy hit, which causes the next damaging attack to hit them to do bonus Psionic damage due to the demoralization. This Disapproval stacks with more casts as well, so if not consumed right away, later someone can consume all applied stacks when they do decide to attack the target. (Only the Disapproval stacks are consumed by damage, the -Res -Def stacks are separately listed as "Propaganda" in the debuff list and expire over time as per usual.)

4) Threaten: Targeted AoE Fear debuff (-Dam, -Acc, Fear), slightly smaller area than other AoE fear moves, due to -Dam included

5) Inspire: Toggle PBAoE (+regen, +resist[all except smashing/lethal])

6) Pep-Talk: Single-target click buff (+Resist [smashing/lethal/psionic/crowd control]), not as large of a buff as a sonic/thermal shield, due to mez protection component. Mez protection stacks with multiple castings, but not resistances.

7) Demoralize: Single-target toggle Hold. You constantly chant demoralizing insults at your target as long as this toggle is active, causing them to wallow in shame for the duration. This power is fairly draining and can only be maintained on one person at a time, but the caster can still move and attack as usual. Getting out of range will detoggle it, and the deactivation range is shorter than most toggles like snowstorm (can't be heard from too far away, lol).

8) Lead By Example: Passive. Every time you deal damage to an enemy, you heal nearby teammates for a portion of that damage. In addition, Public Disapproval debuffs (applied by the Propaganda ability) heal nearby teammates when they consume the debuff with an attack. The player with this passive can heal more by increasing the heal amount of this passive, as well as by increasing the damage of their attacks. The healing amount from Public Disapproval is increased only by heal enhancements and does not account for the damage of the player attacking the target to consume the buff. It is simply a flat heal around the target much like Kinetics:Transfusion, only smaller.

9) Forge Alliance: When used on a defeated enemy, you summon a pet of that type of enemy to assist your team. It slowly loses health over time, but can be healed to increase its longevity. Only one can be summoned by the caster at a time.

------------------------------

Now, to clear up some balance issues: most balance between classes is covered in the functionality of the powers already. The healing potential scales with damage, so a controller may not maintain a second pet as long (since this one slowly loses health) keeping them from having "too many pets" as some fear would happen if controllers got Dark Miasma. Corruptors may not heal as much from the Propaganda/Lead By Example overlap, since they aren't defenders, but their healing from damage would be higher, meaning a corruptor would be required to fight to reap full benefits from his secondary (much like pain domination does with its damage buffs). Masterminds would have very little damage healing, making their Forged Alliance pet short-lived, keeping them from having "too many pets" as well. On the other hand, their pets would heal from the Propaganda component instead, just at reduced effectiveness compared to a defender.

The only issue I could possibly see is the summon pet balance. Obviously some pets would be better than others, so perhaps a "default" pet for each villain group could be established and summoned to your side upon casting this move. That part alone takes a lot of work to design, so a possible work-around would be to make the final power a passive that makes it so any enemy the user has confused gives XP as if the damage was their own. In other words, any enemies you bribe count as your own damage when XP is calculated. It's only a single-target confuse, so I don't see it being that big a problem, especially if you make it so only one enemy can be confused at a time by your character (not for all confusion powers in the game, only for this one power). This would make for a weak final power, so obviously something more would need added to Forged Alliances, so possibly a buff to the damage and resistance of the confused target (to get in more damage and suffer less from team AoEs while the pet is fighting for your side). To signify which enemy is confused so people aren't as likely to kill it before it's job is done, added visual effect would be a good idea.

Any thoughts?

(Edit: clarity on a few points that were poorly elaborated upon a second reading.)
I love it


 

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Quote:
Originally Posted by Archon099 View Post
Ok, so my power set idea is "Oration": Basically, a defender primary set, corruptor/controller/MM secondary set. Moves could include:
Excellent ideas - Lots of creativity still to be had in the Natural Origin. Perhaps a more instructive name for the set would be 'Charisma' - what with Leadership being spoken for already.


