Dev Chat Highlights
-We'll be getting new powers for the existing Incarnate slots before we get new slots |
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One thing that wasn't explicitly mentioned in the dev chat last night about the "clunker" aura with its oil trail, the trail is part of a new "Path Aura." So the oil trail follows in your wake. Really cool stuff.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'm not a huge fan of steampunk as a genre but I love the fact that we're getting a pack of parts I can mix & match. I'll find uses for the parts in costumes that aren't strictly steampunk just as I've never made a martial arts guy but use the MA pack parts all the time.
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Actually, I'm curious to see what the pieces will look like once they're in the hands of folks who aren't that big into steampunk. It'll be interesting to see what these pieces look like once folks give them some colors other than 'brown(ish)'.
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Q: How do you wreck an Abrams?
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*tear of joy* as a long time Neo-Victorian/Steampunk enthusiast, this will do wonders for almost all of my characters..I can't wait. I haven't been this excited over steampunk-based graphics since I played Arcanum for the first time..
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The Queen's Menagerie
My Corner of DeviantART
The Queen's Menagerie
My Corner of DeviantART
The Queen's Menagerie
"And yes, it worries me that people know how many pipelines their graphics cards have and the bus speed of a PCIe-16x, yet don't know how to convert between bordering time zones."
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One thing that wasn't explicitly mentioned in the dev chat last night about the "clunker" aura with its oil trail, the trail is part of a new "Path Aura." So the oil trail follows in your wake. Really cool stuff.
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Can someone from the art department comment on whether or not such trails can include particle effects? Could this tech, say for example, be fairly rapidly adapted to create blazing footprints in your wake that have flames with a vertical element to them? (Disclaimer: by fairly rapidly I mean is the tech in place now with only the artwork development needing to be done for these sorts of complex sprite and particle paths to be created?)
My mind is tickled.
Hats! Having a nize hat is important. Remember, any plan vhere you loze your hat is a bad plan.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Actually, I'm curious to see what the pieces will look like once they're in the hands of folks who aren't that big into steampunk. It'll be interesting to see what these pieces look like once folks give them some colors other than 'brown(ish)'.
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My big concern is if the frequency of that gear aura can be tuned down. Having the occasional cog spin off is one thing but if its literally raining parts like implied in the one photo its usefullness is going to overwhelmed by silly.
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Remember: Guns don't kill people; Meerkats kill people.
Thanks for information!
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Very true. I can't speak for anybody else, but I know for a fact that certain sets being ported would keep me from taking my now usual break between issues. For example making a ninja scrapper would give me something to do while I wait for more content for my 50s.
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@Golden Girl
City of Heroes comics and artwork
I wasn't around for the in-game chats...
No one asked about Power Customization and when we might see the first passes at the Power Pools and/or Epic Pools (and/or Epic ATs)?
Shame on y'all!
C'mon!
I'm not a huge fan of steampunk as a genre but I love the fact that we're getting a pack of parts I can mix & match. I'll find uses for the parts in costumes that aren't strictly steampunk just as I've never made a martial arts guy but use the MA pack parts all the time.
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And I fully agree. I get plenty of usage out of the packs that aren't for characters based around the pack's concepts.
And the Steampunk pack pics show some victorian-style clothing and such that clearly could be used for many different concepts! Even just those striped pants (without the weird patterns on the current pinstrip pattern we have now).
Steampunk pack? Confirmed? I just short-circuited! The Contraptionist will be getting a HUGE make over!
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One thing that wasn't explicitly mentioned in the dev chat last night about the "clunker" aura with its oil trail, the trail is part of a new "Path Aura." So the oil trail follows in your wake. Really cool stuff.
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Seems too cool to not have separate options, just in case!
and round up everyone that knows more than they do"-Dylan
Any chance there might be an option for just the oil trail without the cogs and bits part of the aura?
Seems too cool to not have separate options, just in case! |
And hopefully fully tintable. I have one particularly sanguine character that would have a bloody good time with that path aura!
I wonder, with the Steampunk pack, if we'll finally see the Nemesis War Horse in-game....
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
They could make the warhorse a non combat pet and not even add animations.
Also I can't wait to make a clockwork cat girl.
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Remember: Guns don't kill people; Meerkats kill people.
Shout at me via global "Dr Occult" if interested!