Am I the only one who doesn't care about the story?
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Eva Destruction AR/Fire/Munitions Blaster
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I used to love the story. When I hit the reveal about the Rikti, that was completely awesome.
When they started adding things that dictated not only what my character did, but who my character was and how my character felt, that's when I began having a disconnect and became discontented with it. Now I'm sad to say that I skim it for the plot and try to avoid details since 9 times out of 10 they aren't going to complement my character at all.
If you don't read the story, that's fine, but I prefer if people had the OP's live and let live attitude and stopped judging those of us who solo because we want to read the story. (Something you can't do on teams because you have neither the time nor the ability if you aren't team leader.)
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Story still matters; look at how people complained about how the Alpha slot originally opened. I guess the mistake we made back then was that we asked for story content to be attached to it. In hindsight, maybe we should have specifically asked for a good one.
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The problem I have with a lot of the new Incarnate and morality mission stuff is that it's overstuffed with incredibly uninteresting verbiage. Half the time I just want to use the "yadda yadda yadda" emote when I come across one of those contacts. If you ever see someone shouting in broadcast, "GET TO THE POINT!", that's me yelling at a particularly verbose NPC.
Also, a lot of it reads like a mediocre mission in the AE.
Devs, stop trying to explain game mechanics. That's utterly unimportant. (And take out the ones that are in the game. They're stupid.) Also: brevity is better.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
i care alot for the Storyline, I won't play this game if it didn't have a storyline. Every good MMo seem to have a Story to tell, I mean it give light to the Villain groups in this game, it tells us more about them, there goals and there Origin, same is said about there Heroes. It give us a sense we are doing something worthy and also a sense of Adventure. What is the pain in the butt are Cut Scenes, how many times do we have to see Mother Mayhem talk about her evil plot, there should be a way to shut them off.
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^ That's even more lame than the Proliferation story...
Once upon a time, the devs claimed that there was a "CoH bible", that all updates were roughly done according too. It apparently had all the background story to explain the origins of all groups etc in the city, as well as the future plans for story development. Somehow, I think that got chucked out when Jack left... |
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
The problem I have with a lot of the new Incarnate and morality mission stuff is that it's overstuffed with incredibly uninteresting verbiage. Half the time I just want to use the "yadda yadda yadda" emote when I come across one of those contacts. If you ever see someone shouting in broadcast, "GET TO THE POINT!", that's me yelling at a particularly verbose NPC.
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Note that I am not a tl;dr person. I don't mind pausing to read a long bit of exposition...if it's interesting and relevant. You do not need paragraphs of text to tell a story (this is a game, you should be showing, not telling) or to establish characterization, or to set a mood. It certainly does not help when said paragraphs are riddled with awkward composition and typos.
Eva Destruction AR/Fire/Munitions Blaster
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Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
To OP's question, I wouldn't say "story sucks, just wanna blast stuff", but it's definitely the last thing I think about even with new content.
What I was referring to was the complete lack of any moral decision we make in Prae from levels 1-20 mattering when it comes time to choose a hero or villain, linked with that fact that Loyalists ARE IN FACT villains, which makes allowing them to choose heroside even funnier.
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Now the Resistance Crusaders on the other hand? Those guys are insane.
Actually of all the Praetorian arcs I've played the Loyalist Responsibility arc feels the most heroic.
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The responsibility path is constantly bringing up the issue of slavery, and constantly making the support of slavery be the loyalist option.
@Golden Girl
City of Heroes comics and artwork
Kang and Mother Mayhem, are on the responsibility path - you have to choose the Resistance option on their arcs to avoid becoming totally evil.
The responsibility path is constantly bringing up the issue of slavery, and constantly making the support of slavery be the loyalist option. |
Not quite. On Kang's arc you are looking for a person you (and Kang) believe to be a serial killer. You might argue that the Seers his experiments killed were better off dead. That's a bit of a slippery slope though.
As for Mother Mayhem's arc, what you call the "Resistance" choice in that case I call the true Responsibility Loyalist test. Responsibility Loyalists care about Praetoria and its people. Sometimes that means taking actions against your leaders, because sometimes leaders can be wrong.