Mechanista 50 rad/rad Corruptor
Buster Braun 32 SS/Inv Brute
Mortua Manus 41 Bots/Dark MM
December Ashe 30 Ice/Fire Dominator
Umbra Sprite 32 Dark/Super Reflexes Stalker
Mister Large 30 Thugs/Bubbles MM
Dynamaxine 28 Electric/Stone Brute
Three-Alarm 19 Fire/Dark Corruptor

 

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Quote:
Originally Posted by Jiblets View Post
Excellent ideas - Lots of creativity still to be had in the Natural Origin. Perhaps a more instructive name for the set would be 'Charisma' - what with Leadership being spoken for already.
Yeah, the only name ideas I could come up with on the fly for the power set were "Oration" and "Politics", LOL, but "Charisma" might sum it up better.


 

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Teleportation Melee (think Nightcrawler in X2)

Gravity Armor (mobs are drawn toward you)

Illusion Armor (including Mirror Images)

Unstable Powersets (randomly selects Power of the appropriate tier)

Thrown Objects Blast (boomerangs, darts, knives, fish)

Archery Melee (Stab with arrows or smash with the bow)

Information (using knowledge to buff team and debuff mobs)

Psychic/Illusion/Mind Melee (crush mobs with your mind)

Reflection Armor (bounces off me and sticks to you)


So, you think you are strong because you can survive the soft cushions? We shall see!

 

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Quote:
Originally Posted by Rintera View Post
I'd like to see magic blasts too.


Like....runes appearing at the hands to perform different attacks, maybe a magic control set as well.

I'm thinking...like...the ability to catch enemies on fire, maybe summon spirits, maybe have it to where you can split off into white and black magic...some buffs, maybe rune-traps, that kind of thing


i had HEARD they're working on spear-like weapons....and maybe staves as an alternate animation for blastie things.

I'd also like some power customization for HEATS and VEATS(not color customization...just like...I would like the same alternate animations on my fortunata that psi blasters got :P)

um...I'd also like to see a water set but I know it's not probable. and maybe an elemental set for MMs.

like....tier 1 summons elemental sprites (a fire/sky/earth one?) and then tier 2 would be maybe... a Metal/Water(ice) one? and then tier 3 could be an energy elemental? hmm.
That elemental power could be easily workable for MMs, like it could be kept really simple.
Tier 1: Fire imps
tier 2: Gremlins (buffed from troller counterpart)
Tier 3: Ice or Stone golem (buffed from it's troller counterpart)

I've also heard alot of debate about water powersets, the only issue that i've been told about that is frame rate issues.

I would love to see a fighting staff melee set for scrappers. Like less damage but AoE oriented. Also maybe having a scythe weapon skin ;D Me and my friends made up a set for it on paper. I just have to get around to posting it!


 

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I just lifetime to games like CO or DCUO. Job done.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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I submitted an Earth Defense power set (Defender primary, Controller/Corruptor/MM secondary) to a new power thread once. Here was the general idea:

1) Essence of Earth: Location AoE heal over time (you cause the earth to empower any allies who stand on the location you cast this ability, healing them over time as long as they remain on the ground. It would last maybe 10 seconds and have a similar cooldown when enhanced (so you could have one, maybe a second up at a time, but it's your only real heal, and it has no burst, so the healing would be supplementary to the defenses offered in the other powers). Think of it sort of like a Rain of Fire, but providing heals instead (not as rapidly, more like every half second or so).

2) Pyroclastic Armor: You create a shield of rock and magma around a teammate, providing defense to smashing and lethal, and resistance to fire (and some to cold). Basically, I merged brimstone and rock armor (leaving the armors all separate would completely eat up all the power options for the set and it would get boring easily).

