Strong from the start


bAss_ackwards

 

Posted

I'm looking for a character whose strong at soloing from level 1 onward. I've got some cool characters I enjoy playing, but they don't do that well solo I've found and sometimes I don't feel like joining a team. I'm also looking for it to be strong from the start because quite simply, I get distracted or quit when I have to wait too long for key powers. My Controllers never do much because of this, for example.

I'm open to pretty much any Archetype, there's not really anything I dislike playing, having tried it all at least a bit. I have a number of Masterminds (all Ninjas, somehow) and an abundance of high level melee scattered throughout the servers though.


 

Posted

I'd suggest something like a sonic/kin corruptor or a /cold controller.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

You say an abundance of high level melee characters. Does that include Scrappers? If not, I'd say go for that.

Something paired with Willpower would be good at the start and a smooth ride to 50. Perhaps Katana/Broadsword or Dark Melee?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
You say an abundance of high level melee characters. Does that include Scrappers? If not, I'd say go for that.

Something paired with Willpower would be good at the start and a smooth ride to 50. Perhaps Katana/Broadsword or Dark Melee?
My highest is a Dual Blades/Willpower Brute, at 40, abandoned on Triumph. Willpower is amazing for sure. The assorted melee is entirely Brutes and Scrappers. I actually have a level 26 Katana/SR Scrapper from long ago who just seems terrible, she runs dry of Endurance fast and tends to get blown up faster then I can Aid Self, and uses Divine Avalanche as a pretty severe crutch.

On a completely unrelated note, I just realized I've never played a Stalker, so that might be an interesting choice, though I've not heard a whole lot of positive comments about them...

Quote:
Originally Posted by Scarlet Shocker View Post
I'd suggest something like a sonic/kin corruptor or a /cold controller.
I was actually looking at Fire/Dark as it seems like a pretty awesome combo for what I want based on what I'm seeing in Mids.


 

Posted

My top picks would be a Mastermind or a Brute.

/Dark for an MM, preferably with ranged pets so they're less likely to run out of range of your heal. I find bots have fairly anaemic damage early on so optimally thugs/ or maybe demons.

As for Brutes... I'd say any. I recently started a Fire/Fire and she's an absolute damage monster - level 10 in 1 hour 40, all solo, running papers at 0/x2 and street hunting... and I wasn't really rushing.

Stalkers of course make excellent soloists. I've found Ninja Blade very effective - Flashing Steel easily and consistently hits multiple targets which is a nice bonus for such a single target focused AT.

I've yet to find a Controller (or to a lesser extent, Dominator) who wasn't slow at the start of the game.


 

Posted

Definitely a Brute, Scrapper, some defenders and a Stalker would be a great choice.

Stalkers are excellent soloers but still sadly suffer from the perceptions formed by early models of the AT from the launch of CoV. They can scrap with the best scrapper and are easy to master. Good starter Primaries would be Ninja Blade, Dark Melee, Elec Melee and Kinetic Melee. These all have built in mitigation that will help smooth the lowbie journey. Secondaries for a starter would be WP, Ninjitsu & Regen. Ninjitsu is your best bet, it's a "swiss army knife" of secondaries, a bit of everything and good at all of it.




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

I will have to go with a Dominator. Great damage and depending on your primary, good survivability. Mind Control allows you to lock down three mobs right at level 6 (Mesmerize, Dominate and Confuse). So if you go with Mind/, you could do Mesmerize at level 1, Melee attack at level 2, Dominate at 4, and Confuse at 6. The best part is that Mesmerize and Dominate each do the same amount of damage as your secondary's tier 1 (and in the case of Flares and Psi Dart, more damage than).


 

Posted

heh, gonna get flamed for this one, but here goes.

with the changes to their inherent, Defenders have become VERY solo friendly, and if you take the most solo friendly build to begin with, well, it's just freaken amazing. so try a rad/sonic def, the rad/ part is well documented, get the toggles, debuff the bad guys down to mewling kittens, and then scream at them until they implode....... i giggle almost non-stop while i play mine. i'm sure you've played SOMETHING with rad emission, so you should know how good that is, but take into account the def damage boost solo (+30% at lvl 20 and up), the +25% dam boost in AM, and throw in the roughly +20% dam from assault and you have +75% dam BEFORE you debuff with EF AND sonic attacks. trust me, it gets even better the higher you go. odd to think of a def as a solo toon, but my rad/sonic is almost strictly solo, and plows thru missions as fast as almost any other toon i have, and is so safe i MAY have faceplanted 3 times in his whole toon life. just my 2 cents


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"

 

Posted

Defenders have always been self-sufficient, but slow. I know, my first 50 was an emp/dark defender.


I would suggest just examine whether you want to play up close and personal, or farther back... Controllers rule the school for range, and reasonably quick leveling. Brutes have become my favorite melee and basically are on 'easy mode' for their first dozen or so levels anyway. After that slotting becomes extremely important to Brutes.

But any AT is soloable and fun, try a bunch.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

I'd go with a Dominator. My En/Grav is very good at both crowd control and taking out groups of mobs fast, and it's only level 9.


