Problem: Kicked from BAF because "I was an add and he was doing a 16 man only"
That is not "taking it out on" another player.
That's attempting to take some control of the gaming experience. |
Kicking them is no different, IMHO, from kicking someone who accidentally joined your team because of a typo. "Sorry, was looking for rogue angel, not rouge. My Typo. GL,HF!" *kick* is perfectly legitimate - not "taking it out on" somone else. |
The trials are *defined* to be content where players can join a queue and join a group of players attempting to start the trial. They did not join because of an honest error. They joined because the game gives them the right to join. Kicking them is a voluntary act that elects to value your right to control over their right to experience the game in the way the game was designed to be experienced.
At the end of the day, we can dance around what rights players have to privacy and control, but we will ultimately come back to the simple fact that the player who joins the turnstile is playing the game as designed and intended. The trials are intended to aggregate all players that want to experience the trials and toss them into the trials. People who want to control the experience beyond that purpose are free to do so, but must take responsibility for their actions. If they believe their personal right to private trials supercedes another player's right to play the trials as intended, I can't and won't try to convince them otherwise, because that's a hopeless exercise anyway. I can't and won't try to stop them, because I have no ability to do so anyway. But I reserve the right to judge that act in a manner consistent with my own ethics, and not theirs. The same right you claim you have to choose who to team with is the same right I'm exercising in deciding how I judge the acts of other players.
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Intentionally doing something for the express purpose of ruining their gaming experience.
Kicking them is no different, IMHO, from kicking someone who accidentally joined your team because of a typo. "Sorry, was looking for rogue angel, not rouge. My Typo. GL,HF!" *kick* is perfectly legitimate - not "taking it out on" somone else. |
There is somewhat of a difference between a typo and a server tool adding team members.
That's an error. Someone joining your league through the turnstile is not an error.
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So long as it isn't, it's not the person being kicked who is the victim of the error - it's everyone involved each and every time someone is.
(And I'll still argue it's not "both," but I have a feeling I'm reading the phrase "taking it out on" subjectively, adding a feeling of malice on the part of the person doing the kicking - which does not necessarily exist. It would be "taking it out on" the other player if it were - for instance - like the people who used to invite a lowbie to a team just to Recall Friend them off the edge of a building and let them drop.)
I don't think we're going to budge each other on this - I am notoriously stubborn, and haven't seen an argument to convince me this should be left as is, and you - well, you're dogged enough to run thousands of trials to test accuracy. All I'll say is "expect me to argue for this to be changed."
(And I also refuse to take "It's developer intent..." as anything close to a persuasive argument on this. It was also developer intent to have tank armors be exclusive to each other, and that was seen as an error and changed - as were many, many other things done by "developer intent." I expect them to be able to adapt and change to fit multiple playstyles for these scenarios, not shrug their shoulders and say "That's how we did it, deal.")
It is human nature. There will always be more excuses (and that is all that they are, excuses) to turn away people than reasons to team with people you don't know.
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I expect that the developers also expect that the majority of people will accept people from the queue as well.
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If it's the second, then adding a feature to allow for limiting team size wouldn't be a real issue for LFGers, would it?
So far, the only real argument I've heard to not implement something like this is that it would make it easier for people to find teams for trials, despite the fact that people have formed random groups for TFs and Raids for years now without the LFG tool. It also ingores the fact that people form trials outside of the queue already.
But I hear more reasons for allowing this:
1. Less wasted time for LFGers kicked from a team that wants to remain a certain size.
2. Less issues of lag for those teams looking to avoid it. I don't care what you say, some people's rigs won't play nice with 24 PC's running around, let along all the NPC's they'll spawn.
3. People who enjoy only playing with select friends can enjoy incarnate content without being forced to play with people they don't know.
4. Less people being called "*******" for enjoying the game the way they would like to enjoy it (it's not like it's creating any exploits).
Exactly how often are people being kicked from a trial once it starts because they came in from the queue? Please be as accurate as possible. |
@Rylas
Kill 'em all. Let XP sort 'em out.
The team leader wasn't griefing. No one should be forced to team with someone they didn't invite.
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You have exactly ONE recourse for teaming with ONLY the people you invite.
FILL THE DAMN LEAGUE.
In fact the devs have gone to great lengths to give players the tools to screen their potential teammates. Or have you forgotten about the Notes feature and the ability to one star players you don't want to associate with? |
So if a group of players want to form a private league for their SG members, Coalition members, private global channel members, Furry group, RP group, PvP group, whatever then that's none of our damn business and we have no right to tell them they can't. |
Still, dumping a player who's merely trying to get in on a trial and isn't deliberately targeting you for league griefing is a rude move.
