The Descent of Lambda, Told through chat.


Acemace

 

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Originally Posted by baron_inferno View Post
...
The second incident came just a few nights ago. Again I was leading a Lambda and as we are clearing the streets, this necro MM kept team TPing everyone all over the place. Fearing that we have a griefer on our hands, I warned him to stop so if he didn't, I would be justified in booting him. Surprisingly, he stopped so we continued on. The courtyard, turrets and sabotage went off without a hitch. During the cut scene, I saw a liche and zombie standing slightly behind Marauder but I didn't think much of it. After the cut scene ended, we exited to the courtyard only to be met with the trial failed message. After a couple seconds of "wtf?" between us, we finally figured out that Marauder probably exited through the main gate. My first instinct was that the necro MM's pets had somehow caused it so I booted him. That was all I could do since that I had no proof it was intentional. After I zoned into Pocket D however, this same MM started boasting in broadcast about how Marauder ran away because it was afraid to face him. After a couple of minutes, he then sent me a tell saying that he could report me for harrassment since I booted him. I've finally had enough and reported him.

To be honest, I never knew the trial could fail if Marauder left (going through the main gate counts as leaving?). I know that's what it says in the trial UI but...the only time I've seen him 'leave' was in beta (we didn't have enough firepower/debuffs/something)...


So did the MM taunt (either by having pets getting Marauder's aggro or him actually taunting) him out?


And I probably would have petitioned the first two (since you said they "LOL'ed" and then quit.).


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Originally Posted by Intrinsic View Post
I'm fully convinced that people play MMO's while stoned or drunk. I have no other explanation for some of the behavior I've seen.
Or while eight years old. I've had that happen on one occasion. The character had "I'm 8 years old!" in his bio, though he was reasonably competent at killing stuff. However, like a faulty AI, once something more complex than targeting enemies and pushing buttons came up (he got stuck in a wall), that player completely failed at the simple task of typing /stuck and continually requested that he be teleported out, heedless of my lack of such a power.

So, yes, it's not hard for me to imagine that some players are, for whatever reason, outright incapable of following instructions.

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Originally Posted by Nihilii View Post
I see many people in game who simply don't want to discuss with anyone and everyone while playing. Sure, they may enjoy more people to team and blast bad guys with, but they don't actually want to communicate with them, they prefer to just stick with their own friends, talking in private chat or voice chat.
And they call me anti-social for not clinging to every stranger I meet on a TF? Such a strange world we live in.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
"Herding cats" is one reason why I'd never run on a team with more than two or three other people if I could help it.
Herding cats is easy. You just need an electric can opener.
Herding cookie monsters is much trickier.



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Shoot on sight, please.

 

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Originally Posted by Arcanaville View Post
I am very close to suggesting that the devs basically out the players with the grenades and acids: when they drop, combat spam will say "Violet Rumble recieved Molecular Acid" and when its used combat spam will say "Violet Rumble has destroyed a reinforcement portal." I think this is the sort of thing you should be wary of doing, and the only reason I'm not personally there yet is because even with the apparently amazingly high illiteracy rate among MMO players my overall success rate is still pretty high running trials.
I am there yet. I'm pretty forgiving of a lot of things my fellow players do or don't do. But when you can't read and follow a simple instruction, my forgiveness ends right there.

I also honestly don't understand why people would be wary of announcing they are new to the trial, when specifically asked in a way that implies that if they speak up, someone will walk them through it. Do we have so many jerkwads who kick newbies in this game? I have yet to encounter one; the worst behavior I have seen toward newbies trying to learn is simple indifference.


Eva Destruction AR/Fire/Munitions Blaster
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Originally Posted by Golden Girl View Post
I was joking - they did give us an extra way of getting the temps even once we're done with the sabotage

I know...


"PvP Messiah"

 

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Most Lambda runs I find myself on these days don't even bother with hitting the doors anymore. Rush AV, judgment the adds. Works out best this way.


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Originally Posted by blueruckus View Post
Most Lambda runs I find myself on these days don't even bother with hitting the doors anymore. Rush AV, judgment the adds. Works out best this way.
Not every team is strong enough to do this. Some teams I've been on come close to wiping just on the initial support surrounding Marauder himself because they are not coordinated enough and go running around all over the place trying to practically solo the spawn.

If nothing else, its teaching people that soft-capping, perma-dom, and whatever else they think makes them singularly indestructible isn't infallible.


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Posted

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Originally Posted by Arcanaville View Post
I am very close to suggesting that the devs basically out the players with the grenades and acids: when they drop, combat spam will say "Violet Rumble recieved Molecular Acid" and when its used combat spam will say "Violet Rumble has destroyed a reinforcement portal." I think this is the sort of thing you should be wary of doing, and the only reason I'm not personally there yet is because even with the apparently amazingly high illiteracy rate among MMO players my overall success rate is still pretty high running trials.
We actually had this system in preparation for Issue 9, but we all hated it, so they got rid of it. I find that amusing somehow.

