Mandatory Pool Powers
I figured that this was the case and as minor an inconvenience it is, I suppose it is a necessary evil.
|
I am still trying to determine exactly what you feel is evil about this situation? Prior to making the the fitness pool inherent if a player wanted Stamina they had to wait until level 20 and take 2 other pool powers to obtain it. Also prior to powers like Ninja Run becoming available players needed to use 2 more pick below 20 just to obtain a travel power so they could stop running everywhere. That was 5 pick out of the first 12 you get just to have stamina and the ability to go places faster.
What we have now is the ability to get more of our primary and secondary powers early and still have stamina and that travel power. I'm to the point now where I don't need to take a 2nd power from the travel pool to get my travel power so I picked up another slot there as well.
I use those extra picks to further enhance my characters abilities..
I take picks like Manuevers or Tactics from the leadership pool to increase my defenses or accuracy.
I take Combat Jumping from the Leaping Pool to again shore up holes in my defenses
I take Hasten from the Super Speed pool to make my attacks faster when needed
I've taken Recall friend to help team mates or Crant invisibiliy and invisibilty to aid teams I join.
I haven't used them myself but others here have already mentioned the Fighting pool which offers 2 more attacks and 2 powers that increase defenses and of course the medicine pool alllows you to heal team mates and yourself and even rez fallen team mates.
None of what I have described seem like horrible choices to me and they all either help YOUR character be better or assist any team you may join. So like I said exactly where is this EVIL you talk about?
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Superpowers makes you special, as does martial training, a gun makes you just like all the other men with guns.
|
Wow. I think I just read this and mentally shelved all of my characters with guns.
|
It's not that training doesen't matter for guns, they do, but they're not as significant (not by miles) You can throw together a competent rifleman in two weeks, to train an archer takes years. (one of the signifances of te batte of Lepanto was precisely this, the sultan could rebuild his fleet but not retrain his archers)
Guns make people more like each other (they equalize physical capabilities) to an extent that eg. swords or bows do not. |
However, there are things you can do with guns that take the kind of effort and training you'd need to be an effective swordsman, martial artist, or archer.
Schismatrix said earlier, "all that training that prize winning shooters do before competing is just morale building; it has no actual effect on performance." Take a look at that video I just linked. You can't tell me that an average joe can pick up a gun and do the exact same thing without training at least as much as he has. Or, to quote Bob Munden himself:
"It's like a magician trick. The difference is the magician is giving the illusion that he's doing something that he's really not. We, on the other hand, are doing something that looks like an illusion, but we're honestly doing it!"
It would take a superhero to apply those kind of skills to effective modern-day crime fighting, just as much as it would martial arts, archery, or swordsmanship.
Of course, Bob Munden is already considered a superhuman by Stan Lee. In the episode in which he appears, they monitor his quickdraw and find that he can draw, manually pull back the hammer, and fire his gun faster than the average reaction time of the human brain.
Not the average time to draw and fire a pistol, I must stress, but the average time in which a person's brain reacts.
Keep in mind that he can do this while firing two bullets almost simultaneously from a revolver, like my video link shows. (He also does it in the Superhumans episode I mentioned, to prove he has superhuman accuracy.)
Which, combined with the abilities he shows off in the provided video, I think is reason enough to shoot down the argument that "guns can't be part of a superpower," if you'll forgive the expression.
I never had to take Swift/Hurdle, Health OR Stamina in the game I'm playing.
|
This is also one reason I stopped playing Blasters. Before, my Scrappers and Brutes had to rest a lot because they ran out of endurance and I lost a whole lot of fights because I didn't have the energy to go on, while my Blasters rested a lot because they kept getting killed... Well, Stamina solved the Scrappers' and Brutes' problems but did jack squat for the Blaster, which just made them perform that much worse by comparison.
What inherent Fitness does is let us play more and work less when making a build.
