New zone?!
Because the people planning on enslaving the world you want to destroy also intend to remove you from the pciture.
@Golden Girl
City of Heroes comics and artwork
If the new zone is co-op, they should make villain and hero specific arcs rather than everyone doing the same arcs, regardless of alignment. They can also implement the side switching mechanic to make things more interesting. Say if a hero wants to join a villain mission, it can essentially count as completing a tip mission.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Quote:
Or maybe make them all Praetorian-style moral choice stories? Like there'd be a choice in each arc where you could decide to be good or evil.
If the new zone is co-op, they should make villain and hero specific arcs rather than everyone doing the same arcs, regardless of alignment. They can also implement the side switching mechanic to make things more interesting. Say if a hero wants to join a villain mission, it can essentially count as completing a tip mission.
|
@Golden Girl
City of Heroes comics and artwork
Enough. Let heroes be heroes and let villains be villains for once. Sheesh.
Quote:
Totally agree on this idea..
Interesting you should mention this because I think that is another one of those bugs that could actually be turned into a cool game mechanic.
For example, a player runs through the story arc of Dark Astoria and successfully completes the final mission - what happens? The fog and gloom is removed from Dark Astoria and the sun shines once again. I think it would be a great way for a player to feel heroic and like they actually changed something in game. Of course, this all resets back to the fog so others can complete it as well but I think the effect would still be there. Much like Recluses' Victory and how the zone changes. I think they missed the boat with not implementing more of that mechanic throughout the game. Remidi beat me to the punch |
New zones - ok.. but villains first
Revamp old zones - YES! pls...
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

Quote:
That shouldn't stop me from bludgeon your hero the moment I have half the chance if your back is turned against me trusting me.
I think it's totally ok - the Rikti and Tyrant would both wipe out Heroes and Villains if they won - both invasions are a fight for survival for everyone on Primal Earth - and it doesn't matter if your goal in life is to protect the world or conquer it - these forces coming from other dimensions are trying to make sure that first, the world you want to protect/conquer will belong to them, and second, that you're not around to protect/conquer it.
|
What meant here is that some heroes might want some factions to win. And that might be another faction then the devs force the villains into. Co-op always will give this problem. I am sure there are enough loyalist villains who would gladly fight on the side of the Praetorians against you!
But at this time more storylines would help... the storylines are there... if you must... let them be connected to the praetorian invasion then. What are the COT doing about it. Is Vhazilok happy with Tyrant? With the dimensional borders weakened... will the Rikti draw their own plan and Rularuu sees another chance to destroy all life on Primal Earth?
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

And the Blue side still has waaaaayyyyyy more zones and variation then red side ever had.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

Quote:
I never trust Villains that far
That shouldn't stop me from bludgeon your hero the moment I have half the chance if your back is turned against me trusting me.
|

Quote:
What meant here is that some heroes might want some factions to win. And that might be another faction then the devs force the villains into. Co-op always will give this problem. I am sure there are enough loyalist villains who would gladly fight on the side of the Praetorians against you! |
Quote:
And the Blue side still has waaaaayyyyyy more zones and variation then red side ever had.
|

@Golden Girl
City of Heroes comics and artwork
Quote:
The moment they created the ability for players to be villains was the moment villains got the specific non-comic tread of being able to win. We are a big part of the community and automatically let us lose is simply stated.. stupid!
I never trust Villains that far
![]() But that means they'd be failures and losers - Tyrant and his loyalists have to be defeated for us to make the Well switch its support - so anyone who sided with Tyrant would be an automatic failure, as Tyrant is destined to lose, so the story can move onto the next stage. |
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

