Skipping the shields on FF
I'd advice it too. You're not going to win this debate because you're wrong. Every single in-game example presented has supported my view, including those presented by folks who believe FFers should take the little bubbles.
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I asked you in a previous post how you would propose to heal upwards of 4000 HP/second worth of Smashing/Lethal damage, and you responded by ignoring the figures (indeed, saying they're irrelevant, even though they were based on your own initial extreme example of a "Granite Tanker") and starting up a completely different argument based on a single AV with non-positional Psionic Damage attacks.
By your own comments on "How often does something like that crop up in actual gameplay", I have to ask: how much "actual gameplay" contains non-positional Psionic damage, compared to Smashing/Lethal...?
I asked you in a previous post how you would propose to heal upwards of 4000 HP/second worth of Smashing/Lethal damage, and you responded by ignoring the figures (indeed, saying they're irrelevant, even though they were based on your own initial extreme example of a "Granite Tanker") and starting up a completely different argument based on a single AV with non-positional Psionic Damage attacks.
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Also, my note about the Granite tanker getting once shotted by Psi while fully bubbled with power boosted bubbles wasn't really an argument, just an observation I added parenthetically.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
I've never seen that done in raw numbers due to Insulation and Deflection having Toxic Resistance and End Drain resistance respectively, two things which aren't affected by Power Boost. Last I checked (and I remember an old thread complaining about it) if your power has an aspect that can't be boosted, the entire power can't be boosted.
Edit: Well I'll be damned. My mistake aside, that still doesn't account for a Granite Tank's utter lack of Psi Resist, and the fact that you can't heal a dead ally. |
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
I've never seen that done in raw numbers due to Insulation and Deflection having Toxic Resistance and End Drain resistance respectively, two things which aren't affected by Power Boost. Last I checked (and I remember an old thread complaining about it) if your power has an aspect that can't be boosted, the entire power can't be boosted.
Edit: Well I'll be damned. My mistake aside, that still doesn't account for a Granite Tank's utter lack of Psi Resist, and the fact that you can't heal a dead ally. |
Well, to be picky, I didn't exactly say they were irrelevant, I asked about their relevance. I've never seen a Granite tanker who was getting decent healing die, regardless of whether or not math says it could happen in theory.
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Versus Lord Recluse, versus Hamidon, versus Lusca, versus Rularuu, versus Malta, versus Babbage, versus the Psionic CW King...
But most often versus Ghost Widow.
Typically she will one-shot hold them, making Granite shut off, then they die faster than an empath can heal them- due to both the lingering DoT plus extra (unmitigated) damage from her subsequent attacks.
With FF Bubbles, leaving aside from the fact that the inital detoggling attack would also have had a far smaller chance of hitting them, such a Tanker would still have had a fairly large amount of mitigation which could not have been detoggled.
Also, my note about the Granite tanker getting once shotted by Psi while fully bubbled with power boosted bubbles wasn't really an argument, just an observation I added parenthetically. |
Just try to cut back on the insults a bit please and stick to the discussion. It's about the pros and cons of FF's little bubbles.
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I would still recommend Insulation/Deflection for MM's simply for the benefit it provides just the pets.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Just so more of the point of view is represented, I too agree that:
a) anyone who skips two of the defining powers in their powerset is... off, and should most definitely have taken another powerset, imo,
b) I'd much rather have bubbles than healing any day of the week*
and c) I really don't agree with anything magicj has said so far, and the evidence supports the case against him.
* - only 2 cases where I think an emp/healer is quite useful to the exclusion of other powersets - Hami raids (because Hami specifically ignores defense and +++Regen is the only way my tanker can survive), and STF, because Recluse and his blasted towers, if I am led to understand that fight correctly. Otherwise, bubs are sweet, and so is logic and evidence.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
I do understand the thinking that "buffing is annoying and boring", but I don't understand taking FF if you aren't aware that your job will be buffing. What really great things do I gain if I don't have my shields? If someone were asking me, I would just tell them to take a different powerset.
Global Name: Denver Nugget
Playing since i3 on 8 servers
I have, many times on PUGS.
Versus Lord Recluse, versus Hamidon, versus Lusca, versus Rularuu, versus Malta, versus Babbage, versus the Psionic CW King... |
● Lord Recluse - I'm not sure what that tanker could been doing to get killed. I've seen a Granite Tanker tank him with the aid of a healer for over half an hour (yes, I've been on some less than perfect PuGs )
● Hamidon - Hami damage bypasses bubbles. This tanker forgot to pop an EoE.
● Lusca - Very hard to believe. I can tank Lusca indefinitely solo with an FFer using only Dispersion Bubble from force fields. I even have video of that here at the 1:03 mark: http://www.youtube.com/watch?v=QUBYFlcNs3A
● Malta - I assume we're talking about sappers here. Granted the little bubbles will offer defense and energy drain resistance. But that's hardly the preferred way to deal with sappers. Killing them or putting them in a hold is what teams will usually do.
Babbage
● Babbage - Like Lusca, this is hard for me to believe. I can tank him with an FFer using only Dispersion Bubble.