I've never been entirely happy with Epics. For one, the final two power picks are scrunched together at 47 and 49, giving you just six slots between them, when for the previous 20-ish levels you've been getting a power and then a full six slots for it. What this means is that your final power pick, instead of being awesome cool, must be something unimportant, so that you can have the slots necessary to slot up your 47 power, which is the earliest you can take your final Epic power. And if that's something like Long Range Missile Rocket that really really benefits from having six slots, it means you want a 49 power that you don't need to slot almost at all.
Also, when Epics moved to 5 powers, that was a bit irritating since we still only have 4 power picks from when they open up. Opening them up earlier would rectify that, in my eyes, but it's too late in the game, metaphorically speaking, for that kind of change to happen.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I really don't find guns very exciting in an individual context, guns only become interesting in a cooperative, organized, collective sense to me. (With volleys and such) guns are just not very aesthethically interesting as a symbol of individual power, they only become so when you move into the industrialization of war aspet, the synchronization and mass-production aspects of modern war.
|
But having trained for a couple of years using melee weapons and martial fighting, I know what it feels like to punch something hard. I know I can't just swing a sword and slice through something metal. By extension, it feels a bit more super when my Kat/SR can easily fend off a hoard of energy pistol toting aliens and come out with but a scratch while standing over a heap of carcases.
Not that it feels less super to do such a thing by using fists of darkness, but I don't really comprehend what it *does* feel like. And I doubt I ever will.
PS: I'm of the school that combines tactile with super, though. That either surpasses the mundane through sheer brilliance/genius or simply combines super with tactile. The idea of a katana wielder slicing through a car because he's 'just that good', I can more easily feel just how super he has become. Or a telekinetic that has an affinity for 'moving' small fast objects so combines their telekinesis with training using a pistol therefore being able to shoot in curves or at impossible angles. This feels more super to me than just being able to fire lasers from a point in the body...
....now if the effective range of said lasers was rather short (melee) so combining strong martial combat training with this ability? Well, I can get a closer feel for that...
But having trained for a couple of years using melee weapons and martial fighting, I know what it feels like to punch something hard. I know I can't just swing a sword and slice through something metal. By extension, it feels a bit more super when my Kat/SR can easily fend off a hoard of energy pistol toting aliens and come out with but a scratch while standing over a heap of carcases.
Not that it feels less super to do such a thing by using fists of darkness, but I don't really comprehend what it *does* feel like. And I doubt I ever will. |
By contrast, I have a small collection of toy guns that I've been putting together since I was a kid. They're the kinds of toys that shoot those small plastic pellets, and my prized possession is a Nerf Maverick Rev-6 which... Is a Nerf gun But even then, it's far easier to imagine using that in a visceral way than it is to imagine punching people with darkness, say.
That's kind of my problem with a lot of melee sets, especially Dark Melee - they do a lot of damage, but don't "feel" like they hit very hard, leaving me to assume that the element in question is somehow doing a lot of the damage. Midnight Grasp is probably the worst offender - one of the stronger melee attacks, and it's just a cast.
While I try to make weird character concepts, I prefer to stick to more grounded kinds of super powers, at least visually speaking. Guns, swords, fists, that sort of thing. Things that are easier to imagine.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
From what I can gather, Sam wants something like this for a Judgment power, where it's just raw kickassitude. And y'know what? I think he has the right idea.
From what I can gather, Sam wants something like this for a Judgment power, where it's just raw kickassitude. And y'know what? I think he has the right idea.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
How about completing the Epic Pool? And, I don't think posing the question would be considered "whining".
|
but you can only get 4 of your epic pool powers regardless, 1 at 41, 1 at 44, 1 at 47 and 1 at 49. so even if you had those power slots available, you couldn't fill them with epic pool powers. again, you are not forced into replacing ANYTHING, only taking more then you want apparently, so, yes, whining about nothing.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
That's kind of my problem with a lot of melee sets, especially Dark Melee - they do a lot of damage, but don't "feel" like they hit very hard, leaving me to assume that the element in question is somehow doing a lot of the damage. Midnight Grasp is probably the worst offender - one of the stronger melee attacks, and it's just a cast.
