If you can change three things about this game...


Amerikatt

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
No, the last thing they should add is animated hair.
We'll get that before they do anything with our chests


@Golden Girl

City of Heroes comics and artwork

 

Posted

3 simple changes that would make the game infinitely more "fun", IMO.

1. All attacks against destroyable mission object(ive)s become auto-hit. Ever punched a wall or other stationary object and missed? Similarly, a Stalker attacking with Assassin's Strike while in Hide should auto-hit (/stalker rant).
2. All attacks against enemies ≥X levels lower than yours are auto-hit. As a balance factor, all attacks against enemies ≥X level higher than yours are auto-miss. The idea that you can MISS an enemy 25 levels lower than you is rediculous.
3. Not "simple" per se, but currency consolidation would allow people to play whatever they want instead of doing only X task for Y reward.

3 long-term changes that the game needs, IMO.

1. New graphics engine, primarily character models.
2. Move away from the outdated D&D d20 mechanics. There are better systems for rolling to-hit values these days.
3. Revamp the Hero and Villain tutorials, level 1-15 contacts, and the structure of Paragon City. Make it feel and look more like a real city, instead of a haphazard collection of zones.


 

Posted

Three simple changes. Here goes:

1) The policy of leaving things half-finished, abandoned in a sub-par state, or just plain broken to go chase the new shiny. See: Power Customization, AE, PvP 2.0, Bases, MM pet AI. This also includes Positron's (I think) statement that they'd rather add new zones than revamp old ones.

2) The philosophy that prioritizes fancy mechanics over solid world-building in story arcs and TFs.

3) The steady and ongoing dumbing-down of the game. As far as rewards go, it's become a matter of jumping through the right hoops enough times. As to newer content, even people who like it have pointed out gaping plot holes.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
1. Revamp the blueside content to the same quality as the Praetorian arcs. Why? Praetoria proves that early game content CAN be epic!
2. Upgrade older models as some people said already.
Speaking of Praetoria and older NPC models, I've noticed that most (all?) of the female NPCs in Praetoria seem to have been redone but the men are still the same classic block-figures. What's up with that?


 

Posted

Quote:
Originally Posted by Jophiel View Post
Speaking of Praetoria and older NPC models, I've noticed that most (all?) of the female NPCs in Praetoria seem to have been redone but the men are still the same classic block-figures. What's up with that?
A lot of men just don't care enough about their personal appearance?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
A lot of men just don't care enough about their personal appearance?
Hah! I defy you to find a food stain on my wife-beater.


 

Posted

Quote:
Originally Posted by Jophiel View Post
Speaking of Praetoria and older NPC models, I've noticed that most (all?) of the female NPCs in Praetoria seem to have been redone but the men are still the same classic block-figures. What's up with that?
Yes. They are very nice in Preatoria. I did some extensive testing of the Ultra Mode graphics while looking at a female NPC in a low-cut top in Preatoria. Now if only I could encounter Golden Girl while in game....

I'll have to admit that they have fixed many of my main gripes about CoH: the train system goes to all places, no more blue and yellow lines. the ferries take you to almost all CoV zones. The initial contacts and missions have been moved closer so you aren't always crossing huge, danger filled zones with your lowbee. They have included an e-mail system and made "inf" work for everyone. All in all, a lot of good stuff.

1. I'd make all zones accessible to all alignments, but have a new "bounty" system that allows for some PvP in the normal zones if someone crosses over into hostile territory. So, say I take my villian into Paragon City, an arrest warrent could be broadcast by the system and heroes and vigilantes could try to take me out, and vis versa. That may be a pain, but it could be fun.

2. I'll argue that the costume creator needs to be revamped. There are console video games that I played years ago that put our costume creator to shame. I could do whatever I wanted with my character's appearances 10 years ago in some of my PS2 games, and find myself limited in what I can do here in 2011.

3. Undo the changes made to the PvP system awhile back. I used to PvP, I wasn't great at it, but I held my own at times and had fun doing it; I tried it a couple of times with the new system when it first changed and I never went back.


@Joshua.

 

Posted

1) Have an issue that is mainly bug fixes of the small annoying stuff. Starting with the Wiki bug list would be a good start but I have a long list of my own I'd contribute (including the female shield-user's taunt bug and the base rental due date bug). A CC revamp with a suite of new simple costume designs would be a good focal for this bug-fix issue.

2) Revamp the contact system. Villain side contacts should be as forthcoming with introductions, even outside their chains, as hero-side contacts. Every bank mission should offer a valid contact for your level! No out-leveling an island and getting nothing, no more getting the level 30-34 contact when you are 35, etc. Make contacts team friendly so everyone can be introduced to the contact by the team leader and follow along co-operatively completing the arcs for the bonus experience and merits. Note that some arcs will have to have their mission order normalized (I'm looking at you Ms Peebles).

3) I like many of what I saw above such as improved MM pet controls (stand and shoot command especially) and the NPC model revamp. I'd also like more attention to the sub-systems such as AE and bases and more diversification of the Incarnate content including contacts specifically for those characters. I'm undecided on which if any of these I'd take over the other. So much is possible and needs doing to make the game even better than it already is.