● Rularuu, Psionic CW King - These I will agree with.
● Ghost Widow - Like malta, what you're saying is true, but it's generally not what teams look for to handle the problem. What they look for, as far as I've seen, is Emps and Kins to stack CM and ID on them.
So, of this list we have CW King and Rularuu where I can honestly agree might cause a tanker to consider an FFer. In the case of CW King, an FFer with no little bubbles can raise PFF and take the alpha rather than having the tank do it. It's much safer than using little bubbles.
So that leaves us with "misc" groups like Rularuu. We can talk about whether or not its worth taking the two little bubbles for groups like that later. Unfortunately, I really have to head out now.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
* - only 2 cases where I think an emp/healer is quite useful to the exclusion of other powersets - Hami raids (because Hami specifically ignores defense and +++Regen is the only way my tanker can survive), and STF, because Recluse and his blasted towers, if I am led to understand that fight correctly. Otherwise, bubs are sweet, and so is logic and evidence.
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Fortitude is a *wonderful* buff. When Powerboosted it is nothing short of Magnificent.
CM and Adrenaline Boost are lovely to have along too.
The Auras reduce downtime and keep everybody topped up nicely.
The Heals are the proverbial "icing on the cake".
I'd usually rather have a good Empath on my team than a good FF'er, if contribution from their other powersets were identical. A good Empath can get a team through virtually anything, and can certainly bring more "shinies" to a team than FF can. But it's primarilly due to their buffs, NOT their heals. Fortitude will mitigate a heck of a lot more damage over time than heals will, and it improves a team's damage output as well.
The problem is that there are so few good Empaths about.
I can count on one hand the number of Empaths I've met since joining the game which are capable of stacking Fortitude on more than two people at once. For the majority of Empaths I encounter on PUGs, I'm lucky if they have taken CM.
Heals are Pants. Empathy Isn't.
:-)
Just going to give a real quick answer to this because I need to take a break or a bit.
● Lord Recluse - I'm not sure what that tanker could been doing to get killed. I've seen a Granite Tanker tank him with the aid of a healer for over half an hour (yes, I've been on some less than perfect PuGs ) |
So that leaves us with "misc" groups like Rularuu. We can talk about whether or not its worth taking the two little bubbles for groups like that later. Unfortunately, I really have to head out now. |
The simple fact is that for the vast majority of situations you can think of where heals will be useful, FF bubbles will be MORE useful. And for the few situations you can think of where FF bubbles will be superfluous, Heals will ALSO be superfluous in all but the rarest of rare occasions.
+Damage might be generally more useful than +Defence on high-end teams, but +Healing is not.
So take the darn bubbles already.
Three of your comments utterly threw me:
In fact, it didn't even equal it, since not giving out bubbles meant I could spend my time attacking (which actually accomplishes something).
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And if you weren't healing, either someone was, who could have blasted if you'd bubbled, or the whole team were at the defence cap or near enough already in which case neither heals nor defence were much use.
PFF and dispersion bubble are the strength of FF. Dispersion bubble prevents the team from getting stunned or held. And it does it without the FFer having to constantly spend time passing out powers like CM. PFF provides survivability to the FFer, which let's him continue to do his job when things get rough.
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That's why granite tankers HAVE a heal. But if I'm facing Recluse I'll take 75% defence over active healing any time. It puts ME in control. Do you know why Tankers like having a healer on hand when tanking recluse? Because they have popped purples to get up to the defence soft cap. A bubbler, thermal, ice whatever, will help reduce the reliance on purples.
For most teams bubbling may be unnecessary but once they are uber bubbled you can twist and contort them into doing your bidding...like this:
http://www.youtube.com/watch?v=EpgqMWfggLo |
The only situation I can think where an emp is better than a bubbler is during a hami raid. |
So, again I ask for the relevance of the math. By this I mean there is no question that you can run math and show incoming damage > healing, but how often does this actually happen to Granite tankers in game?
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Have you ever seen a Granite tanker that's getting healing die? It's an extremely rare event. |
(But it just so happens I did see a Granite tanker die on the first LGTF of the two I ran the other night to test the effects of bubbles. He was bubbled with power boosted bubbles raising him almost to the defense cap all by themselves. He got one-shotted by the Clockwork AV in the first mission.) |
And yes, with defense, you're always subject to the occasional 5% "lucky hit". Had a tank with 80% all-around defense get two-shotted by Lord Recluse on an MSTF a while back. The random number generator hated me that night.
But, if your granite guy with his high defense went down in a one-shot attack, how were you going to heal that? Oh wait! YOU WEREN'T!
Real argument please. Not pointless anecdotes.
I'd advice it too. You're not going to win this debate because you're wrong.
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Every single in-game example presented has supported my view, including those presented by folks who believe FFers should take the little bubbles. |
I'd be a bit wary of ruling out Empathy as a powerset.
