Keyes Island badges


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
You should try again with the Alpha level shift and the other Incarnate powers. I'd imagine a group full of constant T4 Barrier Cores, for example, would make this much easier for you.
I die MORE with Incarnate powers.

Cardiac Core Paragon + Clarion Radial Epiphany + Cryonic Partial Radial Judgement = 240 foot Cone. In the ITF I can hit the entire tower at once.

There is no limit to the amount of a aggro my blaster generates.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Kotchie View Post
I like a challenge as much as the next guy BUT...


Loves a Challenge * -

Pre-beta: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.

Currently: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the final battle versus Anti-Matter.

This particular badge is the one i was refering to that harkens back to the old master style, exclusion of AT's runs. I do agree, that unless you have a FINELY tuned league (not a PuG) this is going to be a VERY hard badge to get, and even with a good league it will be hard.

I also understand that it is still "in beta", but previous experience has shown, once it hits open, aside from a bit of tweaking here and there, it goes live "as is".
I think this isn't going to be as hard as it sounds. Anti-Matter's not actually that strong an Archvillain, and the Antimatter Pulse is off during the final phase. Any group with enough healing to make it through the reactor phases should have enough healing to keep people alive in the last fight, as long as they keep an eye out for Disintegrations.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
All you badgers are working on your Rebirth powers, right?

Max HP at Max Regen -- the blueside Hami strategy.
I go with Core, not Radial. Given how stingy the RNG is, there is no way I'm making 2 tier 4s in any incarnate tree.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
I go with Core, not Radial. Given how stingy the RNG is, there is no way I'm making 2 tier 4s in any incarnate tree.
This. My Blaster has two T4s (Not including his I19 Alpha T4), and one of those was from 30 Empyrean's being traded in.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Ideally, some should have Core and some should have Radial so that all have Max HP at Max Regen.
Given that last night I was on a BAF and Lambda where people failed to listen or stick together (both failed), I refuse to consider "ideals" as a regular thing to count on.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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Originally Posted by Dollymistress View Post
Or a badge for all league members clicking the green butoon to start a trial, before the clock gets to 55 seconds.
That strikes me as an awesome badge idea.

It might give some people an incentive to actually click faster


 

Posted

Quote:
Originally Posted by Snow Globe View Post
I go with Core, not Radial. Given how stingy the RNG is, there is no way I'm making 2 tier 4s in any incarnate tree.
I thought you said you wanted every Alpha power at t4 before.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I thought you said you wanted every Alpha power at t4 before.
The Alpha tree isn't any where near as onerous as Judgement, Lore, Interface, or Destiny. I don't have to do 2 trials hoping to get lucky or spend over 2 years to complete all the Alpha trees.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

It took me awhile to get mt MoLambda badges by building PuGs... I imagine it will be equally as difficult with MoKeyes... can this all be done in in one run?


1396 Badges... here's hoping this won't be the end! SAVE PARAGON CITY

 

Posted

Quote:
Originally Posted by SovereignSavior View Post
It took me awhile to get mt MoLambda badges by building PuGs... I imagine it will be equally as difficult with MoKeyes... can this all be done in in one run?
Probably in the same sense as MoBAF - you can, but you have to game your teams perfectly (multiple Traps, Taunters (4-6), Ranged damage, etc. Can be done, but requires insane coordination and practice (when Arbegla did MoBAF on liberty it took us 2 tries to get all 4 badges in one run. On the plus side, I got two Empyreans from that!).


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by SovereignSavior View Post
It took me awhile to get mt MoLambda badges by building PuGs... I imagine it will be equally as difficult with MoKeyes... can this all be done in in one run?
Given the competing requirements for Anti-Anti-Matter (Everyone taking up to 90% of their health every 30 seconds) and Loves a Challenge (no deaths), I somehow doubt it.

Note that I don't know if the no deaths is only for the final phase or for the whole trial, but no player to my knowledge has got either of the badges.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Given the competing requirements for Anti-Anti-Matter (Everyone taking up to 90% of their health every 30 seconds) and Loves a Challenge (no deaths), I somehow doubt it.

Note that I don't know if the no deaths is only for the final phase or for the whole trial, but no player to my knowledge has got either of the badges.
While it is likely to be technically impossible - no team can stand up to that sort of punishment with 0 deaths - my point was that unlike Lambda, you have badges that are not mutually exclusive with one another.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Given the competing requirements for Anti-Anti-Matter (Everyone taking up to 90% of their health every 30 seconds) and Loves a Challenge (no deaths), I somehow doubt it.