Responsibility Loyalists recognize their leaders aren't perfect and are trying to work within the confines of the system they have to effect change and protect the people without resorting to outright rebellion. To classify that point of view as evil trivializes the efforts of the writers of Praetoria's arcs. There are no simple black and white factions in Praetoria.
It's not like the Resistance arcs are all Shining Knight stuff either. How about the mission where Hatchet has you kidnap people to feed them to the ghouls he's captured? Still feeling heroic now?
Responsibility Loyalists recognize their leaders aren't perfect and are trying to work within the confines of the system they have to effect change and protect the people without resorting to outright rebellion.
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Rebellion is the only option for moral people in Praetoria - no one can work within such an evil system without being evil themselves - loyalists are surrounded by crimes against humanity 24/7, and the only choice to make is to take up arms agaisnt the system and tear it down - like we're doing on the Incarnate Trials.
@Golden Girl
City of Heroes comics and artwork
By helping to keep the people drugged and the Seers enslaved, while working with official PPD torturers like Washington and Kang?
Rebellion is the only option for moral people in Praetoria - no one can work within such an evil system without being evil themselves - loyalists are surrounded by crimes against humanity 24/7, and the only choice to make is to take up arms agaisnt the system and tear it down - like we're doing on the Incarnate Trials. |
You seem hung up on the notion that Loyalist means "loyal to Cole" when if you would pay attention to the Responsibility Arc you would see that what it really means is "loyal to Praetoria and its people." That makes things a little more complicated than you obviously would like to believe.
But I know from your post history no amount of logic is going to reach you. So with that I think I'll just bow out of this part of the thread. I've said what I had to say. This has been a bit of a threadjack anyway.
Oh gods, the pains are coming back.
You either haven't done Washington's and Kang's arcs or you are choosing to ignore the vast majority of the dialog with them. |
Both men obviously care very much about the safety of the people of Praetoria. |
Kang's moral choice mission at the end of Praetoria is proof positive the man has a conscience and is not evil just because he's a Loyalist. |
You seem hung up on the notion that Loyalist means "loyal to Cole" when if you would pay attention to the Responsibility Arc you would see that what it really means is "loyal to Praetoria and its people." |
That makes things a little more complicated than you obviously would like to believe. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Both men obviously care very much about the safety of the people of Praetoria.
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Ray Kang was on the Praetoria Police force day one. He's seen it all, from the revelry in the aftermath of the Hamidon Wars, through the reconstruction efforts, the birth of the Seer Program, the rise of the Syndicate, and the arrival of the Destroyers and Resisatnce. Kang has watched his city transform from utopia to warzone and he will do whatever it takes and sacrifice whatever is needed to return it to the utopia he helped build. |
The Chief Interrogator works directly for Praetor Sinclair as the liaison between the Ministry of Intelligence and the PPD. Washington has the mind of a jackal in the body of a gorilla, and enjoys nothing more than ferreting out those who are not loyal to Emperor Cole and bringing them in for an unmonitored round of questioning. |
@Golden Girl
City of Heroes comics and artwork
On the whole Responsibility arc, there's actually one contact that really surprised me: Anti-Matter. Oh, sure, he's an evil genius who's building a vast robot army for Cole, but when Arachnos shows up and tries to blow up a third of the city, he's practically the only one doing anything about it. Well, him and Kang. And this is done in direct violation of Cole's orders: "Let Arachnos win!" There's a reason that Anti-Matter lost his Praetor title, and while he's by no means a good man, he could very well end up as the lynchpin to take Cole's regime apart. Turn Anti-Matter and you've got two Positron class geniuses on our side. He's already being treated badly by Cole and crew, so a little respect and a way to get back at Neuron and there might be something worth trying. He's by no means the worst of the Praetors, might even be the only one that can actually be redeemed.
