Want a Notice of the Well solo? That'll be...
The shard cost for the Notice is fine, as far as I'm concerned. I collected over 150 shards on my main, solo, in the first two weeks after the Alpha slot went live, I can handle farming up a few more. But attaching a 100 million inf* fee in addition to the shard cost, that's pushing it, especially considering that none of the other crafted Alpha components or boosts have an inf* fee. I'm not objecting because I couldn't afford it (i could afford to slot five purple sets and a full 6/6 Panacea, without flipping or playing other market games, so there's no reason for me to feel that i couldn't pay for this as well), I'm objecting because I just don't think it's in line with the rest of the system, or particularly fair (seems more like a penalty than a path).
I've heard that's been done as well, though it was a bug exploit rather than a genuine (i.e., WAI) attempt.
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No, not being facetious.
Two-shot actually, because apparently Hami has more HP than can actually be delivered in one attack.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
@Golden Girl
City of Heroes comics and artwork
But whatever the obscured truth really is, what I quoted you saying here makes it look an awful lot like you're attributing the near-term population growth that followed it to the implementation of ED, and I don't think there's any reasonable way any of us could unambiguously draw that conclusion.
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If Enhancement Diversification were really the fun-killing change some make it out to be, the release of CoV wouldn't have made that much of a long-term difference. But it did. Were some people very upset? Sure, but not as many and/or not enough to keep the game from being very successful.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
10 million an hour? I've never had a character make that. Then again, I don't farm. And I think I've had one purple drop in the last few months. I think the last time someone had an "AT earnings/hour," my 50s went between 600k to 1.1mil or so.
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Honestly, these days I think a hard-core farmer would be a bit disappointed with 10M inf/hour.
I'm not mentioning that I can 10M/hour because I think it's typical, or because I think you're doing something wrong by not hitting it. The point in mentioning it was to explain why I think a 100M price is not unreasonable. Whether or not you personally can hit that kind of inf creating rate isn't actually that important, because other people are, and the fact that they're pumping that inf into the market system makes it easy for you to get them to do that work for you. It doesn't take any "marketeering", flipping or farming. Just look at the market long enough to find something that sells for close to 100M inf and see how many Alignment Merits it takes to make it. There are actually several things that will net you 90-110M inf/A-Merit, though some cost 2 Merits to craft (but sell for ~200M inf).
People like me are swimming in cash just from doing things we like to do anyway. We're willing to pour it on other people who will supply us with stuff we actually want. Don't be afraid to give it to us at prices we're clearly indicating we're willing to pay.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, that's not an ideal balance point. It would devalue the WST and potentially the new trials.
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I'm not sure if they had planned the exemplared shard drops before they ever mentioned the WSTs to us or not, but they mentioned that they added that incentive to get the 50s to actually exemplar and do lower level content. It could have possibly been because of all the whining, screaming, and ******** from the level 50s with entitlement issues. I don't know. I wasn't at any Dev meetings where this was discussed. Not that I have been at any Dev meetings at all.
The WSTs would still have value. Just, maybe, not as much to the level 50s.
I do not do many TFs. Mainly because I don't like teaming with random jerks. Some PuGs I have been on were great. Most were a test of my patience. Unfortunately for me, my regular group that I play with lost 2 members. We no longer have enough members to do the TFs that require 8 people. Not that we do TFs very often.
Just to reiterate, the WSTs would still have value.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
The fixed cost of real life is in hours. So if a team is earning something in an hour, it is unreasonable to demand that a soloer earn it in 100 times that. They should determine in hours how long it takes the average player to earn something and adjust earning that same thing while teamed accordingly. If that ends up making each enemy worth 5 Inf while on a team, so be it.
How do you think that would fly? Based on her current attitude of "Nyah nyah, sucks to be you," I would expect Atomic Woman would have a screaming fit and everyone like her would follow suit. That's kind of what's going on here, but I'm trying quite rigorously not to let it go past "annoyed." Anyway, I've got to get to take the dogs out and then get to bed, so I'm out. |
It's simple. They gave the soloers away to continue to get everything solo. They said it was going to cost more to do it solo.
