So, is Teleport Foe another one of those Powers we can do without?
Well, I can TP bosses on my own if I cast TP Foe twice... It's the only way my FF/Energy can solo. lol
I would be interested to see what would happen with more than one person using it.
If someone out there in CoX land can tell me how they have been using their Teleport Foe and how they find it practical in team and solo use, by all means, please get on the soap box and let us know because I would really like to understand the logic on this and how Teleport Foe can be a practical power.
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Then teleport to the high ranking enemy and engage him solo.
Sappers, Sky Raider Engineers, etc. are handled easily.
You know the Cimeroran fortress that Romulus hangs out in during the ITF finale? The front end of that was used in the Daedalus finale, filled with Malta. I'd hang out under the bridges and teleport Malta to me to thin the herds.
Even if Teleport Foe is not attractive as a power, it doesn't have the negative impact for a team the way, oh Group Fly does. A teammate who wants to try to teleport a foe is not that big a deal. A teammate wanting to leave Group Fly on is griefing.
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I used TP Foe when I first came to the game but I don't slot it now. This question you brought up makes me wonder if Alpha slots might be useful here. If some is an alpha with this power please post.
another side comment, I use TP fly with my MM and I love it!
If there were some way to combine "Recall Friend" and "TP Foe" into a "TP other" power, I'd love to see the tier 1 power be changed to a kind of combat teleport. 40' range, quick activation, and it teleports you to your targeted foe/ally.
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Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
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I think they should merge TP Foe and Recall Friend, and add an attack to the Teleport pool. Or make TP Foe cause some damage and possibly a stun or immobilize as well; even if it fails to teleport it would at least hurt the target.
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Pretty cool idea.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
put 3 acc in it and you can more easily tp foe luits and bosses btw , and in pvp its fun tp'ing the old RMT'rs in to a stack of 18 trip mines. (back when we had that problem.)
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Repeating others, my Bots MM uses it for thinning out problem enemies. Paragon Police aren't as scary when I can port the Specialists and Ghosts into a six bot beat-down one at a time.
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Short answer to the title: No, it isn't.
Long answer: YOU may not like it orhave a use for the power. But people need to quit saying "X power is useless/we can do without it." Some might need tweaking, sure, but not overall revamps.
Yes, even Black Hole and Dimension Shift.
So, instead of making another "X power is useless" thread, why not just ask straight out "I don't seem to use this power, how do other people use it?"
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My Stone Tank couldn't live without TP Foe. I have a couple of accuracies and couple of ranges in the power. Because if I had to go to them instead of them come to me, it would take forever.
Sure it won't teleport a boss, but it still pulls him, getting him to run to me, which is all I wanted anyway.
And I NEVER have to call a GM because someone is stuck in a wall and we cant shoot him
I have a mind controller too, and that is always fun. And a dark defender.
While for most of my characters it is unnecessary, on some it is fun or required.
i know i use mine for 2 reasons.
1. to weed out a group one by one (im still at a low lev and cant wipe out groups alone at times)
2. when i need to heal i use it to teleport a guy right next to me (im a ranged attacker) and use my kinetics to heal myself then use my buckshot to throw them back.
but other then that i cant see a reason why its used
My Stone Tank couldn't live without TP Foe. I have a couple of accuracies and couple of ranges in the power. Because if I had to go to them instead of them come to me, it would take forever.
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Or shot at one of them with a revolver temp power. 5 inf on the market is cheaper than a power pool pick.
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Well, I can TP bosses on my own if I cast TP Foe twice... It's the only way my FF/Energy can solo. lol
I would be interested to see what would happen with more than one person using it. |
Copied from the in-game detailed info tab of Teleport Foe:
Quote:
At first glance I would say no, since it looks to me like you can't stack the actual TP effect itself at all since it has no lasting. But I'm not entirely sure about this. |
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^This. I've saved TF's from calling a GM simply by having TP Foe.
Also, my FF/Energy Defender could not solo without it. Picking apart spawns one by one makes things fairly easy for a low damage Defender with no buffs or debuffs. Combine that with the ginormous amounts of Knockback the two sets come up with, and... Things work out alright most of the time. Also, as far as not being able to teleport higher ranking enemies.. If you slot a little recharge in it, you *can* teleport LT's and occasionally bosses with a second attempt. The magnitude stacks. Whether this is intended.... I don't know, but I'm not going to argue it. |
Edit:
Sshis is reposting what was posted in that thread.
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