Set me straight, please.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
knowledge and coordination are key. i don't know why players are complaining that they need these to win. its not rocket science.
Because there's a new LFG tool that lumps ignorant, uncoordinated PUGs together with the suggestion that they should be able to handle this content.

And I should note that for the last seven years, I've been able to play this game solo and with PUGs just fine. Now I need to join a guild? Does anyone know if the Goonsquad is hiring, or do I need to get the requisite lobotomy first?


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
Sounds like you had to spend a good amount of inf in there, also. May I ask how much? Either way, it's not far off from what I said -- 3 successful attempts plus a small fortune. (In your case it's 2 successful, 2 failed.)



I do not believe that, not without a significant dumping of inf to convert a lot of lucky thread drops. I got 10% physical experience and 3 threads on a failed run. If one thread is worth about 4% experience (from what I'm hearing on the forums), that's 22% and a lot of inf spent per fail. You would have to have been extremely lucky with the thread drops *and* spend a small fortune in order to unlock in only 3 failed attempts.

I'm not calling shenanigans, yet, I'm just saying -- what you describe is contradicted by what I have seen so far.
On Lambda, we were getting around 30% per run; we cleared the outer streets, then the courtyard; then turrets... after going inside (1st time we got ourselves seriously lost messing with the stupid elevators), we hit whatever was in the labs until the timer ran out and then proceeded to get our behinds handed to us by the Marauder spawns.

I would've ran it a fourth time but I don't like dealing with mission crashing glitches.

We just had a single 8 man team for our League (making sure everyone was assigned to the same team) and went from there.

I cannot comment on the BAF as I have not had the opportunity to run it yet.

I was at 16% unlock on Destiny at the time of the boot and decided to turn in a Thread to see how much more it would unlock... a whole 3%.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
doOOO0OOooom?
Not doom...just people need to learn, as in the way with things.


 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
Not doom...just people need to learn, as in the way with things.
L2pwowstyle?

Well, if that is the case I want the Worgen running animiation that is cool.


 

Posted

We have that In the Beast run.

They do look remarkably similar


 

Posted

Beast run looks more like knee run....


 

Posted

Quote:
Originally Posted by RemusShepherd View Post
Because there's a new LFG tool that lumps ignorant, uncoordinated PUGs together with the suggestion that they should be able to handle this content.

And I should note that for the last seven years, I've been able to play this game solo and with PUGs just fine. Now I need to join a guild? Does anyone know if the Goonsquad is hiring, or do I need to get the requisite lobotomy first?
Most of the Lambda Trial isn't even that hard... just go through and kill stuff; then go inside and kill stuff. The only part that's difficult is the part that's supposed to be difficult; fighting a pain in the butt Boss...


just like running the ITF (but with less lag). [easier, actually... just have to get the acid/grenade thing down]


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
knowledge and coordination are key. i don't know why players are complaining that they need these to win. its not rocket science.
And what do you advise for teams that have those AND builds that are IO'd to the gills, and yet STILL get curbstomped by a swarm of +4 Bosses and LTs, never mind Marauder?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
Because there's a new LFG tool that lumps ignorant, uncoordinated PUGs together with the suggestion that they should be able to handle this content.

And I should note that for the last seven years, I've been able to play this game solo and with PUGs just fine. Now I need to join a guild? Does anyone know if the Goonsquad is hiring, or do I need to get the requisite lobotomy first?
not at all. don't use the LFG tool and organize max player PUG league in Pocket D and give everyone a 5 minutes heads up on strategy. then enter. or enter and use 5 minutes while there isn't a timer to explain things.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
And what do you advise for teams that have those AND builds that are IO'd to the gills, and yet STILL get curbstomped by a swarm of +4 Bosses and LTs, never mind Marauder?
that they need to use strategy to get the acid and close the portals? seriously. and you don't need to speed through the collection phase. a team can clear the halls to each one and have enough time due to both teams getting items will add extra time. and don't let the mobs pile up during the final phase. you have to clear them and their annoying orbs before dealing with marauder.

my S/L soft capped controller had to learn the hard way that i can't stand toe-to-toe and deal with these mobs single handedly. its all about strategy and teamwork - something players have forgot about with their fancy IOs.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
that they need to use strategy to get the acid and close the portals? seriously. and you don't need to speed through the collection phase. a team can clear the halls to each one and have enough time due to both teams getting items will add extra time. and don't let the mobs pile up during the final phase. you have to clear them and their annoying orbs before dealing with marauder.

my S/L soft capped controller had to learn the hard way that i can't stand toe-to-toe and deal with these mobs single handedly. its all about strategy and teamwork - something players have forgot about with their fancy IOs.
*sigh*

We cleared the portals. On every run I've done so far. Yet STILL Marauder keeps getting reinforcements from somewhere, despite having 0/10 left.

