Mandatory Pool Powers


Adeon Hawkwood

 

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Originally Posted by Arcanaville View Post
You're left wondering why a contact is even talking about critter targeting information when they aren't supposed to be aware of its existence.
If the contact was Flower Knight, I'd make sense. Just sayin'


 

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Originally Posted by Arcanaville View Post
I don't specifically recall a dev making that explicit distinction - origin of character as opposed to origin of powers - but BaB's statement doesn't address either in any case. The demons might be magical in origin, but it leaves open the question of whether the actual ability the players possess is magical in nature.
What BABs said was really just an explanation of why they felt comfortable to make the summoning process hint of magic so much. And I tend to agree with him in this case, as artistic inspiration tends to do a lot to make a powerset cool even if it ends up a LITTLE specific.

I actually keep running into those problems so often that I really DO want to see a dual origin, or a primary/secondary origin setup. I have an example in my own Majik - he's a scientist who, while researching technological means to protect soldiers from magical attacks, discovered a way to replicate magical spells with machines. Is he a Magic character? After all, he's using magical energy and effectively casting spells. Or is he a Technology character? After all, he's suited up in power armour and using science and technology to produce those effects. I ended up solving the problem by claiming he's using magic mostly as a power source, hence he's Technology, but I'd have gone MagiTek if that existed.

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Because it doesn't have a reconciliation, my preference is to use the interpretation of origin that has the greatest chance of being singular without massive oversimplification. But this is one of the reasons why I think origin ended up being a mess, and Origin of Power was an even greater mess. Instead of admitting that origins were a gameplay simplification, like health bars, Origin of Power tries to make the case that the massive oversimplifcation actually represents something real, like as if a contact tried to explain there's an actual cosmic reason why higher conning things con purple, like their cosmic life force blue-shifts the light emitted from their bodies. You're left wondering why a contact is even talking about critter targeting information when they aren't supposed to be aware of its existence.
I completely agree with you on this subject. I see origins as a meta concept, an in-game mechanic that's meant to represent a much, much broader, abstract gameplay aspect by explicitly simplifying the complexities and abstractions of that concept down to five categories with the implicit agreement that what stands behind it is inherently impossible to standardise. In simpler terms, when you pick an origin, you are practically just picking a word, but you are theoretically putting your own complex, involved, unique story into the category it most closely resembles. It is inherently impossible to do anything with origins because to do that requires that you assume what players "meant" when they picked their origins. And with how broad a concept range origins cover, that is a physical impossibility, not without infringing on people's creative freedom... Which the Origin of Powers and its legacy - the Incarnate system - end up doing.

You can't base a storyline off an oversimplification of a concept for gameplay purposes. Origins have no explicit meaning. Their meaning is always implicit, requiring the context of description, costume, powerset selection and often further explanation of the thought process that made the character from the player himself/herself. This is like trying to define an in-game storyline and progression system based on a character's hair colour... When not all characters even have hair.

As far as metagame systems go, Jack Emmert's old team seemed to love to give in-story explanations for simple game changes. Unlocking capes was perhaps the first example of this, and while that was relatively positively received, I don't think it's a good idea in general. Some things should be left as meta-game elements without giving them contorted in-universe explanations. I feel the game's storyline would have been far superior if we hadn't tried to explain Powerset Proliferation by involving Dr. Brainstorm messing with the "Origins of Power."

You talk about contacts explaining why high-conning enemies' names are purple, but I have an even better example right out of the game: Contacts who talk about why a Brute who was never able to pick up an axe before is able to now because of a tear in the fabric of reality. That's almost literally the explanation we got. First of all, to ADMIT that your character are unable to pick up an axe and swing it is bad form. That's a gameplay limitation. We don't talk about it in-story. Secondly, to explain it with reality-altering experiments is just stupid and lazy.

The Origin of Powers has been a cancer on the City of Heroes storyline ever since it came out, to the point where I feel we should simply get rid of origins wholesale and just let people write whatever they want in an Origin text box.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Arcanaville View Post
Cyclops needs *glasses* to function normally, and I don't normally consider glasses to be technology in this sense. The visor allows him to control when he emits the energy and how much of it with more precision, and that is a more functional piece of technology. But he's been shown to be able to use his optic blasts with just ruby quartz glasses with no mechanism.

And this thing about any power involving eyes just requiring "looking" is a double myth that needs to die. First of all, its *extremely difficult* to stare directly at an object. The eye tends not to fixate on a single direction as part of how vision works: it moves in various autonomic ways. Second, the presumption that all eye-based powers would emit perfectly in the direction of vision is an assumption and it has a problem: if your eye powers are visible and move in exactly precisely the same direction as your eyes look then as you activate your power you'd block your line of sight to the target.

