I Dream of New Powersets


Airhammer

 

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I thought we had one of these but my search-fu is apparently weak so here goes:

We have Time manipulation coming soon and Two-Handed Weapons in the pipeline. I'm big on theme rather than actual game effect so thematically speaking what new Powersets would YOU like to see?

1) Water Manipulation. yeah yeah...too tough on the graphics blah blah. Stow that...I don't believe it. If the Devs wanted it badly enough they'd figure it out. Likely with lots of KB powers and perhaps a steam cloud sort of thing?

2) Probability/Luck Manipulation. I can see this as to-hit buffs for the team, to-hit debuffs on the enemy, Defense buffs for the team and some sort of bad luck direct attack.

3) Size Change/Shape Shift. Yeah...another one I keep hearing is too hard. But I'm not talking about going from 4 legs to 2 here. Make the biggest form based on the Shivans and the smallest on the smallest you can get out of the Costume Creator.

4) Thrown Weapons. Obviously a Blaster set, this Powerset enables the character to throw things like knives and manhole covers at an enemy.


Any other fave suggestions?


"Comics, you're not a Mastermind...you're an Overlord!"

 

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out of all of those, i think #4 would be the most likely

we already have some variants on this stuff like shuriken and exploding shuriken and the wrist launchers that the jounin in ninja set have, as well as the throwing knives natural origin power, the spears thrown by the cimerorans

(this is actually 5 powers right there that could be altered for this possible set)

the only thing i see is there is really not a them since its just a bunch of different thrown weapon powers combined together and i have no idea on a higher tier powers since most of these are low tier powers (this could potentially be powers 1-5, but no idea on 6-9)


 

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Quote:
Originally Posted by Comicsluvr View Post
1) Water Manipulation. yeah yeah...too tough on the graphics blah blah. Stow that...I don't believe it. If the Devs wanted it badly enough they'd figure it out.
Are you going to buy a new computer for me, and for everyone else who doesn't have a computer that's good enough for Ultra Mode? Because the barrier to water powers is that they'd up the minimum system requirements for the whole game to the Ultra Mode minimums. If they did that, I'd quit on the spot - not because I'd want to, but because I can't afford to upgrade my computer. And I'm willing to bet that there's other players in the same boat. Since they're adopting a Free to Play model to entice people to come back, how much sense does it make to say "Hey! Come back and see how awesome we are! And we won't charge you anything for it! But you have to buy a BRAND NEW COMPUTER first!"

In a couple years, when the baseline computers are good enough to run the minimum Ultra Mode settings, sure. But until then, I'm afraid water powers are probably gonna keep getting the same response.


@Roderick

 

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Some sort of Insect Control powers; probably a buff/debuff set with a damaging power or two. Insect swarms that attack your enemies, confuse them, weaken them, or attack them.

A Mad Scientist mastermind set. It would have three Experiments, two Assistants, and one Creation for pets. The latter I picture as some huge Cyberdemon-looking cyborg monstrosity.

A Mind Control mastermind. The pets would be watered down versions of player character classes; "mind controlled supers". Ideally, you'd be able to make their costumes yourself in the costume creature. The level 18 "flavor power" would be a long recharge Aoe Confuse, I think.


Arc #40529 : The Furies of the Earth

 

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Illusory Assault: Secondary for Dominators to go with Illusion Control. Graphically, it looks quite ethereal. Characterised by its high, spectral wounds style damage. Has placation secondary effects in the form of a ranged attack and a PBAoE. Other powers have a small chance to confuse, similar to Electricity's small chance of sleep.

Dark Control: Borrows control powers from other Dark sets while adding its own. Control includes fear, sleep, stun, along with the standard holds and immobilises. Debuffs include to-hit and perception. The pet uses the doppelganger tech to create a shadow version of yourself that uses several powers from Dark Assault.

Dark Assault: Uses blasts and melee attacks from Dark Blast and Melee. Uses Oppressive Gloom from Dark Armour.


 

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I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Quote:
Originally Posted by Roderick View Post
Are you going to buy a new computer for me, and for everyone else who doesn't have a computer that's good enough for Ultra Mode? Because the barrier to water powers is that they'd up the minimum system requirements for the whole game to the Ultra Mode minimums. If they did that, I'd quit on the spot - not because I'd want to, but because I can't afford to upgrade my computer. And I'm willing to bet that there's other players in the same boat. Since they're adopting a Free to Play model to entice people to come back, how much sense does it make to say "Hey! Come back and see how awesome we are! And we won't charge you anything for it! But you have to buy a BRAND NEW COMPUTER first!"