While I try to make weird character concepts, I prefer to stick to more grounded kinds of super powers, at least visually speaking. Guns, swords, fists, that sort of thing. Things that are easier to imagine. |
For Dark Melee, I have a couple characters that use it. One is pure and basic 'Void Melee' where the darkness is actually an energy capable of splitting molecules apart without any energy emissions, and basically leaving anything solid as 'dust'. One doesn't need to apply much force in that instance to simply turn things to dust, just a touch will do.
For another, it's 'Moral Melee' where every attack demoralizes the foe, either leaving them in a sadden state without the will to hit you properly or outright shacking in their boots. Sometimes a discouraging hand on the shoulder is enough to dissuade even the strongest of foes from hitting you full on.
One of my more recent of creations (inspired by the Pixy AT thread somewhere around), Kinetic Melee is a great substitute for the PIXIE FORCE!, or magical pixy dust melee. It's fun and bright! And covering someone in pixy dust apparently makes them less of a threat (-dmg)
About the only thing I could see as possibly being 'unfair' might be the first time someone discovers it at 24:
"aw man, I wanted to take another Primary/secondary Power, but my only option now is a Power Pool pick, that sucks"
Then again, I wanted to take Instant Healing at lvl 2, but my only option was Reconstruction...
See, I was like this, myself. I still firmly believe that the game is well playable without Fitness. However, the game is more fun with it, I discovered this VERY fast after it became inherent. Easier to build, easier to play, easier to kill stuff with.
This is also one reason I stopped playing Blasters. Before, my Scrappers and Brutes had to rest a lot because they ran out of endurance and I lost a whole lot of fights because I didn't have the energy to go on, while my Blasters rested a lot because they kept getting killed... Well, Stamina solved the Scrappers' and Brutes' problems but did jack squat for the Blaster, which just made them perform that much worse by comparison. What inherent Fitness does is let us play more and work less when making a build. |
I have played Blasters on teams of 8, where most of the team members used Stamina. My blaster didn't have Stamina, but still kept up with the rest of the team and still contributed to the steamrolling that the team did.
Stamina wasn't necessary for that.
Now, Stamina has made my Dark/Dark scrapper a lot easier to play.
but, I was managing quite well before too.
However, I usually solo'd with her and wasn't concerned with the time it took to complete a mission.
Which, seems to be the main complaint from most of those who clamored for Inherent Stamina.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Relatively speaking? Yes.
It's not that training doesen't matter for guns, they do, but they're not as significant (not by miles) You can throw together a competent rifleman in two weeks, to train an archer takes years. (one of the signifances of te batte of Lepanto was precisely this, the sultan could rebuild his fleet but not retrain his archers) Guns make people more like each other (they equalize physical capabilities) to an extent that eg. swords or bows do not. |
However, just because organized warfare doesn't usually *prize* riflery skill doesn't mean it doesn't exist and wouldn't help in less organized or more specialized circumstances. It might only take weeks to become at least reasonably competent as a normal rifleman, but it might take substantially longer to become an expert in CQB combat tactics with pistols, say. Shooting to hit qualified targets while missing non-combatants in high density situations, for example, is something that a superhero might train years to get good at, even longer than an archer might under certain circumstances.
During the American Revolution the Continental Army did have specialized units of sharpshooters that were experienced hunters and outdoorsmen: their many years of skills proved to be at times highly advantageous relative to standard army training. And in World War I it was discovered that pilot recruits from rural areas performed statistically better than their urban counterparts because so many of them were hunters, and understood the concept of deflection shooting instinctively from years of hunting.
You have to learn one less thing with a gun than a bow and arrow, but that doesn't mean skill isn't a strong differentiator in areas where skill matters.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
But it does leave more to the imagination. That's good for some people...
|
Not that I don't have some weird unimaginable concepts, myself, though. I've found I'm not a very "visual" person, so to speak, and most of my characters start as abstract ideas of fairly vague concepts until I sit down at the editor and use that to give physical form to those abstract ideas. I quite enjoy my de facto literal goddess character despite having no clear idea as to what her powers should be, beyond the general description of "energy." Again, it takes all kinds, and that's a good thing.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I am still trying to determine exactly what you feel is evil about this situation? Prior to making the the fitness pool inherent if a player wanted Stamina they had to wait until level 20 and take 2 other pool powers to obtain it. Also prior to powers like Ninja Run becoming available players needed to use 2 more pick below 20 just to obtain a travel power so they could stop running everywhere. That was 5 pick out of the first 12 you get just to have stamina and the ability to go places faster.
