Want a Notice of the Well solo? That'll be...


Adeon Hawkwood

 

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Originally Posted by TonyV View Post
At the time, a lot of people were convinced it was the end of the game, because it made their godmode characters suddenly vulnerable again. In reality, the subscriber base went up following Enhancement Diversification for almost a year.
Not really to disagree with the main thrust of your post, but I find this a bit disingenuous. ED came bundled with CoV, which truly did bring new people to the game. It's vaguely possible that ED somehow managed to increase the player base on its own, but, frankly, I find that vanishingly likely. I find it far more reasonable to think that the game got new players due to CoV, and that offset any departures over ED. (We know it put at least a small dent in the game's population, given that Emmert mentioned it in a what I recall as a post-tenure interview.)

Realistically, none of us will ever know which part was responsible for what fraction of the population shifts, and it's possible even the devs could not clearly deconvolve the causes and effects completely. But whatever the obscured truth really is, what I quoted you saying here makes it look an awful lot like you're attributing the near-term population growth that followed it to the implementation of ED, and I don't think there's any reasonable way any of us could unambiguously draw that conclusion.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
ED came bundled with CoV, which truly did bring new people to the game.
I first played with the release of CoV. But I didn't love the game and subscribe until after the Cryptic buyout.


 

Posted

The shard cost for the Notice is fine, as far as I'm concerned. I collected over 150 shards on my main, solo, in the first two weeks after the Alpha slot went live, I can handle farming up a few more. But attaching a 100 million inf* fee in addition to the shard cost, that's pushing it, especially considering that none of the other crafted Alpha components or boosts have an inf* fee. I'm not objecting because I couldn't afford it (i could afford to slot five purple sets and a full 6/6 Panacea, without flipping or playing other market games, so there's no reason for me to feel that i couldn't pay for this as well), I'm objecting because I just don't think it's in line with the rest of the system, or particularly fair (seems more like a penalty than a path).


 

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Originally Posted by Starjammer View Post
I've heard that's been done as well, though it was a bug exploit rather than a genuine (i.e., WAI) attempt.
One shot by a Peacebringer, IIRC.





No, not being facetious.


 

Posted

Two-shot actually, because apparently Hami has more HP than can actually be delivered in one attack.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Originally Posted by Vanden View Post
Two-shot actually, because apparently Hami has more HP than can actually be delivered in one attack.
Another clear sign that the devs hate soloers even more than they hate Villains.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by UberGuy View Post
But whatever the obscured truth really is, what I quoted you saying here makes it look an awful lot like you're attributing the near-term population growth that followed it to the implementation of ED, and I don't think there's any reasonable way any of us could unambiguously draw that conclusion.
I didn't mean to imply that the population went up directly due to Enhancement Diversification. I only meant that there are a lot of people under the mistaken impression that when Enhancement Diversification hit, people left the game in droves, and that simply didn't happen. Did some people leave because of it? Probably, but the net population spiked and stayed considerably higher for almost a year afterward.

If Enhancement Diversification were really the fun-killing change some make it out to be, the release of CoV wouldn't have made that much of a long-term difference. But it did. Were some people very upset? Sure, but not as many and/or not enough to keep the game from being very successful.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

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Originally Posted by Memphis_Bill View Post
10 million an hour? I've never had a character make that. Then again, I don't farm. And I think I've had one purple drop in the last few months. I think the last time someone had an "AT earnings/hour," my 50s went between 600k to 1.1mil or so.
You may have missed my earlier post, which I think is what kicked off the 10M inf/hour number now being bandied about. I can earn that on my 50s, and I'm not farming, and I'm not including profits from selling things on the market. I'm not sure if you're aware, but since we had those "AT earnings/hour" threads, the earning rate of level 50s was doubled. So your cited low-end would now be closer to 1.2M/hour.

Honestly, these days I think a hard-core farmer would be a bit disappointed with 10M inf/hour.

I'm not mentioning that I can 10M/hour because I think it's typical, or because I think you're doing something wrong by not hitting it. The point in mentioning it was to explain why I think a 100M price is not unreasonable. Whether or not you personally can hit that kind of inf creating rate isn't actually that important, because other people are, and the fact that they're pumping that inf into the market system makes it easy for you to get them to do that work for you. It doesn't take any "marketeering", flipping or farming. Just look at the market long enough to find something that sells for close to 100M inf and see how many Alignment Merits it takes to make it. There are actually several things that will net you 90-110M inf/A-Merit, though some cost 2 Merits to craft (but sell for ~200M inf).