Note that I don't know if the no deaths is only for the final phase or for the whole trial, but no player to my knowledge has got either of the badges.
From the description of Loves a Challenge it sounds like you only have to avoid dying in the last phase.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

some of these badges are ridiculous because the freezing time thing he does will make it virtually impossible to get the one to avoid obliteration beam unless you get insanely lucky and he doesnt get stuck or the beam misses while everyone is frozen

i think this whole trial is kind of ridiculous due to the antimatter beam and how strong it is, it seriously does force you to get rebirth or hover near the aoe spam healing, which is gonna make the no death one or the -90% antimatter beam will send you to the hosp every other hit


 

Posted

Quote:
Originally Posted by Vanden View Post
From the description of Loves a Challenge it sounds like you only have to avoid dying in the last phase.
According to the badge descriptions, you are correct. Can die as much as you want before the final battle and possible to get all badges.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
According to the badge descriptions, you are correct. Can die as much as you want before the final battle and possible to get all badges.
Then the mechanic of the obliteration beam needs to be changed. It will kill a player even if they have been healed several times during the beam attack, and it is difficult, if not impossible, to tell who the beam is targeting.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Are you talking about Disintegration? Obliteration hits for like 1500, hardly unsurvivable.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Are you talking about Disintegration? Obliteration hits for like 1500, hardly unsurvivable.
Okay, the two beams are Disintegration and Devastation. Given that Obliteration is closer to Disintegration than Devastation, yes, I meant the beam that eliminates a player.

It still doesn't have a visual indicator that can be seen with 24 players firing off most of their powers, further hidden by the alpha and beta entanglements, with no indication who is the target in the team list or even flashed on the screen (ie no "X is being targeted by disintegration"). Add to that the time stop and power recharges, good luck saving the poor sucker that is the target.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Okay, the two beams are Disintegration and Devastation. Given that Obliteration is closer to Disintegration than Devastation, yes, I meant the beam that eliminates a player.
Yeah, that's why they changed the name to Obliteration from Devastation in pre-beta, because they were too similar.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

These badges seem impossible, especially "no deaths." I watched stone tanks drop like flies all day, not to mention my poor little blaster... Maybe when new slots and more level shifts come out.


 

Posted

The biggest problem with the idea of zero deaths during the final phase is that AM can freeze time just before or even while the Obliteration Beam is firing. The same seems to be true for disintegration. There's no defence against this.

I think I'll get the bunker buster badge and call it a day, then make a start on MoLambda. The thought of expecting a league to risk failure by knocking AM down to 10% early or not damaging the terminals just so I can get a badge seems daft.

And dodging the Obliteration Beam? Sure, if it was on an INDIVIDUAL basis that would actually be fun. As a league-wide badge? Yeah, riiiiight...that's like awarding the entire player population a badge on the condition that no one in the whole game travels to Ouroboros for 24 hours.

I still don't see the point of these kind of badges. They don't even give you bragging rights. If you earn them all you can say is "I managed to do something really difficult and was extremely lucky that everyone else in the league also managed to do it at the same time". That's like getting an extra gold medal in the 100m sprint ONLY if you win the race in under 10 seconds AND everyone else running against you also finishes in under 10 seconds.

Why aren't there nice badges for defeating 1,000 warworks, breaking 100 caches, defeating Siege 50 times, collecting 500 threads, standing in front of Marauder during his cut scene, collecting 20 acids and grenades in a single Lambda, etc? I like those kind of badges


The Widow's Dark Hand - leader of Faux Pas
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Posted

Well....the badge to bring AM down to 10 percent IS do-able...albeit harderer than typical. First reactor you just have to bring him down while the others power the terminals, you dont need to drag Anti-matter around for the first one.

The others, if you are fast enough, can also be done WITHOUT Anti-matter. You just have to be very fast (read well co-ordinated). Its only when he appears that you have to drag him around. You have roughly three minutes to get those terminals down, which is hard, but you can get a healthy dent so AM isn't out so long. In addition, I found the pulse hits harder with him out, but it may be just me.

He doesnt regen, which is troublesome if you get on a PuG trial that is going for these badges. I can foresee once this trial is more common place, and more people have a "feel" that this could be a pretty quick trial. It's just the level of coordination is pretty intense in my opinion.

I will be trying to get these badges, piecemeal if need be, from about 2 pm EST until 5-6 pm EST everyday on Freedom server if anyoen is interested in joining. I will be posting on the Freedom boards as well.


 

Posted

Random question...

There are only 2 bunkers in/near the eastern-most reactor right?

When I did it last night I saw 2 bunkers but...just wanted to make sure.


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