What we have now is the ability to get more of our primary and secondary powers early and still have stamina and that travel power. I'm to the point now where I don't need to take a 2nd power from the travel pool to get my travel power so I picked up another slot there as well. I use those extra picks to further enhance my characters abilities.. I take picks like Manuevers or Tactics from the leadership pool to increase my defenses or accuracy. I take Combat Jumping from the Leaping Pool to again shore up holes in my defenses I take Hasten from the Super Speed pool to make my attacks faster when needed I've taken Recall friend to help team mates or Crant invisibiliy and invisibilty to aid teams I join. I haven't used them myself but others here have already mentioned the Fighting pool which offers 2 more attacks and 2 powers that increase defenses and of course the medicine pool alllows you to heal team mates and yourself and even rez fallen team mates. None of what I have described seem like horrible choices to me and they all either help YOUR character be better or assist any team you may join. So like I said exactly where is this EVIL you talk about? |
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Ya know, you're really just trying to sell pool powers, but I could make the same arguments for taking group-fly or phase-shift, but that's not gonna make them any more appealing. With the state of the game as it is, is it really nessesary to take pools? This is all I wonder.
|
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Although technically it was you couldn't get to 40 without taking pool powers before Issue 1. (Which didn't matter to me since i didn't hit 50 the first time until about Issue 4. Chronic altitus and all that.)
And i still don't know what non EAT ATs would fill those last power picks with after taking all 18 primary and secondary powers anyway.
Dr. Todt's theme.
i make stuff...
One of the big issues with "weapons as superpowers" is the question of whether it's the person or the weapon that really matters. Are you awesome because of your natural talent and trained skill, or are you awesome because your magic item makes anyone who holds it incredibly powerful?
Do you wield the weapon, or does it wield you?
EDIT: And for the OP - correct, you don't have complete freedom of choice when it comes to power picking.
Nor do you get to combine powers from two ATs, or choose no AT at all, or change the order in which the powers unlock.
Nor can you choose to take more than four power pools, plus an epic/ancillary.
Nor can you run or fly faster than the speed cap.
See where I'm going with this? The design and rules of the game will inevitably restrict you in some ways. If you're not happy without the illusion of Total Freedom... I don't know what to tell you.
My characters at Virtueverse
Faces of the City
One of the big issues with "weapons as superpowers" is the question of whether it's the person or the weapon that really matters. Are you awesome because of your natural talent and trained skill, or are you awesome because your magic item makes anyone who holds it incredibly powerful?
Do you wield the weapon, or does it wield you? |
It's not just guns either. Am I super because of my awesome natural skill with a sword or am I super because my sword is magical and allows its wielder to do extraordinary things? It's not really a "big" issue, just one more thing to address in your concept if you're worried about that sort of thing.
And i still don't know what non EAT ATs would fill those last power picks with after taking all 18 primary and secondary powers anyway.
|
My DA stalker uses presence and plays this as his innate powerful telethapy that allows him to bring out the fear in his opponents. This also explains his high resistance to psionics (which is actually in Dark Armor).
My storm corruptor took concealment for Phase Shift which is the concept of her 'storm' powers giving her the ability to momentarily shift completely into mist.
IMO, if you can't think of a pool to take, you either didn't think the character concept through enough, you're being very strict with the character's concept or we simply need *more* or *bigger* pools to simulate more concepts. With the loss of Fitness as a potential theme pool, I think we should get more power pools.
One of the big issues with "weapons as superpowers" is the question of whether it's the person or the weapon that really matters. Are you awesome because of your natural talent and trained skill, or are you awesome because your magic item makes anyone who holds it incredibly powerful?
Do you wield the weapon, or does it wield you? |
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."