Kristoph

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  1. Quote:
    Originally Posted by JayboH View Post
    Yeah Soldiers are about as close as we will probably ever get to having a Leadership power set.
    Quote:
    Originally Posted by Madadh View Post
    Sadly, you're most likely right. I wish it weren't so, but....
    In this, I am in agreement also.
  2. Quote:
    Originally Posted by JayboH View Post
    There already is Leadership powersets. They are called Arachnos Soldiers.
    Not quite. It's close. Their Secondary Set is a hybrid Leadership and other defensive sets.

    What I was proposing was a 9 Power Set specifically set up for group buffs that work akin to Leadership. We already see some of these affects in classic sets like Force Field, but a full set, that's something completely different.
  3. Quote:
    Originally Posted by Neo_G_Dice View Post
    Now here's one for you: Why can't Assault be slotted for Damage? It's the only Leadership power at a disadvantage because it's the only one that cannot be slotted for its primary function.
    Because there is no Damage Buff Enhancement (or Damage DeBuff Enhancement, for that matter). If you notice, all the other +DMG powers cannot slot Damage Enhancements, either. Even if you could, it wouldn't do anything because these powers don't do damage themselves.

    It would be nice to consolidate a lot of the Enhancements to where a Defense Enhancement will increase the Defense a power provides AND/OR increase the affect of a Defense DeBuff power, Damage Enhancements can be used on Assault and other +DMG powers, etc. But that's a ways in coming.
  4. Quote:
    Originally Posted by Neogumbercules View Post
    Thinking about Leadership and the way AT mods effect things kind of makes me wonder if it would have been better off had the devs balanced certain things on an individual basis rather than just relying on the blanket approach of AT mods. Don't get me wrong, I think the AT modifier system is a wonderful idea from a development stand-point, but I just find it odd that Masterminds get among the lowest value out of Leadership when they should be on par with Defenders thematically.

    Just a minor example of gameplay clashing with theme or lore or what "makes sense" in the context of the game world.
    Indeed. Masterminds would get far too much out of Leadership pools if they were Defender levels considering that they have a huge force multiplier. But then, the same could almost be said of Arachos Soldiers and Defenders (who have the skills already to be a force multiplier for teams).

    But from a fluff stand point, they should be the best at providing Leadership, unless, these Masterminds are the ones who don't care about their troops... Oh, wait, their Villains, (at least starting out, for now), why should they care what happens to their fodder.

    Heh, maybe they need to set up a "Leadership" Powerset for Defenders, Controllers, Corruptors, and Masterminds, too.
  5. Quote:
    Originally Posted by CursedMortivore View Post
    The Goblin from Spider Man actually had enhanced strength too, so if you felt like it, you could go something like SS/Invuln Brute and it'd probably be pretty thematic. Just throw in some temp power grenades or maybe some epic pool shenanigans for "gadgets".
    Enhanced reflexes and regeneration, too.

    A Paragon Earth version of the Green Goblin would be interesting to play/see/experience.

    A Stalker could also apply, as well, I would think.
  6. Quote:
    Originally Posted by Smash_Zone View Post
    As interesting as that would be, costume creation would be pretty limited. And then there's the fact that most Rikti hate our guts and wouldn't really want to be on our side, so I'm not sure how that would work either.
    Couldn't be any worse than Arachnos Soldiers, would it?
  7. Quote:
    Originally Posted by Nyx View Post
    Second options might be

    Clockwork as an epic.

    Mender (Heal/DPS)
    Builder (Tank, Melee with some ranged attacks which debuff defense)

    Those are some ideas.
    Quote:
    Originally Posted by Jot View Post
    A praetorian EAT based around the Devouring Earth would be sweet. I've seen people post about humans infused with the power of Hamidon or just some kinda DE "creature".
    Personally, I would like both a Praetorian Clockwork and Devouring Earth option.

    Their special characteristic would be similar to Dual Pistols, in that they can change their "Type". Their changes would obviously depend on factors, like DE can take Toxic types, while CW take Electrical types, and the two don't mix there, but start out with a focus on Smashing or Lethal.
  8. And no one has even mentioned the possibility of Praetorian EATs?

    Having new skins for the VEATs would be great, and having access to a Nictus storyline in the Rogue Isles would be awesome, especially when i21 comes online.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    if i recall from the SDCC thread which someone had the powers listed, the jump attack is gonna have similar mechanics to shield charge with a stun

    no specific numbers were given for it though so i dont know what its strength would be if it only does stun or kb with a chance of stun

    for all we know it could just be a shield charge version of hand clap (doing no dmg and just massive kb and chance of stun)
    Hmm, do this with a Dual Blade/WP Brute...

