Set me straight, please.


Adeon Hawkwood

 

Posted

Let me make sure I understand this. If I have anything wrong, please, set me straight.

I just tried the new incarnate TFs. They're as hard as the old incarnate TFs, but you have 3-4 times as many people. Before, a single idiot on a team can ruin it for everybody. Now you have three times as many idiots playing.

I need at least three teams without any idiots in them to play one of the new trials.

I need approximately 6 of these trials in order to just unlock just one of the four new incarnate slots. One I have them unlocked, I need to keep performing these trials in order to amass...some amount of 3 or 4 bewildering new currencies to buy boosts for those slots.

And during all this time, I get no salvage or recipe drops.

Do I have all that straight? And if I do, can someone tell me how this isn't the worst designed high-level advancement system ever conceived?


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

You've got it right, save for one thing:

The Incarnate Shards, which are the only valuable currency that can be obtained in any way not relating to these new Trails, convert on a 1:1 basis to Incarnate Threads. However, equivalent Thread costs for items are 5 times that of Shards.

So it's basically like dividing your Shards by 5.


 

Posted

Quote:
Originally Posted by RemusShepherd View Post
Let me make sure I understand this. If I have anything wrong, please, set me straight.

I just tried the new incarnate TFs. They're as hard as the old incarnate TFs, but you have 3-4 times as many people. Before, a single idiot on a team can ruin it for everybody. Now you have three times as many idiots playing.

I need at least three teams without any idiots in them to play one of the new trials.

I need approximately 6 of these trials in order to just unlock just one of the four new incarnate slots. One I have them unlocked, I need to keep performing these trials in order to amass...some amount of 3 or 4 bewildering new currencies to buy boosts for those slots.

And during all this time, I get no salvage or recipe drops.

Do I have all that straight? And if I do, can someone tell me how this isn't the worst designed high-level advancement system ever conceived?
Ok first off, it's a new Trial and second off is not everyone been on the test or Beta Server yet to try them, it's still new to people, cut them some slack. Also No one no's how to do it, in order for people to get better, you going to need to teach them how to do it.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

Not totally correct; you get Incarnate Threads from defeating enemies and only need them (well the components too but technically not needed since you can craft the comps. from Incarnate Threads)...so only 1 new form of 'currency' you have to worry about getting.

Astral/Empyrean Merits are good/nice to get but (as far as I can remember) aren't needed to craft an actual ability/power in the new slots.

Edit: Oh and what GreenFlame said; I wanted to say something snarky but...GreenFlame said it better


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
Astral/Empyrean Merits are good/nice to get but (as far as I can remember) aren't needed to craft an actual ability/power in the new slots.
Actually Empyrean Merits can be exchanged for the new components (8 for a Rare or 30 for a Very Rare). Depending on you luck with drops and such this can be a faster/cheaper way to get higher tier boosts.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually Empyrean Merits can be exchanged for the new components (8 for a Rare or 30 for a Very Rare). Depending on you luck with drops and such this can be a faster/cheaper way to get higher tier boosts.

Yeah I knew about the conversion but technically you don't need to get the new merits; it can all be done with threads.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

I don't know about you, but i managed to run 3 Lambdas (2 of them successful, the other couldn't deal with all the adds) in 8 people, and with globals down, and managed to unlock and slot my t1 interface in the process.

so.. its really not that hard, once you get the gist of it.


 

Posted

I'd recommend when running the trials to use threads to make any components you need for the common and any spare being used as Incarnate XP, it unlocks a hell of a lot quicker that way.


 

Posted

Also Lambda caps at 2 teams.
You still make progress towards unlocking slots or collecting threads even on a failed run, so while successful runs are optimal, you still will likely gain from a failure.

There's only one new currency, threads, which is converted into components, to craft boosts, same as shards and the Alpha. And threads can also be used to craft Alpha slot components. And as stated above, you still get all the other normal drops one would expect when fighting. Got a purple on a failed lambda today, along with sundry other salvage, recipies, enhancements, inspirations and inf.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

I like the set up like others have said it awards you after each section so even if you fail it you still make some progress.


 

Posted

Well currently on Union the group I'm running with (hello Damz and friends!) we're 2 failures on the BAF, one bugged dumped out of the BAF while we were within seconds of beating it and 5 completions.


 

Posted

Quote:
Originally Posted by RemusShepherd
And during all this time, I get no salvage or recipe drops.
Quote:
Originally Posted by Zyphoid View Post
Yes you do.
I sit corrected. I've now done a Lambda trial with some friends, and on that third trial I received a Springfoot recipe. Haven't been keeping track of the salvage. I expect to get this many friends that I know can play and who I trust together maybe once a month.

