Want a Notice of the Well solo? That'll be...
Arcanaville is wise. */em praise*
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Might be a tad high but that can be tweaked, and in general its good that its there as it gives people yet another way to get that stuff 9apart from the WTf and iTrials) In combination with them, someone who only gets time for 1-2 TF/trials a month can get what they want in a reasonable amount of time.
However, saving up for the very rare whilst only playing solo is gonna take a long time and i doubt many people will do it especially since they would probably be much better off using their shards towards the other Incarnate slots (which i hope we'll get a selction to choose from rather than having to open them in an entirely fixed order.)
Always remember, we were Heroes.
However, saving up for the very rare whilst only playing solo is gonna take a long time and i doubt many people will do it especially since they would probably be much better off using their shards towards the other Incarnate slots (which i hope we'll get a selction to choose from rather than having to open them in an entirely fixed order.)
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I'll be fine without all the Rare's.
Example - the pet slot that was on Test briefly. I think the Very Rare was a Boss and a LT. I'll be fine with 2 minions, or a Lt. and a minion.
Character index
This is really what it boils down to. Apparently some people think getting their Incarnate stuff completely solo shouldn't be much slower than doing it via the WTF. Considering that the entire Incarnate system is described as an end-game, team-based system, I think the devs are being generous giving the 'soloists' a second option at all, but it seems proponents on the other side don't feel that's enough.
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Point out ONE incident, any incident anywhere, where anyone has argued that the solo option shouldn't be slower than the WTF method.
I will then promptly laugh at them and call them mad.
No one that I have seen (bar maybe one nutjob in another thread) has asked for that.
That does NOT mean 'over 400 hours solid if you're insanely lucky and play the market' is an acceptable fob off.
Slower Than Teaming! = A major grind that will likely have you die from boredom first.
That's like saying;
"Hey, people have been wanting a new travel option to Las Vegas for some time now. We've installed a footpath for 'em! Sure, it'll take you a month of hiking and you'll be near dead by the time you get there because we didn't put any shops along the way, but hey! It's an option, right? =D"
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It doesn't matter, because even if there were no 'speed bumps' on the Incarnate stuff you still wouldn't be able to get it because you refuse to team and/or do TFs. Nobody is 'robbing' you of your 'progress' except yourself.
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Yes, there are people out there who are genuinely strapped for time. I'm arguing on their behalf, nothing more. But people seem set that those filthy, filthy soloers only do it because they want to, and hate all teams and life as we know it.
Which is about as realistic as making my left boot president...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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QR: Ok Techbot, now that you have gotten that out of the system...
How much should a Notice cost to *craft*.
Remember it will be available to ALL players as well.
QR: Ok Techbot, now that you have gotten that out of the system...
How much should a Notice cost to *craft*. Remember it will be available to ALL players as well. |
You need 1 for a Rare. You need 3 more for a Very Rare AND the othe parts to craft the two commons, two uncommons and two rares needed for a Very Rare. That is NOT an insignificant time investment as it is.
And, lets be honest here, doing the WST is NOT a hard option. It's honestly not, unless you have atrocious luck with team mates or honest to god do find it that hard to play well.
In the above model, Teamers are STILL faster than soloers, and doing the WST is STILL the prefered option, because you haven't just spent 40 shards that could have gone towards making a Favour of the Well, or other components you need.
As I said before, gating Notices of the Well to once per week (If the Devs want it to stay that way. Im not psychic, so I dont know.) from any source would stop exploiting of the system, while leaving bot hthe WST and teaming as the 'fastest options by far, while at the same time not doing the equivelant of flipping the casual soloers both birds at once.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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From what it looks like, crafting the Notice isnt time gated.
Do agree with you on the cost of shards.
*edit*
One point that I think that some people have been worried about is the total shard cost to fully finish the Alpha slot.
Seeing as we can now appears to be that we can get shard drops from *anything* we kill, is the the total still fair? Or should shard drop rate be increased... and if so, how much.
And define "casual soloer".... for me, its someone who never teams up but plays 6 hours a week (on average 1 hours a day, maybe just enough to clear out 2-4 tip missions).
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Given all the reports of 30 min. or less Kahn's this week, not buying that excuse. Not all are powergamer teams either. The powergamer teams are beating 20 min.
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If you're so resolute that you can't team for 30 minutes to knock out an ITF once a day (which is a guaranteed 3 shards via the end reward if nothing else) I have to admit that I personally don't feel for you. A 30-minute ITF is not hard, you don't have to be a 'powergamer' to do it, and people are always running them (because they're so fast).
Friend of mine did Kahn in under 18 minutes yesterday. He's a powergamer, sure, but the fact is it can be done.
If you're so resolute that you can't team for 30 minutes to knock out an ITF once a day (which is a guaranteed 3 shards via the end reward if nothing else) I have to admit that I personally don't feel for you. A 30-minute ITF is not hard, you don't have to be a 'powergamer' to do it, and people are always running them (because they're so fast). |
And I have yet to see a 30 minute ITF, despite running with some very good players with some honestly obscene builds. If by 30 minutes you mean 'Ghost absolutely everything you can', well...myeah. Doesn't contribute much to shard earnings, I know that much.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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When did this change, then? Last time I looked at the conversion recipe you break down a component (which takes 4 shards to make normally) and would get 3 shards back. If it's been changed to 1 then that sucks.
