Keyes Island badges
some of those sound alright, but i could see several of them being annoying
honestly i already hate how the trial is turning out and once i have all the badges i doubt i will do it much, as ive said in the feedback thread the biggest problem i have with it is the antimatter beam if you do not have any self heals, the freezing time will also seriously be a problem if trying to go for that last badge since you cant avoid anything if you are held for 10+ sec
These sound like some challenging badges I look forward to working for them.
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We burn more Influence before 8am than you make all day.
These badges appear (at least to me) to harken back to the "no deaths" master runs. While I do not forsee a big problem with some AT's, I can see the writing on the wall for the howls of protest about the badges, being as some of them are dependent on no deaths among 24 people, which can be quite a feat.
Bring on the badges!!!!
These badges appear (at least to me) to harken back to the "no deaths" master runs. While I do not forsee a big problem with some AT's, I can see the writing on the wall for the howls of protest about the badges, being as some of them are dependent on no deaths among 24 people, which can be quite a feat.
Bring on the badges!!!! |
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
These badges appear (at least to me) to harken back to the "no deaths" master runs. While I do not forsee a big problem with some AT's, I can see the writing on the wall for the howls of protest about the badges, being as some of them are dependent on no deaths among 24 people, which can be quite a feat.
Bring on the badges!!!! |
Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter. |
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Notice what the badge text says. I don't think you have to do this with no deaths.
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Having the option of two completely different ways to get it would seem very weird to me.
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
The 90% HP damage taken every 30 seconds will require an incredibly tuned team that will be at the debt cap IF the trial succeeds (I don't think most will get beyond the 2nd reactor if they attempt this).
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Owner & Operator of...
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The 90% HP damage taken every 30 seconds will require an incredibly tuned team that will be at the debt cap IF the trial succeeds (I don't think most will get beyond the 2nd reactor if they attempt this).
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I have to agree, this is how I read it as well.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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My reading is the opposite. It looks like the badge is failed if someone dies or if someone destroys a terminal.
Having the option of two completely different ways to get it would seem very weird to me. |
As to any difficulty with this new trial, I suspect it will stem more from being a new trial vs. not having enough slotted incarnates on the league since by now there should be many alts running around with the slots opened and at least slotted to Tier 3.
Can't you just quick beat him up right before you finish saving the third reactor to get this badge?
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The reactors are dealt with West to East, so you have to bring him down to under 10% health during the first reactor. That means the pulse is dealing 50% unresistable damage + 40% partially resistable damage every 30 seconds. Those percentages are the characters maximum health, not of their current health.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Anyway, looks like everybody's going to be requesting that everyone slot Destiny heal for this one, much the same way everyone asks you to slot Lore Seers for MoLambda now.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I like a challenge as much as the next guy BUT...
Loves a Challenge * -
Pre-beta: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.
Currently: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.
This particular badge is the one i was refering to that harkens back to the old master style, exclusion of AT's runs. I do agree, that unless you have a FINELY tuned league (not a PuG) this is going to be a VERY hard badge to get, and even with a good league it will be hard.
I also understand that it is still "in beta", but previous experience has shown, once it hits open, aside from a bit of tweaking here and there, it goes live "as is".
My hope for that one is that the phrase "in the final battle versus Anti-Matter" applies to both "no one die" and "destroy any terminals"
Still difficult. Still requires you to get 23 like-minded people, but maybe doable.
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Having read the guide, not having played that trial yet but knowing what the IDF, Warworks et al. do, it seems to me that acquiring any of those badges will be nigh on impossible.
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They hired Statesman back to design the Mo badges for the Lambda and this new trial.
All we need in the next trial is a badge for all 24 league members clicking 24 separate glowies at spread out locations, within 1 second of each other.
Or a badge for all league members clicking the green butoon to start a trial, before the clock gets to 55 seconds.
I've not even bothered with MoLambda, since I hate any badge that requires me to rely on other players to not be stupid. I've always considered the badges rewards for individual effort.
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
The reactors are dealt with West to East, so you have to bring him down to under 10% health during the first reactor. That means the pulse is dealing 50% unresistable damage + 40% partially resistable damage every 30 seconds. Those percentages are the characters maximum health, not of their current health.
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Probably have to roll a second build with Hibernoob for my Blaster.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Anti-Anti Matter *
Pre-beta: Complete Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health during one of the phases where he is still in control of the reactors. Currently: Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
i personally think the antimatter beam is insane overkill and needs to be slightly reduced otherwise dying 100 times every time you want to do the trial on a toon with no reliable fast charging self heals is basically what will happen
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Keyes Technician - You have completed the Incarnate Trial: Keyes Island Reactor.
Master of Keyes Island Trial - Complete the following badges:
(Editor's note: There are reports that the French version wording is "without having anyone die AND destroy any terminals", not "without having anyone die OR destroy any terminals".)
* Guessing for Anti-Anti Matter, Bunker Buster, Loves a Challenge, and Avoids the Green Stuff based on old badge list found on Black Pebble's character.
For those in prebeta, the badges seem to have changed slightly and I've included the previous place holder text for discussion purposes.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters