Ion still bugged even after Patch 4-26-11


Arbegla

 

Posted

Ion Judgement Power still "bugged" the power cycles about 4 times to the same target doing 4 times more damage than any other judgement power. The patch on 4-26-11 took away that Ion can not be buffed but you did not fix the "recycling chain bug of the lighting." It does somewhere between 1800 pts of damage to 2000 pts of damage. The pyronic, void, and cryonic final judgement does only between 460 to 490 pts of damage. Please fix this Ion chain recycling bug.

Ion Partial Radial Judgement Jump 1 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 526.98 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 11.48 points of fire damage!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 526.98 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 512.74 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 526.98 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 2 blasts you with their Ion Partial Radial Judgement for 512.74 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 3 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
You continue to burn from the Reactive Interface for 10.14 points of fire damage!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!
Ion Partial Radial Judgement Jump 4 blasts you with their Ion Partial Radial Judgement for 470.01 points of energy damage and drains some of your endurance!


 

Posted

Nuh uh! I use Ion judgement.


Not sure if this patch was the one suppose to cover the chain part of Ion Judgement or not. But rest assured, it'll be fixed before those of us abusing the power want it to be.


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Posted

Sorry but that's basically the trade off for the fact that Ion takes forever to activate.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Sorry but that's basically the trade off for the fact that Ion takes forever to activate.
Don't forget the other drawback. If your target dies while the power is animating you just wasted your Ion and have to wait 90 seconds for it to come back around.

The flip side to it being able to arc back to a target that has been hit before is that you almost never ever hit the target cap of 40.

Even in a ambush farm thats packed wall to wall I hit around 16-20 guys with the power.


Global: @Kelig

 

Posted

In addition to other mentione flaws ion dont jump onto same target if there is one or two enemy so you can't use its recycle on most AV's more than once anyway.

And frankly if it was not chain back to target what is the point making it a chain attack it could be very well done as an AoE attack

All of judgements powers have different attack shape in addition to different side effects and damage type (pyronic is targeted wide AoE, cyronic is long-ranged cone, void is PBAoE) and giving its electirical nature chain is most fitting to ion not to mention in most settings lightning based powers usually hit back first target (and in some cases can even hit user) If ion was like just a wide targeted AoE than it should be pointless to take it since pyronic is more useful.


 

Posted

Translation:

"Someone hit me with this power in PVP and it really really hurt! Nerf it!"


 

Posted

It does seem pretty extreme to me despite the apologists.

As for shape, the jumping means it can get a pretty bizzare shape without having to worry about hitting the guy in the center with Pyro, the guy in the center-rear with cryo, or standing in the middle with void. It seems like the most flexible shape of all. It doesn't have to hit the same person more than once to still be awesome sauce just like all the other Judgements.


 

Posted

It is fine the way it is... Hey, why don't we bring the others up than knock Ion down. After all, it is an Incarnate's judgement.


 

Posted

Some of your comments are very funny. No attack in the game is supposed to rechain on a target more than once. If you know one name besides Ion, name one. Ion is supposed to be click AoE power that hits the target then attacks other surround targets by a chain but only hitting each target once. It not suppose to rechain on targets as Ion does.

In Chain Induction target(s) can only be hit for damage once.

In Synaptic Overload target(s) can only be confused once

In Jolting Chain target(s) can only recieve minor damage and knockdown once.


 

Posted

Quote:
Originally Posted by WhyNerfPFF View Post
Some of your comments are very funny. No attack in the game is supposed to rechain on a target more than once. If you know one name besides Ion, name one. Ion is supposed to be click AoE power that hits the target then attacks other surround targets by a chain but only hitting each target once. It not suppose to rechain on targets as Ion does.

In Chain Induction target(s) can only be hit for damage once.

In Synaptic Overload target(s) can only be confused once

In Jolting Chain target(s) can only recieve minor damage and knockdown once.
Paralytic Blast chaines back and forth multiple times


 

Posted

Quote:
Originally Posted by WhyNerfPFF View Post
Some of your comments are very funny. No attack in the game is supposed to rechain on a target more than once. If you know one name besides Ion, name one. Ion is supposed to be click AoE power that hits the target then attacks other surround targets by a chain but only hitting each target once. It not suppose to rechain on targets as Ion does.

In Chain Induction target(s) can only be hit for damage once.