People like me are swimming in cash just from doing things we like to do anyway. We're willing to pour it on other people who will supply us with stuff we actually want. Don't be afraid to give it to us at prices we're clearly indicating we're willing to pay.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Memphis_Bill View Post
One shot by a Peacebringer, IIRC.





No, not being facetious.
I heard Warshade but no, not facetious.

Apparently this person used the Kheldian respec bug to 68-slot one attack power and WHAMMO!

You can not do this any more.


 

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Originally Posted by TrueMetal View Post
No, that's not an ideal balance point. It would devalue the WST and potentially the new trials.
Except, that the WST wasn't meant solely for the benefit of level 50s. Otherwise, they wouldn't have made the Sister Psyche TF one of the WSTs and given the double merits as an option. I view the reward of a NotW in the WST as an incentive to get the level 50s to do lower level content, possibly with lower level characters on the team.

I'm not sure if they had planned the exemplared shard drops before they ever mentioned the WSTs to us or not, but they mentioned that they added that incentive to get the 50s to actually exemplar and do lower level content. It could have possibly been because of all the whining, screaming, and ******** from the level 50s with entitlement issues. I don't know. I wasn't at any Dev meetings where this was discussed. Not that I have been at any Dev meetings at all.

The WSTs would still have value. Just, maybe, not as much to the level 50s.

I do not do many TFs. Mainly because I don't like teaming with random jerks. Some PuGs I have been on were great. Most were a test of my patience. Unfortunately for me, my regular group that I play with lost 2 members. We no longer have enough members to do the TFs that require 8 people. Not that we do TFs very often.

Just to reiterate, the WSTs would still have value.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by Ironik View Post
The fixed cost of real life is in hours. So if a team is earning something in an hour, it is unreasonable to demand that a soloer earn it in 100 times that. They should determine in hours how long it takes the average player to earn something and adjust earning that same thing while teamed accordingly. If that ends up making each enemy worth 5 Inf while on a team, so be it.

How do you think that would fly? Based on her current attitude of "Nyah nyah, sucks to be you," I would expect Atomic Woman would have a screaming fit and everyone like her would follow suit. That's kind of what's going on here, but I'm trying quite rigorously not to let it go past "annoyed."

Anyway, I've got to get to take the dogs out and then get to bed, so I'm out.
I don't see the reason for complaint.

It's simple. They gave the soloers away to continue to get everything solo. They said it was going to cost more to do it solo.

If you're wanting to be solo all the time, then what's the rush anyways? Just to have it? To do...things...solo?


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by Eiko-chan View Post
I first played with the release of CoV. But I didn't love the game and subscribe until after the Cryptic buyout.
OK, but that seems fairly orthogonal. Back when CoV came out, Cryptic still published subscription numbers, and subs did spike with CoV and remain above the previous baseline for a considerable period. There's no question that it added subscriptions, and apparently a fair number of lasting ones at that.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Santorican View Post
Even though I don't have a lot of time, due to college and running a team at school, I always try to make time for at least one task force a week. I see it this way, its a stead progression to murcielago and it allows me to look forward to what he will become.
definitely more of a life than me lol, im in college as well, but i still average around 6-14 hours a day of this depending on how much homework i have in the week (yes i know i have no life lol)


now for the topic at hand:

i dont mind the weekly target, but its sucks you are only alotted one per week per toon, one of my toons atm has about 70-80 shards leftover after he crafted 2 rares and all the salvage he needed for a very rare, so anything to get him those notices faster would be nice

from my experience the shard drop rate while solo on the standard diff (+0x1) is extremely low, i manage *maybe* 1 shard every 3-6 mishs (depending on the length of the mish). from the teaming experience, my average amount of shards goes from around 1-4 shards a mish, thus earning around 6-12 shards over the course of a tf (the tf im using for this is the ITF, but it really depends on the tf, on LRSF ive only averaged 3-6 shards and BSF ive averaged 8-18 shards a run)

while this is very pricey from the solo standpoint, from a teaming/tfing standpoint it may only take about a week to earn all of what you need for it, or even less if the RNG smiles on you or you farm a lot

what its currently listed as would be fine if its not time gated, but i agree that if it is lowered even by half or requiring only shards, then it would have to be time gated, so that poeple could earn no more than 2 per week if they were really teaming but still had extra shards to spare

in any case ill most likely continue doing weekly tfs, but im glad that we at least have another option to work towards


 

Posted

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Originally Posted by Starjammer View Post
I heard Warshade but no, not facetious.

Apparently this person used the Kheldian respec bug to 68-slot one attack power and WHAMMO!

