What are the new powers in the Power Pools?


Auroxis

 

Posted

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Originally Posted by Lady_of_Ysgard View Post
Speed: Burnout. Instant recharge on ONLY Primary/Secondary powers. Not accolades, not inherents, not temps, not Incarnates. Primary/Secondary.
Teleport: Long-Range Teleport: Teleport to any other zone you can access normally (Unknown if this allows Vig/Rogues to teleport to every non-PVP zone in the game or not.)
Leaping: Spring Attack: Mini-Shield Charge, not as good due to being in a pool instead of a P/S powerset.
Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.
I'll probably never pick Burnout up, but a double-Sleet, double-Heat Loss, double Blizzard could be really amusing on an Ice/Cold Corruptor. -120% resistance before Achilles' procs boosting twin Blizzards? Yeah, I can see only needing that once every 30 minutes (and wanting it every 30 seconds).

Long-Range Teleport could be really useful if it really means "any zone you can access normally" instead of "any zone that's on a ferry/train stop"; I'd imagine it would shave a lot of time off of Shard TFs. If it's just the ferry/train zones I'll never end up with it, though.

The value of Spring Attack depends entirely on the numbers, but an AOE tele-attack in a power pool - especially the one I almost always end up in at least for Combat Jumping anyway - could be fun.

Afterburner still just seems "meh" compared to the others.

Also, are Khelds getting Afterburner and LRT added to their inherents, or is it safe to assume that they're left out in the cold again?


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Posted

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Originally Posted by Auroxis View Post
Well, that makes it pretty much a crap power I'll never bother taking.

I really can't see how a primary/secondary reset once every 30min is worth more than whatever power I'm NOT getting cause I wasted a slot on Burnout.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
Leaping: Spring Attack: Mini-Shield Charge, not as good due to being in a pool instead of a P/S powerset.
This looks tempting for my AoE-focused toons provided that Spring Attack doesn't do knockback. (Knockdown is fine however.)


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

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Originally Posted by Auroxis View Post
You can also pick up Super Speed instead, which gives you much faster travel speed(you still have Fly for vertical management) and Stealth.
...unless there's no GROUND.

I like the Shadow Shard. I think the Shadow Shard is hands-down the coolest, most Epic, most incarnate-y place in the game.

Nobody ever goes there, because it's hard to get around, and so the Dev's don't put anything in there.

Afterburner, if fast enough, could go a long way toward alleviating this.

Moar speedz plz!

If need be, just raise the fly speed cap in the Shard only, I don't care.


 

Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.
Can anyone confirm this?

Also, does the +movement set bonuses also apply to the +MAX for this power?


 

Posted

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Originally Posted by Oathbound View Post
Well, that makes it pretty much a crap power I'll never bother taking.

I really can't see how a primary/secondary reset once every 30min is worth more than whatever power I'm NOT getting cause I wasted a slot on Burnout.
Yup. Entirely unappealing now.


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