Skipping the shields on FF
Therefore, back to the original topic... is there any good reason to skip the small bubbles? Is there anyone (outside of Larker, who's said his piece), who it's this is really a viable power selection strategy to skip the individual shields?
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I guess anyone who has Vengeance should be a healer as well since it does have a green buff component.
Yes. They are all in PFF standing around looking at each other blankly because they didn't take any shields.
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No, it's called "Villain Volleyball"
Looking at the numbers, if you look at slotted shields the 'little bubbles' make up three-fifths of the defense numbers. This is deceptive, because the difference in survival between a 12% chance of not getting hit and a 30% chance of not getting hit is big.
Ignoring numbers, I know for a fact my Bots/ff mastermind rolls with the toughest, most durable pets in the game with little bubbles up. I also know that if I slack and let those go down, I will start losing pets where I would never before. The fact that they can go an entire mission with minimal healing set at +1/x8 tells me the little bubbles help a ton.
If I'm on a team, I know that if I keep those up people will need to be healed far and away less often, meaning that my team can do more difficult things, or just work faster as they don't need to hold back as much.
If two little powers constitute 3/5ths of the direct contribution a forcefielder can contribute, should they use them? Yes. No if's, or's, or but's. You have a big way to help your team, and it is these powers. Defense rigs dice on the chance of being hit, and if you're not wanting to rig those dice, you are not looking after your team as well as you could.
This would not be so big if it weren't for the rest of forcefield. While other sets offer side benefits, many of the other forcefield tricks have less direct, and far less prolonged benefits in normal circumstances.
Forcebolt makes many foes less of a threat for its knock duration, but they are the same threat again in seconds. Replusion field, same thing. Detention removes a foe, but protects them too. So it just puts off a threat rather than removing it. Repulsion bombs nullifies threats for a few moments, and helps with damage, but has a lower prolonged effect as well. Personal forcefield nullifies 2/5ths of your defense assistance to your team, but helps you. If just you surviving but removing defense/mez shields from friends is useful in a situation this is big, but in standard combat this is less useful. Force bubble does help a lot, keeping foes at range, and allowing for players to decide where they want their enemies to be.
The thing is, the majority of prolonged survival assistance that you get from forcefields is found centered in 3-4 powers. You can help by knocking things around, but that requires a lot of direct interaction and observation, helping friends in moments while layering defense would help them for longer times and not be hampered by mistiming and location.
With traps around, there's an option for those that like the big bubble but not bubbling. For non-bubblers, this is even better in some ways as it won't go down when you snooze, and offers many other fun toys to be preoccupied with.
Simply put, people get upset with forcefielders that don't bubble just because they aren't helping the team as much as they could, and because the help they could be giving requires very little skill or bother. Just 2 animation per team every 4 minutes? In a game that often requires powers to be clicked over and over sometimes seconds apart, this is not a big inconvenience, and just shows the player is less concerned with those they are assisting. They're the empath that skipped its buffs just for heals alone. They're ignoring some really nice tools.
Therefore, back to the original topic... is there any good reason to skip the small bubbles? Is there anyone (outside of Larker, who's said his piece), who it's this is really a viable power selection strategy to skip the individual shields?
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Take them and use them, regardless of what magicj says, because quite frankly his reasoning is unquestionably flawed.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I always find something has to give, so I tend to skip my tier 1 henchmen on a /ff build. On a team, I'm not going to maintain shields well enough to keep those guys alive anyway. Either that, or maybe I just like the challenge.
Also, I'm sometimes too lazy to actually put bubbles on everyone, so I just focus on keeping the tank(s) and brute(s) perma-buffed. Always fun to take a guy who's at 30% and push him over the top.
Skipping henchemen is another no-no around here, but I think it's also a discussion for another thread.
Suffice to say that I don't skip any pets. I do forego summoning them sometimes, or let them die, but they're always just a click away.
FF just can't match that and doesn't contribute anything the team doesn't already have.
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I guess they can always just heal.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Heals are good, but the bubbles make everyone's job easier. It's not an either/or situation for me. Both are good and you can easily have both, though bubbles do seem to make a "dedicated healer" unnecessary.
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Therefore, back to the original topic... is there any good reason to skip the small bubbles? Is there anyone (outside of Larker, who's said his piece), who it's this is really a viable power selection strategy to skip the individual shields? |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
On Topic: No, you shouldn't skip the shields. You can skip trying to keep every henchmen and team member bubbled at all times, but skipping the shields is not recommended.
Off-topic: All arguments about Heals vs. Defense Buffs are moot because you're arguing two different forms of mitigation: Reactive Mitigation and Damage Mitigation. Heals vs Regeneration is an argument. Defense vs Resistance is an argument. Arguing two things that don't have similar mechanics, only similar results, is silly.
I wonder how the Healer > FFer argument would fare, especially in the Fender forums.
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Anyone who claims FFers can match what healers do to bring a team to it's highest level of abilities has no clue whatsoever what they're talking about. There is simply no comparison.
It's also why you have never heard of, and never will hear of, an "All-FFer" team tearing through the Statesman TF.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
So, wrapping up, here's my final reply (ignoring the collection of morons who are intentionally mis-representing what I've said)...
1) Should you take the little bubbles?
The default answer is yes. There's a reason why FFers are called bubblers and not knockbackers.
2) Do the little bubbles always contribute to a team?
No. It's quite common for teams to run just fine without little bubbles. For an unsolicited example of this, see the first post in this thread.
3) Should you bubble a team that doesn't need it?
No. Pretty much by definition, if the team doesn't need little bubbles (which is, again, a common occurrence), your time is better spent doing something else, like contributing to damage.
4) Is it ok to have a build with no bubbles?
Yes. This is one of the nice things about having dual builds. If you're on a team that doesn't need the bubbles, you can switch to that build designed to operate best without them. For example, perhaps that build has extra attacks.
In fact, it's fair to say that an FFer _without_ a "No Little Bubbles" build is short-changing the team by being unable to contribute to the team things they actually need to the best of their ability.
5) But what if a team is reaching for "greatness", like on a master of Statesman TF?
An FFer with power boosted bubbles can make significant contributions to such teams, but solely in terms of team safety.
A better team can always be (and usually is) made using healers rather than an FFer. A team filled with healers can match everything a FFer can do, plus much more. And you want the healers anyway for fighting AVs.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
No.
Stop trying to rouse this conversation.
No one wants it here.
No.
Stop trying to rouse this conversation. No one wants it here. |
Night.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
It's been settled long ago. Healers won. It's not even close. That's why you have groups like Green Machine and too many all-rad super groups to even count.
Anyone who claims FFers can match what healers do to bring a team to it's highest level of abilities has no clue whatsoever what they're talking about. There is simply no comparison. It's also why you have never heard of, and never will hear of, an "All-FFer" team tearing through the Statesman TF. |
The claims of whether a team of 8 empaths vs 8 forcefielders is silly because of the defense cap. I won't argue the value of a single empath vs. a single forcefielder because it's self-evidentally silly on two counts. Empathy buffs other aspects OTHER THAN HEAL differently than a Forcefielder. Forcefielders mitigate damage better than Aid other, heal other, heal aura, radiant aura, twilight grasp, transfusion, O2 boost, warmth, cauterize ... etc because the little bubbles are a one-shot PRE-EMPTIVE mitigator with no concern for timing, recharge, endurance, foe placement, teammate placement,or accuracy.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
It's been settled long ago. Healers won. It's not even close. That's why you have groups like Green Machine and too many all-rad super groups to even count.
Anyone who claims FFers can match what healers do to bring a team to it's highest level of abilities has no clue whatsoever what they're talking about. There is simply no comparison. It's also why you have never heard of, and never will hear of, an "All-FFer" team tearing through the Statesman TF. |
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
Healers won. |
It's not even close. |
That's why you have groups like Green Machine and too many all-rad super groups to even count. |
Anyone who claims FFers can match what healers do to bring a team to it's highest level of abilities has no clue whatsoever what they're talking about. There is simply no comparison. |
If you're only taking 10% of the damage you would normally take unbubbled, that's a massive jump in survivability.
If a villain is tossing out 1500 points of damage in a shot, and you're only taking 10% of it, I'd like you to show me any healer that's tossing out 1350 point heals. Just one!
It's also why you have never heard of, and never will hear of, an "All-FFer" team tearing through the Statesman TF. |
What you're trying (and failing) to say is YOU haven't. But, again, you're not the arbiter of all truth and reality in this game.
Thank God for that. Or I'd have died of boredome and unsubbed long ago.
Not rousing anything, just pointing out the bad advice and general cluelessness repeated over and over again on these boards. This thread is a goldmine for that.
Night. |
Then again, people who point up corner cases as common-play scenarios usually aren't bastions of rhetorical honesty anyhow.
It's been settled long ago. Healers won. It's not even close. That's why you have groups like Green Machine and too many all-rad super groups to even count.
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Once you have more than 2 def buffers anything else is overkill (so far), so a full team of FFers is 6 too many, so bringing in other buffs/debuffs is a better option to round out the team.
It's also why you have never heard of, and never will hear of, an "All-FFer" team tearing through the Statesman TF.
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At the end of the day taking powers, or not, is a personal prerogative. Noone will make you take the individual bubbles, but if you are invited to a team as a Forcefielder it will normally be expected that you have them and have slotted them.
We have dual-builds now - make use of them to have builds with both options, if you don't normally run around with them.
So, wrapping up, here's my final reply (ignoring the collection of morons who are intentionally mis-representing what I've said)...
