Skipping the shields on FF


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by magicj View Post
Well, no offense, but what did you think I was referring to when I said "healer" if not empaths, rads, kins, darks, etc.? There's no actual class named "Healer" in this game.
I thought you were an bad player who only valued green numbers. If there are no healer AT's in this game why call them healers. I doubt anyone here is going to argue that bubblers are the best support set to have but if I advertise for support it's possible I may not have other support on the team meaning possible no heals. If I then got a bubbler without the little bubbles to reduce incoming damage I'd be dissapointed.

Quote:
Originally Posted by magicj View Post
The team already had a healer and the healer needs to heal anyway, if for no other reason than to heal pets. You're not going to spend time bubbling a bunch of mastermind pets. But healers keep them going (and buffed as well) for free.
If you'd spent a few seconds every now and again bubbling the healer could blast more because he wouldn't have to heal so much. I've stopped playing my empath so much due to feeling useless with so many players soft capped. I'll only pull him out if the team is lacking support. On a bubbled team it's a waste of time when I could have a blaster instead.

Quote:
Originally Posted by magicj View Post
As I mentioned earlier, you don't turn PFF and leave it on. You use it for survivability with Aid Self, then come back out of it.
So when you said PFF allows you to keep doing your job what you mean is it allows you to hide and let everyone else do the work while you save your backside. Nice!

Quote:
Originally Posted by magicj View Post
A fair argument. But is one AV in one mission a strong enough reason to take the little bubbles? I would have to say no because the vast majority of the time LR gets beat with no bubbler on the team. Like with Malta, bubbles just aren't the preferred way to fight end drain, even though they do help in that area.
Yes, you can do LR without bubbles, but they make it easier, along with everything else. You replace the bubbles with purple insps. I've done it without heals too.. I used green insps.


 

Posted

Quote:
Originally Posted by Katie V View Post
The big advantage the Empathy team has, though, is that 1200% recovery buff: it makes nukes crashless.
Two words: Heat Loss.

Also: Shutting down regen can be the equivalent of upwards of an extra 150-350 DPS against hard targets, depending on what you're fighting (AV or GM, and then there are special cases like Reichsman).


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Posted

Quote:
Originally Posted by magicj View Post
Yes, but teams already have healers.
Really? My all-tank ITF team didn't have a healer.

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You're living in a dream world if you think otherwise.
Sorry child. I'm not the one living in the dream world.

Again, do the math.

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And once the healer is there, they don't need the bubbles.
They don't NEED a healer either fool.

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Just as you don't need bubbles to get a MSTF.
Just like you don't need a tank on the MSTF (I've "tanked" tower-buffed LR on a blaster, others have done it with Warshades, etc).

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The spot is better taken by a healer.
Unfortunately the math doesn't support your opinion. But why let being wrong stop you?



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Posted

Quote:
Originally Posted by Maelwys View Post
Why is this even an issue?
Because he's a troll. We've been trying to use torches to push him back under his bridge but he moves with the speed of a granite tank in a caltrop field.



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Posted

Quote:
Originally Posted by Everfree_Fire View Post
I know this isn't quite along the lines of the conversation, but I have to point out something on this one.

Let's say, in this hypothetical situation, we have both a 'healer' and a FFer, and the team (full 8 person team in case this isn't a TF/SF) is still getting curbstomped by the last mission in the LRSF. Clearly, getting another healer is NOT an option. (seriously, who would stop a LRSF just to change a toon for a healer?)

Now, the only real options are inspiration runs. What do most people stock up on? Do you tell your team to grab a whole bunch of greens to heal back the damage? I certainly wouldn't listen. I stock up on purples, oranges, and maybe a row of greens for the lucky shots that get through.

Now, this doesn't really fall under the "Heals versus shields" argument, but it follows the same ideas.

According to magicj, everyone should just use a bunch of non-disposable, time/use-limited temps. to get through everything every time.

He hasn't mentioned what you do when they run out mid-TF though...



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Posted

Quote:
Originally Posted by magicj View Post
Since you seem starved for my attention, I'll throw a bone your way and give you a gratz for leeching off your team to get the MSTF.

Gratz.
I'm sorry man, but if you're going to call people on making insults, don't turn around and throw them back.

My Bots/FF friend and I are sitting on a MoLRSF badge. I firmly believe that were it not for his added defense the Phalanx would have shredded us regardless of what healers are capable of.

Hell, man, why do you think people prefer to pop a cluster of purple insps rather than green ones?


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Posted

Some highlights/lowlights to take from this discussion:


Quote:
If bubbles had some sort of resistance bonus as well they might be a bit more interesting.
Plainguy you really disappoint me. Maybe you were trying to be ironic. Dispersion bubble: mezz resistance - remember that? Deflection shield: toxic resistance - that's not some sort of resistance? Insulation shield has endurance drain resistance; I call that pretty damn good resistance, especially against carnies and malta.


