So, is Teleport Foe another one of those Powers we can do without?


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Posted

Quote:
Originally Posted by Rabid_M View Post
Can you get several people with TP Foe working together to teleport bosses and up? One of the posts in this thread seems to say that the effects can be stacked to up the magnitude, and that has me wondering what a team of people using it can move.
i think coordination would be the major issue. Most attacks, even interruptible ones, apply their effect within a single server tick, so all the TP Foes would have to be applied at the same time. i suspect it would be like trying to stack knockback on a resistant enemy and would be difficult at best.


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Posted

Well, I can TP bosses on my own if I cast TP Foe twice... It's the only way my FF/Energy can solo. lol

I would be interested to see what would happen with more than one person using it.


 

Posted

Quote:
Originally Posted by Fusion_7 View Post
If someone out there in CoX land can tell me how they have been using their Teleport Foe and how they find it practical in team and solo use, by all means, please get on the soap box and let us know because I would really like to understand the logic on this and how Teleport Foe can be a practical power.
I have a scrapper who likes to take on foes one on one. It's fun for him to teleport to a secure location, pull a foe up and gank him, then repeat.

Then teleport to the high ranking enemy and engage him solo.

Sappers, Sky Raider Engineers, etc. are handled easily.

You know the Cimeroran fortress that Romulus hangs out in during the ITF finale? The front end of that was used in the Daedalus finale, filled with Malta. I'd hang out under the bridges and teleport Malta to me to thin the herds.

Even if Teleport Foe is not attractive as a power, it doesn't have the negative impact for a team the way, oh Group Fly does. A teammate who wants to try to teleport a foe is not that big a deal. A teammate wanting to leave Group Fly on is griefing.


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Posted

I used TP Foe when I first came to the game but I don't slot it now. This question you brought up makes me wonder if Alpha slots might be useful here. If some is an alpha with this power please post.

another side comment, I use TP fly with my MM and I love it!


 

Posted

If there were some way to combine "Recall Friend" and "TP Foe" into a "TP other" power, I'd love to see the tier 1 power be changed to a kind of combat teleport. 40' range, quick activation, and it teleports you to your targeted foe/ally.


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Posted

Quote:
Originally Posted by FredrikSvanberg View Post
I think they should merge TP Foe and Recall Friend, and add an attack to the Teleport pool. Or make TP Foe cause some damage and possibly a stun or immobilize as well; even if it fails to teleport it would at least hurt the target.
Listen don't come here trying to be all smart and making sense. Next you come here trying to be rational we will kick you back to pre inherit stamina and health just to teach you a lesson.

Pretty cool idea.


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Posted

put 3 acc in it and you can more easily tp foe luits and bosses btw , and in pvp its fun tp'ing the old RMT'rs in to a stack of 18 trip mines. (back when we had that problem.)


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Posted

Repeating others, my Bots MM uses it for thinning out problem enemies. Paragon Police aren't as scary when I can port the Specialists and Ghosts into a six bot beat-down one at a time.


 

Posted

Quote:
Originally Posted by Talos_Maltalomar View Post
put 3 acc in it and you can more easily tp foe luits and bosses btw , and in pvp its fun tp'ing the old RMT'rs in to a stack of 18 trip mines. (back when we had that problem.)
Hmm, is this true? Currently took TP foe as last power with a lvl 50 acc IO but his build isn't complete. I can probably shift another slot for 2 IOs and he's got +20% from bonuses. Would this be enough?


 

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(QR)

Short answer to the title: No, it isn't.

Long answer: YOU may not like it orhave a use for the power. But people need to quit saying "X power is useless/we can do without it." Some might need tweaking, sure, but not overall revamps.

Yes, even Black Hole and Dimension Shift.

So, instead of making another "X power is useless" thread, why not just ask straight out "I don't seem to use this power, how do other people use it?"