If you're wanting to be solo all the time, then what's the rush anyways? Just to have it? To do...things...solo?
BrandX Future Staff Fighter
The BrandX Collection
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Even though I don't have a lot of time, due to college and running a team at school, I always try to make time for at least one task force a week. I see it this way, its a stead progression to murcielago and it allows me to look forward to what he will become.
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now for the topic at hand:
i dont mind the weekly target, but its sucks you are only alotted one per week per toon, one of my toons atm has about 70-80 shards leftover after he crafted 2 rares and all the salvage he needed for a very rare, so anything to get him those notices faster would be nice
from my experience the shard drop rate while solo on the standard diff (+0x1) is extremely low, i manage *maybe* 1 shard every 3-6 mishs (depending on the length of the mish). from the teaming experience, my average amount of shards goes from around 1-4 shards a mish, thus earning around 6-12 shards over the course of a tf (the tf im using for this is the ITF, but it really depends on the tf, on LRSF ive only averaged 3-6 shards and BSF ive averaged 8-18 shards a run)
while this is very pricey from the solo standpoint, from a teaming/tfing standpoint it may only take about a week to earn all of what you need for it, or even less if the RNG smiles on you or you farm a lot
what its currently listed as would be fine if its not time gated, but i agree that if it is lowered even by half or requiring only shards, then it would have to be time gated, so that poeple could earn no more than 2 per week if they were really teaming but still had extra shards to spare
in any case ill most likely continue doing weekly tfs, but im glad that we at least have another option to work towards
I heard Warshade but no, not facetious.
Apparently this person used the Kheldian respec bug to 68-slot one attack power and WHAMMO! You can not do this any more. |
There's no way that even 68-slotting any attack in the game would one-shot Hamidon, even before ED. That's only 23.7x damage, and he withstands 30-50 well-buffed people beating on him for several minutes.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's not the story I know of. The one I know of (and saw a screenshot of) was someone using the Touch of Lady Grey: Chance for Negative Energy damage at a time when it dealt something like six million points of damage.
There's no way that even 68-slotting any attack in the game would one-shot Hamidon, even before ED. That's only 23.7x damage, and he withstands 30-50 well-buffed people beating on him for several minutes. |
And I'd love to see that screenie.
I'll look, though. I save oddball things like that sometimes.
Edit: You can find several people reference the occurance in this thread. Arcanaville also separately references the Kheldian slotting bug.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I don't see the reason for complaint.
It's simple. They gave the soloers away to continue to get everything solo. They said it was going to cost more to do it solo. If you're wanting to be solo all the time, then what's the rush anyways? Just to have it? To do...things...solo? |
@Golden Girl
City of Heroes comics and artwork
There's a number of us that think designing it as an "end-game, team-based system" is a bad idea. That number would be smaller if the target team size was 2-6 instead of 8-12, though.
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I really do believe that they are acting in good faith to try to prevent people from sitting around a day after Issue 20 hits moaning, "Okay, I'm done. Now what?" Bearing in mind that Shards will start dropping for more types of enemies, I imagine that they set the numbers as they did knowing that if they were lower, farmers would just zip through a few Shard-dropping enemies missions in 30 to 60 minutes, fork over the chump change that is the influence barrier, and within a day have all of their übers kitted out with everything.
This will at least slow them down some.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
I really do believe that they are acting in good faith to try to prevent people from sitting around a day after Issue 20 hits moaning, "Okay, I'm done. Now what?"
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Because I really am truly, deeply, intensely tired of having my progress robbed because they need speed bumps.
@Golden Girl
City of Heroes comics and artwork
Realistically, none of us will ever know which part was responsible for what fraction of the population shifts, and it's possible even the devs could not clearly deconvolve the causes and effects completely. But whatever the obscured truth really is, what I quoted you saying here makes it look an awful lot like you're attributing the near-term population growth that followed it to the implementation of ED, and I don't think there's any reasonable way any of us could unambiguously draw that conclusion.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA