What are the new powers in the Power Pools?
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Well, that makes it pretty much a crap power I'll never bother taking.I really can't see how a primary/secondary reset once every 30min is worth more than whatever power I'm NOT getting cause I wasted a slot on Burnout.

@Oathbound & @Oathbound Too


This looks tempting for my AoE-focused toons provided that Spring Attack doesn't do knockback. (Knockdown is fine however.)
Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)
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...unless there's no GROUND.
You can also pick up Super Speed instead, which gives you much faster travel speed(you still have Fly for vertical management) and Stealth.
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I like the Shadow Shard. I think the Shadow Shard is hands-down the coolest, most Epic, most incarnate-y place in the game.
Nobody ever goes there, because it's hard to get around, and so the Dev's don't put anything in there.
Afterburner, if fast enough, could go a long way toward alleviating this.
Moar speedz plz!
If need be, just raise the fly speed cap in the Shard only, I don't care.

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Can anyone confirm this?
Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.
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Also, does the +movement set bonuses also apply to the +MAX for this power?
Teleport: Long-Range Teleport: Teleport to any other zone you can access normally (Unknown if this allows Vig/Rogues to teleport to every non-PVP zone in the game or not.)
Leaping: Spring Attack: Mini-Shield Charge, not as good due to being in a pool instead of a P/S powerset.
Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.
Long-Range Teleport could be really useful if it really means "any zone you can access normally" instead of "any zone that's on a ferry/train stop"; I'd imagine it would shave a lot of time off of Shard TFs. If it's just the ferry/train zones I'll never end up with it, though.
The value of Spring Attack depends entirely on the numbers, but an AOE tele-attack in a power pool - especially the one I almost always end up in at least for Combat Jumping anyway - could be fun.
Afterburner still just seems "meh" compared to the others.
Also, are Khelds getting Afterburner and LRT added to their inherents, or is it safe to assume that they're left out in the cold again?