What are the new powers in the Power Pools?


Auroxis

 

Posted

I saw this mentioned in the panel.....and they said it was active right now on the convention floor.....

So what are the new powers in those Ancilary pools?

Does anyone know?


 

Posted

As far as I'm aware the only sets getting new powers added are the Travel pools. (Flight, Speed, Leaping and Teleport.)

I don't recall all the power's names, but the powers themselves are something like this:

Flight Pool
Afterburner -- +Max flyspeed, +defense, Only affecting self (Can't attack o ruse ally targeted powers, can still use self powers)

Speed Pool
Name ??? -- Immediately resets the recharge of all your powers on cooldown (making them all useable again). Has a 30minute timer.

Teleport Pool
Name ??? -- Zone Teleport (My best guess is that it works just like the market TP, you use the power then get a list of zones, you pick the one you want and end up there.)

Leaping Pool
Name??? -- an aoe "leap" attack


The only known changes to the other pools are what level the powers are available at/prerequisites. Such as; you'll be able to take Aid Self without any other prereqs, so no more "wasting" a power on Stimulant or Aid Other if you just want the self heal.


@Oathbound & @Oathbound Too

 

Posted

Thanks for the response...thats what i was wanting to know....

=^_^=

Kitty is very happy now.


 

Posted

Quote:
Originally Posted by Oathbound View Post
Speed Pool
Name ??? -- Immediately resets the recharge of all your powers on cooldown (making them all useable again). Has a 30minute timer.

Teleport Pool
Name ??? -- Zone Teleport (My best guess is that it works just like the market TP, you use the power then get a list of zones, you pick the one you want and end up there.)

Leaping Pool
Name??? -- an aoe "leap" attack
the speed pools extra power IIRC from another thread is called burnout, i think the tp pool power is just called zone teleport

the name of the jump pool attack is in that massive SDCC thread somewhere and i dont recall the name atm lol


 

Posted

Quote:
Originally Posted by Oathbound View Post
Flight Pool
Afterburner -- +Max flyspeed, +defense, Only affecting self (Can't attack o ruse ally targeted powers, can still use self powers)
I was able to find these details from the Comics Con thread:

Quote:
Originally Posted by MajorDecoy View Post
Afterburners does not grey out powers, it gives you a mag 4 only affecting self and 13.5% defense all . Flight speeds with flight and afterburners active at 50 is 71.34 mph.
Quote:
Originally Posted by MajorDecoy View Post
Here's what I know: With only Afterburner active, your flight speed is about 21 mph. With Flight and Afterburner active, your flight speed is about 71 mph.

Afterburner is a mag 4 Fly, mag 4 Only Affecting Self, +13.5% defense all, and has a fairly long recharge.

Because it is a mag 4 Only Affecting Self, you still have access to all your defensive toggles while it is active.
Quote:
Originally Posted by MajorDecoy View Post
I neglected to mention that Afterburner is a toggle.
Quote:
Originally Posted by MajorDecoy View Post
If you want afterburners or group fly, they are available at level 14, but you need two of the other flight power.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Flight Pool
Afterburner -- +Max flyspeed, +defense, Only affecting self (Can't attack o ruse ally targeted powers, can still use self powers)
Since Fly already hits flight speed cap ingame on its own with no slotting, I'm assuming flight speed cap will be increased?


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
Since Fly already hits flight speed cap ingame on its own with no slotting, I'm assuming flight speed cap will be increased?
Nope. Afterburner just allows you to exceed/bypass the current flight speed cap. The flight speed cap using it goes up by roughly +13mph.


 

Posted

Hence '+Max flyspeed'; the +defence is a nice touch, though it makes hovering on afterburners a rather big survivability bonus for being completely stationary 6" above the ground.

Are there any details on the jump attack?


 

Posted

Quote:
Originally Posted by Edana View Post
Hence '+Max flyspeed'; the +defence is a nice touch, though it makes hovering on afterburners a rather big survivability bonus for being completely stationary 6" above the ground.

Are there any details on the jump attack?
if it has significant KB, my SS brute might be taking it


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Caulderone View Post
Nope. Afterburner just allows you to exceed/bypass the current flight speed cap. The flight speed cap using it goes up by roughly +13mph.
Only +13mph?

Fehhhhhh.

Devs, please, take out the ancillary crap and give afterburners lots more speeds, pls.

K'thxsbai!


 

Posted

Quote:
Originally Posted by mauk2 View Post
Only +13mph?

Fehhhhhh.

Devs, please, take out the ancillary crap and give afterburners lots more speeds, pls.

K'thxsbai!
13extra MPH may not seem like much, but it's over a 20%boost to the normal flyspeed cap.

Fly is always going to be the slowest travel power, because it offers the greatest control and utility/ease of movement.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Edana View Post
Are there any details on the jump attack?
if i recall from the SDCC thread which someone had the powers listed, the jump attack is gonna have similar mechanics to shield charge with a stun

no specific numbers were given for it though so i dont know what its strength would be if it only does stun or kb with a chance of stun

for all we know it could just be a shield charge version of hand clap (doing no dmg and just massive kb and chance of stun)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
if i recall from the SDCC thread which someone had the powers listed, the jump attack is gonna have similar mechanics to shield charge with a stun

no specific numbers were given for it though so i dont know what its strength would be if it only does stun or kb with a chance of stun

for all we know it could just be a shield charge version of hand clap (doing no dmg and just massive kb and chance of stun)
Hmm, do this with a Dual Blade/WP Brute...