Three TFs, one (worthless) recipe. I think that qualifies as an extremely low drop rate.

But thank you for pointing out that there is only one new currency, despite it appearing in half a dozen new denominations.

With those in mind, I'm willing to say that this may not be the worst game advacement mechanic ever conceived. It's still without a doubt the worst one ever put into this MMO.

This is terrible. This is awful. Were our devs replaced by automatons? Were the beta testers drunk on Enriche? In my opinion this is, like, i3 level of fail for a new release. What happened?


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

Even if you fail you still win. Here is my suggestion: for now don't worry about wininng, just getting as far into the stages as possible.

On a BAF that got to the final stage and failed, I was able to get 16 threads (from the 3 Amper merits or whatever the hell the new currency idiocy is called) and 36% towards Judgement.

Don't worry about winning for now, it's not necessary.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
This is terrible. This is awful. Were our devs replaced by automatons? Were the beta testers drunk on Enriche? In my opinion this is, like, i3 level of fail for a new release. What happened?
The beta testers who liked the grind were louder. *shrug*



 

Posted

Quote:
Originally Posted by Gearsinger View Post
The beta testers who liked the grind were louder. *shrug*
They were not more obnoxious than me...well actually... :P


 

Posted

Lambda only requires 8 to launch and scales based on the number of participants. Remember that the top numbers are only the max number of players. Each trial requires less than the max number to launch.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Gearsinger View Post
The beta testers who liked the grind were louder. *shrug*
Those of us that did not want a grind were explicitly told to take our comments elsewhere.


 

Posted

I've already stated that I intent to leave the game because of the addition of this grind. I feel like feedback against the grind was ignored. That's the position I'm posting from.



 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Those of us that did not want a grind were explicitly told to take our comments elsewhere.
Sounds similar to some other advice I heard.

When it was brought up that soloists were going to take an extremely long time to be able to grind through old content to accomplish anything relating to the new slots, we were told that the TUT would help us in getting into the trials so we needed to be quiet about it being a grind.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Lambda only requires 8 to launch and scales based on the number of participants. Remember that the top numbers are only the max number of players. Each trial requires less than the max number to launch.
Is it possible to win with only 8 players?

The addition of special xp even for losing runs seems to indicate that players are now officially going to be rewarded for beating their heads against walls, with no regard to play skill. This is bad, bad design. How do we disincentivize those who will grief their leagues or just play sloppily, when everyone knows that they'll be rewarded even if they fail?

As a geek who's into game mechanics and game design, I'm just appalled. I thought our devs knew how to build a game system. I trusted them. This looks like the work of an amateur.


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
The addition of special xp even for losing runs seems to indicate that players are now officially going to be rewarded for beating their heads against walls, with no regard to play skill.
It's the same special XP you get if you win - just like failing a TF still gives you XP, the same as if you win it.
If you run the STF, but can't beat Recluse at the end, the game still rewards your failure with the XP you got along the way - the Trial XP works in exactly the same way.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
Is it possible to win with only 8 players?

The addition of special xp even for losing runs seems to indicate that players are now officially going to be rewarded for beating their heads against walls, with no regard to play skill. This is bad, bad design. How do we disincentivize those who will grief their leagues or just play sloppily, when everyone knows that they'll be rewarded even if they fail?

As a geek who's into game mechanics and game design, I'm just appalled. I thought our devs knew how to build a game system. I trusted them. This looks like the work of an amateur.
The goal is for challenging content while still making progression the player can tangibly see. The problem is that indeed you have to grind out the progress to reach the incarnate slots, which make the trials easier to farm...eventually. This is what end game design looks like, and those that asked for it...well here it is.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Even if you fail you still win. Here is my suggestion: for now don't worry about wininng, just getting as far into the stages as possible.

On a BAF that got to the final stage and failed, I was able to get 16 threads (from the 3 Amper merits or whatever the hell the new currency idiocy is called) and 36% towards Judgement.

Don't worry about winning for now, it's not necessary.
On a BAF that got to spawning Siege (no idea if that's the final stage or not), I got 10% experience towards some slot.

So I need to fail this TF ten times before I even unlock the slot that might, once it's slotted, give me enough power to succeed at the same content??

This redefines grind. In most grinds you at least get a change of scenery every once in a while. How will I not be sick to my stomach even thinking about this TF by the time I'm able to actually play it?


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.