New zone?!


Adeon Hawkwood

 

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Originally Posted by reiella View Post
To be fair though, especially with metas, that can be seen as a threatening action.
Dropping to your knees takes another second, or the same second if you do it simultaneously.


 

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Originally Posted by Scythus View Post
I don't want this thread to get modlocked.
Oh well in that case I respect and applaud your self control. Others would do well if they followed your fine example. Myself included.


 

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Originally Posted by Scythus View Post
Putting your hands up behind your head takes only a second.
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Originally Posted by Scythus View Post
Dropping to your knees takes another second, or the same second if you do it simultaneously.
All of that's missing the point - it's the deciding if it'd be a good idea or not to surrender to Tyrant and his loyalists thugs that could take longer than 3 seconds - although not for anyone who's actually been to Praetoria or seen the invasion plans


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Scythus View Post
Dropping to your knees takes another second, or the same second if you do it simultaneously.
True, but, they may confuse that with you doing another combat animation. After all, if, you do use that emote don't they still fire on you?


Let's Dance!

 

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Originally Posted by Liz Bathory View Post
And the Blue side still has waaaaayyyyyy more zones and variation then red side ever had.
Yes, but more people play heroes, so I don't see a good business reason to develop for the minority.

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Originally Posted by Serpine View Post
This is totally the viewpoint to follow at a wedding anniversary, birthday, or holiday. Emotional milestones are absolutely the best time to remind people of all the negative stuff they already know and probably regret, that way they can be extra bitter going forward. And that is sure to help their productivity.

The flavor of this community just isn't what it used to be...
This is a business. If people don't want to be criticized, they have no place making content and selling it. That simple.


 

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Originally Posted by MunkiLord View Post
Yes, but more people play heroes, so I don't see a good business reason to develop for the minority.
This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.

I mean, few people played their 50s before Incarnates and that didn't stop Positron from blowing his life's savings on the thing, and the whole studio has been on a sugar rush about it ever since. Why can't the same work with villain content?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.

I mean, few people played their 50s before Incarnates and that didn't stop Positron from blowing his life's savings on the thing, and the whole studio has been on a sugar rush about it ever since. Why can't the same work with villain content?
Probably because there were significantly fewer people who left "lack of red side content" as one of the reasons on the exit survey.


Let's Dance!

 

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Originally Posted by Samuel_Tow View Post
This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.

I mean, few people played their 50s before Incarnates and that didn't stop Positron from blowing his life's savings on the thing, and the whole studio has been on a sugar rush about it ever since. Why can't the same work with villain content?
Would the majority take to new villain only content like they have level 50 content? I don't think so, but I could be wrong.


 

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Originally Posted by reiella View Post
Probably because there were significantly fewer people who left "lack of red side content" as one of the reasons on the exit survey.
I don't recall that that's even an option given.


 

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Originally Posted by reiella View Post
True, but, they may confuse that with you doing another combat animation. After all, if, you do use that emote don't they still fire on you?
I think they'd still fire on us anyway - acording to the invasion plans, Tyrant wants to wipe every superpowered person out, so the calls for us to surrender would just be a trick to make the fight way easier
Taking prisoners would just mean he'd have to divert more of his resources to watch over them, and it's unlikely that he'd be planning top try and brain-wash them to fight on his side, as all that effort isn't really needed when he has his Olympian Guard cloning program.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Lazarillo View Post
I don't recall that that's even an option given.
End-game wasn't an option for a while either, it worked it's way in, I believe through the comment section. Although perhaps through the forums too.

Anycase, the open dialog section allows for you to say the reason you quit was due to a lack of Fuzzy Zombie Hamster Invasions if you wanted .


Let's Dance!

 

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Originally Posted by Golden Girl View Post
I think they'd still fire on us anyway - acording to the invasion plans, Tyrant wants to wipe every superpowered person out, so the calls for us to surrender would just be a trick to make the fight way easier
Taking prisoners would just mean he'd have to divert more of his resources to watch over them, and it's unlikely that he'd be planning top try and brain-wash them to fight on his side, as all that effort isn't really needed when he has his Olympian Guard cloning program.
So you're saying Tyrant's read the Evil Overlord list?


 

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Originally Posted by Golden Girl View Post
Read it? I think he wrote it
I dunno about that... I'm pretty sure he's violated quite a few of the rules that're on it. Re: Faceless goons. Those IDF helms sure make it easy for a hero to snag a disguise which is a big no-no on the Evil Overlord list.


 

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Originally Posted by Samuel_Tow View Post
This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.
Adding more zones, SFs and other stuff to CoV wouldn't entice me to play it any more. I hate the story. HATE it. Plus, the zones are fugly and annoyingly difficult to navigate through. It has so many strikes against it that it's hard to even get interested in taking my lone 50 there from Villain to Hero. I basically just log in every couple of weeks and drop another tip mission so he can eventually go blue. Should take about 2 years.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Scythus View Post
I dunno about that... I'm pretty sure he's violated quite a few of the rules that're on it. Re: Faceless goons. Those IDF helms sure make it easy for a hero to snag a disguise which is a big no-no on the Evil Overlord list.
Those are just the grunts - the Commanders have bare heads


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Those are just the grunts - the Commanders have bare heads
It's still a breach of the Evil Overlord list as it refers to all minions, not just the commanders.


 

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Originally Posted by Samuel_Tow View Post
This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.

I mean, few people played their 50s before Incarnates and that didn't stop Positron from blowing his life's savings on the thing, and the whole studio has been on a sugar rush about it ever since. Why can't the same work with villain content?
The protein ovocledidin-17 controls the eggshell crystallization process, and without it, the shell couldn't form at all.


 

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Originally Posted by Scythus View Post
It's still a breach of the Evil Overlord list as it refers to all minions, not just the commanders.
Well, he's allowed a few slip-ups - he mostly follow the list quite well


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Liz Bathory View Post
And the Blue side still has waaaaayyyyyy more zones and variation then red side ever had.
I just wanted to pop in and point out that when CoV came out, that was considered a feature, not a bug. The general opinion of the player base was that CoH had way, way too many zones. This was especially a problem at low levels, when you had to tromp all over the place with none of the better travel options we have now. (I still can't get over my loathing of Skyway because of that time period.) So CoV, with its more geographically compact layout, was hailed as 'the better way'.


"Home is where, when you have to go there, they have to let you in."

 

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Originally Posted by Remidi View Post
I just wanted to pop in and point out that when CoV came out, that was considered a feature, not a bug. The general opinion of the player base was that CoH had way, way too many zones. This was especially a problem at low levels, when you had to tromp all over the place with none of the better travel options we have now. (I still can't get over my loathing of Skyway because of that time period.) So CoV, with its more geographically compact layout, was hailed as 'the better way'.
And you know what's been said about the devs -
"If there are three solutions to a problem, and any one would fix it on its own, they'll implement all three at once." No half-measures... even if the result is worse than the original problem (see PVP.)

You can see it in COV.
"COH has too many zones? We'll cut COV down - and *never add anything else to it!*" They may cram more contacts in, but add to it? Nope. Understandable when they had 15 people total, I suppose. With - what was the last we'd heard, 60+? - though?

Co-op does do the "You're a hero, or you're a bad guy who actually wants to be a hero." That is not a solution.

Yes, heroside has too many zones. But one of its strengths is the ability to keep itself fresh with multiple paths to take as you level. Villainside, not so much - and it could use more zones, especially those without the garbage-dump aesthetic. (And no, magically making a heroside zone villainside won't cut it.) But they won't add any, anyway.


 

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Originally Posted by Memphis_Bill View Post
Then why have you been hitting such storytelling lows?



mmm hmmm. Sounds like marketingspeak and - I hesitate to say "smoke and mirrors," since THAT at least led to a good arc.

We'll see.

With you all the way here Bill. I wonder if this "New Zone" will be something like Ouroboros or similar - a zone but with no content in its own right, just a place to access existing content solo... maybe de-tuned TFs so that "casual" players can solo the Lady Grey TF in 35 minutes without needing a team.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Memphis_Bill View Post
Yes, heroside has too many zones. But one of its strengths is the ability to keep itself fresh with multiple paths to take as you level. Villainside, not so much - and it could use more zones, especially those without the garbage-dump aesthetic. (And no, magically making a heroside zone villainside won't cut it.) But they won't add any, anyway.
To be honest, I don't know much about the villain arcs, because I've never gotten a villain past level 8. I just can't get into playing the bad guy. The garbage dump zones that I saw never bothered me that much, because high crime areas do tend to look like crap, so it was at least kind of realistic. I mean, you can't exactly expect thieves and murderers to worry overmuch about zoning and littering laws. Though the image of Lord Recluse bellowing, "Go forth, my minions, and sweep the sidewalks!" does bring a grin to my face.


"Home is where, when you have to go there, they have to let you in."

 

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Originally Posted by Remidi View Post
To be honest, I don't know much about the villain arcs, because I've never gotten a villain past level 8. I just can't get into playing the bad guy. The garbage dump zones that I saw never bothered me that much, because high crime areas do tend to look like crap, so it was at least kind of realistic. I mean, you can't exactly expect thieves and murderers to worry overmuch about zoning and littering laws. Though the image of Lord Recluse bellowing, "Go forth, my minions, and sweep the sidewalks!" does bring a grin to my face.
Do you think Berlin in 1938 would have looked like a dump?

Yes, there would be *areas* that would be higher crime, have graffiti, etc. That would be true of any big city. But not the entire thing. And some of the areas that look like garbage dumps make no sense whatsoever. I mean:

St. Martial - Straight out from the Giza there's a section of road *completely missing.* This, of any area, is where you'd have tourists come in and spend money, which they won't if it looks like garbage. Yes, the zone is "compressed" somewhat, but still - any list of areas that should be "clean and shiny" and in great repair should include a good chunk of this zone. No burning garbage piles right in sight of the big pyramid.

Grandville - This is the *capitol.* Recluse's lair. The "Most fortified city in the world." All reasons NOT to have broken down buildings, garbage and vagrants in it! Even if you want to say "Recluse would never leave his tower, and so he doesn't care," looking at it *militarily* you wouldn't want someplace, oh, easy to catch fire and that provides *great* hiding places for people working against you.


 

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Originally Posted by Scarlet Shocker View Post
With you all the way here Bill. I wonder if this "New Zone" will be something like Ouroboros or similar - a zone but with no content in its own right, just a place to access existing content solo... maybe de-tuned TFs so that "casual" players can solo the Lady Grey TF in 35 minutes without needing a team.
The new zone has contacts and story arcs.


@Golden Girl

City of Heroes comics and artwork