Originally Posted by Anti_Proton
![]() With the state of the game as it is, is it really nessesary to take pools? This is all I wonder.
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Originally Posted by Anti_Proton
![]() With the state of the game as it is, is it really nessesary to take pools? This is all I wonder.
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That's just the difference between Natural and Tech origins. If I lose my gun, can I pick up any other gun and be just as (or close to) as effective? If so, I'm Natural. If I lose my gun, am I kind of out of luck because it was my hardware that did the "super" work? Then I'm tech.
It's not just guns either. Am I super because of my awesome natural skill with a sword or am I super because my sword is magical and allows its wielder to do extraordinary things? It's not really a "big" issue, just one more thing to address in your concept if you're worried about that sort of thing. |
So what do you call it when it's both? Let's say I have some extraordinary skill with a sword, head of my class and whatnot. Now, that's not good enough because a regular sword doesn't just cut through robots. So I get a cool glowing sword that's either magic or tech enhanced to be extra sharp, or give me extra strength or whatever.
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Are you asking which origin you're choosing?
Is this character always using this cool glowing sword? Does this character not care if he's using a robot-chopping axe on a regular human body so only has this glowing sword for every costume? Did they develop this sword themselves or just find it/was gifted it? |
So what do you call it when it's both? Let's say I have some extraordinary skill with a sword, head of my class and whatnot. Now, that's not good enough because a regular sword doesn't just cut through robots. So I get a cool glowing sword that's either magic or tech enhanced to be extra sharp, or give me extra strength or whatever.
I think most of our weapon wielding characters fit in that category. We're really cool, but we've also got really cool weapons. |
You can define it that way, certainly. It's your character. Part of the point I was trying to make, though, is that it introduces an element of doubt or uncertainty for others in regard to your character: is he or she really "super" without their toys?
"Sure, Meta Man acts tough, but take away that fancy bow/high-tech armor/power ring, and he's just another loser."
This, I think, accounts for some of the bias (in Western comics, at least) towards characters with innate power. And most of the exceptions end up regularly having to prove to others (and maybe themselves) that it IS them, and not the tool(s), that makes them special - that they are "worthy" of standing in the company of heroes, and not just some jumped-up mortal in a pair of magic boots that anyone could fill.
So what do you call it when it's both? Let's say I have some extraordinary skill with a sword, head of my class and whatnot. Now, that's not good enough because a regular sword doesn't just cut through robots. So I get a cool glowing sword that's either magic or tech enhanced to be extra sharp, or give me extra strength or whatever.
I think most of our weapon wielding characters fit in that category. We're really cool, but we've also got really cool weapons. |
For me personally, the question comes down to something simple: at what point did I believe my character become a hero or villain? Was the addition of the magic sword the moment when the character was "born?" If so, magic origin. If my character was a hero first, and then got a magic sword, natural.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Origin doesn't affect character performance. Pick the one that floats your boat.
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Cyclops is given optic beams, but naturally learns the skill to harness them (with some minor technology). |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
^This is my approach. I just pick the one which feels right for the character, even if technically it could be called 'wrong' if one wanted to really analyse the characters backstory.
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Not entirely accurate. Cyclops actually needs his visor just to function normally, because he can't shut the optic beams off. Without the visor he'd have to live as a blind man, because the only things that can stop the beams are ruby quartz or his own eyelids.
I'd consider him Mutant/Tech, because his visor is a gadget that is necessary to control the beams, without it he wouldn't be able to be a hero due to the sheer amount of accidental destruction he would cause every time he opened his eyes. The only "natural" thing about him is he learned to aim his optic blasts, which is literally as simple as looking at something. He also has some hand to hand combat training, but it isn't anything your average Army Ranger wouldn't know. |
For me personally, the question comes down to something simple: at what point did I believe my character become a hero or villain? Was the addition of the magic sword the moment when the character was "born?" If so, magic origin. If my character was a hero first, and then got a magic sword, natural.
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Not entirely accurate. Cyclops actually needs his visor just to function normally, because he can't shut the optic beams off. Without the visor he'd have to live as a blind man, because the only things that can stop the beams are ruby quartz or his own eyelids.
I'd consider him Mutant/Tech, because his visor is a gadget that is necessary to control the beams, without it he wouldn't be able to be a hero due to the sheer amount of accidental destruction he would cause every time he opened his eyes. The only "natural" thing about him is he learned to aim his optic blasts, which is literally as simple as looking at something. He also has some hand to hand combat training, but it isn't anything your average Army Ranger wouldn't know. |
The latest I hear was in regards to Demon Summoning, where I think it was BABs who explained that a character could have acquired the ability to summon demons through magical, technological, scientific or any other means and that would be perfectly acceptable, but what the actual demons are remains the same, at least in regards to powerset thematics.
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They would be a superposition of Science and Tech. But the act of observing them to create them in the character creator forces them to collapse into either Science or Tech at the moment you pick an origin.
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I believe it's been said by multiple developers that "origin" stands for the origin of your powers, not necessarily the origin of your character, nor necessarily the nature of his powers. The latest I hear was in regards to Demon Summoning, where I think it was BABs who explained that a character could have acquired the ability to summon demons through magical, technological, scientific or any other means and that would be perfectly acceptable, but what the actual demons are remains the same, at least in regards to powerset thematics. So a technological character who has scanned the Demon Prince dimension and developed a mental override projector which could control demons remotely would still be stuck using magical demons requiring summoning rituals, but his origin could still be Technology. Mostly, this was said to explain the summoning runes.
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