i21 - in case you are not looking
Free character transfers!!!
I wonder if it's "Use it or lose it" or if it's gonna be bankable?
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
This is good news, there's no reason for complaining.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I don't see this as a bad thing, as the free players will only have 2 characters each, its doubtful that the servers will be swamped with an influx.
Probably good in the long run for the games longevity. |
Maybe all the F2P influx will swamp the availability of names, but no other issues that I can think of other than more noobs. And AE has already shown us what that does to a PUG these days. I can't tell you the number of times I've played in PUG's recently with unslotted level 40+ players (one even asked me what the "Enhancements" were for).
This doesn't seem too bad, if you get over the fact that it's just... a very strange approach that can turn bad at any given moment.
The Paragon Market thing seems to be the worst of it all, but we'll have to wait and see, sadly. (Personally, as long as real money does not give access to it, which it probably will -sadly, I'd be fine with it).
Other than that, if I were making this change, I'd make sure that the current paying players get the most out of it, and even more. But alas, it appears as though unless you pay, you only have access to 2 character slots (and the ones obtained through paying and vet rewards) and will not have access to EATs.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
This doesn't seem too bad, if you get over the fact that it's just... a very strange approach that can turn bad at any given moment.
The Paragon Market thing seems to be the worst of it all, but we'll have to wait and see, sadly. (Personally, as long as real money does not give access to it, which it probably will -sadly, I'd be fine with it). Other than that, if I were making this change, I'd make sure that the current paying players get the most out of it, and even more. But alas, it appears as though unless you pay, you only have access to 2 character slots (and the ones obtained through paying and vet rewards) and will not have access to EATs. |
If you go the free route, like if you were trial currently, you get limited. Locked access to various things. Limited channels. But its more than you get now for the trial.
What will most likely change is that instead of going to the NC Soft store to buy the booster packs like we do now we'll just buy these paragon points. These will be used to by things like the 30 day temp jet pack, booster packs, other places have mentioned new temp powers. Maybe costume slots, character slots, respecs, renames, etc. Maybe some new individual costume pieces and auras and such. On the plus side, subscribing VIPs get 400 of these a month, which means, depending on prices and such of course, you can get some of the new pay costume pieces for just your subscription cost.
It sounds also that they're revamping the vet rewards also. Now each month it sounds like we get Paragon Reward points or something. These are used to unlock the vet rewards in the future. For example, instead of them saying at 3 months you get access to trench coats, you'll get 50 paragon reward points or something. You'll then use these points to unlock items from a selection of vet reward points, so if you don't give a big flyin about trench coats, but that boxing outfit looks great, you can choose to unlock that instead.
All of these sound like good changes to me. More things for the same price. More things to attract new players who can now participate in a lot more of the game for free. Free players can pick to buy one access to only what they want if they want to unlock just one part. Sounds like its a win-win where players get more, and the devs potentially get more money coming in. I am very interested in seeing what things exactly are for sale via the paragon points and the prices on all of these things. This will make or break the idea.
The only other F2P game I've tried is Guild Wars. Based on the type of player you typically found in that game (rude, arrogant, impatient), I'm not looking forward to this.
I really, really wish they'd make the Freedom server a VIP only server.
Or better yet, make mirror images of all the current servers, the original copies remain VIP, the mirrors are open to everyone.
Sounds like they're making the veteran rewards purchasable ... which I dont approve of. Just like I didnt approve of them giving out the pre-order special sprint powers as vet powers.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
The only other F2P game I've tried is Guild Wars. Based on the type of player you typically found in that game (rude, arrogant, impatient), I'm not looking forward to this.
I really, really wish they'd make the Freedom server a VIP only server. Or better yet, make mirror images of all the current servers, the original copies remain VIP, the mirrors are open to everyone. |
So if this is your chosen server (Its where I play) I doubt you will notice much of a difference from the F2P population.
Curious if you think its ok to gate Costumes, Emotes & Auras behind incarnate content.