3) Rockstorm: You create a whirling storm of rocks around a teammate (toggle). These rocks deal minor DoT and can knock enemies off their feet (knockdown). I considered making this power seismic waves pulsing from the target ally, but it wouldn't make much sense if they jumped or flew off the ground while it was active, so I went with rocks orbiting them.

4) Obsidian Crystals: Armor cast on a teammate, offering defense against Psionic, Energy, and Neg. Energy damage (obsidian armor and crystal armor combined).

5) Terra-Embrace: An Earth's Embrace power castable on teammates.

6) Sandstorm: You cause a sandstorm at the target location, damaging enemy accuracy, perception, and speed, while ripping at their defenses.

7) Seismic Pulse: (Toggle) You send out periodic pulses of seismic waves to detect the positioning of enemies and teammates. You use this to locate invisible enemies nearby, increasing perception of yourself and any allies in range. The rhythmic pulses also help the team coordinate and focus, providing protection to many status effects (didn't decide which, but that'll be up to the devs when balancing and stuff).

8) Might of Antaeus: You empower a teammate with the might of the Greek god Antaeus, who drew his power from the earth. You increase their damage by 30% and accuracy by 15%. If they are touching the ground, this bonus is increased to 50% and 25% respectively and the additional effect of increased recovery rate is applied. (I figured this name meshes with the underlying Greek mythology in the game, while staying true to the power set and concept). This lasts for about 30 seconds, and recharges in about 4.

9) Diamond Armor: You coat a teammate in diamond, increasing resistance and defense to all damage for a short time. This is similar to Moment of Glory castable only on teammates, and with a weaker buff, since you already provide other armors long-term. It would last about 10 seconds and recharge in about 3.

---------------

Some of it is sort of just retooled powers from other earth sets, but I still wanted to bring a lot of originality to the set. I have a feeling Earth Defense would give varied utility, buffs, debuffs, steady healing, and short-burst defensive and offensive buffs. It doesn't focus on one area, but can pretty much make any teammate more effective in one way or another.


 

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I found the ones I put into ye olde Lady-Jade's Power Suggestion Box (I'm still amazed that thread still exits).

On there I have Radiation Aura and Melee, Stone Embracement Support Power, Stone Blast, Saurian Pets for Masterminds, Gravitic Armor (I really liked this one), Grapple Line Power Pool, and just for giggles (no pun intended) Cartoon Melee.


Are you a Wolf, a Sheep, or a Hound?

"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck

 

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Quote:
Originally Posted by Oedipus_Tex View Post
Since I've now posted way too many times without adding suggestions on what I want...[LIST][*]Gravity Blast
  • Preferably with at least one AoE or nuke that teleports all enemies to a center point and throws them together, and a proper Psionic Tornado clone with throws them a bit higher.
  • Bonus points for optional cast animations that can be passed off as Telekinesis.
[*]Storm Blast
  • Combines Ice, Electric, and Wind powers in a single set
  • The faster the caster blasts, the stronger powers become as storm builds up and rages around the caster
  • As the storm rages, powers gain extra effects (e.g. single target electric powers gain power and begin to arc between multiple enemies)
  • Nuking is only possible after sufficient build up
  • Makes liberal use of the amazing sound effect found by Thunderclap
Your idea for storm blast has some perfect timing, considering the Street justice set for scrappers is based on a combo system that can buff upcoming attacks, this seems like it would work the same way!