Edit: I'm sorry to find that I am disagreeing with Arcanaville on this. I hope we are cool about having different opinions. |
I'm sure Arcana feels that you're entitled to your wrong opinions.
(And I'll still argue it's not "both," but I have a feeling I'm reading the phrase "taking it out on" subjectively, adding a feeling of malice on the part of the person doing the kicking - which does not necessarily exist.
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Personally, I believe this boils down to people's preferred levels of socializing.
I prefer to play with people I know. I prefer to play with people I trust. It's why my global list has taking forever to get the number of friends it has. It's why when someone I just met throws me a global invite, I decline and offer them just a friend invite instead. I'm just that kind of person. When I get a blind invite, I decline because it makes me untrusting of the person instantly. And now I'm suppose to go the opposite way with a "blind join" and be okay with that? Sorry, I'm not. And telling me I'm being a jerk for it, isn't going to swing me over to the other side. Especially when the suggestion offers something for both parties to use.
/stepping off that soapbox for now.
@Rylas
Kill 'em all. Let XP sort 'em out.
(And I'll still argue it's not "both," but I have a feeling I'm reading the phrase "taking it out on" subjectively, adding a feeling of malice on the part of the person doing the kicking - which does not necessarily exist. It would be "taking it out on" the other player if it were - for instance - like the people who used to invite a lowbie to a team just to Recall Friend them off the edge of a building and let them drop.)
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And that is the choice players have to make. You have two options: sacrifice your own control over who you team with and allow another player to join, or preserve your control over who you team with and prevent a player from running the trial with your league, forcing them to return to the queue. The game forces you to choose, but it does not force a specific choice upon you. To change my mind, someone would have to prove the game presented this choice in a manner that the player did not have the free will to voluntarily choose either choice.
The only people saying this is no choice are people who are essentially implying that it is a given the player must always get what they want. In that event, the only choice available is to kick the player. I simply don't subscribe to that axiom, and because I don't I see choices where other people don't see choices. I can choose to compromise to sometimes get what I want, and sometimes not get what I want but allow someone else to get what they want. That philosophy also lies at the core of everything you could claim is a contribution to the game of mine, so that's probably a good thing in general.
(And I also refuse to take "It's developer intent..." as anything close to a persuasive argument on this. It was also developer intent to have tank armors be exclusive to each other, and that was seen as an error and changed - as were many, many other things done by "developer intent." I expect them to be able to adapt and change to fit multiple playstyles for these scenarios, not shrug their shoulders and say "That's how we did it, deal.") |
Saying you want the trials to be just like the standard instanced content is one thing. Saying it *should be* because the trials *are just like* the standard instanced content is something else. The former is an expression of personal preference. No argument there except that I disagree. The latter is an objective comparison subject to the proper interpretation of the game design and the developer intent behind that design. And I'm quite certain a false statement.
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Ok, then the thing is why? What benefit does this provide to the player base? People who are happy to team with anyone can easily do so (either through the queue or by joining a preformed league advertising in a public channel). So what benefit is obtained by potentially adding them to teams that do not want them (as happened here)? The only result I can see is to upset people and cause complaints.
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Answer: To make it easier for random players to pick up a team/league.
You mentioned the Hive, I'll point out that the ability to form an instanced Hamidon Raid is a feature that has been requested multiple times in the past. |
People like to be able to control who they team with, some due to elitism, others because they want to test something under controlled conditions (or run small groups to minimize lag), some people simply want a known group for RP reasons or because it's a group they are comfortable chatting with. Supporting these desires doesn't hurt the people who are fine with a random team and in fact helps them since if they joined such a team and got kicked they'd lose their place in the queue. |
I'll also add that I find the "no private leagues unless it's a full size league" idea to be very irritating. If the devs don't want private leagues why allow them for 16/24 man leagues? If that is the direction they want then they should limit the maximum size group you can queue with so that all league sizes are equal. |
The devs don't want private leagues, but they still want a league leader to be able to assemble and manage his league. What you're seeing as evidence of the notion of private leagues is actually just generic management interfaces.
Alright, I've had some time to breathe a bit, and I want to explain some things.
First, I've never kicked someone from a pre-made league, or been part of a pre-made league that kicked someone out, solely for the reason of their having been added by the LFG tool as an outsider. I have been on pre-made leagues where people were kicked out or asked to leave (and the few who did, all did without complaint) if they weren't willing to run the trial in accord with the premade's strategy.
I actually thought the fact that we couldn't lock leagues from adding more people at the outset, was either a bug or something the developers didn't have time for, and were intending to fix or add later. I was actually shocked, like, pick my jaw up off the floor shocked, to see posters who are relative 'insiders' posting in a manner that strongly implies they know the developers' intentions and that those intentions for the system are that it not have that functionality.