Guild Wars is buy to play, not free to play. They are two distinct models.
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WARNING: I bold names.
Other than the VIP server concept, which I worry might cause some fragmentation, I'm not seeing a downside to the way they're doing this. (I probably won't miss anyone personally who would run off to a VIP server, but I might miss being able to team with them if too many do it.)
They're basically turning trial accounts into a "free" way to play the game without expiring. They're leaving nearly everything identical for people who continue to pay monthly (as I intend to). And they're creating a middle ground, so that if you were a subscriber and stop, you get a graded level of access that depends, among other things, on how long you were subscribed before you stopped.
The changes where the veteran reward system is becoming the "Paragon" reward system also sounds good to me. I think some people may not like the notion of being able to buy (or at least pick) what used to be vet rewards, which it sounds like what the system will enable, but I think that's great.
I am fairly optimistic. Cautiously so, but fairly so.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I wonder how the VIP server will work...I like the idea of consolidating all the players who have made the great community what it is. What would happen tho if your toons are on the VIP server then you downgrade, are they locked out/xferred off?
Have always wished they would consolidate the servers to bring back that "M" in MMO.
You have to be a VIP to use the VIP server, so if you let your sub lapse, you almost certainly lose access to it.
It's possible there might be a way to gain access via sufficient veteran status, but I'll be a little surprised.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I wonder how the VIP server will work...I like the idea of consolidating all the players who have made the great community what it is. What would happen tho if your toons are on the VIP server then you downgrade, are they locked out/xferred off?
Have always wished they would consolidate the servers to bring back that "M" in MMO. |
I don't even know if it's possible, but I'd love to see two options for the VIP server.
A) Full character transfer as is normal now.
or
B) Character copied to the VIP server, but the original character remains on the original server as well - the catch? The character can never be respecced or all enhancements already slotted become permanently bound. In addition all mail & market slots for the character get deleted on the VIP side and all INF would need to be deleted as well. Your original character remains unchanged.
In regards to i21 rather than freedom as a whole i don't understand why they didnt add more iPowers...
I dont like the idea of the VIP server though, infact i think its almost as useless as te queue system, just don't know enough about it really. I for one plan to stay on my homeserver, there is no reason for me to leave.
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Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
i've said this ever since they gave it to us for like a month afew years ago but is there a reason why players don't have unlimited free server transfers? the fact that they did it for a month straight makes me think that its not very labor intensive.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
This is funny, because Freedom as of right now is the server most voted to be rude, arrogant and impatient.
So if this is your chosen server (Its where I play) I doubt you will notice much of a difference from the F2P population. Curious if you think its ok to gate Costumes, Emotes & Auras behind incarnate content. |
As far as gating costumes,etc. behind incarnate content, that wouldn't have been my design choice, but they're already well down that road so I'm not worrying about it.
I hope they think long and hard about this before disrupting existing communities with a huge influx of F2P players.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I too am concerned about what happens if I unsub for a while and return, are all of my toons nuked down to 2 per server and the rest lost?
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Note that the 2 automatic slot unlocks for Premium players are global, not per server.
In comparison to GW, Freedom is tame stuff. The maturity level, on the whole, has been much better in this game than most other games I've played ( EQ, GW, WoW, DAOC )
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I don't think you have anything to fear.
Now we know the reason for the stress test on invasion day.
I will stay P2P of course, access to everything and free points... but then I can also spend more money for other items I want. Any bets on how many Grav/Times gonna be running around lol? |
And grav will still suck btw...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I think we are worrying too much at this stage - and it is still very early to do so. There are legitimate issues to be discussed and worked on. But to be fair to them, we should wait for more details in the coming weeks.
