Speed TFs make me sad
True 'nuff. The best thing about the increase in power level is the wild stuff you can do in TFs now. In my last few TFs, we dragged Rommy and Requiem down to the Phalanx computer and trashed them all at once, pounded on NICTUS Rommy and his guards and the ambush and the fluffies without slowing down, and just generally ratcheted the crazy up several notches. I've run Kahn several times in the last month or two, and I'm seeing teams just drag the AVs in next to Reichs and murder them as afterthoughts while pounding on Reichs.
City has always made things more interesting by throwing more enemies at you, not numerically tougher enemies. |

Let's Dance!
True 'nuff. The best thing about the increase in power level is the wild stuff you can do in TFs now. In my last few TFs, we dragged Rommy and Requiem down to the Phalanx computer and trashed them all at once, pounded on NICTUS Rommy and his guards and the ambush and the fluffies without slowing down, and just generally ratcheted the crazy up several notches. I've run Kahn several times in the last month or two, and I'm seeing teams just drag the AVs in next to Reichs and murder them as afterthoughts while pounding on Reichs.
City has always made things more interesting by throwing more enemies at you, not numerically tougher enemies. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My favorite is when we're hip deep in Phalanx robots, looking around at each other going "OK, who was supposed to go get the AVs?"
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

I heartily agree with the dislike of Speed TFs. If I join a team, I never complain (since it is the team organizer's choice) but when I form a TF, I always announce my intentions for it to be a normal/shard/nonspeed/etc. run. It can take a little longer to form, but the good company is usually worth it.
Also, there is nothing more annoying than when someone joins assuming that a TF will be a speed run, and doesn't have time for the full version ... usually this tidbit is not learned until after a TF has already begun.
If anyone on Pinnacle likes regular access to non-Speed runs, feel free to global friend @sermon.
The initial version of the incarnate stuff made speed runs less appealing due to the importance of shard drops, but sadly the WST has restored that fervor. I am a bit anxious with this weeks WST that, without the prospect of shard or purple drops, there will be increased pressure to skip missions. Oh well.
Sermon
@sermon
One of Six, Cannibal 6
My favorite is when we're hip deep in Phalanx robots and the Tank gets upset that someone brought the AVs down.
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@Brightfires - @Talisander
That chick what plays the bird-things...
tl:dr most of it but the squishy wp comment i just read above this makes me laugh and makes mine want to smash.
i just wanted to answer the questions of why i like to speed run. it's a race against myself to see if i can beat my own best times.
OK, I have to agree, not many teams I've been on could we afford that many uses of Assemble. For that mission we usually do race from spawn to spawn as a team. It's only really the last leg to the final room with all four in one spawn that's really ugly. I don't particularly enjoy doing those sprints on my squishies, but usually all I need to survive all but maybe the last stretch is some break frees.
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You really only need 2 Assembles for the entire TF...one for the first mission to rescue Penny (unless you want to fail the mish), and the last mission (just for brevity's sake). All the other parts of the TF can be done by superspeed and stealth (procs).
@Brightfires - @Talisander
That chick what plays the bird-things...
Mine smash just fine... and usually get the job done as far as survival goes, too, honestly, for all the jokes I make about them being scraps-with-a-taunt... But running around trying to keep up with two AVs and all the bots at the same time? That's just a pain in the rump.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I don't think I've ever seen any of the hard ATs run around in that pile. Most sit squarely in the middle right up against the computer, with the AVs right there next to them. Often some of the squishy ATs are up in there too, depending on whether they can either stay away from or get protection from Requiem's stun aura. For a lot of team compositions, huddling up in the middle is actually the safest place to be. Sure, it's under the concentrated fire of everything and it's uncle's dog, but it's also the center of every AoE buff and heal the team has. I know I find it the safest place to be on most of speed run-throughs I attend.
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I don't mind that so much when I'm scrapping, blasting from low orbit or playing support, but as a tank it makes me grumble. I'm pretty old-school about that "Hey! Mobs!... You should all be lookin' at me!" tanker-thing, and the number of goons plus total chaos makes it harder for me to keep that kind of control. I don't like the idea of Rom or Requie blowing off my taunt and going after one of the squishies because I'm a handful of bots and Roman ambushers over my aggro cap, either.
@Brightfires - @Talisander
That chick what plays the bird-things...
Reward versus Time, like everything else, is in the eye of the beholder.
![]() In these last few weeks I was mostly interested in running WST TF/SFs as fast as possible. As someone who enjoys badging I wanted to finish 50 runs to get my Partner badge (the badge for running 50 assisted WST runs). Sure I was interested in other rewards like shards and merits, but my PRIMARY concern at the time was simply finishing the runs. I've played this game for seven years so I've run all these TF/SFs in question dozens of times before the WST started both fast and slow. Now that I'm done with the Partner badge I'll probably eventually run those TF/SFs again fast OR slow depending on the situation. So I don't think fast or slow is either always good or always bad. Just play the way you want and don't get "upset" when other people have different priorities than you do. *shrugs* |
Oh I am not saying either way is BAD just different and both work just fine. One thing I have noticed with the few WST's I hve run this week is people that are 30, 40 or whatever short of the shards they need for their Teir 4 Alpha. Hmmmm So we raced through X number of TFs and got probably half the shards we could have if we'd slowed down and killed stuff and NOW as we are ready to get our 4th Notice and craft our Favor.. we suddenly realize we are 32 shards or more short and on a TF that is dropping zero shards, 25 level recipes (so forget a purple drop), and salvage that for the most part works toward buidling those same 25 level enhancements.