    My Diablo 2 Barbarian's in another game now!
  10. Quote:
    Originally Posted by Amy_Amp View Post
    Defense based sets offer no advantage over other sets in terms of generating Fury. The soft cap for def is 45% for all ATs. Considering how easy it is for a /sr scrapper to hit the soft cap, there's really no advantage there for a brute. In terms of the scaling resist that /sr gets, then yes.
    I believe it's called "not begin hit and having to rely on heals to survive."
  11. Might I suggest Claws/SR Brute? Defense can be huge in developing Fury, and SR has it in spades. Fury only requires a hit check, not an actual hit.

    Brutes have more HP than Scrappers, and their Defense Caps are as high as a Tanker (though, they can't get their on their own), so they are tougher. The longer the fight, the more dangerous a Brute is, but a Scrapper is deadlier from the start, especially when facing higher ranked targets.
  12. I found the ones I put into ye olde Lady-Jade's Power Suggestion Box (I'm still amazed that thread still exits).

    On there I have Radiation Aura and Melee, Stone Embracement Support Power, Stone Blast, Saurian Pets for Masterminds, Gravitic Armor (I really liked this one), Grapple Line Power Pool, and just for giggles (no pun intended) Cartoon Melee.
  13. Quote:
    Originally Posted by Big_Soto View Post
    For every primary it seems like the Dev's want a secondary to match. For example when Earth Control came out for Doms they made Earth Assault, When Psi Blast came out for blaster Mental Manipulation was the pair to the set. I want to know if they are ever going to make a Sonic Manipulation for blaster. It would be nice to see some melee punches that are so fast they break the sound barrier. Or how about a Earth Buff Set for Controllers.
    Just waiting for Energy Control and Gravity Assault...

    Quote:
    Originally Posted by ClawsandEffect View Post
    Funny thing about this is, before he left Castle confirmed that damage reflection is actually possible with the game engine.

    It just won't be allowed because it takes up way too many CPU cycles to calculate all the to-hit rolls and who is being damaged by what.

    If they put that mechanic in the game more than one of those characters would lag the hell out of their immediate vicinity just with the sheer number of server side calculations they'd be generating.
    Couldn't be any worse than when Dark Age of Camelot (running a far inferior engine) had 2-3 classes with some version of this mechanic and whole teams of them did farming with it, at its peak, too. And don't get me started on the Animist Shroom farms and the Theurgist Pet mobs.
  14. I'm surprised that the most obvious explanation hasn't been said!

    It's a Mender Sil... I mean Lord Nemesis Plot!
  15. Kristoph

    child's play

    I would have recommended a Blaster, to be honest. They just has to worry about being in range at that point, especially if they are playing with you.
  16. A Power Pool set that provides a self-only Acc buff toggle, a self-only Dam buff toggle, and Falcon Punch as the top of the charts.

    Okay, maybe not Falcon Punch EXACTLY, but something very similar?
  17. Quote:
    Originally Posted by rsclark View Post
    There could be res since the symbols only show what they conside the primary purpose of the power. Plenty of attacks have -def with only a standard attack symbol. Thematically res doesn't make as much sense, but it's possible they stuck it in there somewhere (although, I would like -res more than +res personally if we're just sticking random effects in different powers).
    Sorry, I meant 'No Res' to mean 'No Resurrection', not 'No Resistance'.
  18. So, kinda like Thermal, but with Defense, Recharge shenanigans, and no Res?
  19. For new Power Pool powers/sets, would it be too much to ask for a set that provides Leadership-type buffs, but only on yourself?
  20. Just as a side note, there are some attacks that maxed out Positional Defense will not touch at all. To make it even more fun, they are Psychic, too, which has the fewest defensive power options in the game.

    Thankfully, they are very rare.
  21. Quote:
    Originally Posted by mauk2 View Post
    Try 'heavy melee fighter' for tanks, 'medium melee fighter' for brutes and scraps, and 'light melee fighter' for stalkers and blasters.
    I have to agree with what was said earlier. If our DPS matched, but was accomplished through much slower and heavier blows, than that would be a consideration, but currently, that is not the case. Currently, they are heavy defense, light offense.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    I'm a big fan of "Armored Spearhead", it works well for Tankers, Brutes & Scrappers.
    I'm a big fan of this one, though just "Spearhead" could work for all three, Tankers are the real Armored ones.
  22. One should also mention the Regen factor in Rooted as well.
  23. Quote:
    Originally Posted by MayorOfAngrytown View Post
    In the interest of preventing an OP set though, couldn't something like an Icicles clone serve that purpose thematically?
    Considering that it's technically just another "damage aura"? Not really. But then, how many do you really need in one set?
  24. Quote:
    Originally Posted by Carnifax_NA View Post
    Damage aura ToHit checks don't add to Fury.
    No, but they will wake up the shaking mobs and they will try to Brawl you, correct? Which counts as a ToHit check, I believe.
  25. Quote:
    Originally Posted by MayorOfAngrytown View Post
    On the subject of Spines.

    Spine Armor.

    Why do we not have this?
    No Damage Reflection mechanic, maybe?