Quote:
It's quite possible for mobs to simply out-damage the ability of the person tossing out the heals. The better option is to simply avoid the damage in the first place. While defense isn't PERFECT at that, it's still a damn sight better than trying to heal someone up after they've been whacked down to a sliver of HP in 1-2 attacks and having nothing to prevent the HP you just gave them back taken away again immediately.
This is the best quote of the thread. First, the empath or other support character with a heal power cannot always respond tactically in time to heal teammates. And, especially at the low levels where healing mitigation is mistakenly purported to outpace defense, the character can run out of endurance through repetitive heal cycles.


Quote:
You can fix end drain with heals? I never knew!
speaks for itself

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● Malta - I assume we're talking about sappers here. Granted the little bubbles will offer defense and energy drain resistance. But that's hardly the preferred way to deal with sappers.
Tell me, during an ambush, when malta appear from nowhere, what is the preferred method? The controller/dominator would use their hold power, except that they are already drained. The blaster could one-shot the sapper, but he doesn't have any end! Defense/Resistance is PRE-EMPTIVE mitigation.

I think it's a sick sick slanderous thing to say a player would rather use aid other than the two little bubbles in the FF set because healing is better.


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Posted

Quote:
Originally Posted by magicj View Post
Healers are Rads and Kins and Empaths and Darks. All of them bring debuffing or shields in addition to the heals.
LOL, srsly. Never call a Rad a 'Healer'. That is an insult deserving of a Forever Ignore. The accidental heal aura that Rads have is like putting a band aid on a severed limb, compared to the Phenomenal Cosmic Power of the Debuffery.

What makes this game great is the utter lack of a NEED for a 'Healer'.

Magicj needs what is known in the real world as a "Paradigm Shift."

Your reasoning and assumptions are Invalid.

You must Unlearn what you have Learned.


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Posted

Quote:
Originally Posted by galadiman View Post
The accidental heal aura that Rads have is like putting a band aid on a severed limb, compared to the Phenomenal Cosmic Power of the Debuffery.
"I'm a radiation emission user. I have an X-Ray machine, an MRI, a defibrillator, adrenalin shots, two devices that can cripple your enemies, a giant dampening field, choking radiation gas, and this band-aid right here."


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Posted

Quote:
Originally Posted by Everfree_Fire View Post
I know this isn't quite along the lines of the conversation, but I have to point out something on this one.

Let's say, in this hypothetical situation, we have both a 'healer' and a FFer, and the team (full 8 person team in case this isn't a TF/SF) is still getting curbstomped by the last mission in the LRSF. Clearly, getting another healer is NOT an option. (seriously, who would stop a LRSF just to change a toon for a healer?)

Now, the only real options are inspiration runs. What do most people stock up on? Do you tell your team to grab a whole bunch of greens to heal back the damage? I certainly wouldn't listen. I stock up on purples, oranges, and maybe a row of greens for the lucky shots that get through.

Now, this doesn't really fall under the "Heals versus shields" argument, but it follows the same ideas.
The thing is, the healers can do everything the FFer can do with their shields plus more. It's not at all difficult for a team of healers to have it so the AVs are doing no damage to the team. I've stood in the debuff clouds on a team of healers while the team took out all four AVs at the same time on the STF and took no damage doing it. In addition to that, they debuffed the AVs and buffed the teams damage.

FF just can't match that and doesn't contribute anything the team doesn't already have.


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Posted

Quote:
Originally Posted by Maelwys View Post
There are no "Healers" in CoH.
It's a generic term commonly used to refer to Empaths, Rads, Kins, Darks, Thermals, etc. I mean no offense by it and if I've offended anyone by using the term, my apologies.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

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Posted

Quote:
Originally Posted by Diggis View Post
I've stopped playing my empath so much due to feeling useless with so many players soft capped. I'll only pull him out if the team is lacking support. On a bubbled team it's a waste of time when I could have a blaster instead.
You're doing it wrong. Empaths bring a lot more to a team than heals.

Quote:
Originally Posted by Diggis View Post
So when you said PFF allows you to keep doing your job what you mean is it allows you to hide and let everyone else do the work while you save your backside. Nice!
No, you don't stay in PFF. When you'e on the receiving end of a spike of damage, your turtle up quickly, heal your self, and come back out. It's similar to an Ice tanker with Hibernate and it adds a great deal to your survivability in tough situations. There's a video example here: http://www.youtube.com/watch?v=gebY_SwaCWA


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

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Posted

Quote:
Originally Posted by magicj View Post
You're doing it wrong. Empaths bring a lot more to a team than heals.
I'm glad we agree on something.

Seriously.


