The FREEDOM Surge is almost here...
If they were thinking of a server merge, it would be illogical to be thinking about merging servers to a high enough density to *exceed* the load of the highest density server at the moment. That would suggest that Freedom itself has lower load than the devs feel justifies the existence of a server, which it extremely unlikely.
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Just saying IF individual servers have differing configs, say they rigged Freedom to be able to handle higher load than others because it's always had higher number of players, then it might be safer to try it first there since they're only asking to double the players it normally handles instead of...seriously, what's the word for 8x?
Or since Freedom typically already has half the target user they're aiming for, it might be easier to coax the other half into participating instead of asking...oh come on, what's that word...8x more than the number of people that normally shows up on a regular basis.
Might be more the latter. *shrug*
But again, i know nothing of server architecture and load-balancing strategies. Just shooting the breeze here.
Octuple. The word you're looking for is octuple.
Until I see something that states to the contrary, going to assume VK is right .
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Of course, I'm just hoping to make it home in time to log in. Joys of "Work is over when we send you home" type jobs.
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That reply wasn't really thinking in terms of a server merge, i even put in that i don't believe it's for a merge.
Just saying IF individual servers have differing configs, say they rigged Freedom to be able to handle higher load than others because it's always had higher number of players, then it might be safer to try it first there since they're only asking to double the players it normally handles instead of...seriously, what's the word for 8x? Or since Freedom typically already has half the target user they're aiming for, it might be easier to coax the other half into participating instead of asking...oh come on, what's that word...8x more than the number of people that normally shows up on a regular basis. Might be more the latter. *shrug* But again, i know nothing of server architecture and load-balancing strategies. Just shooting the breeze here. |
The most straight forward answer to the question of why test Freedom is probably no more strange than the fact that Freedom has the most subscribers and Freedom probably has the most hardware dedicated to it. So if you are going to test the limits of the software architecture, the best place to do so is the place that has the most hardware and the most players to fill it.
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I won't be around in the evening, so I'll need to log in and park my butt in a cave map somewhere that I won't get logged out forcefully.
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My plan is:
1) Log in 15 minutes before it starts
2) Get a mission
3) Park myself in said mission
4) Go watch TV or spend some time with the family
5) Check once in a while to see if the badge was awarded
6) Once I get the badge, go to a different server and play if it is not too close to bed time
Ditto. 5 minutes after the red text across all chat tabs (Gods, that is so annoying, Devs - set it to only go to the currently-open tab. Can't be *that* hard!) announces the start of the event, I am off to Justice because there will be no point to trying to play on Freedom that night.
And look for server mergers by the end of the year if they deem these stress tests to be successful... (because why else would they need to stress-test the servers of a game with a fairly static population that is unlikely to grow?) |
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Ditto. 5 minutes after the red text across all chat tabs (Gods, that is so annoying, Devs - set it to only go to the currently-open tab. Can't be *that* hard!) announces the start of the event, I am off to Justice because there will be no point to trying to play on Freedom that night.
And look for server mergers by the end of the year if they deem these stress tests to be successful... (because why else would they need to stress-test the servers of a game with a fairly static population that is unlikely to grow?) |
My plan is:
1) Log in 15 minutes before it starts 2) Get a mission 3) Park myself in said mission 4) Go watch TV or spend some time with the family 5) Check once in a while to see if the badge was awarded 6) Once I get the badge, go to a different server and play if it is not too close to bed time |
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im doing the same as most, just logging in to get badge as soon as i have it logging out, heck i may not even get the generic random toon that i create out of the tutorial and ill prolly either delete or never play it again once i get the badge
I decided this morning to leave characters on both of my accounts logged in in my base. I don't really need to do that since I'll be home before this starts, but I thought I'd try it anyway. Only I thought of it 10 minutes before I left for work, and my laptop wasn't patched with Tuesday's update, so I didn't get both accounts logged in.
I'm not actually sure if my other account will still be logged in when I get home... game tends to crash on me after an hour or so of intense play. But standing around in a base all day might be just fine.
Anyway, once I get home I plan to log in both accounts and hang out a bit, maybe go out and try to participate in the invasion with my main computer. Nothing more than that planned though.
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It may be safer and easier to test Freedom at load X than any other server, but that doesn't address the original question of why test at all. What would be the intent of verifying that Freedom can handle the load they are trying to generate? The question seems to be less why test Freedom rather than any other server, and more why test any server at that load.
The most straight forward answer to the question of why test Freedom is probably no more strange than the fact that Freedom has the most subscribers and Freedom probably has the most hardware dedicated to it. So if you are going to test the limits of the software architecture, the best place to do so is the place that has the most hardware and the most players to fill it. |
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I've got a couple of old characters on Freedom, so I'll make a good faith attempt to participate. If they've actually somehow improved the server enough to keep this from being a single-digit-fps slideshow, I'll be (pleasantly) flabbergasted.
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Nice to see an ingame announcement of this.
My plan is to bring both accounts into Freedom and try to get it to crash so hard you can see it from space.
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The most straight forward answer to the question of why test Freedom is probably no more strange than the fact that Freedom has the most subscribers and Freedom probably has the most hardware dedicated to it. So if you are going to test the limits of the software architecture, the best place to do so is the place that has the most hardware and the most players to fill it.
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I would tend to agree, they are testing something about their software architecture and want to get a feel for a particular load. I have wild guesses but hey they are simply wild guesses based on old wish list items mentioned long ago by devs. Which means that they may or may not be valid anymore.
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I'm at work so I have a lvl 6 blaster that's afk in a mission in Kings Row right now! (unless network connection dropped ) I'm all set! Come on badge!
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I usually see Freedom have around 1,100 average unhidden players at peak times. So if their goal is 2,500, that's just about doubling the norm which they might think is safer than asking one of the other 13 servers that usually has less than 300 to quadruple (not a good word...what's a word for 8x?) the load on that server...maybe? If they have different configs for individual servers, then the 2,500 test on the others might be more risky.
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