In fact there are tests you can do with sensors that can project precisely where the eye is facing at any instant in time and even people asked to stare at one specific spot and believe they are doing so aren't. The brain censors out that motion, so the conscious mind usually can't even tell its happening. This makes the notion that aiming via line of sight is trivial basically not consistent with reality. Cyclops could definitely hit a target by looking at it with trivial effort, but without training he'd also randomly destroy a large orbit surrounding the target involuntarily. Even the conscious act of concentrating on not looking in a particular direction can cause the eyes to glance in that direction without any conscious control. Aiming with the sort of pin-point precision that Cyclops demonstrates in the comic books is not just non-trivial, but bordering on biologically impossible.


I agree cyclops is mutation origin, since the only "super power" he has is his laser beams, which come naturally from his mutation. He wouldn't have to live as a blind man, but would have to be directed, or live in a sunlight-free zone (when he spends time underground, his beams shut off)

As for aiming, he doesn't. The beams start from his eyeballs and would blast everything in his field of vision without his special targeting visor. The visor is tech because it allows him to target something without having to rely only on "staring at it". Don't ask me how, it's just the tech explanation. But when cyclops opens his eyes with no visor, everything in front of him gets blasted; he can only aim by turning his head. Also, it's not technically a laser, which is simply super focused light. His is kinetic energy, and the red colouring is translucent, letting him see through it at all times.

Also, he relies on super hero physics. Technically that kind of energy output would blast back on its origin (his head) with equal force. So his real power lies in his super human neck muscles I guess :P Which is part of his mutation apparently.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

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Originally Posted by Sentry4 View Post
I agree cyclops is natural, since the only "super power" he has is his laser beams, which come naturally from his mutation. He wouldn't have to live as a blind man, but would have to be directed, or live in a sunlight-free zone (when he spends time underground, his beams shut off)

Err... Cyclops' origin is Mutation. Since he's y'know, a mutant.

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Also, he relies on super hero physics. Technically that kind of energy output would blast back on its origin (his head) with equal force. So his real power lies in his super human neck muscles I guess :P Which is natural.
"They're not lasers, they're punches. From the punch dimension."


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Originally Posted by Arilou View Post
"They're not lasers, they're punches. From the punch dimension."
And now I will forever imagine Cyclops as the Punchy the Hawaiian Punch mascot.


 

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Right, sorry. Natural as in, physical body, not tech based. Mutation is sort of natural, it is part of nature, but i'll change that.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

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Originally Posted by Eiko-chan View Post
Note that this design allows you to have all your primary, all your secondary, and all your epic powers, plus the two pool picks to get a travel power. This is not an accident.
But I have the vet reward that lets me get the travel power without getting the pre-req...

So now I have all my primary, secondary and epic powers, and my travel power and still an extra power slot... totally unfair man...

::grumbles.:: Stupid game giving me too many damn powers ::grumbles.::


"Where does he get those wonderful toys?" - The Joker

 

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Originally Posted by Anti_Proton View Post
I wonder why I couldn't just take the extra Epic Pool power I have to skip later on instead of the standard pool?
So true, so true. I'd like to be able to take Epic powers earlier as well.

I always have to take pool powers, even if only to get Flight, Tough and Weave. What I resent is having to take bull**** powers like Boxing or Kick, which I simply cannot get off my toolbar fast enough. Useless, stupid wastes of a power-pick. And no, I have better powers to put six slots on, ty.

With that said I have several characters with everything chosen out of their primaries and secondaries, with NOTHING out of any Epic pool on them.


 

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Originally Posted by Ice_Wall View Post
But I have the vet reward that lets me get the travel power without getting the pre-req...
You really don't want to get me started on that.


 

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Originally Posted by Ice_Wall View Post
But I have the vet reward that lets me get the travel power without getting the pre-req...
I earn that reward this September. I can't wait. I think I might use it on a character or two.


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Originally Posted by Sentry4 View Post
...As for aiming, [cyclops] doesn't. The beams start from his eyeballs and would blast everything in his field of vision without his special targeting visor...
Not exactly, if we go by da comics. I recall a scene where Cyclops was in his 'civies', thus wearing his relatively normal looking ruby glasses. Demonstrating his power, he flips a coin high in the air, takes off his glasses momentarily (thus having no targeting tech at all) and neatly punches a small hole in the coin with his eye beams before catching it.

So, he has learned to aim and control those beams to an high extent without any outside tech - the problem he can't turn them off (besides closing his eyes)