Originally Posted by Bright
![]() Some of you guys are harsh. o_0
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Originally Posted by Bright
![]() Some of you guys are harsh. o_0
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Another option, and I think it's been mentioned before, is to have in the LFG queue/tab; actually show how many are in the queue already (and even better to show the person's name (or global) and AT/lvl).
This would at least show the league leader, "oh we have 2 in the queue...we're good to go then."
Wouldn't solve the problem with people wanting to do it with their own cliques/league but...*shrugs*
Why not just go to wherever the server start trials from (pd, mc, cim, rwz.) and ask there instead of waiting on the dumb queue system.
The trouble there is that the queue starts groups with the minimum number of players, and it's a little tough to handle something like Lambda with a random group of 8
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The same reason you cannot lock the Hive. The trials are specifically designed for the turnstile. "Private leagues" are an invention of the playerbase that bypasses the turnstile by assembling teams outside of the turnstile. A league can't even start the trial "privately" - they *must* enter the turnstile to do so. The fact that a league cannot simply start the trial without joining the turnstile is an unequivocal sign the intent is for the trials to bring together everyone that wants to run the trial at that time.
BAF and Lambda are instanced Hives, not instanced task forces. You can be exclusive if you work at it, but the game's not currently going to help you do it. The person playing the game as intended is the player that joined the turnstile. The team leader who kicked them was frankly playing the game as a dick. I cannot imagine what was so important that the leader felt compelled to kick a single player just trying to enjoy the trials. One more person more or less is not going to change the dynamic of the trial at all if they were not being specifically abusive. I definitely would not stand for it on any trial run I was on. |
Assuming that there is another league forming at that time, and I can tell you that isn't always the case.
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Actually it probably would have been better if they didn't allow premade leagues to enter the Queue at all. That way everyone would have to enter the queue and take what they get. |
This disallows players from attempting to run an 8 man Lambda or 16 man BAF if they choose to. Since we have no difficulty settings on these trials how else would you recommend we attempt to raise the difficulty level?
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There should be no expectation of players wanting to form a private league in the current trials.
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As for raising the difficulty, try unslotting incarnate abilities. There is also an indication that the raid leader's difficulty settings also affect mob size. The mere fact that you are running less than the maximum amount of players automatically reduces the difficult of the trials, in case you didn't know. The game automatically scales to league size on the trials. |
Yes, because those wouldn't be multi-team raids. |
Rainbows and sunshine.
I was hoping this discussion would come much sooner. In beta, I presented the fact that being able to kick people from a trial would lead to asshattery like this.
But we're working on the assumption that if people had the option, they'd ALWAYS have locked leagues.
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Be honest, in the majority of trials you've been on was the league leader cherry picking people or sending out global messages to build the team to the max size?
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A set up like this would have been much better, and it could have allowed for people to lock their league if they wanted to.
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I thought scaling implied congruent reduction. Not just easier overall.
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We're talking about "trials." And the minimum amount for one of them isn't even multi-team.
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They are new tech meant to open players to teaming with other people.
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Be honest, in the majority of trials you've been on was the league leader cherry picking people or sending out global messages to build the team to the max size?
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Fair enough, but why was I added? It wasted my time inside, but worse, it wasted my 15 minute "first available" wait outside.
I don't know the solution, but it's a problem. Clearly you need to let people tag private runs and/or let the lead refuse people without costing the randomly-queued applicants their spot in the queue. It's irritating enough the "3 min estimated" waits are really 10-15 minutes. But to waste the bigger wait for no good reason is really bad. |
The casual player suffers here. With minimal time to commit to the game at any one sitting, casual players need the auto teaming feature for these trials.
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You started a thread in the player questions section with that expectation.
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Less mobs, lower ranks. |
The trials are raids. It doesn't matter if one of them has a minimal size of 8, they are still raids. They are not strike forces, they are not task forces. They are new tech meant to open players to teaming with other people. If you have teamed with another player and dislike them to the point of ignoring them, then (and only then) should the game step in and prevent them from teaming with you. |
As far as I see, there really isn't any reason to have or expect a private league. All the expectations for limiting and locking leagues are, from my perspective, excuses for denying people access to the raids. |