What are the new powers in the Power Pools?
As far as I'm aware the only sets getting new powers added are the Travel pools. (Flight, Speed, Leaping and Teleport.)
I don't recall all the power's names, but the powers themselves are something like this:
Flight Pool
Afterburner -- +Max flyspeed, +defense, Only affecting self (Can't attack o ruse ally targeted powers, can still use self powers)
Speed Pool
Name ??? -- Immediately resets the recharge of all your powers on cooldown (making them all useable again). Has a 30minute timer.
Teleport Pool
Name ??? -- Zone Teleport (My best guess is that it works just like the market TP, you use the power then get a list of zones, you pick the one you want and end up there.)
Leaping Pool
Name??? -- an aoe "leap" attack
The only known changes to the other pools are what level the powers are available at/prerequisites. Such as; you'll be able to take Aid Self without any other prereqs, so no more "wasting" a power on Stimulant or Aid Other if you just want the self heal.

Thanks for the response...thats what i was wanting to know....
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Speed Pool
Name ??? -- Immediately resets the recharge of all your powers on cooldown (making them all useable again). Has a 30minute timer. Teleport Pool Name ??? -- Zone Teleport (My best guess is that it works just like the market TP, you use the power then get a list of zones, you pick the one you want and end up there.) Leaping Pool Name??? -- an aoe "leap" attack |
the name of the jump pool attack is in that massive SDCC thread somewhere and i dont recall the name atm lol

Flight Pool
Afterburner -- +Max flyspeed, +defense, Only affecting self (Can't attack o ruse ally targeted powers, can still use self powers) |
Afterburners does not grey out powers, it gives you a mag 4 only affecting self and 13.5% defense all . Flight speeds with flight and afterburners active at 50 is 71.34 mph.
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Here's what I know: With only Afterburner active, your flight speed is about 21 mph. With Flight and Afterburner active, your flight speed is about 71 mph.
Afterburner is a mag 4 Fly, mag 4 Only Affecting Self, +13.5% defense all, and has a fairly long recharge. Because it is a mag 4 Only Affecting Self, you still have access to all your defensive toggles while it is active. |
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Flight Pool Afterburner -- +Max flyspeed, +defense, Only affecting self (Can't attack o ruse ally targeted powers, can still use self powers) |
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Hence '+Max flyspeed'; the +defence is a nice touch, though it makes hovering on afterburners a rather big survivability bonus for being completely stationary 6" above the ground.
Are there any details on the jump attack?
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Only +13mph?
Fehhhhhh. Devs, please, take out the ancillary crap and give afterburners lots more speeds, pls. K'thxsbai! ![]() |
Fly is always going to be the slowest travel power, because it offers the greatest control and utility/ease of movement.

no specific numbers were given for it though so i dont know what its strength would be if it only does stun or kb with a chance of stun
for all we know it could just be a shield charge version of hand clap (doing no dmg and just massive kb and chance of stun)

if i recall from the SDCC thread which someone had the powers listed, the jump attack is gonna have similar mechanics to shield charge with a stun
no specific numbers were given for it though so i dont know what its strength would be if it only does stun or kb with a chance of stun for all we know it could just be a shield charge version of hand clap (doing no dmg and just massive kb and chance of stun) |
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Every CoX character lies somewhere on this spectrum.
Considering that using unslotted hover you can meet the Olympic qualifying time for the 100 metres 'punitive' is faster than 'slow'.
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*Edit: I still think Fly is fast enough, but the above still stands
I understand the rationale here, but there's a difference between slow and punitive.
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In all honesty I would have preferred they simply increase the flyspeed cap period, instead of having it tacked into an additional power pick. It's not so much slower than other powers that I feel it's really an issue though, I doubt I'll even bother picking up the new power on most of my fliers.
For the record Flight is bar none my favorite travel power, slower or not.

Running Afterburner (which is a toggle) pushes flight up to 71mph. Super Jump caps out at 78mph, only 7 mph faster and yet with considerably less vertical ability/control.
In all honesty I would have preferred they simply increase the flyspeed cap period, instead of having it tacked into an additional power pick. It's not so much slower than other powers that I feel it's really an issue though, I doubt I'll even bother picking up the new power on most of my fliers. For the record Flight is bar none my favorite travel power, slower or not. |
I'm not impressed with the Speed instant recharge power myself, once every 30 minutes isn't that good. The Leaping AoE power looks appealing, and the Teleport power is nice as well but not something I'd take as a min-maxer.
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Comparing game stats to the real world never works. If I run 30mph real world I'll be getting gold medals and maybe earning millions. If I'm running 30mph in the game it feels slow.
*Edit: I still think Fly is fast enough, but the above still stands |
Even in game what feels slow varies; in a CoT cave anything faster than a brisk jog will have you impaled on a random lump of crystal or embedding your face into a torch in seconds; going the length of Nerva even maxed superspeed is too slow.
Supers need throttles.
Considering that using unslotted hover you can meet the Olympic qualifying time for the 100 metres 'punitive' is faster than 'slow'.
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Where using the unslotted Hover you're going exactly the same speed as everybody around you who's just running normally.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
I'm not impressed with the Speed instant recharge power myself, once every 30 minutes isn't that good. The Leaping AoE power looks appealing, and the Teleport power is nice as well but not something I'd take as a min-maxer.
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If it accepts recharge buffs you can potentially get it down to Once every 7 1/2 minutes. Considerably more useful, particularly if it effects accolade powers. Plus it's already in the same pool as Hasten, so it wouldn't even be all that difficult to fit into many high recharge builds.
I might consider it for my Fort, just cause I like to nuke as often as possible.


I suppose it all depends. Is it fixed recharge like Strength of Will/One with the Shield? (speculative, not expecting anyone to actually know at this point)
If it accepts recharge buffs you can potentially get it down to Once every 7 1/2 minutes. Considerably more useful, particularly if it effects accolade powers. Plus it's already in the same pool as Hasten, so it wouldn't even be all that difficult to fit into many high recharge builds. I might consider it for my Fort, just cause I like to nuke as often as possible. ![]() |
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I understand teleport is limited by the amount of range enhancement applied.
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Speed: Burnout. Instant recharge on ONLY Primary/Secondary powers. Not accolades, not inherents, not temps, not Incarnates. Primary/Secondary.
Teleport: Long-Range Teleport: Teleport to any other zone you can access normally (Unknown if this allows Vig/Rogues to teleport to every non-PVP zone in the game or not.)
Leaping: Spring Attack: Mini-Shield Charge, not as good due to being in a pool instead of a P/S powerset.
Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.
I saw this mentioned in the panel.....and they said it was active right now on the convention floor.....
So what are the new powers in those Ancilary pools?
Does anyone know?