I absolutely love your suggestion for a gravity blast!! Here are some of my suggestions on that matter:

Gravity Blast
  • Crush: You momentarily increase the mass/gravity of a single target, stunning them in their tracks.
  • Thrust: You warp the gravity of a single target sending them skyrocketing away from you (similar to power thrust)
  • Gravitic Snare: Similar to crushing field. You manipulate and increase the gravity of a selected area, thus slowing your enemies and dealing smashing DoT
  • Propel: Obviously a steal from the controller set, and for a good reason! ( High DMG/Close Range)
  • Graviton Warp: You manipulate the gravity of a single target to propel any surrounding foes away (or down if KD would be better), dealing moderate smashing damage
  • Jupiter Slam: You use all of the energy you can muster to lower the mass/gravity of the ground beneath you. Causing any target to be levitated from the ground, then in a single moment you drastically increase the gravity around you to slam foes to the ground with the force of Gravity equivalent to the largest planet, Jupiter. (Extreme smashing damage + Stun effect)

If I were you I'd start an alternate thread in the blaster forum on this topic, get it some more attention because it's an awesome Idea. So far In these 5 pages I have found at least three who said "This is awesome" and none who are opposed. DO IT !


 

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Alright, when I first heard about "Time Manipulation," my immediate thought is that a time altering power shouldn't have been a Buff/Debuff set, but a control set.

To that end, I put a bit of thought into it, and came up with my humble sketchings of a Time Control powerset.

1 Eternal Gaze: By gazing into an opponent's eyes, you can bombard his mind with visions of the vastness of space and time. He will be unable to react to his surroundings as his senses are overwhelmed by visions of eternity, but if disturbed he will be brought back to the present place and time.
Ranged, Moderate DMG (Psionic) Foe Sleep

2 Temporal Stasis: You can place a foe in temporal stasis, holding him helplessly in place. This temporal disruption can be damaging to the mind.
Ranged, Foe Hold, Moderate DMG (Psionic)

3 Time Phase: You conjure a field of temporal instability, making it impossible for your opponents to move. They can still attack. This temporal disruption can be damaging to the mind.
Ranged (Cone), Minor DMG (Psionic), Immobilize, -Knockback

4 Temporal Distortion: You can alter a foe's perspective through space and time, causing him to forget where he is and who his true allies are.
Ranged, Foe Confuse

5 Stasis Field: You can create a field of temporal stasis, holding several opponents helplessly in place. This kind of temporal disruption can be damaging to the mind.
Ranged (Targeted AoE) Foe Hold, Minor DMG (Psionic)

6 Time Shift: Your foe and his allies are all placed within a bubble in which time moves more slowly. Their movement and attacks are slowed, and their chance to hit is dramatically reduced.
Ranged (Targeted AoE) Foe Slow, -recharge, -tohit

7 Time Warp: You cause an area to jaunt rapidly in time, disorienting those caught in the time warp. This kind of temporal disruption can be damaging to the mind.
Ranged (Location AoE) Foe Disorient, Moderate DMG (Psionic)

8 Vision of Fate: Those within your gaze are shown their own lives in a single fleeting instant, all their trials and tribulations, the wholeness of their destinies, in a disorienting nightmarish jumble. Those affected are mentally damaged by the visions, which are often horrific to behold.
Ranged (Cone) Moderate DMG (Psionic), Foe Fear

9 Temporal Rift: You tear a rift in the fabric of time and space and wrench forth two wraiths, spirits that haunt the void between moments. The wraiths will fight by your side and can be buffed like any teammate. The Time Wraiths are resistant to Smashing, and Lethal damage. They also have a Defense bonus versus Toxic attacks. They are, however, slightly vulnerable to Energy and Negative Energy damage.

  • Time Phase (Ranged, Cone, Minor DMG (Psionic), Immobilize, -Knockback)
  • Temporal Jaunt (Ranged, single target, Moderate damage (Psionic), -ToHit
  • Lash (Melee, single target, Moderate damage (Lethal), minor DoT (Psionic)
  • Resistance (Auto, Self+Res (Smash, Lethal), Self +Def (Toxic), vulnerable (Energy, Negative Energy)

So. Thoughts?


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

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Quote:
Originally Posted by Tramontane View Post
Alright, when I first heard about "Time Manipulation," my immediate thought is that a time altering power shouldn't have been a Buff/Debuff set, but a control set.
When I heard a Time power set was being added, defender primary was my first thought, since when I hear "time", I think slow, fast, stop, rewind, alter. Those all sound like buffs and debuffs, except for "stop", but several defender primaries get a single-target hold or stun of some kind, so it still fit.