In Synaptic Overload target(s) can only be confused once

In Jolting Chain target(s) can only recieve minor damage and knockdown once.
Actually, if you chain it right, you can get all those powers to chain back and hit the same target its already affected.

I've personally seen Chain induction hit the same target twice (it went full circle to do it though, and that last hit did like 1/6 the damage of the first hit) And i'm pretty sure jolting chains has hit the same target twice, the problem being you'll never see it due to the target already being KB'ed.


 

Posted

All chains can do this.


 

Posted

Quote:
Originally Posted by LISAR View Post
All chains can do this.
Chain several times on a single lone target with nothing to jump from?
k


 

Posted

Quote:
Originally Posted by MengoMengo View Post
Chain several times on a single lone target with nothing to jump from?
k
the OP was using a MM, this is the 2nd thread they started about it (they had one from before when the jumps were dmg buffed)

ion will do all its jumps almost at the same time so its very possible it was just jumping between him and all of his pets which is why it could have hit him 4-5 times easy


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the OP was using a MM, this is the 2nd thread they started about it (they had one from before when the jumps were dmg buffed)

ion will do all its jumps almost at the same time so its very possible it was just jumping between him and all of his pets which is why it could have hit him 4-5 times easy
I've had ion hit my stalker for 3 times at least . No npc's nearby to jump from and no players on the same side either.


 

Posted

Quote:
Originally Posted by MengoMengo View Post
I've had ion hit my stalker for 3 times at least . No npc's nearby to jump from and no players on the same side either.
not sure what would be causing that then cause ive never seen it jump unless theres at least 1-2 other targets near your primary target

if it is doing multiple jumps on a single target then that would be bugged but jumping between several targets and hitting same target multiple times does not seem bugged to me


 

Posted

Quote:
Originally Posted by starcloud View Post
translation:

"someone hit me with this power in pvp and it really really hurt! Nerf it!"
lmao!!!!!!!!!



VIG0S: 1356 badges in counting
Something for ppl to use

 

Posted

Quote:
Originally Posted by NordBlast View Post
Paralytic Blast chaines back and forth multiple times
If you mean Paralyzing Blast, that doesn't chain at all. It's a standard ranged AOE hold.



Other chains have a "no chain" timeout of something like 5 seconds in which a previously hit target cannot be re-hit. Seems like Ion is missing this.


 

Posted

Quote:
Originally Posted by Starcloud View Post
Translation:

"Someone hit me with this power in PVP and it really really hurt! Nerf it!"
Eh.. Incarnate powers are disabled in PVP!


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Posted

Quote:
Originally Posted by Arbegla View Post
Actually, if you chain it right, you can get all those powers to chain back and hit the same target its already affected.

I've personally seen Chain induction hit the same target twice (it went full circle to do it though, and that last hit did like 1/6 the damage of the first hit) And i'm pretty sure jolting chains has hit the same target twice, the problem being you'll never see it due to the target already being KB'ed.
May be more noticeable with Ion due to the larger target cap.

I do think it's a legitimate concern, that said, I fear that it may be a case of too difficult to fix. Doesn't mean it shouldn't be tried mind you, just that I suspect it has a lot of baggage to fix that concern. There is some comfort at least in that due to be a jump power, it's most likely to misfire and hit no-one.


Let's Dance!

 

Posted

All I know is that as a level 50, using Ion on a group of 3 level 24 Warriors in Talos, Ion registered 9 attacks.

The mobs were dead on the first hit. And then beaten down for good measure......?


I've already forgotten about most of you

 

Posted

Ion is also the slowest firing power and can completely miss if its target is killed during activation. Pyro is near instant and hits even if it misses the initial target. Don't see what the problem is here.


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Posted

Quote:
Originally Posted by Carnifax_NA View Post


Other chains have a "no chain" timeout of something like 5 seconds in which a previously hit target cannot be re-hit. Seems like Ion is missing this.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
If you mean Paralyzing Blast, that doesn't chain at all. It's a standard ranged AOE hold.



Other chains have a "no chain" timeout of something like 5 seconds in which a previously hit target cannot be re-hit. Seems like Ion is missing this.
Out of curiosity, with those other chains, does it prevent other players chaining powers from bouncing off them?

Erm, mostly trying to get at, would that no-chain timeout similarly prevent other people's Ion judgement from hitting that target in general until the timeout is cleared?


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