And that's why I put the system at fault and call its design stupid. Because it is. It causes more problems than it solves. It makes the game less fun. And fails the 'five year old pointing out the problems with it' test from the Evil Overlord list with how little understanding of human nature and MMORPG gamer nature that it exhibits.
Okay, so I'm still a little shocked that this is intentional. It's blindingly obvious to me that this isn't pleasant for either the pre-made league or the pick-up player joining it, for the system to force them together. It makes both parties' experiences less fun - regardless of if the PUG player is kicked or not.
People are going to want to play with their friends. They're going to want to speak freely and discuss things unrelated to the game or that are personal, and not worry about who's listening. They might want to be able to say things that are politically incorrect or tell off-color jokes. They will have inside jokes and nicknames for each other. But someone outside being added to that is going to have a chilling effect on all of that camaraderie and socialization because the people will become self-conscious about it. Most people aren't going to want to kick outsiders by default or out of hand, and it's really unpleasant to. But the pre-made isn't given a choice to just not invite someone they don't know to their party. They're left with a choice of unwantedly teaming with someone they don't know and might not be comfortable around, or of "being mean" and kicking them. Someone they didn't want and wouldn't have given permission to if they had a choice, was giving out party invitations for them - the system.
I'm pretty sure most of the time the outsiders don't want to join either, if their joining is going to be intrusive. Just like I don't want someone busting in on my pre-made league, I don't want to bust in on someone else's where I'd be unwelcome. It's pretty awkward being an uninvited guest even if the people at the party don't toss you out. They've got inside jokes and nicknames and social conventions you aren't a part of, and you're liable to feel uncomfortable and unwelcome even if you're tolerated. It's less fun. Further, thanks to our quintuple (or sextuple) secret rewards system, you're going to have be looking over your shoulder to make sure nobody accuses you of 'cheating' by tagging or powerspamming to try and inflate your reward count, because even if you aren't, this pre-made group is going to just kick you first and ask questions never.
Nobody's best interest is being served by this design. Especially not the developers'. Putting their customers into 'damned if you do, damned if you don't' situations like this - where it's less fun for everyone if you DO kick, and less fun for everyone if you DON'T kick - just plain makes the trials less fun.
I can't imagine that's the intent. And if it is, then bearing in mind this is a game they want people paying a monthly subscription for and bringing their friends into by positive word of mouth and so on... if it is, then it's stupid.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
o.O It wasn't greifing.
The League Leader made a team with 15 other people for their BAF, they started it, the game then said "Here's another." It's no more griefing than a star holder kicking someone off a STF for, for example, not using their powers and just being a waste of space. |
Bad example by the way.
A team leader kicking someone for non-participation is QUITE different from a league leader kicking someone simply for being a random add. The first one is, the league leader isn't even granting the random add a CHANCE to participate.
No. But booting someone who's already in the trial through the random queue IS.
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I'm coming. Have beer for me.
And, you're a jerk if you say no and throw me out.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
It the devs truly don't want us to be able to play with our friends and only our friends in the incarnate system, then it's their fault when we kick people out for being added against our will in a trial group we formed and organized ourselves ahead of time. It's not our fault that we're doing the best we can despite their, frankly, idiotic design decision here.
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I had no idea that locked leagues weren't an intended feature. It flabbergasts me to think that any designer with two brain cells to rub together wouldn't realize people don't want to have teammates forced on them under any circumstances. Edit - we put up with it in non-instanced raids because we have to and we recognize everyone's right to be in public areas. Instanced areas by definition aren't public ones. We have an expectation of selectivity in who we play with in them. |
I can sum up locked leagues thusly:
"L54 Farm LFM. 3M a run."
Semantics. WHich you're using poorly.
The hive and mothership raids are *population limited* - like every OTHER zone. They are not created specifically for the event. They exist whether it's going on or not, as far as the server's concerned - much like Founders Falls, Nerva, Dark Astoria and the like. They are not, in that definition, "Instanced." The BAF and Lambda ARE. Just like every (non-hunt/talk-to) mission. They are created specifically for that one event/mission - thus, instanced. More than 24 or 16 does not "lock" Lambda sector. I can't walk into Lambda sector on my own - it does not exist WITHOUT an ongoing raid. |
Their population controls vary slightly from city zones sure. But you can't bring 25 people into a BAF or 17 people into a Lambda.
Sure they do. Just like I have the right to one star them for being a jerk to someone who did nothing wrong.
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And if you are doing a raid and the queue teams you up with someone you one starred you can kick him from the team with a polite explanation that the team is private league and you don't need his assistance.