Fortitude is a *wonderful* buff. When Powerboosted it is nothing short of Magnificent. CM and Adrenaline Boost are lovely to have along too. The Auras reduce downtime and keep everybody topped up nicely. The Heals are the proverbial "icing on the cake". I'd usually rather have a good Empath on my team than a good FF'er, if contribution from their other powersets were identical. A good Empath can get a team through virtually anything, and can certainly bring more "shinies" to a team than FF can. But it's primarilly due to their buffs, NOT their heals. Fortitude will mitigate a heck of a lot more damage over time than heals will, and it improves a team's damage output as well. The problem is that there are so few good Empaths about. I can count on one hand the number of Empaths I've met since joining the game which are capable of stacking Fortitude on more than two people at once. For the majority of Empaths I encounter on PUGs, I'm lucky if they have taken CM. Heals are Pants. Empathy Isn't. :-) |
Also, I'm not sure why you would denigrate Pants. I happen to like Pants. And, if you were to see me sans Pants, I hazard to say you would find a new appreciation for Pants as well. Joey Pants would also take some offense.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Very rarely, which is a relevant point when comparing mitigation buffs to damage buffs, but completely irrelevant when comparing Heals to Resistance/Defence Buffs.
This takes us once again into the territory of "you can reach the point where you have enough mitigation", but where we need to remember that "mitigation" includes both Heals and Resistance/Defence Buffs. Please explain to me then, exactly how you would propose to heal a tanker that gets one-shotted? One-shotted implies they were hit immediately, which would leave no time to heal them. FF grants Positional defence, which covers almost all forms of Psionic Damage attacks. Power Boosted, the Tanker would have been sitting at close to 40% from the Bubbles alone, and higher with Dispersion Bubble. The Random Number Generator can be a fickle mistress, but if something is powerful enough to one-shot you, you stand a better chance of avoiding that big hit with FF buffs than you do by relying on a healer whose heals are still animating as you faceplant. Even versus Non-positional attacks, you'd be no worse off. |
So instead of spending a short time every 4 mins bubbling and the rest blasting you spent the whole time healing? Where did you get the time to blast if you were healing all the time?
And if you weren't healing, either someone was, who could have blasted if you'd bubbled, or the whole team were at the defence cap or near enough already in which case neither heals nor defence were much use. |
PFF is an EFFECT SELF only power. What job are you doing when you are not doing anything? Not healing thats for sure. Dispersion bubble also isn't working, or the Leadership pool. Although you could probably use vengence when one of your team dies, but you'll have to drop PFF to do it.
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That's why granite tankers HAVE a heal. But if I'm facing Recluse I'll take 75% defence over active healing any time. It puts ME in control. Do you know why Tankers like having a healer on hand when tanking recluse? Because they have popped purples to get up to the defence soft cap. A bubbler, thermal, ice whatever, will help reduce the reliance on purples.
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That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Endurance drain from LR, like many of the other sources, can shutoff Granite Armor fairly quickly. Granite Armor + Rooted takes longer but is still quite possible. An Empath can keep a Granite Tanker alive indefinitely through the use of Recovery Aura or Adrenaline Boost, or a Kinetic can Spam Speed Boost on them... but at that point, it's not "Heals versus bubbles" any more, it's "Other Buffs versus Bubbles"... which I'm not debating.
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Given that most teams have a healer, what do the little bubbles bring that a team needs? You can't separate the "other buffs" from the heals. The healer has both. That's why teams get healers.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
The team already had a healer and the healer needs to heal anyway, if for no other reason than to heal pets. You're not going to spend time bubbling a bunch of mastermind pets. But healers keep them going (and buffed as well) for free.
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But this is talking to a trolling brickwall. So please go back to your other game that requires healers and stop trolling the players here that want to help players and give sound advice.
PS. Earth Control has better control then Fire Control.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
I'm sorry, I said I would stay away, but this troll is too much. If you need someone else to babysit your pets, you are a bad MM, plain and simple, regardless of whether or not the ridiculous fact of a 'healer' in this game.
But this is talking to a trolling brickwall. So please go back to your other game that requires healers and stop trolling the players here that want to help players and give sound advice. PS. Earth Control has better control then Fire Control. |
P.S. Still looking forward to seeing an Earth troller complete my Infernal Challenge. Give it a try. The links in my sig. You could be the very first.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
So now you think getting your pets healed for free is a bad idea? Why?
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PS: Using biased tests and stating that it is the end all be all test is extremely presumptuous statement and really shows your personality, and not to mention that audacity of so badmouthing this game elsewhere and then coming back to give terrible advice in its own forums, like nothing happened. Bravo.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
P.S. there's no reason to feel bad just because you couldn't complete the challenge. No Earth troller has to date. Mind, Plant, Fire, and Illusion, yes. But no Earth troller yet.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Contoller's Power Boost: DEF(All Types, Defense, Melee, Ranged, AOE) +122.925% for 15s
Defender's Power Build Up: DEF(All Types, Defense, Melee, Ranged, AOE) +98.34% for 12.5s
MM's Power Boost: DEF(All Types, Defense, Melee, Ranged, AOE) +65.56% for 15s
Edit: Well I'll be damned.
My mistake aside, that still doesn't account for a Granite Tank's utter lack of Psi Resist, and the fact that you can't heal a dead ally.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."