Kang, while he could be seen as trying to redeem himself, I think he just snapped, really. You can do a lot of bad things "for the greater good", most of which aren't good at all. But when the illusion of the "greater good" is shattered, all the bad things he did are coming back at him. Hard. So he lashes out at Cole, in the only way he can: Leaking the invasion plans, the very plans that made him snap.
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I think it'll be interesting to see if the Anti-Matter reactor Trial, which is the next one to go live, will feature Anti-Matter as an enemy or an ally.
@Golden Girl
City of Heroes comics and artwork
Except for the Merit Vendors. Who ARE they!!? Those guys still bug the hell out of me especially in the Isles. Arbiters are inviolate but those guys? Why haven't my villains broken their noses and stolen all of their LotG +7.5% recharge recipes yet?
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Merit Vendors could easily be given a similar background without turning their existence into a plot point. Suppose some visionary tycoon saw that heroes were busting their butts doing some very difficult tasks and not being compensated for their blood sweat and tears and decided to form a business that would compensate heroes for these particular difficult tasks specifically by essentially acting like a non-profit middle man with Wentworth's Fine Consignments. Said tycoon spends a lot of his own money, but in return gets massive tax deduction and amazing positive press. Everybody wins. Of course, the ones in the Rogue Isles would have to be explained separately, but it's not exactly hard to do. I came up with the above background in the time it took me to write it.
I used to love the story. When I hit the reveal about the Rikti, that was completely awesome.
When they started adding things that dictated not only what my character did, but who my character was and how my character felt, that's when I began having a disconnect and became discontented with it. Now I'm sad to say that I skim it for the plot and try to avoid details since 9 times out of 10 they aren't going to complement my character at all. If you don't read the story, that's fine, but I prefer if people had the OP's live and let live attitude and stopped judging those of us who solo because we want to read the story. (Something you can't do on teams because you have neither the time nor the ability if you aren't team leader.) |
And, in a lot of cases, contemporary stories are horribly invasive of character concept. I still can't forgive the Origin of Powers ********! To see people tell me that the Well of the Furies was the only source of magic in the world simply infuriates me, because that is such an *** backwards way to write an interactive world which is supposed to promote creativity! I've started skipping over storylines, myself, largely because they're not worth reading. In fact, I made the mistake of reading through Montague Castanella's arc the other day. Ugh! The person who wrote this should never be allowed to put words to text ever again! This is a horrible, terrible mess that fails at pretty much every aspect of story writing.
No, not really. The only thing GG is wrong about is her blind insistence that the Wardens are "the good guys". Not everyone working for the Loyalists is a complete monster who deserves to be shoved against a wall when the revolution comes, but none of them are anywhere even close to being good people.
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Personally, I'd have preferred a much more solid morality, less grey and grey morality, and more choosing between good and evil. After all, when people asked for moral choices before, they were within the context of good guy heroes and bad guy villains. I'd have been perfectly fine if I were allowed to make moral choices between those obvious moralities. I never saw a reason for a the world half empty that is Praetoria. Hell, if I had my way, Praetoria is how I would write an EVIL world, and they're trying to pass that off as a morally ambiguous one. It's not. We're just all bad guys in there.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Note that I am not a tl;dr person. I don't mind pausing to read a long bit of exposition...if it's interesting and relevant. You do not need paragraphs of text to tell a story (this is a game, you should be showing, not telling) or to establish characterization, or to set a mood. It certainly does not help when said paragraphs are riddled with awkward composition and typos.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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But that's kind of why idealist Loyalists leave for Primal Earth, I believe - they realise they're supporting Cole when they shouldn't, so they stop supporting him. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
As far as I can tell, Loyalists (particularly Power ones) leave for Primal because they've run out of script.
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To be honest, it seems like the whole of Praetoria only had storyline written up until level 20, because when we leave, we've literally closed every single open storyline and explored every single avenue. It doesn't feel like this is a larger world that we've seen only a small part of. It literally feels like they ran out of things for us to do, so they shunted us off to the old game to serve as filler, in an act not too dissimilar from how Dragon Ball Z managed to dragon for 276 episodes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World