Regardless, it got me thinking about a controller set to match it, lol. I do like your idea, but some of the moves need some tweaking. Controller AoE mez powers deal little to no damage, so your AoE hold and stun having moderate damage would be out-of-sync with the rest of the control sets, making it way more powerful. The cone fear + damage made sense to me because Mind Control already has something similar. Plus, with all that damage while still having lots of solid control and AoE control powers, multiple pets seemed to be the last nail in the "overpowered" nameplate, heh. If the set keeps so many hard-control effects, you need to pick between the damage or the multiple pets. It would get out of hand too easily if the set got both.

When I was reading the description of your confuse power, the first thing that came to mind was "Targeted AoE -acc -perception" like Fire Control/Smoke and Trick Arrows/Flash Arrow. I saw it breaking his perception of reality around him, being unable to tell one dimension from the dozens of others he was seeing. To me, that would simply prevent picking a target rather than making him shoot the wrong ones. This would also give the set a little more soft control, like the slow down bubble that I find absolutely genius and epic, lol. In between the big AoE mez powers, having another soft control move to mess the enemies up during the cooldown would make the set flow a little better I think. Less waiting and more doing. The Fear, slow bubble, and a -acc -perception move would really help fill that role.

That being said, I think it's a great set idea, and I would love to see them build it to go along with the time manipulation set. Even kinetics would be fun with this. Then you'd have both time AND the laws of physics on your side, lol.


 

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Quote:
Originally Posted by Archon099 View Post
Regardless, it got me thinking about a controller set to match it, lol. I do like your idea, but some of the moves need some tweaking. Controller AoE mez powers deal little to no damage, so your AoE hold and stun having moderate damage would be out-of-sync with the rest of the control sets, making it way more powerful.
That's fair. Honestly, I just threw in damage because I thought that most powers of this nature did damage, so nerfing that damage would be acceptable. This thing was not meant to be a damage-dealing set.

Quote:
The cone fear + damage made sense to me because Mind Control already has something similar. Plus, with all that damage while still having lots of solid control and AoE control powers, multiple pets seemed to be the last nail in the "overpowered" nameplate, heh. If the set keeps so many hard-control effects, you need to pick between the damage or the multiple pets. It would get out of hand too easily if the set got both.
Hmm. My original thought was actually that two weak minions were less powerful than the one strong one.

Quote:
That being said, I think it's a great set idea, and I would love to see them build it to go along with the time manipulation set. Even kinetics would be fun with this. Then you'd have both time AND the laws of physics on your side, lol.
Thanks be. Yeah, honestly, that set would work just fine with nerfed damage on the control, the entire point of the set was to be extremely low damage. If we want high-damage we'll take fire.

And as mentioned, two weak pets have pretty consistently been weaker than one strong one, as most control sets get. My thought here was that these things would not do much damage, but instead create more mitigation with a control and a debuff plus their resistance.

This set is meant to be a low-damage, high-mitigation set from the outset. So frankly, yeah, reducing the damage on the pets and the controls would be well in-line with that.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

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Yeah, I think the set generally sound great as is, just little minor balance stuff that would take some playtesting to be sure of. The main thing that had me worry about the 2 pets was that they each had a cone immob. Stacked from 2 pets, that could be scary, so it would need to be either a lower magnitude, or single-target for them. I mean, even if it was a mag 1 immob, it would be 2 if they both hit the same guy, and yours is 3, so you'd have some strong mez that way without your pets completely screwing over tanks and scrappers, lol. Still, solid power set idea.


 

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I've played CoH for a little under three years now and I've loved quite a few of the powersets the game has, but there's one that I've always loved that disappointed me because CoH didn't (and probably won't for some time) have it.

