So I'm a bit confused


Adelie

 

Posted

A long while ago, Base salvage got ditched because "players were confused by the difference between Base Salvage and Invention Salvage."

So suddenly we have:

Quote:
I20: Rewards
  • Incarnate XP will now be awarded by all trials. The Behavioral Adjustment Facility will award XP for the Judgement and Lore slots. Lambda Sector will award XP for the Interface and Destiny slots.
  • If you have not unlocked your Alpha slot, both trials will allow you to unlock that slot before accumulating XP in the other slots.
  • Astral Merits and Empyrean Merits are awarded in each trial. These are new Incarnate only currencies that can be used for advancement in the Incarnate system.
  • Astral Merits are awarded for completing key objectives during an event.
  • Empyrean Merits are awarded for event completion.
    • Each Incarnate Trial can only award one Empyrean Merit upon successful completion within an 18-hour period. If you would receive another Empyrean in that time period from that specific Trial, you will earn an Astral Merit instead.
  • Astral and Empyrean Merits may be exchanged within the Incarnate crafting system for additional Incarnate Components. These Merits will also be used in the future to earn additional rewards which can be obtained by running Incarnate Trials.
  • Reward Tables are offered on the completion of an event.
  • These reward tables will include incarnate threads, super inspirations, or incarnate components. The rarer the component, the rarer its presence in the reward table.
  • Badges of the following types are present in each trial:
  • One badge for completion of the event, awarded at the first successful completion.
  • Four achievement badges for unique challenges within each event. The first successful completion of a badge will award a random Uncommon component and an Astral Merit. Each successive completion will award an Astral Merit.
  • One mastery badge for acquiring the completion badge and all four achievement badges. The first successful mastery completion will award a random Rare component.
Which do you think is more confusing?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

I do feel the whole system is kind of bloated now, there's just too much stuff to keep track of..

I cant imagine what its gonna be like once they unlock all the slots..

New players especially are likely to be confused, as we've had the fortune of learning it as it is slowly fed to us.. but to someone fresh in to game, might be a bit overkill.


 

Posted

I have to agree- figuring out what salvage to take at the end of the trial seems to really slow things down, both psychologically for me, and physically in setting up teams. and starting the next trial.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Its not that confusing in game.
We just need Incarnate XP to unlock the slots. You can have it with the Trials, and converting Threads.
When slots are unlocked, you need to convert threads into components, like we did with Shards and Alpha, to craft the habilities.
Think about Threads as Shards, and its easier.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Its not that confusing in game.
We just need Incarnate XP to unlock the slots. You can have it with the Trials, and converting Threads.
When slots are unlocked, you need to convert threads into components, like we did with Shards and Alpha, to craft the habilities.
Think about Threads as Shards, and its easier.

So why have Threads AND Shards? Why not one or the other but not both?

It's ridiculous and bloated and flies in the face of why they got rid of Base Salvage in the first place



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
So why have Threads AND Shards? Why not one or the other but not both?

It's ridiculous and bloated and flies in the face of why they got rid of Base Salvage in the first place
The entire dev team worked on Incarnate content. Bases...lol


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
So why have Threads AND Shards? Why not one or the other but not both?

It's ridiculous and bloated and flies in the face of why they got rid of Base Salvage in the first place
The reason for not just having shards is that some people have amassed a vast stock of shards (I haven't been trying and I have almost 200 on one character) so if shards were to be used for these next tiers then the cost would either be staggering (putting more casual players off) or people would immediately be able to 'complete' these new slots (putting the hoarders off as they have done it all already).

It would have been better (and probably more consistent) to have only one form of shard/thread but because of the staggered implementation there has to be two (and I wouldn't be surprised if a third came along for the next block of slots made available to us)


 

Posted

Quote:
Originally Posted by Days_ View Post
The reason for not just having shards is that some people have amassed a vast stock of shards (I haven't been trying and I have almost 200 on one character) so if shards were to be used for these next tiers then the cost would either be staggering (putting more casual players off) or people would immediately be able to 'complete' these new slots (putting the hoarders off as they have done it all already).