And every time we tried to clear the mobs? Mass AoE Death from Warwalkers, Heavy Commanders and Victorias. All orb buffed.
This is with people with Judgement equipped.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
To unlock and slot *one* of the new incarnate abilities, a player can either:
A. Fail at one trial about 10 times.
B. Succeed at one trial about 3 times, plus spend about 65 mil inf.
Out of the 3 Lambda runs I did, I got about 85% incarnate xp towards interface. That was with not clearing all the mobs on the outside and skipping the mobs in the inside, so I could have easily unlocked the slot and then some by killing more.

Now, I only did one successful BAF where I got around 25% incarnate xp towards Judgement. I spent the 65 mil to buy the rest of the incarnate xp for both slots and I had enough threads/shards/astral merits/emp merits to get the needed components to craft the slots.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Out of the 3 Lambda runs I did, I got about 85% incarnate xp towards interface. That was with not clearing all the mobs on the outside and skipping the mobs in the inside, so I could have easily unlocked the slot and then some by killing more.

Now, I only did one successful BAF where I got around 25% incarnate xp towards Judgement. I spent the 65 mil to buy the rest of the incarnate xp for both slots and I had enough threads/shards/astral merits/emp merits to get the needed components to craft the slots.
Random drops are random.

All these comments about I got this percentage or that are pointless. Some folks have better luck than others.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Random drops are random.

All these comments about I got this percentage or that are pointless. Some folks have better luck than others.
The XP isn't random.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
and you don't need to speed through the collection phase. a team can clear the halls to each one and have enough time due to both teams getting items will add extra time.
No, you don't need to, but the design of the trial encourages it. And it's a wasted effort to try to get three teams worth of people not to do what the game is begging them to do. It's a bad design.


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
The XP isn't random.
Nooooo, but the things you need to actually make anything (which is the frelling point) are.

EDIT: With that said, once again, FAILING these still gets you well on the way to both unlockin the slots and getting stuff to "maek stuff" () to slot in them. So it's all good. Honestly I couldn't give a flying fig if I ever get on a successful run now that I've seen how fast this stuff comes.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by RemusShepherd View Post
No, you don't need to, but the design of the trial encourages it. And it's a wasted effort to try to get three teams worth of people not to do what the game is begging them to do. It's a bad design.
i'd have to disagree. players need to change. maybe the timer 'encourages' speeding, but only because players are both used to running everything fast plus a timer gets people in that mode, but i have to contend that the speed through and leave behind teammates mentality is at fault, not bad design. those of us who'd rather not leave teammates behind and group through it will not only progress easier, but will have more time to do it.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Nooooo, but the things you need to actually make anything (which is the frelling point) are.

EDIT: With that said, once again, FAILING these still gets you well on the way to both unlockin the slots and getting stuff to "maek stuff" () to slot in them. So it's all good. Honestly I couldn't give a flying fig if I ever get on a successful run now that I've seen how fast this stuff comes.
I know... but you responded to a post that primarily was talking about XP.


But yeah, as soon as the queue quits dragging... stuff does come fairly quick.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Last night I ran BAF about 5 times (5 failures. 1 failure on the runners, 1 failure on siege, 3 on the last stage). I paid for incarnate xp 3 times and unlocked judgement. I then used the threads I'd earned (after converting astrals to threads) and made my judgement power. Total time: About 3 hours.

I also ran 3 Lambdas. 1 success, 2 failures. The success gave me 50% of the XP I needed and I blew 6 threads for incarnate xp to unlock the Interface slot. I didn't have enough threads to make the item, though. Total time, including BAF runs: 5 hours.

At no point did it feel like a grind.

Oh, and that Lambda success? 8 people. No heals. 3 scrappers, 2 blasters, tank, widow, cold defender. We did get all of the molecular acids during the third phase and 9 pacification grenades.

The only thing that frustrates me is that Lambda doesn't give many Astral Merits in comparison to BAF. Well, that and league leaders that won't start without the maximum number of people possible.


 

Posted

Quote:
Originally Posted by RemusShepherd View Post
Oh, yes, it's obviously designed so that that is the intention. It's a BAD, BAD design. It makes half of all ATs worthless during that segment of the trial. And the devs CHOSE it to be that way.

Disagree. I think the fact that you aren't supposed to kill everything (and are in fact discouraged from it) is one of the best developments this game has made, given a historical backdrop in which creatures have mostly served as XP and loot drop sponges.

Anyway, I find at least some of the pessimism about end game systems to stem simply from the fact that there is "something" out there that some players "don't have" and "have to get." Some of that is inherent in a hierarchal leveling system, but some of it comes from overappraising the value of getting the "best" incarnate abilities. Essentially, some people seem less motivated by the bonus these abilities actually provide than the fact there is some bonus better than what they have. If you are motivated primarily by the latter, I can see why you would be frustrated, but IMO at least some of that is a problem only you can hope to fix.