In a couple years, when the baseline computers are good enough to run the minimum Ultra Mode settings, sure. But until then, I'm afraid water powers are probably gonna keep getting the same response.

One thing I don't get about the Water power discussion is why it is held to a standard leagues above the graphics of any other set. There are already water sprays in the game. There are waterfalls and water jets and exploding fire hydrants. They do not require massive rigs. This is a case where the perfect is the enemy of the good.


 

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Originally Posted by Airhammer View Post
I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.

Illusion Dominators would be among the most powerful characters possible. To understand why, you need to understand that Dominators are more than just the word "Domination" popping up over enemy's heads.


 

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Quote:
Originally Posted by Comicsluvr View Post
2) Probability/Luck Manipulation. I can see this as to-hit buffs for the team, to-hit debuffs on the enemy, Defense buffs for the team and some sort of bad luck direct attack.
http://boards.cityofheroes.com/showthread.php?t=249717


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Oedipus_Tex View Post
Illusion Dominators would be among the most powerful characters possible. To understand why, you need to understand that Dominators are more than just the word "Domination" popping up over enemy's heads.
Explain it to me.. because I am not seeing the connection.. Understand that I play Dominators and I have an Illusion/Rad controller already..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Quote:
Originally Posted by Airhammer View Post
I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.
I want illusion for dominators so I can pair it with something other than support. I have an ill/psi character waiting to be made; I just need the sets.

Illusion/ doms or /mental controllers please. Whichever comes first.


 

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Quote:
Originally Posted by Airhammer View Post
I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.
Because the signature NPC for the AT has something like it. Other sets suffer from the lack of using Domination and yet work. I think it's a powerful set for a dom due to doms being more damage focused than controllers and Ill being the best ST based control set around. Think of how good Mind doms are at doing something like confusing an AV. Ill could do the same and then use it's pets. Mind doesn't have that advantage and Mind is generally considered the best dom set going. The fact that they could use PA to tank for an AT that has no heal would be a boost to survivability. It would also be cheap to get perma Domination with having a fear and confuse power.


 

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Quote:
Originally Posted by Airhammer View Post
I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.
If we ignore the immobilise powers and gimped powers (like Flash Freeze) this is what we're left for with each set:

Earth: 3. Fossilise, Salt Crystals, Stalagmites. Salt Crystals is rarely taken.
Electric: 2 1/2. Tesla Cage, Paralysing Blast, Synaptic Overload (only on target)
Fire: 3. Char, Flashfire, Cinders.
Gravity: 3. Gravity Distortion, Gravity Distortion Field, Wormhole.
Ice: 2. Block of Ice, Glacier.
Mind: 8. All but Levitate. Telekinesis is rarely taken.
Plant: 4. Entangle, Spore Burst, Seeds of Confusion, Vines. Spore Burst is rarely taken.

If Illusion was in:

Illusion: 3. Blind, Deceive, Flash.

Therefore, Illusion fits just as well as all the other sets except Mind which is an anomaly. It fits.

Domination isn't just for more powerful controls, it also provides very useful status protection and a free endurance refill.


 

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Quote:
Originally Posted by Oedipus_Tex View Post
One thing I don't get about the Water power discussion is why it is held to a standard leagues above the graphics of any other set. There are already water sprays in the game. There are waterfalls and water jets and exploding fire hydrants. They do not require massive rigs. This is a case where the perfect is the enemy of the good.
Because, if you look at it, they only have one, two at the tops, powers like that. The Corolax are the only ones I can actually think of. They are literally the only mobs in the game that have water powers. One they tend to share animations with stuff like toxic spit/vomit and cone-sprays.

To make a whole set that was up to PC standard and didn't just cycle animations? To make it look good would, apparently require UM. I trust the Devs on that.

Also, if it's just a KB heavy set...hello Energy Blast? It even defaults to blue. There you go, problem solved.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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And an illusion dom would be probably the *only* dom which, on SOs, wouldn't need to use gobs of purple insps to kill a single PToD EB. That *alone* would be worth the price of admission.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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Poisons manages to pull off a few watery effects off quite nicely. There's a spitty thing, a spray thing and a drippy thing on the hold. There are also fountains in the game already and there's Water Spout.

The reason why people want Water powers is for the visuals really. It could also be a combination of cold, smashing and fire damage. Saying you can use Energy Blast for water is just like the argument against Time powers by using Kinetics or Gravity; yes it can work, but it just doesn't feel completely right.


