Originally Posted by Bright
Some of you guys are harsh. o_0
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Problem: Kicked from BAF because "I was an add and he was doing a 16 man only"
Another option, and I think it's been mentioned before, is to have in the LFG queue/tab; actually show how many are in the queue already (and even better to show the person's name (or global) and AT/lvl).
This would at least show the league leader, "oh we have 2 in the queue...we're good to go then."
Wouldn't solve the problem with people wanting to do it with their own cliques/league but...*shrugs*
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The League Leader made a team with 15 other people for their BAF, they started it, the game then said "Here's another."
It's no more griefing than a star holder kicking someone off a STF for, for example, not using their powers and just being a waste of space.
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Why not just go to wherever the server start trials from (pd, mc, cim, rwz.) and ask there instead of waiting on the dumb queue system.
The trouble there is that the queue starts groups with the minimum number of players, and it's a little tough to handle something like Lambda with a random group of 8
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The queue would be great for things like Rikti invasions or Mothership raids, which tend to turn into chaotic free-for-alls anyway.
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It is a given that some players will want to be selective in who they team with. Sometimes it is elitism (and IMHO there is nothing wrong with a bit of elitism as long as it's in moderation) but that is not the only reason people could want a private league. It could just as easily be that they want to team with their friends and chat about personal topics without an outsider being able to see the chat. Or maybe they want to do some runs under controlled conditions in order to test something in which case having an extra player would change the conditions (for example an all-Defender BAF which has a Tanker added to it).
There will always be people who want to form a specific team and as long as the queue allows them to join as a league and gives the league leader the power to kick people they are already able to. Adding a "lock league" feature simply means that they can do so more conveniently and avoids putting other people in the position that Halon was put in.
If someone is added to a pre-formed but understrength league wouldn't it be better if they were added to a league that wanted them instead of one that didn't?
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The same reason you cannot lock the Hive. The trials are specifically designed for the turnstile. "Private leagues" are an invention of the playerbase that bypasses the turnstile by assembling teams outside of the turnstile. A league can't even start the trial "privately" - they *must* enter the turnstile to do so. The fact that a league cannot simply start the trial without joining the turnstile is an unequivocal sign the intent is for the trials to bring together everyone that wants to run the trial at that time.
BAF and Lambda are instanced Hives, not instanced task forces. You can be exclusive if you work at it, but the game's not currently going to help you do it. The person playing the game as intended is the player that joined the turnstile. The team leader who kicked them was frankly playing the game as a dick. I cannot imagine what was so important that the leader felt compelled to kick a single player just trying to enjoy the trials. One more person more or less is not going to change the dynamic of the trial at all if they were not being specifically abusive. I definitely would not stand for it on any trial run I was on. |
Case in point: We did a 9 man Lambda today, one team of 8 and a PUGger added by the "turnstile". (Note: We did not kick the PUGger.)
In defense of your position, I would certainly NOT want to see people w/o SGs or Coalitions locked out of these trials due to elitism. (I hate elitism and I'm better than everyone else because I do! :P ) OTOH, the person who is feeling rejected CAN start their own trial.
Nevertheless, this is yet another argument in favor of creating Incarnate content for smaller groups (e.g. 1-4 players).
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Assuming that there is another league forming at that time, and I can tell you that isn't always the case.
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I can understand the fear that people might find themselves unable to do content because they're incapable of finding teams without the queue. But take a strong stance like this, you'd think before the LFG tab people were unable to ever find ITF teams, or Rikti Raids, or STF/LRTFs. Just because Leagues might want a limited size doesn't mean LFGers would be incapable of forming their own trials.
Actually it probably would have been better if they didn't allow premade leagues to enter the Queue at all. That way everyone would have to enter the queue and take what they get. |
The fear of people never finding leagues if this happened is baseless.
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This disallows players from attempting to run an 8 man Lambda or 16 man BAF if they choose to. Since we have no difficulty settings on these trials how else would you recommend we attempt to raise the difficulty level?
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As for raising the difficulty, try unslotting incarnate abilities. There is also an indication that the raid leader's difficulty settings also affect mob size. The mere fact that you are running less than the maximum amount of players automatically reduces the difficult of the trials, in case you didn't know. The game automatically scales to league size on the trials.
Yes, because those wouldn't be multi-team raids.
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There should be no expectation of players wanting to form a private league in the current trials.
