Am I the only one who doesn't care about the story?


Acemace

 

Posted

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Originally Posted by Inazuma View Post
I do not think those words mean what you think they mean.

You think?

Go read the storyline explanation for powerset proliferation, then come back, suitably chastised.


@FloatingFatMan

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Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by Inazuma View Post
I do not think those words mean what you think they mean.
But if Charlie Sheen is winning why can't the FloatingFatMan win as well?


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Posted

I care about the story but not during the game. For example, I read the comic books before I joined the game. I understand enough to enjoy the game but I hate "reading" during game play. I don't like the CoH "clues" and stuff and I ignore them during the game. I paid attention to them when I first joined but now I'm here to level so they just slow me down. Personally, I think cutscenes are the best way to tell the story but it requires lots design/creative talent.

CoH is different in that the Devs weren't give strict orders on how to deliver the IP. The last comic book I read was about Praetoria. Also, I read the Web of Arachnos and the Freedom Phalanx. Nice stories but I'm absolutely happy to wait and see how the MMO story unfolds because wer are in uncharted waters. I don't need to know every little detail. I just don't feel the game is best play to try to communicate everything. The MMO is really about key points and we "fight out" the details right?


 

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Originally Posted by shaggy5 View Post
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.

When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here?

Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there.
make it two


 

Posted

Quote:
Originally Posted by shaggy5 View Post
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.

When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here?

Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there.
I am happy if there is a nice story, but I am not flipping out and checking if it really makes sense and if the timeline is right. After all, it's just a game. So I agree with you.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

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Originally Posted by FloatingFatMan View Post
Two words.

Powerset Proliferation.



I win.
Eh? Customizable Powers!
Or maybe I got it all wrong. But I think saying the devs don't care, is just silly.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

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Originally Posted by FloatingFatMan View Post
You think?

Go read the storyline explanation for powerset proliferation, then come back, suitably chastised.
And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Quote:
Originally Posted by shaggy5 View Post
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.

When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here?

Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there.
I tend to solo a good bit, and that's when I really get into the story. When I'm teaming it's like: hurry up and get to mish! lol
I really enjoy the stories though. Good stuff...


 

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Originally Posted by Razia View Post
And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great
I think the point behind it was it didn't NEED a story, it's pretty much a purely game mechanic thing, yet you go this really oddball storry about Doctor Brainstorm (who is only used to explain these kind of things, never anything else) being the one responsible.

Thankfully it only turns up as a lesser known piece of Lore in the games backstory and gets a mention during the very last VEAT story mission.

Metagame concepts like Powerset Prolifieration, Power customisation, the introduction of Invention Sets never needed a backstory, Power customisation didn't get one for example. There wasn't Doctor Brainstorm inventing a new power colour spectrumisation device which allowed everyone to colour their powers, it just happened.


 

Posted

Quote:
Originally Posted by Razia View Post
And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great
It has nothing to do with powerset proliferation. That could have been done without a story and I doubt anyone would have had a problem. However, if the devs were determined to create lore to "explain" it, then we have every right to expect a good story behind it.


@Doctor Gemini

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Originally Posted by Doctor_Gemini View Post
It has nothing to do with powerset proliferation. That could have been done without a story and I doubt anyone would have had a problem. However, if the devs were determined to create lore to "explain" it, then we have every right to expect a good story behind it.
Exactly, and if there was one thing that the "story" behind powerset proliferation proved, it was that the devs couldn't care less about this games' storyline making ANY sense at all, or even being any good.

I find that quite sad, tbh.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by FloatingFatMan View Post
Exactly, and if there was one thing that the "story" behind powerset proliferation proved, it was that the devs couldn't care less about this games' storyline making ANY sense at all, or even being any good.

I find that quite sad, tbh.
Ok, if that is the case, then I am with you. Now the big question: Is the story behind proliferation ingame or where did you read about it? Because I missed it.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

I don't follow the story closely. I'll read the text (if it's a new arc) but then I put my own immersive spin on it. See, my characters aren't really playing in the CoH universe, but one my own mind has created. Any CoH story elements that don't fit in with mine are handwaved away - that easy


 

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Originally Posted by Razia View Post
Ok, if that is the case, then I am with you. Now the big question: Is the story behind proliferation ingame or where did you read about it? Because I missed it.
It's part of the Issue 12 "story".

Quote:
Using his newly built Resonance Manipulator, the Villain scientist known as Dr. Brainstorm™ has discovered a way to alter the energy strands which connect every Hero and Villain to their powers. This discovery has not only opened the door to new powers for his fellow Villains in the Rogue Isles™, but has also done the same for the Heroes of Paragon City ™! Specifically, new characters of almost every Hero and Villain archetype gain access to an additional primary and secondary powerset that they didn’t have access to previously
http://cityofheroes.wikia.com/wiki/Issue_12


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by FloatingFatMan View Post
It's part of the Issue 12 "story".

Quote:
Using his newly built Resonance Manipulator, the Villain scientist known as Dr. Brainstorm™ has discovered a way to alter the energy strands which connect every Hero and Villain to their powers. This discovery has not only opened the door to new powers for his fellow Villains in the Rogue Isles™, but has also done the same for the Heroes of Paragon City ™! Specifically, new characters of almost every Hero and Villain archetype gain access to an additional primary and secondary powerset that they didn’t have access to previously]
Yep, silly and utterly implausible...kinda like comic book superheroes.