 

Posted

Quote:
Originally Posted by magicj View Post
The thing is, the healers can do everything the FFer can do with their shields plus more. It's not at all difficult for a team of healers to have it so the AVs are doing no damage to the team. I've stood in the debuff clouds on a team of healers while the team took out all four AVs at the same time on the STF and took no damage doing it. In addition to that, they debuffed the AVs and buffed the teams damage.

FF just can't match that and doesn't contribute anything the team doesn't already have.
You've wandered from 'healer' to 'buffer/debuffer', you know that. I know you've defined a 'healer' as 'anyone who happens to have a heal' but seriously, in basically all cases, those are going to be buff/debuff sets with heals involved. Just call them what they are.

Also, using debuffs like that sort of ruins the who basis of the argument, since this is just between FF shields and heals, not FF shields against heals and every other debuff and buff the set has.

Also, just for laughs, go call all the sets you've defined as 'healers' that in the defender forum.


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Posted

Quote:
Originally Posted by Silas View Post
I want to think magicj is trolling, but trolling requires a certain degree of self-awareness which I just don't think is present here.

Shame.

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Posted

Quote:
Originally Posted by galadiman View Post
You must Unlearn what you have Learned.
This actually implies he's learned something at some point. Mostly he's just parroting assorted lunacies that were probably jammed into his noggin by someone at least as uninformed.



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Posted

Quote:
Originally Posted by magicj View Post
The thing is, the healers can do everything the FFer can do with their shields plus more. It's not at all difficult for a team of healers to have it so the AVs are doing no damage to the team. I've stood in the debuff clouds on a team of healers while the team took out all four AVs at the same time on the STF and took no damage doing it. In addition to that, they debuffed the AVs and buffed the teams damage.

FF just can't match that and doesn't contribute anything the team doesn't already have.
Wow "teams full of *Insert Primary/Secondary* steamroll stuff"!

You ever see what a team of 8 forcefielders does? In complete safety no less?



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Posted

Quote:
Originally Posted by Everfree_Fire View Post
You've wandered from 'healer' to 'buffer/debuffer', you know that. I know you've defined a 'healer' as 'anyone who happens to have a heal' but seriously, in basically all cases, those are going to be buff/debuff sets with heals involved. Just call them what they are.

Also, using debuffs like that sort of ruins the who basis of the argument, since this is just between FF shields and heals, not FF shields against heals and every other debuff and buff the set has.

Also, just for laughs, go call all the sets you've defined as 'healers' that in the defender forum.

There's also the fact that debuffs are resisted to greater or lesser degrees.

Buffs aren't. Let's see a villain try to resist me putting a bubble around my tanker.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
You ever see what a team of 8 forcefielders does? In complete safety no less?
Yes. They are all in PFF standing around looking at each other blankly because they didn't take any shields.


 

Posted

Somehow we got nine pages on what should have been done after one

This however makes the whole thing worth it:

Quote:
Originally Posted by PumBumbler View Post
Yes. They are all in PFF standing around looking at each other blankly because they didn't take any shields.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Yes. They are all in PFF standing around looking at each other blankly because they didn't take any shields.
I LOLed!


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Yes. They are all in PFF standing around looking at each other blankly because they didn't take any shields.
Sums up my thoughts about this argument perfectly.

Also, notice how he wouldn't dare bring this type of argument into the other defender/controller/corrupter forums.

I wonder how the Healer > FFer argument would fare, especially in the Fender forums.


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Posted

Quote:
Originally Posted by Psylenz View Post
This is the best quote of the thread. First, the empath or other support character with a heal power cannot always respond tactically in time to heal teammates.
Especially during Cat Herding, er, Task Forces where it seems the vast majority of players can't grasp the concept of "stay with the group". (Or have I just been very unlucky to have everyone wander off 'til it's AV time on every single TF I've been on? :P)


 

Posted

Quote:
Originally Posted by magicj View Post
It's a generic term commonly used to refer to Empaths, Rads, Kins, Darks, Thermals, etc. I mean no offense by it and if I've offended anyone by using the term, my apologies.
Here's your problem.

[As I understand it:]
In CoX, the term 'healer' is generally used by the cognescenti (that's 'people who know what they are talking about'), as a slightly derogatory term for someone who either

doesn't know any better (ie, new to MMOs)

or

has transferred over to this game from another game (we will mention no names ), where the 'holy trinity' of "Tanker/Healer/Damage dealer" is an intrinsic and inviolable part of game design.

It is a term that implies that the person playing the 'healer' does not have enough imagination to understand that 'healing' as a primary mitigation technique is a subpar, unimaginative, and reactive strategy as opposed to a proactive solution, such as debuffs, buffs, active defense, terrain-use, etc., which strategies, in this game, are far superior in nearly every circumstance.

But that's just my understanding/opinion.


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