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As for raising the difficulty, try unslotting incarnate abilities. There is also an indication that the raid leader's difficulty settings also affect mob size. The mere fact that you are running less than the maximum amount of players automatically reduces the difficult of the trials, in case you didn't know. The game automatically scales to league size on the trials. |
Yes, because those wouldn't be multi-team raids. |
@Rylas
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I was hoping this discussion would come much sooner. In beta, I presented the fact that being able to kick people from a trial would lead to asshattery like this.
But we're working on the assumption that if people had the option, they'd ALWAYS have locked leagues.
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Be honest, in the majority of trials you've been on was the league leader cherry picking people or sending out global messages to build the team to the max size?
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In fact, I've welcomed them with 1 exception. That person was on my ignore list (for griefing multiple MoLambda attempts) and someone else wanted them. They didn't get to queue with me. If they tried to enter with the queue, they wouldn't have succeeded because of the ignore restrictions.
A set up like this would have been much better, and it could have allowed for people to lock their league if they wanted to.
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Just like I think the reasons for wanting private leagues are baseless.
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I thought scaling implied congruent reduction. Not just easier overall.
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We're talking about "trials." And the minimum amount for one of them isn't even multi-team.
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As far as I see, there really isn't any reason to have or expect a private league. All the expectations for limiting and locking leagues are, from my perspective, excuses for denying people access to the raids.
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They are new tech meant to open players to teaming with other people.
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People who want to team with other people will do so, no matter what's put in place. Hell, there was a point where missions were broken for a short time and you could bring multiple teams into *regular missions* - and people did so.
People who only want to team with SPECIFIC people, or who decide, for a single raid, to have a smaller amount (or only want to do, say, a blaster-only trial, or a defender-only trial) should have the ability to do so - without having the game coming in to say "By the way, here's some people you didn't want to team with to join your project! Have fun!"
There's no lack of willingness to team NOW. But statements like the quoted seem to imply there is - like this is nothing but City of Soloists, and the devs had to step in and force this tech through to show us how wrong we all are.
Control over teaming should be in the hands of the players. The hammer doesn't tell the carpenter what to build. The tool should be controlled by the one who uses it, not overriding their wishes.
Be honest, in the majority of trials you've been on was the league leader cherry picking people or sending out global messages to build the team to the max size?
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1. Go to one of the RWZ zones (select one that isn't to full to avoid having the league not fit).
2. Post messages on a few global channels, take whomever responds
3. Broadcast a LFM message, take whomever responds
4. Send tells to people with their LFG or LFT flag up and ask if they want to join
5. Send tells to people in other instances of the RWZ who don't have their flag up but look like they might want to join.
6. GOTO2
I do this until either the league is full or I am bored and think we have enough at which point I start.
The only reason that I pre-form trials instead of using that queue is that in my experience not enough people are using the queue to make it worth it. I'd rather grab people ahead fo time, it's simpler.
Fair enough, but why was I added? It wasted my time inside, but worse, it wasted my 15 minute "first available" wait outside.
I don't know the solution, but it's a problem. Clearly you need to let people tag private runs and/or let the lead refuse people without costing the randomly-queued applicants their spot in the queue. It's irritating enough the "3 min estimated" waits are really 10-15 minutes. But to waste the bigger wait for no good reason is really bad. |
As a casual player, I would like to experience most if not all the content offered. I'm not informed enough to present a solution; however, I would like to see a solution that can cater to both casual and hardcore players.
The casual player suffers here. With minimal time to commit to the game at any one sitting, casual players need the auto teaming feature for these trials.
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The casual player can bring up the team window and see where all the 50s are and go there - since that's likely where the teams are forming. Given I've sat in LFG for a good half hour or more at a time (purely out of curiosity, really) while leagues get formed, vanish and *finish their trials,* the casual player should pretty much be ignoring the tool at this point.
It's still also not an argument against people being able to create private leagues. If anything, it's an argument FOR it, as it would prevent the kick in the first place.
The LFG tool needs work - such as letting both those in queue and those who want to start iTrial raids see how many are in queue (and who they are.)
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You started a thread in the player questions section with that expectation.
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Less mobs, lower ranks. |
The trials are raids. It doesn't matter if one of them has a minimal size of 8, they are still raids. They are not strike forces, they are not task forces. They are new tech meant to open players to teaming with other people. If you have teamed with another player and dislike them to the point of ignoring them, then (and only then) should the game step in and prevent them from teaming with you. |
As far as I see, there really isn't any reason to have or expect a private league. All the expectations for limiting and locking leagues are, from my perspective, excuses for denying people access to the raids. |
@Rylas
Kill 'em all. Let XP sort 'em out.