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Posted

Quote:
Originally Posted by Talos_Maltalomar View Post
put 3 acc in it and you can more easily tp foe luits and bosses btw , and in pvp its fun tp'ing the old RMT'rs in to a stack of 18 trip mines. (back when we had that problem.)
Can anyone confirm if this is true? I've recipes and their stronger than stacked enhancements and I still can't tp bosses.


 

Posted

My Stone Tank couldn't live without TP Foe. I have a couple of accuracies and couple of ranges in the power. Because if I had to go to them instead of them come to me, it would take forever.

Sure it won't teleport a boss, but it still pulls him, getting him to run to me, which is all I wanted anyway.

And I NEVER have to call a GM because someone is stuck in a wall and we cant shoot him

I have a mind controller too, and that is always fun. And a dark defender.

While for most of my characters it is unnecessary, on some it is fun or required.


 

Posted

i know i use mine for 2 reasons.
1. to weed out a group one by one (im still at a low lev and cant wipe out groups alone at times)
2. when i need to heal i use it to teleport a guy right next to me (im a ranged attacker) and use my kinetics to heal myself then use my buckshot to throw them back.
but other then that i cant see a reason why its used


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
As far as I know the "mag" of the Teleport isn't enough to affect bosses.
Okay then, is 1 lvl 50 acc IO enough with a 20% accuracy bonus from IOs enough to make it reliable on Lts above my level (probably +2)? I guess if it's not, I still have slotted Focused Accuracy too...


 

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Quote:
Originally Posted by BurningBear View Post
My Stone Tank couldn't live without TP Foe. I have a couple of accuracies and couple of ranges in the power. Because if I had to go to them instead of them come to me, it would take forever.
Not if you teleported to them.

Or shot at one of them with a revolver temp power. 5 inf on the market is cheaper than a power pool pick.


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Posted

Quote:
Originally Posted by Scirion View Post
Well, I can TP bosses on my own if I cast TP Foe twice... It's the only way my FF/Energy can solo. lol

I would be interested to see what would happen with more than one person using it.
*cough*
Quote:
Originally Posted by TriAngel_EU View Post
Copied from the in-game detailed info tab of Teleport Foe:
Quote:
2.10 magnitude teleport on target after 1.17s delay

10000.00% resistance to teleport for 15.00s on target after 1.30s delay
Ignores buffs and enhancements
unresistable

At first glance I would say no, since it looks to me like you can't stack the actual TP effect itself at all since it has no lasting.
But I'm not entirely sure about this.
Quote:
Originally Posted by Signpost View Post
Not to mention the 1 arcanatime window to throw all the TP effects before it gets cancelled out by the teleport resistance. You need extreme coordination to cast them at the exact window..


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Posted

Quote:
Originally Posted by Scirion View Post
^This. I've saved TF's from calling a GM simply by having TP Foe.

Also, my FF/Energy Defender could not solo without it. Picking apart spawns one by one makes things fairly easy for a low damage Defender with no buffs or debuffs. Combine that with the ginormous amounts of Knockback the two sets come up with, and... Things work out alright most of the time.

Also, as far as not being able to teleport higher ranking enemies.. If you slot a little recharge in it, you *can* teleport LT's and occasionally bosses with a second attempt. The magnitude stacks. Whether this is intended.... I don't know, but I'm not going to argue it.
Ehhhhhhhhhhhhhhhhhhhhhhhhhh bosses can be TPed I just asked a question about this and most believed it was not do able to stack tp other's...


Edit:
Sshis is reposting what was posted in that thread.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Ehhhhhhhhhhhhhhhhhhhhhhhhhh bosses can be TPed I just asked a question about this and most believed it was not do able to stack tp other's...


Edit:
Sshis is reposting what was posted in that thread.
Now Wormhole is Teleport Foe done right. AoE, applies a stun and KB effect to targets, and can affect anything short of an EB.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Now Wormhole is Teleport Foe done right. AoE, applies a stun and KB effect to targets, and can affect anything short of an EB.
Interesting I still feel like TP foe could be made great and distinct perhaps make it so tp foe "confuses" the foe as well as the other effects. Right now it's mostly a mule.