My Diablo 2 Barbarian's in another game now!


Are you a Wolf, a Sheep, or a Hound?

"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck

 

Posted

Quote:
Originally Posted by Oathbound View Post
13extra MPH may not seem like much, but it's over a 20%boost to the normal flyspeed cap.

Fly is always going to be the slowest travel power, because it offers the greatest control and utility/ease of movement.
I understand the rationale here, but there's a difference between slow and punitive.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

Quote:
Originally Posted by Tramontane View Post
I understand the rationale here, but there's a difference between slow and punitive.
Considering that using unslotted hover you can meet the Olympic qualifying time for the 100 metres 'punitive' is faster than 'slow'.


 

Posted

Quote:
Originally Posted by Edana View Post
Considering that using unslotted hover you can meet the Olympic qualifying time for the 100 metres 'punitive' is faster than 'slow'.
Comparing game stats to the real world never works. If I run 30mph real world I'll be getting gold medals and maybe earning millions. If I'm running 30mph in the game it feels slow.

*Edit: I still think Fly is fast enough, but the above still stands


 

Posted

Quote:
Originally Posted by Tramontane View Post
I understand the rationale here, but there's a difference between slow and punitive.
Running Afterburner (which is a toggle) pushes flight up to 71mph. Super Jump caps out at 78mph, only 7 mph faster and yet with considerably less vertical ability/control.

In all honesty I would have preferred they simply increase the flyspeed cap period, instead of having it tacked into an additional power pick. It's not so much slower than other powers that I feel it's really an issue though, I doubt I'll even bother picking up the new power on most of my fliers.

For the record Flight is bar none my favorite travel power, slower or not.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Running Afterburner (which is a toggle) pushes flight up to 71mph. Super Jump caps out at 78mph, only 7 mph faster and yet with considerably less vertical ability/control.

In all honesty I would have preferred they simply increase the flyspeed cap period, instead of having it tacked into an additional power pick. It's not so much slower than other powers that I feel it's really an issue though, I doubt I'll even bother picking up the new power on most of my fliers.

For the record Flight is bar none my favorite travel power, slower or not.
You can also pick up Super Speed instead, which gives you much faster travel speed(you still have Fly for vertical management) and Stealth.

I'm not impressed with the Speed instant recharge power myself, once every 30 minutes isn't that good. The Leaping AoE power looks appealing, and the Teleport power is nice as well but not something I'd take as a min-maxer.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Tramontane View Post
I understand the rationale here, but there's a difference between slow and punitive.
ditto!


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

Quote:
Originally Posted by Socorro View Post
Comparing game stats to the real world never works. If I run 30mph real world I'll be getting gold medals and maybe earning millions. If I'm running 30mph in the game it feels slow.

*Edit: I still think Fly is fast enough, but the above still stands
If everyone playing this game could run at 30mph you wouldn't get any medals unless you could hit at least 50. Syndrome's Law.

Even in game what feels slow varies; in a CoT cave anything faster than a brisk jog will have you impaled on a random lump of crystal or embedding your face into a torch in seconds; going the length of Nerva even maxed superspeed is too slow.

Supers need throttles.


 

Posted

Quote:
Originally Posted by Edana View Post
Considering that using unslotted hover you can meet the Olympic qualifying time for the 100 metres 'punitive' is faster than 'slow'.
This isn't the olympics, it's City of Heroes.

Where using the unslotted Hover you're going exactly the same speed as everybody around you who's just running normally.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

Quote:
Originally Posted by Auroxis View Post
I'm not impressed with the Speed instant recharge power myself, once every 30 minutes isn't that good. The Leaping AoE power looks appealing, and the Teleport power is nice as well but not something I'd take as a min-maxer.
I suppose it all depends. Is it fixed recharge like Strength of Will/One with the Shield? (speculative, not expecting anyone to actually know at this point)

If it accepts recharge buffs you can potentially get it down to Once every 7 1/2 minutes. Considerably more useful, particularly if it effects accolade powers. Plus it's already in the same pool as Hasten, so it wouldn't even be all that difficult to fit into many high recharge builds.

I might consider it for my Fort, just cause I like to nuke as often as possible.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
I suppose it all depends. Is it fixed recharge like Strength of Will/One with the Shield? (speculative, not expecting anyone to actually know at this point)

If it accepts recharge buffs you can potentially get it down to Once every 7 1/2 minutes. Considerably more useful, particularly if it effects accolade powers. Plus it's already in the same pool as Hasten, so it wouldn't even be all that difficult to fit into many high recharge builds.

I might consider it for my Fort, just cause I like to nuke as often as possible.
http://boards.cityofheroes.com/showp...postcount=1091


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Ok, this data all sounds reasonable. Please fill me in what the max teleport speed is disregarding lag, fall/damage, and running hover, too?

I understand teleport is limited by the amount of range enhancement applied.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Speed: Burnout. Instant recharge on ONLY Primary/Secondary powers. Not accolades, not inherents, not temps, not Incarnates. Primary/Secondary.
Teleport: Long-Range Teleport: Teleport to any other zone you can access normally (Unknown if this allows Vig/Rogues to teleport to every non-PVP zone in the game or not.)
Leaping: Spring Attack: Mini-Shield Charge, not as good due to being in a pool instead of a P/S powerset.
Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.