1) Should you take the little bubbles? The default answer is yes. There's a reason why FFers are called bubblers and not knockbackers. 2) Do the little bubbles always contribute to a team? No. It's quite common for teams to run just fine without little bubbles. For an unsolicited example of this, see the first post in this thread. 3) Should you bubble a team that doesn't need it? No. Pretty much by definition, if the team doesn't need little bubbles (which is, again, a common occurrence), your time is better spent doing something else, like contributing to damage. 4) Is it ok to have a build with no bubbles? Yes. This is one of the nice things about having dual builds. If you're on a team that doesn't need the bubbles, you can switch to that build designed to operate best without them. For example, perhaps that build has extra attacks. In fact, it's fair to say that an FFer _without_ a "No Little Bubbles" build is short-changing the team by being unable to contribute to the team things they actually need to the best of their ability. 5) But what if a team is reaching for "greatness", like on a master of Statesman TF? An FFer with power boosted bubbles can make significant contributions to such teams, but solely in terms of team safety. A better team can always be (and usually is) made using healers rather than an FFer. A team filled with healers can match everything a FFer can do, plus much more. And you want the healers anyway for fighting AVs. |
Also, please consider that some characters/teams don't need healers. My Dark/Dark, Fire/Fire, and SS/Elec Brutes? They are all able to outheal incoming damage all on their own. This makes "healers" on my teams useless to me. Why heal me when I'm going to heal myself?
You say that it would be more productive to "contribute to the team's damage." We're in the MM forum, right? YOUR PETS ARE YOUR DAMAGE. If I saw a thermal, FF, or Pain MM sitting back and attacking rather than buffing the team (and don't argue semantics with me on Pain, I want WoP, Painbringer and Enforced Morale) I'd ask them what they were doing. Your pets are your damage. They're already contributing. Use your powers and aid the team.
I ran a duo for 3 years with my best friend, a Bots/FF Mastermind. He never ONCE needed to use Repair on his bots, and I rarely needed to use Dark Regeneration.
I can't argue with you anymore, magicj. You've gone against everything you've said with this last post of yours, and you're quite the hypocrite.
Bubbles are great. Power boosted bubbles are awesome. But neither are needed.
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You said there are never any 8-man FF teams. Tell me, why would there be 8-man VEAT teams, then? Surely by your logic all those stacked TacTraining: Maneuvers are worthless without heals, right? TT: Maneuvers is outmatched by having a single Pain Domination toon on the team, right? RIGHT? No, you're wrong and you can't admit it.
Also, I've participated in Hyperstrike's all-rad superteams. It ain't about the one dinky heal Rad gets. Why heal when the ToHit and Damage boost of an entire spawn is at the low cap from our anchored debuffs? Why heal when 8-stacked Lingering Radiation has plummeted the enemy recharge levels to -400%, effectively nullifying their threat? You don't. You don't heal damage that hasn't been done. You're WRONG and you CAN'T admit it.
You said that "you simply ignore end drain", which is a blatant lie. I've NEVER seen anyone ignore end drain except Dark Armor and Electric Armor users. I've watched Stone tanks, Invul tanks, Shield Tanks and pretty much every tank (with the exception of softcapped tanks, SOFTCAPPED WITH DEFENSE TANKS) take one hit from a Malta Sapper or multiple hits from Freakshow Stunners or one patch from a Super Stunner and go down like a sack of bricks. Healing will not help you shrug off end drain. You are WRONG. You CANNOT admit it.
Then, you tell me to "stop with the insults" and almost immediately turn around to bash someone for "leeching off of their team" for a MoSTF badge just because they were a forcefield user. Not cool.
I hate to say this as it's always a last resort, but you're a troll.
You are. There's no doubt now. You're here just for reactions and you may not even believe your own logic.
You, magicj, are wrong. You cannot admit that you are wrong.
I'm going to go play my Thug/FF mastermind now, and I'm going to happily bubble anyone I team with, and I'm going to use the "little bubbles." I'm going to use the hell out of them. Good day to you sir.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I think the his main problem is he's claiming without reservation that FF is unneeded or useless on a good team. While if he'd just said "The healing sets also have debuffs and buffs, whereas FF's powers besides the shields are kinda weak sauce" he might have got general agreement.
The whole Heals > FF argument is pretty weak nevertheless. I've been on plenty of teams where my bubbler was obviously responsible in a great part for making things easy. One TF the Dark/ Defender even commented "Forgot I had a heal button" because up to that point we just hadn't needed it.
Lots of anecdotal evidence points to how useful FF is. I've been on teams where we were just rolling over everything, then I had to go AFK for a bit, and when I come back one teammate is dead and the rest are at half health. After rebubbling and get the dead guy back on his feet, we have no problems again. And I'm sure that team did have a "healer" too.
Heals are good, but the bubbles make everyone's job easier. It's not an either/or situation for me. Both are good and you can easily have both, though bubbles do seem to make a "dedicated healer" unnecessary.
Therefore, back to the original topic... is there any good reason to skip the small bubbles? Is there anyone (outside of Larker, who's said his piece), who it's this is really a viable power selection strategy to skip the individual shields?