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Originally Posted by Jetpack View Post
I think some temps are lost due to players crashing in the trial.
Perhaps if they don't get back in time. I have had acids and grenades drop on Master runs and they were still there after a crash and a DC.


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Originally Posted by Ms. Mesmer View Post
We actually had this system in preparation for Issue 9, but we all hated it, so they got rid of it. I find that amusing somehow.
We hated it because it had no point. I don't care if you got an LotG, because your getting one doesn't affect me, or the rest of the team. If you get an acid, it does affect everyone.

Something that may be helpful though, especially with people who are new to the trials, is to volunteer to take acids off their hands if they get one but are unsure of what to do with it. I've had a self-admitted trial newbie hand me acids on a Lambda, possibly because he didn't quite know what to do. It may be helpful if people know this is ok to do.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Wait a minute. For years now 9 out of 10 teams have been completely unable to simul click in Caverns of Transcendence without multiple attempts and often the team will fail just because somebody can't figure it out and keeps wandering around the caverns. And you are surprised that a group full of many more people is proving to be incompetent? For any large team event the devs should have based it on using no more difficult coordination than having one person go to a glowie and click on it, or having a large group simultaneously attack the AV.


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Originally Posted by Mandu View Post
Wait a minute. For years now 9 out of 10 teams have been completely unable to simul click in Caverns of Transcendence without multiple attempts and often the team will fail just because somebody can't figure it out and keeps wandering around the caverns. And you are surprised that a group full of many more people is proving to be incompetent? For any large team event the devs should have based it on using no more difficult coordination than having one person go to a glowie and click on it, or having a large group simultaneously attack the AV.
The players are, in general, proving to be smarter and more competent than the worst case nightmare scenarios speculated about in beta. But every group seems to have someone that can't find the big green button, or doesn't know left from right, or thinks if they try to solo Marauder everyone else will automatically follow them. The trials are showing the wide range in competency that is our playerbase.


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Originally Posted by Katten View Post
(another thing that makes a difference is disabling towers during keep em seperated on the baf, but that just makes me angry because you have no choice, 1:40 people will do that, watching the other 39 get mowed down time and time again makes the job feel too forced and frustrating.)
Are you aware that leaving the turrets active awards a badge?


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Sorry about the Acids thing. I was too busy planning how I could dance next to Marauder to pay attention to the instructions.

But you WERE really impressed with how I managed to place myself right in the correct spot while you guys were off getting -- what were those? "Acids"? -- right? Wasn't it just the funniest thing EVER?

Oh, well... sucks that we failed but just WAIT until you see me playing the drums next to Marauder on our next run! LOLOLOLOL!!!


 

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From my experience playing in Infinity, there are often 2 portals left before the league decides to take down the chambers. 10 acids and 8 people in a team, someone is bound to get more than one acid. But some people are just simply too dim to do anything beside hitting buttons to kill things, and that opening their Powers menu is too hard for them.

Also, the quality of teamwork is especially bad on weekends. Players who play on weekdays almost daily tend to know enough to do what's needed. It's the "weekend warriors" who seem to fumble through everything.


 

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Originally Posted by Eva Destruction View Post
We hated it because it had no point. I don't care if you got an LotG, because your getting one doesn't affect me, or the rest of the team. If you get an acid, it does affect everyone.
Hence why I find it funny. At the time, we didn't know that there would actually be something critical to our own success that could drop for our teammates, so we pretty much universally said no. That's humorous in a lack of foresight kind of way. I'm certainly not suggesting spamming everyone with every drop that everyone gets would be a great idea, just that it would have alleviated this particular problem.

My personal solution for it would be a unique aura effect on anyone holding either of the 2 powers. It solves the problem without spamming us. Though the spam system might also weed out who is really getting those great drops consistently from those saying they are just to stir the pot.

Quote:
Originally Posted by passerby View Post
From my experience playing in Infinity, there are often 2 portals left before the league decides to take down the chambers. 10 acids and 8 people in a team, someone is bound to get more than one acid. But some people are just simply too dim to do anything beside hitting buttons to kill things, and that opening their Powers menu is too hard for them.

Also, the quality of teamwork is especially bad on weekends. Players who play on weekdays almost daily tend to know enough to do what's needed. It's the "weekend warriors" who seem to fumble through everything.
I also play on Infinity. I'd put good money on having played with you on some of these trials. A lot of the weekend crowd is just not as seasoned as us everynighters, but they're getting better with every successful run, from what I've seen.


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A fantasy world of celluloid villains and heroes."

 

Posted

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Originally Posted by Arcanaville View Post
I am very close to suggesting that the devs basically out the players with the grenades and acids: when they drop, combat spam will say "Violet Rumble recieved Molecular Acid" and when its used combat spam will say "Violet Rumble has destroyed a reinforcement portal." I think this is the sort of thing you should be wary of doing, and the only reason I'm not personally there yet is because even with the apparently amazingly high illiteracy rate among MMO players my overall success rate is still pretty high running trials.
This feature might be nice for normal Lambda runs, but it would be crucial for MoLambda runs. Without a way to determine who is throwing grenades at Marauder, the league leader doesn't know who to kick before the next attempt. The current system allows a single player to sabotage the efforts of a league without accountability, which makes MoLambda runs a playground for griefers.