So if animated breasts are the last thing they should do, at least that means they are on the list.


 

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Quote:
Originally Posted by Golden_Avariel View Post
So if animated breasts are the last thing they should do, at least that means they are on the list.
Only if the list includes everything possible that could ever be done with the game


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Only if the list includes everything possible that could ever be done with the game
A minority opinion held only by a few vocal malcontents.


 

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Quote:
Originally Posted by Jophiel View Post
A minority opinion held only by a few vocal malcontents.
Which is why I said it should be the very last thing on the list


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
We'll get that before they do anything with our chests
I wouldn't be surprised if we got both at the same time, really. It's both a physics based deforming on the player character model. If they can do it for hair, they can do it for breasts. So if the character models are being updated anyway, then it makes sense to add both at the same time.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Graphical and content revamps have already been mentioned many times, so I'll just add: Revamp status effects. It's too binary, you usually have a gaping hole or total immunity. I don't mind being knocked back sometimes, it's kind of cool.


 

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Quote:
Originally Posted by McNum View Post
I wouldn't be surprised if we got both at the same time, really. It's both a physics based deforming on the player character model. If they can do it for hair, they can do it for breasts. So if the character models are being updated anyway, then it makes sense to add both at the same time.
It makes more sense for female supers to wear properly supportive undergarments. Even if said undergarments are apparently the size of a postage stamp. Technology in the CoX universe is light years ahead of our own.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

1. Revamp all the legacy content and TFs with a heavy editing out of redundant missions, FedEx missions, and kill-all missions. This includes having just one contact give out the arc and not three random contacts (so that players can easily cooperatively auto-complete the arcs together). Move all their non-arc one-off missions to the scanners.

2. Finish power customization with all the pools.

3. Revamp the costume creator so it's more logical. Each piece should have the same set of texture overlays (cloth, rough leather, shiny leather, spandex, flat metallic, high shine metallic).


Quote:
Originally Posted by Navy Spider View Post
Hah! I defy you to find a food stain on my wife-beater.
I'm impressed you're able to keep it stained free over the course of three days like that!


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Quote:
Originally Posted by Clave_Dark_5 View Post
3. Tab key - Pressing the Tab key targets the next furthest opponent. To my frustration, this often results in me targeting an idle mob in a different group on the edge of my screen when what I really want to do is to target the next nearest opponent who is clubbing me in the face. Pressing the Ctrl and Tab keys simultaneously targets the next nearest opponent (if I recall correctly). But, with my right hand controlling the mouse and my left hand on the keyboard controlling movement via Q, W, E and other keys, it's not easy for me to press Ctrl-Tab during combat, not without looking away from the screen to the keyboard. I imagine there is a way I could reprogram the Tab key to target the next nearest target; but, I really don't want to have to do so. I'd much prefer the standard Tab function targets the next nearest opponent.
Just go into options, key bindings, scroll down to Targeting and reprogram the Tab key to always target the nearest enemy.

I do this for all of my characters. But, set this on all your melee characters at least, trust me.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

1.Make Accolades less grindy:
Seeing as you have to get these several times over if you PvP or are a completist, just a massive timesink that I'd love to avoid.

2.More outside content:
New players complain the game is deserted becaue they can't see anyone. Adding interactive outside content might change this.

3.Better team forming:
Something that would add you to a team or offer the option would be fantastic...


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Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Randomly, I think I'd like to point out that I actually agree with Golden Girl on the lack of jiggle physics for breasts. Now playing Guild Wars I've learned that JPHYX can be done in a tasteful manner that rewards the more observant perverts, but even if it was done on that level, I would still decline such a move for City of, simply because costumes for the classes that do jiggle in Guild Wars are the ones NOT dressed head to toe in stiff leathers or a metric buttload of iron armor but rather given to classes that run around in fabrics, but that is about the ONLY thing they wear.

Meanwhile, in City of Heroes/Villains/Going Rogue/Marcus Cole's Happy Happy Fun Time, a tanker girl can run around in nothing but her undies and bare skin while any squishy girl can don the full plate armors, and anything in between. This is not helped by the fact that certain 'armor' looks can also be found with a 'tights' equivalent, so while I can understand Miss Liberty jiggling with the odd storm kick, how in the bloody hell do we explain why the girl wearing the medieval plate as a tights option because she wanted one of the 3D chest details (which would also create problems with jiggles physics) bouncing in much the same manner?

Now what I would recommend is more realistic breast scales as well as the ability to make female character's flat, or at least a little flatter.