There may not be deliberate malice but there is certainly non-premeditated malice: the league leader has to know kicking the player isn't a positive experience and is explicitly deciding that negative experience is not important relative to their own playing experience. Its not an act that has an unintended consequence that is out of sight or difficult to predict by the league leader, whereupon they could argue they did not foresee the consequences of their actions.
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The league leader may, actually, be providing a more positive experience. If the LFG-PUGger wants a rush and the league leader's putting together an RP group, or a group going after some specific goal, or is just going to be engaged in private chatter, that PUGger is going to make *everyones* experience negative - including their own.
Taking a hypothetical but not unreasonable (or, I'd think, uncommon) situation -
There's a group of friends who decide, on Wednesday night, they're playing COH. They want to work on their 50s, so they've got enough people to run a BAF. Not a full 24, but enough to start.
Having an unknown person or three drop in is going to disrupt their conversations - or the unknown persons will be ignored as the group is on Ventrillo or Teamspeak. Or they'll be stuck hearing conversations about private matters, or RP that they have no clue about. (With my regular group, I'll routinely have conversations going that range from wedding plans to "guess what substance came out of the kid this time that I have to clean up, BRB" to - politely putting it - feminine biological matters to school/work... stuff that, no, we don't particularly want a stranger listening in on.)
Is it more acceptable to make *everyone* uncomfortable by keeping those PUGers around, or kick them?
Is there any malice whatsoever in kicking them?
Last but not least, why should there not be tools or settings in place to avoid the situation all together?
It's not, after all, just the league leader and the PUGGer's feelings and comfort zone to consider. It's the other people involved, as well.
And that is the choice players have to make. You have two options: sacrifice your own control over who you team with and allow another player to join, or preserve your control over who you team with and prevent a player from running the trial with your league, forcing them to return to the queue. The game forces you to choose, but it does not force a specific choice upon you. |
Quite honestly, I'd completely support the mirror of that, as well - that the (standard) team window should have a choice to "Join any group" automatically with whatever parameters (level, etc.) the person looking to join wants.
To change my mind, someone would have to prove the game presented this choice in a manner that the player did not have the free will to voluntarily choose either choice. |
Consistency with this level of consideration and control over the player's teaming elsewhere suggests strongly that it should be in the league interface as well.
We do not have that level. We could avoid ANY suggestions of "malice," "Wasted time" and the like if we did.
The only people saying this is no choice are people who are essentially implying that it is a given the player must always get what they want. In that event, the only choice available is to kick the player. |
You can't tell me that that makes sense. Yet that's what I'm getting from your argument - that kicking that pugger is (your own words) an act of malice, that their "right" to be on that team (because they were placed in it - without any input other than "I'm going to click this button and see what I get") should override the desires of everyone else on the league.
Sorry, I don't buy that. Any more than I buy kicking someone is an act of malice - or that the random PUGger *wants* to be making the other people in the league uncomfortable.
My stance is this -
Adding the flexibility to create a private league would improve both the league and the turnstile system, as well as player experience. The only downside is going to be the time to create, test, and implement it. People that want a private league - for *whatever* reason - will get one, without having to turn anyone away. People who want to create a full league ahead of time and join can still do so, and I suspect this would be the regular case in most instances anyway - with the occasional PUGger added. People who don't care, who will accept teaming with anyone, will still be able to effectively use the turnstile system *just fine,* without getting kicked (short of personality conflicts.)
It would be a superior system to what it is now, and for the sake of player experience all around should be implemented. And yes, would be consistent with the freedom and flexibility elsewhere in the game.
The Hive exists (or is maintained by the server) whether anyone's in it or not.
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Wow. Schrödinger's Zone...
*HEADSPLODY*
So is the RWZ. So is every other "real" (I'm going to use that versus the upcoming "instanced' reference) zone - if nobody's there, Adamastor still spawns in DA, the fires still break out in Steel Canyon and the like. And I do put SG bases in this, as the power/control state is monitored and held constant despite occupancy status. |
This is especially an area of concern now that the devs have came out and commented on *some* of the specifics behind the participation system and how it affects end rewards. If I recall correctly, league performance is one such criteria. If people continue to use the LFG tool to form ineffective leagues, wouldn't the resulting poor performance make the trial not really worth running in the first place? The logic also applies to pre-formed leagues with the additional extras tossed in. If you have a solid league in place, why would you introduce some unknowns into the equation which may, or may not, affect your own reward?
Now, due to these existing deficiencies in the LFG tool, many people have found the need to gather at a central location to form leagues once more. In that respect, the LFG tool has completely failed in at least one part of its original intended purpose. You can not force players (the vast majority I might add) who chose to ignore a tool that is obviously broken into accepting the few who actually decides to utilize it.