 

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Quote:
Originally Posted by Airhammer View Post
I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.
Why do people make ill controllers when so little of the set benefits from containment.


Dirges

 

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Quote:
Originally Posted by Techbot Alpha View Post
Because, if you look at it, they only have one, two at the tops, powers like that. The Corolax are the only ones I can actually think of. They are literally the only mobs in the game that have water powers. One they tend to share animations with stuff like toxic spit/vomit and cone-sprays.

To make a whole set that was up to PC standard and didn't just cycle animations? To make it look good would, apparently require UM. I trust the Devs on that.

Also, if it's just a KB heavy set...hello Energy Blast? It even defaults to blue. There you go, problem solved.

We also can't have auras or costume changes that look like liquid or sludge because... oh wait.

PS the developers are NOT working on Electric Control.


 

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Quote:
Originally Posted by Techbot Alpha View Post
Also, if it's just a KB heavy set...hello Energy Blast? It even defaults to blue.
And I understand it was even originally intended to be "Water Blast" before they decided they couldn't make water look good. It even has "bubble" effects.


Arc #40529 : The Furies of the Earth

 

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Quote:
Originally Posted by Airhammer View Post
Explain it to me.. because I am not seeing the connection.. Understand that I play Dominators and I have an Illusion/Rad controller already..
Well firstly, Doms have primaries *AND* secondaries. With the changes to Energy Assault and the addition of Earth Assault, there are secondary controls that are affected by Domination too. But are we complaining that sets like Fiery Assault isn't affected by Domination while Earth basically gets an "I Win" with Seismic Smash.

Secondly, not all primaries are greatly affected by Domination either. Look at Ice Control. Your main soft control is Arctic Air and Ice Slick. What about the powers that are affected by domination? Looking at mainly the AoE sleep and Immobilize which negates your soft control.

Illusion might only have a hold, AoE hold and confuse that are affected by domination but it has more soft control that isn't negated by any of it. In fact, you'd almost consider it the 'Fiery Assault' of Dom primaries...but way more defensive.

Why ask for Illusion for Doms? Because I want a character that uses Illusions *AND* attacks.


 

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Quote:
Originally Posted by Snowzone View Post
If we ignore the immobilise powers and gimped powers (like Flash Freeze) this is what we're left for with each set:

Earth: 3. Fossilise, Salt Crystals, Stalagmites. Salt Crystals is rarely taken.
Electric: 2 1/2. Tesla Cage, Paralysing Blast, Synaptic Overload (only on target)
Fire: 3. Char, Flashfire, Cinders.
Gravity: 3. Gravity Distortion, Gravity Distortion Field, Wormhole.
Ice: 2. Block of Ice, Glacier.
Mind: 8. All but Levitate. Telekinesis is rarely taken.
Plant: 4. Entangle, Spore Burst, Seeds of Confusion, Vines. Spore Burst is rarely taken.

If Illusion was in:

Illusion: 3. Blind, Deceive, Flash.

Therefore, Illusion fits just as well as all the other sets except Mind which is an anomaly. It fits.

Domination isn't just for more powerful controls, it also provides very useful status protection and a free endurance refill.
You ignored the immobilizes, I see, all of which do benefit from domination. So, let me redo that list the right way.

Earth: 5: Stone Prison, Fossilize, Stone Cages, Salt Crystals, Stalagmites
Electric: 4.5: Electric Fence, Tesla Cage, Chain Fences, Paralyzing Blast, Synaptic Overload (on target)
Fire: 5: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
Gravity: 5: Crush, Gravity Distortion, Crushing Field, Wormhole, Gravity Distortion Field
Ice: 6: Chillblain, Block of Ice, Frostbite, Arctic Air, Flash Freeze (which is hardly gimped as a mag 6 sleep under dom), Glacier
Mind: 8: Everything but Levitate.
Plant: 6: Entangle, Strangler, Roots, Spore Burst, Seeds of Confusion, Vines

Illusion: 3: Blind, Deceive, Flash.

Doesn't fit so well when you don't arbitrarily ignore powers in the other sets.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by ArcticFahx View Post
Doesn't fit so well when you don't arbitrarily ignore powers in the other sets.

Since Dominators live or die by whether they can Dominate with an Immobilize power. :P

Illusion would be awful; I mean, perma confusing an AV and killing it in total safety with the highest single target DPS Control set that also has an invulnerable tank that costs you almost no extra animation time, while netting you perma mezz protection and two easy powers in which to slot Luck of the Gambler and simultaneously freeing you from the limitation of limited AoE Containment.