 

Posted

the lesson you should take from this is "anything but a blaster"



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
the lesson you should take from this is "anything but a blaster"
I've rolled Fire/Nrg a couple times on multiple servers, and had a very easy time leveling them solo :P

From what you've said I'd toss my vote for either a dom or a fire/dark corr.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
the lesson you should take from this is "anything but a blaster"
My multiple fire/fire blasters would disagree with you.


 

Posted

Quote:
Originally Posted by TyrantMikey View Post
My multiple fire/fire blasters would disagree with you.
I'm impressed. I've never been able to solo well with a Fire/ blaster. My Ice/Ice blaster, on the other hand, has always been one of my best soloing characters thanks to all the control effects.

Scrappers of course are great at soloing. Claws/Regen was probably the best for me, although some people don't do well with /Regen. I'm very fond of soloing dominators, until I run into elite bosses with those purple-triangles-of-doom (but I just auto-complete or avoid those missions with dominators).

Probably my most powerful soloing character has always been my Ill/Rad controller. Even the early levels are quite manageable thanks to throwing some confusion around. I had to use Hasten regularly to keep things fun though, because of the long recharge times on powers. I still have more fun with some of my other characters, despite the Ill/Rad's ability to handle pretty much anything thrown at her.


 

Posted

I feel like I should tell those who posted what I ended up doing. In the last several days this is what I've accomplished:

I have a Level 7 or so Trick Arrow/Assault Rifle Defender.
I have a level 25 Warshade.
I have way too many hours on Marvel Vs Capcom 3.
I have what I imagine is a mediocre grade on an Anthropology quiz.
I'm four badges into Pokemon White.

I know I didn't respond to a lot of what was said, but I did read it all and appreciate it, even if I did kind of ignore it completely for whatever reason. Spring Break is in session now though and I'm going to make it happen with COH.


 

Posted

Katana/Regen scrapper


 

Posted

Quote:
Originally Posted by EbonyPhoenix View Post
I have a Level 7 or so Trick Arrow/Assault Rifle Defender.
I've never played a TA/AR - it seems so unintuitive, although apparently the drawbacks of the redraw are not as bad as is generally perceived.

Defenders in general I find lots of fun in the very low levels, but they feel like their damage doesn't keep pace with enemy hit points as they go up levels. I've struggled with Defs in the teens.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Something paired with Willpower would be good at the start and a smooth ride to 50. Perhaps Katana/Broadsword or Dark Melee?
Oh man, my dual blades/willpower scrapper was so much fun!

Quote:
Originally Posted by Scarlet Shocker View Post
the lesson you should take from this is "anything but a blaster"
Bah, I know an nrg/nrg blaster that would like to give you some pink pom poms



------->"Sic Semper Tyrannis"<-------

 

Posted

Illusion/Rad controller has been nerfed multiple times since the game launched and it's still one of the most potent soloing combos in the game. If you're already familiar with controllers then you'll have no trouble with it.


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
the lesson you should take from this is "anything but a blaster"
I don't know, 3 of my 4 50s are Blasters (the other's a Brute). Fire/Fire Blasters are easily the most powerful in terms of damage output. I felt like I had a tiger by the tail compared to the AR/Dev and NRG/NRG Blasters I played first.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
the lesson you should take from this is "anything but a blaster"
I'll use this quote as a jumping off point for my somewhat unorthadox solo suggestion. My first level 50 was played solo quite a bit and he was an energy/energy blaster. The knockback in all of your blasts provides very good damage mitigation from the early levels all the way to 50. With the available melee attacks in your secondary you could softcap S/L def if you wanted to spend the money on kin combats. The ride from 20-32 can be a bit bumpy, but if you are up to a challenge I would strongly recommend this combo. It gets considerably easier at 32 because nova is beast and as long as you keep a good supply of blues and pick up conserve power from your secondary, the end crash is a non issue.

You indicate access to mids. Play around with an energy/energy build and see what you think.

Also, with access to dual builds you can play around with a blapper build, which is a bit challeging, but the heart pounding satisfaction of taking your squishy head first into a mob and coming out alive is incomparable.

In addition to all this...there is no feeling like taking your level 50 energy blaster and knocking a level 1 hellion from Atlas Plaza half way to Steel Canyon.

Edit: There are people in the game who prefer not to team with energy blasters because of the KB, but a well played energy blaster controlled by someone who understands positioning can be a HUGE help to a team.


 

Posted

I've always found that blaster are quite strong at lower levels, it's at higher levels when there are more mezzing enemies that they become more challenging.


 

Posted

Quote:
Originally Posted by Camper View Post
I've always found that blaster are quite strong at lower levels, it's at higher levels when there are more mezzing enemies that they become more challenging.
That'd be it, just have to slot correctly and keep a few purples on hand and it isn't to bad (unless a body is one of those crazy folks who feels zero debt from 1-50 is the only way to play a toon) in the later levels.

I've never tried it myself, but how does a fire/energy blaster work out - lots of damage at range and good crowd control up close - it would seem to me.



------->"Sic Semper Tyrannis"<-------