I do not profess to know much about the economics of the game industry. But from I understand, if the basic maintenance costs is sufficiently low (after all the game has been made, the staff are employed and the servers are running, nevermind how many of us logging on), it makes good business sense to offer free sample to the customers - think of all the free food and drink and perfume samples you are getting. This in fact has been a tried and tested marketing strategy: from test driving a car, trying the coat on in the shop, reading the latest magazines/books in the bookshop, listening to a segment of a song, and the list goes on... Try'n buy: always a good way to make more money.
In the long run, it is going to attact more curious and casual players to this game, widening the player base. The more the merrier - this is after all an MMO. There is already a solid core player base in this game; no harm adding on a few more casual players now and again. More than 4000 players logged on for the 7-year invasion event. Think of how many more casual by-standers will try this game just to see what the fuss is about. As far as I am aware, the other 2 hero-theme MMOs are not doing so great. So there are some potential hero MMOers out there hoping to find a home for their alt-hero/villain-ego. Openning the door to them is wise move.
Some players, core or otherwise, might not want to pay for the full sub at one time or another - most common reason for this game is being real-life issues. Having some kind of modular/hierarchical payment scheme will suit more people, while having the F2P option will help keeping them in the community. For myself, at one time, I really did not have much time to play this game due to personal matters. But I still log on time and again just to chat with some old SG/Coalition friends. Occationally, one thing led to another, I found myself doing a tf. I enjoyed that kind of on-and-off relationship very much and that is why I am still in the game. i21 is just making this kind of arrangement easier to most without them to make any financial committment unless they want to (whether they want to or not largely depends on how attractive and flexible the payment system is, and the contents it offers, which at this stage better not to spectulate too much yet).
Some games have tried this kind of F2P/Microtransation before. As far as I am aware, most of them are making more money. Even if they did not, they managed to generate some good publicity. I think it is the business trends at the moment for the game industry. Better get the transition done now than giving the chance to other competitors to consolidate their market position.
I get the feeling that some people are worried that the VIPs do not seem to be exclusive enough, or 'VI' enough. I think partly because we just do not have enough information to imagine how the new Freedom setting will plan out. Indeed, the Paragon Rewards scheme appears to be a bit vague at the moment; likewise with the end-game contents. To be fair, there is no immediate need to give out too much info yet. But I think a teaser or a trail will certain help easing the misunderstanding and generate a more positive expectation. i21 seems to be a bit of a shock to most and opinions are starting to polarise - as always anyway, no surprise here.
I am inclined to be in favour of i21 with reservation on some minor issues. Only one new power? There is an unbalance distribution of powers available to some ATs - MM's primary and blaster's secondary are the two I can think of. Would there be more? Or at least some powersets porting around between ATs. I personally think we still need more end-game contents and some revamp work on those old and largely deserted zones. We need more zone events too, like invasion. End-games are important, but contents and events that everyone can take part are equally important too.
Anyway, Happy i21!!
Just catching up on i21 and learning about Time Manip. And I have to say...
WOW. Just... WOW.
I'm not sure how the F2P/VIP thing will work out but I like the Paragon Reward System over the Veteran Reward System.
Don't get me wrong, the vet system is great but only got Assemble the Team a month or so ago. God I could have used that SO much over my time in the game...
Hell I want to get City Traveler just so I don't need to worry about getting Hover or Air Superiority just to give a character Fly, or Recall Friend/Foe to get Teleport.
For now it's best we wait to see what else will come down the line.
Crossing my fingers for a staff or polearm set myself.
New server = blank slate on taken names. WOO HOO
This is not the DOOM you think it is.
I know a lot of people assume that "free to play" is a sign that a game is getting desperate to survive, but consider that there is another game published by NCSoft that STARTED OUT "free to play" and that's all it's ever been. All you had to do was buy the client software and you could play forever.
That's right -- Guild Wars.
It's not exactly the same type of game, but it hasn't been a miserable failure, and that's the model it started on.
So in the NCSoft stable, there's already precedent for F2P not being the end of the world. If anything, NCSoft is a company that would be more likely to consider it a viable way to go instead of an act of desperation.
I'll be keeping my subscription active.
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.