It would have been better (and probably more consistent) to have only one form of shard/thread but because of the staggered implementation there has to be two (and I wouldn't be surprised if a third came along for the next block of slots made available to us)
Well THAT Design goal failed utterly. Because even last night, on release day, people had Rares and even a few Very Rares.

Ball Status: Fumbled, Dropped, Lost


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by galadiman View Post
I have to agree- figuring out what salvage to take at the end of the trial seems to really slow things down, both psychologically for me, and physically in setting up teams. and starting the next trial.
This will quit being a problem, very soon.

(Also, base salvage was available to newbies, while Incarnate salvage requires you to have at least reached 50, which, unless you get a real nice bunch of farmer friends, means you'll probably have gotten at least somewhat used to the systems.)


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Well THAT Design goal failed utterly. Because even last night, on release day, people had Rares and even a few Very Rares.

Ball Status: Fumbled, Dropped, Lost
Yup..day 2 of release and I've already got a Rare Judgement Ion unlocked, if I'd have been lucky and gotten 1 very rare and 2 rare reward salvage tables, I'd be on the very rare Judgement slot by now.


 

Posted

Tbh i just target one thing at a time..so i might go from interface only once im happy there go for judgement.. i not gonna try n build up 2 set of powers- thts where it is confusing


 

Posted

Here's how I would have done the system:

Incarnate XP unlocks slots, you can then add a basic type for that slot of your choice. (So for Alpha: select Musculature, Nerve, Cardiac, Spiritual)

Incarnate XP can then be directed in one of three ways:

1: Levelling up that power. Level up Musculature to 100%, choose Core/Radial Musculature. Level that up, choose the next branch of choice. Level that up to very rare. You can go back at any point and level another branch up, and then switch between branches.

2: Levelling up the next tier slot of choice for unlocking. Unlock Alpha + Musculature, then you keep the Common (Level 1) Musculature, and start on either Judgement or Interface unlocking.

3: A Mix of two: Level Musculature and Interface at the same time (XP split 50/50), or level Interface and Judgement unlocks.

Once you've unlocked everything you want, you can't store that Incarnate XP (or iXP) up, so when the new set of trials arrive with the next slots, you start putting XP into there however you wish. In the meantime, you could work on levelling up your various branches to be able to switch Incarnate abilities for whatever situation you think you may need.


 

Posted

Quote:
Originally Posted by Zortel View Post
Here's how I would have done the system:

Incarnate XP unlocks slots, you can then add a basic type for that slot of your choice. (So for Alpha: select Musculature, Nerve, Cardiac, Spiritual)

Incarnate XP can then be directed in one of three ways:

1: Levelling up that power. Level up Musculature to 100%, choose Core/Radial Musculature. Level that up, choose the next branch of choice. Level that up to very rare. You can go back at any point and level another branch up, and then switch between branches.

2: Levelling up the next tier slot of choice for unlocking. Unlock Alpha + Musculature, then you keep the Common (Level 1) Musculature, and start on either Judgement or Interface unlocking.

3: A Mix of two: Level Musculature and Interface at the same time (XP split 50/50), or level Interface and Judgement unlocks.

Once you've unlocked everything you want, you can't store that Incarnate XP (or iXP) up, so when the new set of trials arrive with the next slots, you start putting XP into there however you wish. In the meantime, you could work on levelling up your various branches to be able to switch Incarnate abilities for whatever situation you think you may need.
I would have stuck with what we had in the very first place, XP for leveling, inf for everything else.

Yes lots of people have lots of it, but that was their fault for awarding it like candy at halloween.

even if you added they salvage layer, you have to buy it to craft the thing, it's the same difference, too much abstraction just to make everyone start from scratch.

Pro tip: set the max inf cap low. wow, suddenly people don't have masses of inf to throw around.


 

Posted

So last night after repeatedly running BAF and getting to 80% of Judgment I decide frak it and convert Shards to threads to use for XP and accidentally use 3 of em on XP for the Physical slot.

Hooray for multiple types of rewards.


 

Posted

Quote:
Originally Posted by Primantiss View Post
New players especially are likely to be confused, as we've had the fortune of learning it as it is slowly fed to us.. but to someone fresh in to game, might be a bit overkill.
Someone fresh in game is unlikely to have a 50 unless they made their way via the AE

BTW, your avatar is hysterical. What is that from?