You can not do this any more.
That's not the story I know of. The one I know of (and saw a screenshot of) was someone using the Touch of Lady Grey: Chance for Negative Energy damage at a time when it dealt something like six million points of damage.

There's no way that even 68-slotting any attack in the game would one-shot Hamidon, even before ED. That's only 23.7x damage, and he withstands 30-50 well-buffed people beating on him for several minutes.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's not the story I know of. The one I know of (and saw a screenshot of) was someone using the Touch of Lady Grey: Chance for Negative Energy damage at a time when it dealt something like six million points of damage.

There's no way that even 68-slotting any attack in the game would one-shot Hamidon, even before ED. That's only 23.7x damage, and he withstands 30-50 well-buffed people beating on him for several minutes.
I always love it when the truth of history gets sifted out from the hearsay of rumor.

And I'd love to see that screenie.


 

Posted

Quote:
Originally Posted by Starjammer View Post
And I'd love to see that screenie.
I probably don't have a copy. It was posted in the Inventions forum on the old boards, back before it was merged with the Market forum.

I'll look, though. I save oddball things like that sometimes.

Edit: You can find several people reference the occurance in this thread. Arcanaville also separately references the Kheldian slotting bug.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by BrandX View Post
I don't see the reason for complaint.

It's simple. They gave the soloers away to continue to get everything solo. They said it was going to cost more to do it solo.

If you're wanting to be solo all the time, then what's the rush anyways? Just to have it? To do...things...solo?
This is really what it boils down to. Apparently some people think getting their Incarnate stuff completely solo shouldn't be much slower than doing it via the WTF. Considering that the entire Incarnate system is described as an end-game, team-based system, I think the devs are being generous giving the 'soloists' a second option at all, but it seems proponents on the other side don't feel that's enough.


 

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Originally Posted by Atomic_Woman View Post
Considering that the entire Incarnate system is described as an end-game, team-based system,
There's a number of us that think designing it as an "end-game, team-based system" is a bad idea. That number would be smaller if the target team size was 2-6 instead of 8-12, though.


 

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Originally Posted by Eiko-chan View Post
There's a number of us that think designing it as an "end-game, team-based system" is a bad idea. That number would be smaller if the target team size was 2-6 instead of 8-12, though.
You're free to disagree, but at this point I sincerely doubt they plan to overhaul it.


 

Posted

Quote:
Originally Posted by Atomic_Woman View Post
You're free to disagree, but at this point I sincerely doubt they plan to overhaul it.
They're not - from day one of the Incanrate system, they've been telling us it's raid-based - The Incarnate content is in the form of zone events/raids.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
There's a number of us that think designing it as an "end-game, team-based system" is a bad idea. That number would be smaller if the target team size was 2-6 instead of 8-12, though.
I think--emphasis on think--that what may be going through their head is that they don't want the farmers to trivialize earning this stuff as they have so many other things. In other words, they don't want to unintentionally make it stupid easy to get this stuff, so they are shooting for making the fastest of farmers to take longer to earn the Notice of the Well than an average WST team.

I really do believe that they are acting in good faith to try to prevent people from sitting around a day after Issue 20 hits moaning, "Okay, I'm done. Now what?" Bearing in mind that Shards will start dropping for more types of enemies, I imagine that they set the numbers as they did knowing that if they were lower, farmers would just zip through a few Shard-dropping enemies missions in 30 to 60 minutes, fork over the chump change that is the influence barrier, and within a day have all of their übers kitted out with everything.

This will at least slow them down some.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

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Originally Posted by TonyV View Post
I really do believe that they are acting in good faith to try to prevent people from sitting around a day after Issue 20 hits moaning, "Okay, I'm done. Now what?"
I just wish that once - just once - some MMO designer would decide that, instead of trying to slow those people down, they'd just tell them "Nothing, sorry, we'll get new stuff when we do. Maybe slow down a bit, try to enjoy the ride instead?"

Because I really am truly, deeply, intensely tired of having my progress robbed because they need speed bumps.


 

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Originally Posted by Eiko-chan View Post
Because I really am truly, deeply, intensely tired of having my progress robbed because they need speed bumps.
It doesn't matter, because even if there were no 'speed bumps' on the Incarnate stuff you still wouldn't be able to get it because you refuse to team and/or do TFs. Nobody is 'robbing' you of your 'progress' except yourself.


 

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Quote:
Originally Posted by Eiko-chan View Post
Because I really am truly, deeply, intensely tired of having my progress robbed because they need speed bumps.
But aren't you cancelling in a few months, so it doesn't really matter to you?


@Golden Girl

City of Heroes comics and artwork