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As of Live, Commons break down fro jsut the 1 shard
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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How in the world did this thread get to have over 400 posts? Gosh!
1 shard. You can only get 1 shard from the end component.
And I have yet to see a 30 minute ITF, despite running with some very good players with some honestly obscene builds. If by 30 minutes you mean 'Ghost absolutely everything you can', well...myeah. Doesn't contribute much to shard earnings, I know that much. |
In the "kill all that moves" ITF's that i have been on, on average it took twice as long, and got between 6 and 9 shards.
So efficiency was about the same (for me), but that is the luck of the RNG. Hell i have been on a "kill all" ITF and got 3 shards from it... now THAT sucked for efficiency.
I have been on several sub 30 minute ITF's. Yes they were speed runs, but still got a few (3) shards from it.
In the "kill all that moves" ITF's that i have been on, on average it took twice as long, and got between 6 and 9 shards. So efficiency was about the same (for me), but that is the luck of the RNG. Hell i have been on a "kill all" ITF and got 3 shards from it... now THAT sucked for efficiency. |
And the thing is, 3 shards for a 30-minute ITF averages out to a shard every 10 minutes. You can hop on, do that, and then go back to soloing (and get shards there). But it's hard to turn down a guaranteed 1 shard per 10 minutes, even if you can only do it once a day.
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Then it is back to good ol +2 or +3 ISFs.
Really, is the game fun if you just grind -1s all the time?
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I seriously cannot comprehend how people do these Task Forces so quickly. I must operate on a scale geometrically below most of the player population.
I seriously cannot comprehend how people do these Task Forces so quickly. I must operate on a scale geometrically below most of the player population.
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Mission 1:
- Jump towards the door of City Hall, kill the EB there.
- Ignore everything inside the hall, just kill Misadventure and company near the end.
- While killing the AV, have someone stealth to the troop transport and destroy it so the mission ends as soon as the AV drops.
Mission 2:
- Knowing where the troop portals are helps; just destroy them ASAP and exit the mission when Reichsman shows up.
Mission 3:
- Stealth to the boss at the end, and as soon as its dead, spread out to click on the blinkies. Down a lot of lucks so the mobs can't interrupt you by shooting at you.
Mission 4:
- Click the 5 portals only, don't bother fighting anything, don't even wait for everybody to be in the map. One person can do this while everybody else waits at the train.
Mission 5:
- Port to the end, drag Reichsman inside one of the small rooms. This way, as the AVs wake up, they'll run into the little room as well and get caught in the AOEs. Focus everything on Reichsman until he dies, then clean up the other AVs.
Total time is never over 30 minutes.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
I don't really play blueside, Leandro. I'm not even sure what any of that means.
First, the practical. Why, and this is a recurring question, are soloers special in this regard? Why should soloers have special rules to compensate them if they happen to be slower than teams but, say, (players who play) blasters don't get special rules to compensate them if they happen to be slower. Why shouldn't tanker/scrapper duos get the same benefit as soloers, and triple defender teams.
And why just team composition? If I want to solo, I should get the same rewards per hour turns into if I want to run newspaper missions I should get the same reward as task forces, if I street sweep greens I should get the same reward as newspapers. Why should I be penalized if I get the most fun out of blasting greens on the street?
The logical consequence of this type of reward system is that eventually, everyone earns the same amount of rewards under all circumstances, even if they are just standing around. You log in, do whatever you want, and get rewarded for attendance: for each hour you are in the game you get X XP and Y Inf. And Z drops. Even if you just dance in Atlas Park.
The second reason is philosophical. All games have an element of meritocracy within them. Its not always perfect, and its not always as fair as we'd like it to be, but we try to reward performance to at least some degree. Its antithetical to neutralize that by saying if these guys go five times faster than you, you should still get the same rewards if you spend the same amount of time logged in as they do, because we are not going to penalize you for being slower. All pretense of the game being an actual game disappears at that point. Its really just a sandbox with a farcical parody of a reward system. There's no reason you can't make a superhero sandbox like Sims Online, if there was still a Sims Online (and there's a potential lesson there in and of itself), but this is not that.
I'd be willing to bet the ultimate casual superhero sandbox which gave everyone everything they wanted at the rate they wanted it in, and had no specific requirements to balance rewards and activity, would fail immediately. I doubt, however, I will ever be able to collect on that bet, because I doubt there exists a game development team that will ever put that to the test in my lifetime.
In any event, the ultimate cost in real life is subscription dollars, not hours. So it begs the question: why not just hand out rewards based on subscriber time whether you even log in or not? Why is my money worth less than your money just because I don't log in? The non-rhetorical answer is that subscription dollars only pay for the privilege of playing the game. It does not buy in-game rewards. Only actions earn rewards (veteran rewards notwithstanding). Similarly, hours spent logged in are also not currency. The game doesn't directly ask you to spend time and exchange your time for rewards. It asks you to play and rewards results. How much time you take is essentially up to you, but short of exploitive behavior, the game doesn't care if it takes you an hour to kill all the critters in a mission or a minute. The reward is the same either way, and in a game it has to be.
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