Now back on the top of the thread, three things i could change if I were to rub a magic lamp of the CoH genie would be as follows:

1. Massive Story arc updates and changes to account for the advancement of time in the story, as well as make them a bit more concise, give optional objectives, all those nice things other people have mentioned

2. Massive Environments updates, remove all the excess polygons from the rogue Isles, make the Isles feel like a self-sufficient nation by adding a few more zones, making existing ones larger, add an inter-island highway system and inter-zone transports. Meanwhile, let's spice up Paragon city, we don't HAVE to tear down the war walls, just make them look like they're Alien tech, mush City zones closer together, retcon some of the geography a little to make a bit more sense, have skyway city's highways sprawl throughout the city, oh, and here's an idea, MAKE IT LOOK LIKE A REAL CITY. Even if the Rikti war was, at the start of the game, two years ago, by that time all the rubble should have been organized into modestly neat piles or swept away, or scavenged by local villains.
Since they're environments too, lets have buildings and building/instanced map interiors that make sense! If you need to spice up boring office space interiors, put up barricades that can be destroyed, along with walls and doors that can be destroyed for the times that other things around you can't, have villains bring along portable, commercial grade security turrets and systems, or installed them, or maybe the hellions left some of their ritual and magic trinkets around the warehouse that liven the place up and we can actually see where they sleep.*
Yes, that goes for you too, Praetoria. I'm afraid your shiny, palette and texture swap office labyrinths failed to impress me, and no, putting more posters of Emperor Cole's devilishly handsome face up will NOT sway me one bit. But I will take that offer for the Enriche, thank you.

3. Massive upgrades to Subsystems, such as base building (especially base building), Mission Architect, and PVP. While I understand the Devs want to discourage players from seeing AE as the end-all to gameplay, it should still be treated as an equal of gameplay. Let us drop in cut scene captions, make allies say certain things at certain times, etc. etc.

And because like Lay's 'tater crisps I can't suggest just three

4. Massive revamping of old factions, both graphically, and in terms of power balancing. Because it seems weird that Malta is a spec ops group that stand around in Peregrine in BROAD DAYLIGHT WITH THEIR TITANS PORTING IN and despite all this, they have ZERO snipers, Or that hellions are an arsonist gang and yet only bosses can actually start fires. Hell, I've made whole threads on revamping factions.

*Blood Brother Brawler: My demon! Making this old linens and mattress warehouse our hideout was the BEST IDEA EVER.
Fallen Buckshot: Hell yeah! Hey, who wants to build a pillow fort?
Girlfriend From Hell: But the girls and I were planning to have a pillow fight!
Damned: No one's building any pillow forts or having any pillow fights until we agree on what color to change the curtains! Now for the last time, which is it? The Periwinkle, Belladonna, or Sea Green?


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

1) COMPLETELY re-work all older TFs and SFs (other than Posi). The older hero TFs are just horrid. They do a huge dis-service to this game. They need a revamp. This also holds true of the Shadow Shard TFs. These are a horrid grind and a slap in the face of your loyal customers.

2) Reduce the repetition in mission maps. Make fewer TFs of higher quality. Again, the ITF is popular for many reasons but some of these reasons include unique maps, some unique enemies and a somewhat ok storyline.

3) Do something innovative. We get TFs/SFs, mission arcs and zone invasions - not much else. After 7 years it is time to add some new wrinkles. They took a tiny, tiny step with Going Rogue...time to take that one large step for superherokind! The constant repetition in play style is getting to us vets and will burn people out

(and 4...hehe...allow us to customize other aspects of our toons...the Lore slot would have been a good start but I can't help but feel the ball was dropped here).


 

Posted

1) Revert the i13 PvP changes.

2) Add a female MM set. (Maybe something Psionic, like the Carnies)

3) Revert the i13 PvP changes.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

1. Sort out the contradictions and plot holes in the back story.

2. Standardise the names of recipes and their respective crafted enhancements. The market search is a complete pita when you're trying to find the enhancement and not the recipe (or vice versa) because on the recipe abreviations are used (but not always) instead of the full name of the atributes (and often those atributes are in a different order between the two), or it's "disorient bonus" on the recipe instead of "chance for disorient" on the enhancement or there's a random extra space in the enhancement name somewhere. It annoys the heck out of me.

3. Remake the tohit and defense system to something more logical for the average player. With a softcap at 100% instead of 45% like now. This has always bugged me a little.

And an extra one:
4. NOT make an underwater zone under any circumstances. In every game I ever played (from Super Mario Bros, over the water temples in Zelda to the sharkpeople city in Baldur's Gate 2) that had a waterzone in any shape or form it was always the most boring part of the game.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
It makes more sense for female supers to wear properly supportive undergarments. Even if said undergarments are apparently the size of a postage stamp. Technology in the CoX universe is light years ahead of our own.
This was always my take on it.

As for the three things I'd change...

1) PvP...needs reworked!

2) More costumes! Assymetrical, skin color seperate from costume color so you can put designs on even the with skin options! Different skin types (like skin with tiger stripes)

3) Power changes! Take a cue from another game on the way to do Teleport, Fire and Ice Armor graphics!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

In no particular order:

1. Remove PvP
2. Remove Inventions
3. Remove the Markets


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
In no particular order:

1. Remove PvP
2. Remove Inventions
3. Remove the Markets
1. Remove anything that Blue Rabbit enjoys :P
2. Revert pvp to pre i-13
3. MM Pet customization


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[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]