 

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Originally Posted by Ironblade View Post
Are you aware that leaving the turrets active awards a badge?
Honestly, anyone who wants that badge can either get it while fighting on the tennis courts where it's safe, pulling to the hutch and between the buildings where it's safe, or by announcing it beforehand. (Or even more unlikely asking the leader to help them get this badge).

No, I'm talking about just watching people get mowed down while they're wide open, causing either excess deaths. (or, during keep em seperated, not fighting on the ambush site) the death of the spawn team, and the resulting death of the entire BAF.

I was considering not responding, but this is precisely the lack of attention to, or use of communication I'm referring to in this thread. All a person needs to do is ask the leader (sometimes that's me, so I know) and they will then spread word that this time, we play said method for said specific result. And if someone screws it up then, well, nutter. You just have to keep trying or be more selective.

Requests such as these are completely understandable If I choose to lead something it's probably with the aim of (during off hours, just getting it going) or during actual peak times, giving the best experience to people possible (because I'm frustrated not getting it otherwise). If YOU having the best experience you can, means all of us doing a simple task, that doesn't interfere with our end reward, than by all means. I, and many other leaders I've teamed with are more than happy to oblige.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

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I have been trying a new method of running Lambda that has been successful so far.

As we fight the Security Team I say, "Just go get whatever temps you like to collect the most." I always get the nades, because most people seem to hate going there and I have no trouble in the warehouse.

When we get done with that phase I say, "Use the acids if you want to, otherwise gather up for buffs. In 20 to 30 seconds we charge Marauder. If you have grenades, give them to x." Who x is varies. Usually we get 5-7 doors closed.

Closing the portals is overrated, the grenades are the important resource.


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Sorry all i saw was people too thick not to listen and check their powers.. once u get them they are sent to your power trays..always happened with me....and why i think people should have some sort of aura or their name colour changes etc to let people know they have something.


 

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Originally Posted by Zombie Man View Post
I ask them to drag their bottom-most Temp Power since that is where the other Temps wind up. No drag, no go. Kick.

"Why'd you kick me?"

"You didn't follow instructions in League Chat. I'll invite you back in if you'll follow instructions. Do you want back in?"
This seems like the best approach, but could take a bit of time to get through for 15 other people. I hope you let some of your more common team mates off the hook.

I've noticed after a few mins of everyone screaming "check your temps" people will quite often wait until the marauder fight moves to that part of the map, and then they will sneak away to acid the door thinking no one will notice. So a few people when i've ran it haven't made it back into the next run.

Although saying that I was on a Lambda the other day, not leading, and in the middle of combat, when only 1/10 portals left, someone slipped me an acid, and the leader sent me a tell saying the person who slipped it to me had sent him a tell saying he'd seen me use it late...

Unfortunately for them, I wasn't on the acid team, and it was a league leader that had been on my runs, so I knew I was safe, so i guess theres no easy way.

Also, on the EU servers theres a few non-english speaking players that play on the english servers, so it can be quite tough to communicate with them in the trials.


Quote:
Originally Posted by VoodooGirl View Post
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Originally Posted by Ms. Mesmer View Post
I also play on Infinity. I'd put good money on having played with you on some of these trials. A lot of the weekend crowd is just not as seasoned as us everynighters, but they're getting better with every successful run, from what I've seen.
If you have a toon named Ms. Mesmer, then yes, we've teamed before. Over the weekend, we had a case of Marauder chasing after someone out through the main door.


 

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Quote:
Originally Posted by Arcanaville View Post
I am very close to suggesting that the devs basically out the players with the grenades and acids: when they drop, combat spam will say "Violet Rumble recieved Molecular Acid" and when its used combat spam will say "Violet Rumble has destroyed a reinforcement portal." I think this is the sort of thing you should be wary of doing, and the only reason I'm not personally there yet is because even with the apparently amazingly high illiteracy rate among MMO players my overall success rate is still pretty high running trials.
I think this is absolutely necessary. I would add that folks with temps should have a bright aura around them so people can immediately see what's going on. In that case if someone DCs and there really aren't enough temps then we'll know.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Zombie Man View Post
If people find kicking too drastic, you can always ask for a Temp Power drag before you start and move the people who do it new teams. Then move the holdouts to individual or small sized teams. Then you can keep track of who did it. Then send /tells to the hold outs.

Then kick.
Honestly, I wish there were a new window for the Incarnate Trial specific Temp Powers similar to the Objectives window. No need to dig into the Powers window, just look at the window that would be open by default and use or give it to the designated person.

So much has been done to streamline the Incarnate Trial experience that I don't see why something like this wouldn't be up for serious consideration.


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