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It is my place to stand.
We few shall carry hope
Within our bloodied hands."

 

Posted

The story the Devs write is secondary to my character's personal story. I approach this like a Table top RPG, in that my character does these things for his own reasons.

So, no the story doesn't bother me. If I have a character that wouldn't do something, I don't.


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Posted

You are not alone. I'm convinced the vast majority of players aren't even aware that there is a story, while much of the remaining minority consists of roleplayers off doing their own thing. That's more or less fine with me.

I like the story as a general thing, but I don't sweat it. I don't expect it to be particularly brilliant, let alone perfect. The complaints I see about it just seem to me to be unfair, particularly since they come from the same contingent that has argued that "Nemesis is a terrible character because steam powered robots are unrealistic."

In a game where the characters fly around and shoot lasers out of their eyes for any reason, or no reason at all.

Yeah.

This ...

Quote:
Originally Posted by Razia View Post
And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great
... also reminded me of two things. First, and for the umpteenth time, the devs are not story artists. This is not a book or a movie. The writing is there to support the gameplay, not the other way around. The devs got into this business (and, I'd wager, a lot of players got into the game) because they enjoyed using a joystick and a couple buttons to cause a plumber to run along straight lines and hop on enemies' heads to make rewards fly out of them, not because they wanted to tell a story, or even (primarily) to enable others to do so. Now, I'm not saying I necessarily agree with this, but it's something that doesn't get acknowledged enough.

That brings me to my second point. Normally, when I raise the argument that we're getting about as good a story as can be expected, someone counters that "[single player game X] had a brilliant story." That may be so, but I don't consider it realistic to expect the same of an MMO. In an MMO, unlike a single player game, a novel, or a film, the writer knows next to nothing about the protagonist.

It's much easier (I'd argue, essential, even) to tailor a story and a character to one another than to throw one creator's character into a prefabricated story. As E.M. Forester noted in Aspects of the Novel, character is the product of incident, and incident is the result of character. Put another way, it's easier to have a compelling story when you can do things like reveal halfway through that the dark knight the hero has been hunting down to avenge his father is actually the father himself. (Don't like my example? Think of any novel or movie you find very compelling, and imagine swapping out the protagonists for completely different characters. If the story is well-written, it probably doesn't make much sense unless you change the plot, too.)

Imagine trying to make this work in an MMO context, and you end up with something like the much-decried "your character has a connection with the thinly-veiled polemic of a transdimensional dictator he's never heard of because he has the power of the nebulous, cosmic thing the character wants" that's going on right now. Of course, this gets criticized as "hijacking the character," because it's a technique from media where the plot and the protagonist are controlled by the same creator ... the very same kinds of techniques that have been urged on the devs in the past to "make our characters feel like they matter." The writer can't win in such a situation.

As for arguments that the stories have gotten worse since the i0/i1 content, all I can do is scratch my head in puzzlement. With a couple of exceptions, as the recent War Witch interview noted, those were filler text, not things definite beginnings, middles, and ends. I think the real reasons we hear about how great content used to be are (1) nostalgia and (2) a preference on certain players' parts for certain kinds of enemies. For example, Crey and Malta seem to play to a lot of players' archetypal fears, so we see a lot of praise for stories about those factions, even ones that aren't really all that great in the abstract.

That's all, for now.


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Posted

I read the story like I read comics. For fun. I don't get annoyed too much with comics when they don't make sense either.

Except for M day. That was a complete POS. I wouldn't even still harp on it but the bastards won't just retcon it away.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Originally Posted by FloatingFatMan View Post
It's part of the Issue 12 "story".



http://cityofheroes.wikia.com/wiki/Issue_12
Oh well this sounds horrible indeed. I always asumed it did not have a backstory.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I wonder where Dr. Brainstorm is now?
Well according to the Wiki.

Quote:
Eventually in October of 2009, during the introduction of Dr. Aeon, Chris "Back Alley Brawler" Bruce stated the fictitious dismissal of Doctor Brainstorm:

"That guy was caught stealing snacks out of people's desks and promptly given his walking papers. Snack time is serious business!"


 

Posted

^ That's even more lame than the Proliferation story...

Once upon a time, the devs claimed that there was a "CoH bible", that all updates were roughly done according too. It apparently had all the background story to explain the origins of all groups etc in the city, as well as the future plans for story development.

Somehow, I think that got chucked out when Jack left...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by Jophiel View Post
I like a good story but I don't sweat some of the details others do. Different levels for different things and different people.
This is about my level. I like a story to go with my smashing, but I don't obsess over the details too much. I don't have any real issues with Barracuda or Roy Cooling's arc, for example. (Enjoy facing PPD in the 20s, heroes!)


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Posted

Quote:
Originally Posted by FloatingFatMan View Post
Once upon a time, the devs claimed that there was a "CoH bible", that all updates were roughly done according too. It apparently had all the background story to explain the origins of all groups etc in the city, as well as the future plans for story development.
Well, the Praetorian threat has certainly been kept consistent - Tyrant was set up as planning to conquer Primal Earth way back in I1, and the Praetors have remained the same people from I1 through I20 - although GR made them slightly more evil, because it gave us more detail on them - people like Mother Mayhem and Chimera, for example, had a few lines of evil text in the Maria and Tina arcs expanded into entire evil story arcs in GR, while the crimes of Tyrant's dictatorship were fleshed out, rather than just being hinted at in the original arcs.


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