And really the only thing that upsets me is leaders that don't bother to advertise which type of TF it is. Like I said i have done both but when I am on a character that still needs SHARDS the last thing I want is a speed ITF.. since I have gotten as many as 11 or 12 on kill alls. And I was on a Kahn TF last week that the leader decided WAS a kill all and before the first mission was over the Brute (our lone aggro controller) quit because he wanted a speed TF.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
put me as another vote in the Kill All/most column. Even on non Shard TF's I still want Inf/XP/Drops.
On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3
I have been playing the game just over six months now, and have noticed TFs do not seem to be enjoyed the way I would like to enjoy them. As a new player, I was always hesitant to start and lead a TF because I wasn't familiar with them at all. So I joined other people's teams to get experience, and found that I wasn't learning anything because the missions ended before I knew what was going on. Last night, I was trying to hop on a LGTF to get a Notice for my blaster. I've run the LGTF a few times, and it was always on a speed run. I tried for a few minutes to find a team with no luck so I fugured, what the heck, why not throw a team together and give it a shot. I sent out a call for members to join a "kill most" LGTF and I was full in seconds. I told the team I had never led a LGTF and that I had only ever done speed runs. They all seemed okay with it so off we went. Let me tell you, I have never enjoyed a task force more than I did that one. We actually saved Penny in the first mission, and rescued everyone in the third mission. We took our time killing everything in our path and actually PLAYED through the TF, and it only took one hour and twenty minutes. I feel like this is what TFs were meant to be, and wish more people would run them this way.
Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all? |
Well, many of them are not fun and are of horrid design. The TFs to obtain the TF Commander accolade are pretty brutal (the new Posi is the exception). The Shadow Shard stuff is awful...just awful. The Lady Grey is ok and some of the others are decent. The ITF is fun and features unique maps - I enjoy running it! Unfortunately, it is the only one done well.
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Paragon City Search And Rescue
The Mentor Project
All this "when you're a vet, you'll only want to speed run, too!" makes ME sad.
I've been here since i4, so I guess you could call me a veteran player. I play quite a bit, and I have a lot of alts. I've done all the task forces and strike forces many, many times. However, I don't enjoy speed runs, at all. I like "killing" things, or else I'd probably be playing another type of game. With recipe and salvage drops, there's plenty of rewards to be had by actually killing things instead of skipping as much as possible, too. |
"Stealthing" missions, I don't mind so much. I'm all for teleporting to the end room of a "Defeat x and his guards" mission. However, on principle, I absolutely refuse to do something that I know my character wouldn't stand for. I have, for example, left Lady Grey task forces when someone deliberately gets Penny killed, after telling them, of course, "If you do that, I'm leaving." Yes, people have gotten mad at me for leaving. I don't care, such shenanigans are stupid. Believe it or not, I do the same thing if a teammate deliberately gets helpers killed, like Glacia or Infernia or Imperious.
The first team I got on to try a Dr. Kahn task force wanted to stealth everything after I joined. I told them that I had never done it before, and I wanted to read the descriptions and clues. After a couple of missions or so, after being left behind several times and getting kicked out of a mission when the leader started a new mission while I was reading the debriefing, I told them I didn't want to finish it with that team, I TOLD them it was my first time running it, and this wasn't working. Another person even spoke up and said that they didn't want to speed run it either. The leader basically said, "Tough it out, it won't last long." I left the team, and he proceded to cuss me out via /tells saying he didn't know if they could finish it now. Oh well, he should have respected my desire to not treat everything as a race more.
Is that jerk still playing the game? Probably not, but I am. That's the funny thing to me about all of these people who are doing speed runs. What's the hurry? Trying to "finish" sooner so that... What? You can quit?
The way I see it, I have the next five years to finish a Dr. Kahn task force. I haven't done a single Weekly Strike Target task force yet, but I will. When I get around to it. In my own sweet time. Maybe a year from now, who knows? Maybe next week. But if so, I'll almost certainly do it with a team I put together and ensure that they know, it is not a speed run.
Personally, I wish more veterans would take on the responsibility of running non-speed run task forces. What I'm a little afraid of is that new people just joining get the impression that racing for rewards is all the game is about and they'll leave. Well, the good ones will. What we'll be left with are the dregs who only care about farming the hell out of everything. I sometimes get a little sad when I'm running a task force or missions and talk about what's going on in the missions, and my teammates are like, "Who? What are you talking about?" *sigh...
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
On the other hand, seeing how quickly you can blow through an ITF is kind of an enjoyable challenge. It encourages your group to think of new strategies for completing the content and about how the different members of the team work together. If the group figures out a new way to do something that speeds up the run, that's gratifying.
My personal record for the ITF is a little over 19 minutes, by the way (this is with a semi-regular group of folks.) I haven't bettered that number in a while (and we aren't really trying anymore either), but it's somethign more interesting than clearing the same spawns of romans the same ways for the millionth time.
There seems to be this impression that speed runs are the domain of powergamefarmers or whatever the term of art is these days, and I guess that's true as far as it goes, but they're also one of the last ways to make old content fun. The idea that "min-max play" is the least interesting way to play kind of makes me laugh. Min-maxing's about pushing limits and finding new ways to do things; the preferred alternative, apparently, is to run stuff the same way over and over.
The steamroll, with regular group of players I'm usually playing with, is sooooo safe and boring (even at +4), that you have to do something "Extraordinary" stupid to have yourself killed. Simply stupid isn't going make it.
It makes me want to quit the game after 5-10 minutes of such play.