But you're right it would totally be a drag to play.

[I should mention at this point I have an encylopedia's worth of quotes from players saying such and such will never happen but did happen.]


 

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Quote:
Originally Posted by ArcticFahx View Post
You ignored the immobilizes, I see, all of which do benefit from domination. So, let me redo that list the right way.

Earth: 5: Stone Prison, Fossilize, Stone Cages, Salt Crystals, Stalagmites
Electric: 4.5: Electric Fence, Tesla Cage, Chain Fences, Paralyzing Blast, Synaptic Overload (on target)
Fire: 5: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
Gravity: 5: Crush, Gravity Distortion, Crushing Field, Wormhole, Gravity Distortion Field
Ice: 6: Chillblain, Block of Ice, Frostbite, Arctic Air, Flash Freeze (which is hardly gimped as a mag 6 sleep under dom), Glacier
Mind: 8: Everything but Levitate.
Plant: 6: Entangle, Strangler, Roots, Spore Burst, Seeds of Confusion, Vines

Illusion: 3: Blind, Deceive, Flash.

Doesn't fit so well when you don't arbitrarily ignore powers in the other sets.
Arctic Air isn't affected by domination. It is a mag 3 confuse/slow/afraid toggle. So youre left with Chillblain, Block of Ice, Frostbite (which negates your biggest soft control), Flash Freeze (which negates your other big soft control) and Glacier.

I'd really call it 4.5 on the domination scale...4 if you consider the fact that Chillblain is a mag 4 immobilize and can immobilize bosses without help yet will cancel Ice Slick.

I don't really count the same issues for Earth Control since the AoE immobilize synergizes so well with the AoE stun.


 

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Immobilises are mostly pointless on Dominators. They stop things from moving, so what? They're useful for Controllers when you can debuff things to protect yourself and to set up Containment but on Dominators they just end up drawing aggro towards you and getting you killed. Not to mention that using them at the wrong time can keep things out of range of AoEs so you can't even hit them. They're not taken very often and if they are it's not because they're good powers by themselves.

Flash Freeze is gimped. It's useless. It's pointless as an opener because it's PBAoE. The sleep may kick in after 0.25 seconds but that's enough time for everything to attack you. Then you end up waking them all up anyway by attacking. At least Mass Hypnosis is ranged.

Flash Freeze can be counted if it must but Immobilises are hardly decent powers for Dominators. It's a good thing Illusion doesn't get them because all it would do is make Superior Invisibility pointless.


 

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Quote:
Originally Posted by Snowzone View Post
Immobilises are mostly pointless on Dominators. They stop things from moving, so what? They're useful for Controllers when you can debuff things to protect yourself and to set up Containment but on Dominators they just end up drawing aggro towards you and getting you killed. Not to mention that using them at the wrong time can keep things out of range of AoEs so you can't even hit them. They're not taken very often and if they are it's not because they're good powers by themselves.

Flash Freeze is gimped. It's useless. It's pointless as an opener because it's PBAoE. The sleep may kick in after 0.25 seconds but that's enough time for everything to attack you. Then you end up waking them all up anyway by attacking. At least Mass Hypnosis is ranged.

Flash Freeze can be counted if it must but Immobilises are hardly decent powers for Dominators. It's a good thing Illusion doesn't get them because all it would do is make Superior Invisibility pointless.

Actually Flash Freeze is ranged. I have had it at various times on my Ice Dom and always dropped it. The only time it was ever really useful was against Storm Summoning enemies for the detoggle. You're right about it being gimp though: the target must be on the ground and the recharge is twice as long as other AoE sleeps. But the really hilarious part is that in the wake of everyone slotting Reactive (which Ice surely should due to its rock bottom damage) the power doesn't work at all, thanks to the useless damage component (6pts at level 50) triggering a DoT! I think instead of "Domination" the power should announce "LOL"every time it is used.

In essence, the idea of Ice Control being a set that benefits heavily from Domination mag increase is pure comedy. IMO The most useful part of Domination for Ice Control is the mezz protection. Although it is also sort of impossible to argue a mag 6 hold is a poor power for anybody (let alone a Mag 6 confuse in Illusion).

In any case I agree with you about Immobilizes. I do use them... but there is no need to Dominate with them because they recharge in 2 seconds on a kitted character. I have honestly never, ever, encountered a situation where Domination did anything for cages casting a second time wouldn't have done except extend their duration.