Am I the only one who doesn't care about the story?
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I care about the story but not during the game. For example, I read the comic books before I joined the game. I understand enough to enjoy the game but I hate "reading" during game play. I don't like the CoH "clues" and stuff and I ignore them during the game. I paid attention to them when I first joined but now I'm here to level so they just slow me down. Personally, I think cutscenes are the best way to tell the story but it requires lots design/creative talent.
CoH is different in that the Devs weren't give strict orders on how to deliver the IP. The last comic book I read was about Praetoria. Also, I read the Web of Arachnos and the Freedom Phalanx. Nice stories but I'm absolutely happy to wait and see how the MMO story unfolds because wer are in uncharted waters. I don't need to know every little detail. I just don't feel the game is best play to try to communicate everything. The MMO is really about key points and we "fight out" the details right?
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.
When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here? Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there. |
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.
When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here? Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there. |
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Or maybe I got it all wrong. But I think saying the devs don't care, is just silly.
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.
When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here? Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there. |
I really enjoy the stories though. Good stuff...
And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great
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Thankfully it only turns up as a lesser known piece of Lore in the games backstory and gets a mention during the very last VEAT story mission.
Metagame concepts like Powerset Prolifieration, Power customisation, the introduction of Invention Sets never needed a backstory, Power customisation didn't get one for example. There wasn't Doctor Brainstorm inventing a new power colour spectrumisation device which allowed everyone to colour their powers, it just happened.
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Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
It has nothing to do with powerset proliferation. That could have been done without a story and I doubt anyone would have had a problem. However, if the devs were determined to create lore to "explain" it, then we have every right to expect a good story behind it.
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I find that quite sad, tbh.
@FloatingFatMan
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Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
I don't follow the story closely. I'll read the text (if it's a new arc) but then I put my own immersive spin on it. See, my characters aren't really playing in the CoH universe, but one my own mind has created. Any CoH story elements that don't fit in with mine are handwaved away - that easy
Ok, if that is the case, then I am with you. Now the big question: Is the story behind proliferation ingame or where did you read about it? Because I missed it.
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Using his newly built Resonance Manipulator, the Villain scientist known as Dr. Brainstorm has discovered a way to alter the energy strands which connect every Hero and Villain to their powers. This discovery has not only opened the door to new powers for his fellow Villains in the Rogue Isles, but has also done the same for the Heroes of Paragon City ! Specifically, new characters of almost every Hero and Villain archetype gain access to an additional primary and secondary powerset that they didnt have access to previously |
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
It's part of the Issue 12 "story".
Quote:
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"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
The story the Devs write is secondary to my character's personal story. I approach this like a Table top RPG, in that my character does these things for his own reasons.
So, no the story doesn't bother me. If I have a character that wouldn't do something, I don't.
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You are not alone. I'm convinced the vast majority of players aren't even aware that there is a story, while much of the remaining minority consists of roleplayers off doing their own thing. That's more or less fine with me.
I like the story as a general thing, but I don't sweat it. I don't expect it to be particularly brilliant, let alone perfect. The complaints I see about it just seem to me to be unfair, particularly since they come from the same contingent that has argued that "Nemesis is a terrible character because steam powered robots are unrealistic."
In a game where the characters fly around and shoot lasers out of their eyes for any reason, or no reason at all.
Yeah.
This ...
And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great
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That brings me to my second point. Normally, when I raise the argument that we're getting about as good a story as can be expected, someone counters that "[single player game X] had a brilliant story." That may be so, but I don't consider it realistic to expect the same of an MMO. In an MMO, unlike a single player game, a novel, or a film, the writer knows next to nothing about the protagonist.
It's much easier (I'd argue, essential, even) to tailor a story and a character to one another than to throw one creator's character into a prefabricated story. As E.M. Forester noted in Aspects of the Novel, character is the product of incident, and incident is the result of character. Put another way, it's easier to have a compelling story when you can do things like reveal halfway through that the dark knight the hero has been hunting down to avenge his father is actually the father himself. (Don't like my example? Think of any novel or movie you find very compelling, and imagine swapping out the protagonists for completely different characters. If the story is well-written, it probably doesn't make much sense unless you change the plot, too.)
Imagine trying to make this work in an MMO context, and you end up with something like the much-decried "your character has a connection with the thinly-veiled polemic of a transdimensional dictator he's never heard of because he has the power of the nebulous, cosmic thing the character wants" that's going on right now. Of course, this gets criticized as "hijacking the character," because it's a technique from media where the plot and the protagonist are controlled by the same creator ... the very same kinds of techniques that have been urged on the devs in the past to "make our characters feel like they matter." The writer can't win in such a situation.
As for arguments that the stories have gotten worse since the i0/i1 content, all I can do is scratch my head in puzzlement. With a couple of exceptions, as the recent War Witch interview noted, those were filler text, not things definite beginnings, middles, and ends. I think the real reasons we hear about how great content used to be are (1) nostalgia and (2) a preference on certain players' parts for certain kinds of enemies. For example, Crey and Malta seem to play to a lot of players' archetypal fears, so we see a lot of praise for stories about those factions, even ones that aren't really all that great in the abstract.
That's all, for now.
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I read the story like I read comics. For fun. I don't get annoyed too much with comics when they don't make sense either.
Except for M day. That was a complete POS. I wouldn't even still harp on it but the bastards won't just retcon it away.
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Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Eventually in October of 2009, during the introduction of Dr. Aeon, Chris "Back Alley Brawler" Bruce stated the fictitious dismissal of Doctor Brainstorm: "That guy was caught stealing snacks out of people's desks and promptly given his walking papers. Snack time is serious business!" |
^ That's even more lame than the Proliferation story...
Once upon a time, the devs claimed that there was a "CoH bible", that all updates were roughly done according too. It apparently had all the background story to explain the origins of all groups etc in the city, as well as the future plans for story development.
Somehow, I think that got chucked out when Jack left...
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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Once upon a time, the devs claimed that there was a "CoH bible", that all updates were roughly done according too. It apparently had all the background story to explain the origins of all groups etc in the city, as well as the future plans for story development.
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@Golden Girl
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You think?
Go read the storyline explanation for powerset proliferation, then come back, suitably chastised.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.