Quote:
You don't always lose - but you do if you get involved in any big world-threatening events - Heroes will always save the world, and Villains will never conquer it - which means that Tyrant and the loyalists will never win, so any player that sided with them would be an automatic loser.
The moment they created the ability for players to be villains was the moment villains got the specific non-comic tread of being able to win. We are a big part of the community and automatically let us lose is simply stated.. stupid!
|
Villains have to have low-level successes - they can't have any major success that would affect the game world.
Tyrant can mass-murder and brain-wash and torture and oppress people in Praetoria, and villains can help him - but his bigger plans to spread mass-murder, brain-washing, torture and oppression to the wider game world will fail, because the good side can't lose - Tyrant's role, just like any other supervillain, is to be a failure anytime he tries to do anything that will affect the wider game world.
@Golden Girl
City of Heroes comics and artwork
Quote:
And that also makes every player who is a villain just as untouchable as the heroes are... Consider Arachnos to be unbeatable too. As comics always showed... the hero is only as interesting as his villain. Without an antagonist the hero often ends up boring. If you would have GG on Union and you would roleplay you would find me making a mess of your life just for the fun of it :P
You don't always lose - but you do if you get involved in any big world-threatening events - Heroes will always save the world, and Villains will never conquer it - which means that Tyrant and the loyalists will never win, so any player that sided with them would be an automatic loser.
Villains have to have low-level successes - they can't have any major success that would affect the game world. Tyrant can mass-murder and brain-wash and torture and oppress people in Praetoria, and villains can help him - but his bigger plans to spread mass-murder, brain-washing, torture and oppression to the wider game world will fail, because the good side can't lose - Tyrant's role, just like any other supervillain, is to be a failure anytime he tries to do anything that will affect the wider game world. |
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

Quote:
The big thing is that Cole is not going to let any Primal metas live after he conquers Primal Earth. And I know that most of my villains wouldn't be happy living under Cole. Not enough profit when the seers are watching everyone.
That shouldn't stop me from bludgeon your hero the moment I have half the chance if your back is turned against me trusting me.
What meant here is that some heroes might want some factions to win. And that might be another faction then the devs force the villains into. Co-op always will give this problem. I am sure there are enough loyalist villains who would gladly fight on the side of the Praetorians against you! |
Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
Quote:
I am not saying that every villain would side with him... just that there are enough. Cole accepted his personal guards being meta's... He can just as well accept more meta's in the same rank.
The big thing is that Cole is not going to let any Primal metas live after he conquers Primal Earth. And I know that most of my villains wouldn't be happy living under Cole. Not enough profit when the seers are watching everyone.
|
My main would side just long enough to find a way to get her own goals realised. Following the winner is often the easiest way to the top. That also means if it looks likes Cole is losing she fights on the hero side again ofcourse. To her there is only one good side.. her own! She is about power. Profit is for mortal flesh. She long left that desire behind her.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

On the other hand, this could be cause and effect. Add more stuff to do redside without simultaneously adding things blueside, and there will be more villains.
Quote:
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
To which an appropriate villain response would be: Let them try. Not "Please, Mister Hero, let me tag along with you."
34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others
Well, they did attack Nerva.
Quote:
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Oh, you know.... ridiculous and pointless hyperbole. It's an internet thing.
Paragon City Search And Rescue
The Mentor Project
Quote:
I'm not so sure - I mean, on the Sutter TF, the War Walkers say they'll give us 3 seconds to surrender beore they wipe us out, so Tyrant's totally holding back and trying to be as reasonable as possible when dealing with the superpowered people of Primal Earth - like he didn't only offer a ridiculous 1 second, or even a tight 2 seconds - he generously gave us a full 3 seconds to weigh up the pros and cons of becoming his prisoners
The big thing is that Cole is not going to let any Primal metas live after he conquers Primal Earth.
|

@Golden Girl
City of Heroes comics and artwork
Quote:
Putting your hands up behind your head takes only a second.
I'm not so sure - I mean, on the Sutter TF, the War Walkers say they'll give us 3 seconds to surrender beore they wipe us out, so Tyrant's totally holding back and trying to be as reasonable as possible when dealing with the superpowered people of Primal Earth - like he didn't only offer a ridiculous 1 second, or even a tight 2 seconds - he generously gave us a full 3 seconds to weigh up the pros and cons of becoming his prisoners
![]() |

I'll give a hint: It's in the South, but not the Deep South/Bible Belt.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."