Quote:
Originally Posted by Hyperstrike View Post
English does not borrow from other languages. English follows other languages down dark alleys, hits them over the head, and rifles through their pockets for loose grammar.

 

Posted

I remember the happy days, when CoH was a pick up and play game. Now, you need to sit down with a bloody spreadsheet and spend hours doing utterly boring carp, just so you can keep pace.

Well done devs, you made the game dull.. *slow clap*


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by FloatingFatMan View Post
I remember the happy days, when CoH was a pick up and play game. Now, you need to sit down with a bloody spreadsheet and spend hours doing utterly boring carp, just so you can keep pace.

Well done devs, you made the game dull.. *slow clap*
The class icons should be replaced with different colors of excel spreadsheets. :P


 

Posted

You then travelled to Cimerora to find the Well of the Furies. Ramiel spoke of a choice to be made between the quick and easy path or the long and hard one, but such a choice never presented itself. You arrived to find that the Well was gone. You looked around the area and found an Incarnate shard, which unlocked the artifact you recovered from Trapdoor, allowing you to begin to tap into your power as an Incarnate.

The words of Lady Grey remain in your mind, however, as you begin down this path. There is always the temptation to try to grow in power quickly, but to do so would mean losing your very being to the immense power that is the Well.


 

Posted

^ Hey, if it made the game less boring, I'm all for that!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

I maintain that there is no reason at all to have the thread system. The shard system was just fine, especially since you could only get Notices once a week which acted as a gate to slow progress regardless of how many shards one had.

The Devs should have just stuck with the shard system and forgot about the thread concept. It is not necessary and is overly complicated. If I finish a trial I have to open up my incarnate powers window and sit and figure out which component I need and that takes time. I feel rushed and anxious because I don't want to accidentally get booted or something and lose the reward windows and I don't want to make a mistake and pick the wrong component.

And if I want to build the very rare component I will need 4 rare components (400 million inf right there, and also 400 extra threads) plus 600 million inf. A billion inf to create one very rare component. Really? Sure I can wait and hope that a very rare component pops on the reward table, or run 30 successful trials and spend Empyrean merits to get it, but still...

No reason not to keep the shard system, except for some misguided idea that shard hoarders need to be punished. My toons don't have that many shards saved up. At most I had 13 extra.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

My prediction is that shards have to become obsolete in the near future to make room for more incarnate currencies or face the issue of bloat and redundancy.


 

Posted

I predict there will be new currencies introduced again for the higher level slots and there will be more complaints.


 

Posted

Quote:
Originally Posted by UberRod View Post
I maintain that there is no reason at all to have the thread system. The shard system was just fine, especially since you could only get Notices once a week which acted as a gate to slow progress regardless of how many shards one had.

The Devs should have just stuck with the shard system and forgot about the thread concept. It is not necessary and is overly complicated. If I finish a trial I have to open up my incarnate powers window and sit and figure out which component I need and that takes time. I feel rushed and anxious because I don't want to accidentally get booted or something and lose the reward windows and I don't want to make a mistake and pick the wrong component.

And if I want to build the very rare component I will need 4 rare components (400 million inf right there, and also 400 extra threads) plus 600 million inf. A billion inf to create one very rare component. Really? Sure I can wait and hope that a very rare component pops on the reward table, or run 30 successful trials and spend Empyrean merits to get it, but still...

No reason not to keep the shard system, except for some misguided idea that shard hoarders need to be punished. My toons don't have that many shards saved up. At most I had 13 extra.
This is pretty well how I see things. There's a lot of padding and carp added to a system that's actually not that great to begin with.


Quote:
Originally Posted by _Klaw_ View Post
I predict there will be new currencies introduced again for the higher level slots and there will be more complaints.
If it looks like poop, smells like poop and leaves a stain on the carpet, it probably isn't a five course gourmet meal served in a high class restaurant



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Console yourselves that there is only about 180 thousand words in the English language. This limits the nomenclature of new currencies and should keep things from getting too out of hand.
1 million words according to the global language monitor, and even that is only a rough estimate.