That would be a purely magic-based set. Sure, some sets can fit into the magic category, but I was thinking a set based purely around magic.

What I'm thinking is a set centered around MMs, Doms, and Trollers.

The primary set could be Circles of Power. For Doms and Trollers this would be a purely mezz oriented set that had it's effects take place under the target's feet; y'know like a real Circle. For MMs, I figure it would be the Pet Summoning effect; where Tier 1 pets are three elemental sprites, Tier 2 has two Constructs, and the last is a Celestial being.

The secondary could be Eldritch Assault for Dominators and the Probability Distortion that was suggested earlier for Trollers and MMs.

On a side note: Whe some of you mentioned Probability Distortion; I couldn't help but think of Reality Alteration and the Scarlet Witch from Marvel LOL >.>


 

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I'd like to see a natural long range set. One I've really wanted is razor sharp playing cards. Does lethal damage with DoT for bleeding effects.


 

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Quote:
Originally Posted by Vexen777 View Post
I'd like to see a natural long range set. One I've really wanted is razor sharp playing cards. Does lethal damage with DoT for bleeding effects.
Gambit from X-Men right there.

Here's a thought, CoH; take powersets from Marvel, DC, and any other comic/manga production studio. That should add thousands of new powersets; problem solved :P


 

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Quote:
Originally Posted by MessyrSpectre View Post
Gambit from X-Men right there.

Here's a thought, CoH; take powersets from Marvel, DC, and any other comic/manga production studio. That should add thousands of new powersets; problem solved :P
Eh. I think some powersets are a little bit specific to be ripping off (Spider-Man's webshooters, for instance) but I agree. Throwing cards at people isn't Marvel's idea, any more than using claws as weapons is.

(I love that Marvel tried to claim intellectual property on a concept that is ubiquitous to virtually every land predator since there have been land predators. I'm waiting for them to sue because Super Strength is clearly a ripoff of the Hulk and The Thing.)


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

I was playing with Beam Rifle the other day and had an idea for an Assault set for Dominators, but rather than use a rifle it uses a single futuristic pistol. The energy beams/pulses from the pistol can be utilised to form solid beams of energy and looser streams of energy, giving it sword- and whip-like properties.

Assault sets don't generally follow a strict pattern so I've tried to include everything that Assault sets have, whilst giving it something a bit different.

Beam Assault (For lack of a better name)

1) Single Pulse - You fire a fast pulse of energy from the Beam Pistol. Ranged, Minor DMG(Energy), Foe Knockdown.

2) Energy Slash - You activate a short beam of energy from the Beam Pistol and slash, using it like a sword. Melee, Moderate DMG(Energy).

3) Wide Pulse - You fire a slow but expanding pulse of energy from the Beam Pistol. Ranged (Cone), Moderate DMG(Energy), Foe Knockdown.

4) Beam Lasso - You fire a stream of energy from your Beam Pistol which ties around your target, immobilising them. Ranged, Moderate DMG(Energy), DoT(Energy), Foe Immobilize.

5) Unleasher - You unlock the safety mechanism on your Beam Pistol causing the barrel to glow and crackle with energy, this increases the damage and range of your attacks. Self +DMG(Energy), Range Increase.

6) Plasma Spin - You form a loose beam of energy from your Beam Pistol an spin. PBAoE, Moderate DMG(Energy), Foe Knockdown.

7) Charge Pulse - You fire a larger, charged pulse of energy from the Beam Pistol which is capable of stunning the opponent for a short period of time. Ranged, High DMG(Energy), Foe Disorient.

8) Energy Crash - You point your Beam Gun up, activate a medium length beam of energy and bring it down on your enemies. This attack is able to hit multiple enemies. Melee, High DMG(Moderate).

9) Explosive Pulse - You fire a charged and explosive pulse of energy from your Beam Gun. Close (Targeted AoE), Moderate DMG(Energy), Foe Disorient, Knockback.