Leadership Question
Yes.
Yes.
Global = Hedgefund (or some derivation thereof)
I have a quick question about the Leadership Power Pool and I can't find an answer anywhere else. Do the leadership bonuses affect yourself and, if so, do they work when you are not in a group?
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Different archetypes get different bonuses from the powers. Defenders get the most out of them.
They are endurance hogs - slotting two end cost is good for regular builds while leveling before anything else.
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Thinking about Leadership and the way AT mods effect things kind of makes me wonder if it would have been better off had the devs balanced certain things on an individual basis rather than just relying on the blanket approach of AT mods. Don't get me wrong, I think the AT modifier system is a wonderful idea from a development stand-point, but I just find it odd that Masterminds get among the lowest value out of Leadership when they should be on par with Defenders thematically.
Just a minor example of gameplay clashing with theme or lore or what "makes sense" in the context of the game world.
Keys to using Leadership:
Different archetypes get different bonuses from the powers. Defenders get the most out of them. They are endurance hogs - slotting two end cost is good for regular builds while leveling before anything else. |
Assault doesn't need anything more than the base slot with an end red. Tactics and maneuvers can use extra slots for to hit buf/def buff respectively or can be frankenslotted very effectively to boost both end reduction and to hit/def. They also take some decent IO's if you are looking for set bonuses.
Tactics can take adjusted targetting for acc and recharge bonuses or Gaussian's for 2.5% def to all positions, although that takes 6 slots. Manuevers can take red fortune for recharge(5%) and ranged def or can be used for an LoTG +recharge. It can also take a karma -KB IO if you don't have anywhere else to put them.
If you want to go all the way with leadership, Vengeance is also a nice LoTG +recharge mule.
However, while leveling enhancement slots tend to be very valuable - you almost never have enough until the high 30's/low 40's (and sometimes not even then:-). So unless you are pushing for a def cap using maneuvers or are on a defender, who gets so much its almost worth slotting extra, sticking with the base slot in all leadership toggles is probably best for a while.
Globals: @Midnight Mystique/@Magik13
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Thinking about Leadership and the way AT mods effect things kind of makes me wonder if it would have been better off had the devs balanced certain things on an individual basis rather than just relying on the blanket approach of AT mods. Don't get me wrong, I think the AT modifier system is a wonderful idea from a development stand-point, but I just find it odd that Masterminds get among the lowest value out of Leadership when they should be on par with Defenders thematically.
Just a minor example of gameplay clashing with theme or lore or what "makes sense" in the context of the game world. |
But from a fluff stand point, they should be the best at providing Leadership, unless, these Masterminds are the ones who don't care about their troops... Oh, wait, their Villains, (at least starting out, for now), why should they care what happens to their fodder.
Heh, maybe they need to set up a "Leadership" Powerset for Defenders, Controllers, Corruptors, and Masterminds, too.
Are you a Wolf, a Sheep, or a Hound?
"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck
But from a fluff stand point, they should be the best at providing Leadership, unless, these Masterminds are the ones who don't care about their troops... Oh, wait, their Villains, (at least starting out, for now), why should they care what happens to their fodder.
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Edit: It probably has to do with the notion that MMs were supposed to be the redside equivalent of Tankers.
Deamus the Fallen - 50 DM/EA Brute - Lib
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Now here's one for you: Why can't Assault be slotted for Damage? It's the only Leadership power at a disadvantage because it's the only one that cannot be slotted for its primary function.
Now here's one for you: Why can't Assault be slotted for Damage? It's the only Leadership power at a disadvantage because it's the only one that cannot be slotted for its primary function.
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It would be nice to consolidate a lot of the Enhancements to where a Defense Enhancement will increase the Defense a power provides AND/OR increase the affect of a Defense DeBuff power, Damage Enhancements can be used on Assault and other +DMG powers, etc. But that's a ways in coming.
Are you a Wolf, a Sheep, or a Hound?
"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck
Heh, maybe they need to set up a "Leadership" Powerset for Defenders, Controllers, Corruptors, and Masterminds, too.
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I'd love to have 'Envelope' or 'Outflank' perhaps as power names. 'Regroup' as a T9 'Oh shiz' button also sounds like a fun one.
A while back there was a thread about this in the suggestions forum. My suggestion for a T9 power was "Lightning Assault" as basically a reverse-wormhole. Activating it would teleport you and any nearby teammates to the chosen destination while giving any allies near you a damage buff and applying a stun & knockdown to enemies near the destination. Thematically it's like Shield Charge, you aren't actually teleporting, instead your entire team is charging forwards and attacking before your foes can react (represented by the stun/knockdown).
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Either way, whichever works. Sounds like a fun power. Some people would probably complain about being teleported, but Null the Gull could always take care of that.
I like it. You're right. It is a lot like Shield Charge with a touch of Team Teleport. Therefore, regroup should stay the T9, and Lightning Assault makes the T8. Or I'm pretty sure I recall Shield Charge being a T8.
Either way, whichever works. Sounds like a fun power. Some people would probably complain about being teleported, but Null the Gull could always take care of that. |
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We will honor the past, and fight to the last, it will be a good way to die...
There already is Leadership powersets. They are called Arachnos Soldiers.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Now here's one for you: Why can't Assault be slotted for Damage? It's the only Leadership power at a disadvantage because it's the only one that cannot be slotted for its primary function.
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***And I really could be crazy here, but I swear I remember reading this before.
If I recall correctly***.... all damage buffs have to be flagged as [Ignores Enhancements and Buffs] because with the way the game engine is built Damage Buffs would buff Damage Buffs, making it an infinite loop of a power self buffing itself until just running assault would put you permanently at the damage cap. Thus there is no way to increase them.
***And I really could be crazy here, but I swear I remember reading this before. |
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We'll always have Paragon.
There already is Leadership powersets. They are called Arachnos Soldiers.
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What I was proposing was a 9 Power Set specifically set up for group buffs that work akin to Leadership. We already see some of these affects in classic sets like Force Field, but a full set, that's something completely different.
Are you a Wolf, a Sheep, or a Hound?
"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck
Yeah Soldiers are about as close as we will probably ever get to having a Leadership power set.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
You wouldn't even need to do that, "Accept teleport" is already a toggle under the regular Options menu. A hypothetical "Regroup" power would likely be affected by that setting already.
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I would also have hoped (and assumed) that the glitch from I5 I think it was that caused teammates in a mish to be shown in an arena, or in a super group base instead, and vice-versa to have been fixed by now, but it hasn't, last I checked.
Yeah Soldiers are about as close as we will probably ever get to having a Leadership power set.
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Are you a Wolf, a Sheep, or a Hound?
"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck
I have a quick question about the Leadership Power Pool and I can't find an answer anywhere else. Do the leadership bonuses affect yourself and, if so, do they work when you are not in a group?