How you would balance the Market?
This thread and the hundreds of others like it goes nowhere. Any sensible idea gets shot down by the vocal minority who think everything is peaches and cream as they play their AH minigame.
CoX is unique among mmo's in that every single attainable item is known - there are no random attributes [to enhancements]. Along these lines, yes, you can indeed just have everything available from an npc vendor whose prices fluctuate in realtime as varying amounts of supply get sold to it. If you don't like this "middle-man" acting to stabilize the market, then you're likely just out to make a buck at the expense of others. |
We have the same tools, you and I. (Or you and Yomo, all_hell, Nethergoat, whomever.) If you get "shot down" it might be because your ideas weren't very bulletproof.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I still think my proposal to balance the market is the best one: find a cure for gottahaveitrightnowitis. It's the disease that makes marketeers rich and everyone else poor, it's the disease that forces people to pay high prices and it's the disease that causes cries of despair which lure Bad People to the market.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
You can't get purples through merits. Or did you mean a-merits? Yes, everyone agrees it sucks, especially since you can spend all those a-merits you would have needed for just one purple on something else, sell it, and buy a whole set of purples with the proceeds.
But again, you have to sell. Do you not sell anything? Is that what the problem is? Well somebody obviously bought a Steadfast for 40 mil. There is no need for somebody else to bid 60 mil just to have it faster. They're going to anyway though, so why shouldn't you take their inf? Remember, the LEAST greedy seller gets the sale. Funny, I did. Pretty much every character I've leveled to 50 since i9 has had a good portion of their build done by the time I hit 50, and that's without inf transfers or heavy marketeering. But again, you have to sell, and you do get more drops/xp running your own missions than doorsitting for someone running on +3. Or by IO do you mean create a multi-billion inf build with purples and PvP IOs within days of hitting 50? Yeah, the devs don't want you to do that. Those poor poor people, forced to slot all those overpriced purples. |
But it is getting to the point to where im keeping way more recipes than selling now days just to avoid even going to WW due to the prices inflating at rates higher than medical ins, gas, and duke powers energy bills. If the supply/demand is so off that prices jump 10s millions per month, somethings wrong. But i guess that don't matter for those that have 1 toon IOd with yellows that sit in WW for hours thru the day.
I disagree with getting more drops/xp running missions. For one, i sit for myself. Im not sitting for someone else to PL MEH. If im on a team of 8, my xp is less than a team of 2, and i can't level (with PUG teams) faster than i can level myself.
And i don't purple EVERY toon. And i dont use PvP at all. (i dont bother pvping) I couldn't afford to at todays prices. But i do use the higher tier IOs. That alone, still can't be done with just playing to 50. Cheap IOs maybe, but not all the procs, and high end IOs. Without alot of marketeering and i could care less about that part of the game. What i don't like is WW is the only fast way to get IOs and that is based on other peoples moral values, which is very low it seems.
I still think my proposal to balance the market is the best one: find a cure for gottahaveitrightnowitis. It's the disease that makes marketeers rich and everyone else poor, it's the disease that forces people to pay high prices and it's the disease that causes cries of despair which lure Bad People to the market.
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Had to? No you didn't. Had you waited, you would've got it for the "going rate", but because you "had" to have it right now, you had to pay more.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
You have access to the same tools of logic, reason, and rhetoric that I do. You cannot be shouted down with volume. You cannot be arbitrarily silenced by another player. I didn't get "mod's pet" status when I hit 10,000 posts. You cannot be bullied or intimidated unless you let yourself be.
We have the same tools, you and I. (Or you and Yomo, all_hell, Nethergoat, whomever.) If you get "shot down" it might be because your ideas weren't very bulletproof. |
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This is not due to greed on the part of the sellers. This is due to laziness, acquisitiveness and the need for instant gratification on the part of buyers.
I just don't get the rancor about this particular point. It's a red herring. If you don't want to pay 500K for common salvage, nothing requires that you do so. You can just run regular missions and salvage drops like mana from heaven. Save it in the bank, your base or in market slots. If that's too slow for you, spend a few minutes in AE, get tickets, roll randomly for the level of salvage you want for 8 tickets a pop. If players simply boycotted high-cost common salvage and rolled their own instead of paying 500K each, the price would drop to reasonable values within hours. It's really that simple. But obviously a large number of people don't think 500K is too much, and just pay the man the money to get their overpriced salvage NOW! Think of this as a laziness tax, and not price gouging, and you'll feel much better. And about buying items from vendors: There are very few things in the game that can't be bought outright with reward merits, alignment merits or AE tickets. Basically, only Hamidon Origin enhancements and certain inspirations. Many people are saying they don't really care how much things would cost from vendors, they just want the option to buy stuff at a fixed price. But we already have that option right now (with merit vendors on every street corner and the Crucible and Fort Trident). And people are still complaining. So, here's the thing: if the devs made everything available at vendors the prices would certainly be much, much higher than what you can get them for on the market. This is based simply on the fact that the merit prices are so high. The 200+ merits that rare recipes sell for would probably take you weeks of running regular missions to accrue. The problem with the market really seems to be that some people don't like to see other people do something they perceive as wrong, and want to put a stop to this evil. I'm all for stomping out evil, but the only people who are being hurt by overpriced common salvage are those who are too impatient to take a few minutes to get it themselves. |
- Not everyone likes or can do task forces which is the only major supply of merits
- not all recipes are for sale with a-merits though most are
- trying to get a single purple set (6 items) with amerits through just missions would take over half a year of real world time. The time to outfit a toon with just amerits, even without purples is insanely long in a game.
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"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
Thats how i make my billions. I sell. I don't try to flip, find niches or anything else via market. When i log in, i log in to play toons. Not sit at WW. Theres a toon on Justice, everytime i log in its sitting in WW. I go run several farms, play with the base editor or whatever. When i get ready to log off, hes still in WW. I mean hours per day. Not the 5 minutes people claim to use it.
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He doesn't really play CoH any more. Not in PvE. He occasionally goes on a TF, and lately he has been leveling up a new Scrapper. Mostly, though, because PvE doesn't excite him, PvP was screwed, and because he's pretty busy in Real Life, he uses it as a fancy 3D IRC client. He is AFK a lot of the time. He logs in and out at the market and leaves characters standing there all the time because he's not really playing, but when he does play, he likes to be richly IO'd, so he does do stuff on the market.
He's just not a good example, because he's not playing like most people at all.
If the supply/demand is so off that prices jump 10s millions per month, somethings wrong.
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What's a prime example? LotG +Recharge globals. For a while before we got Alignment Merits, and while lots of people were AE farming the most recent major exploit, crafted level 25 LotGs were selling consistently for 250M inf, and I sold a couple for 300M. Now I've been lucky if I can sell one for 200M inf, and that's during double XP weekend. Most of the time they're more like 150M inf. That's 60% what I used to be able to sell it for, and if I try to price it at the old value, it won't move.
Purples got more expensive because, in part, the price on things like LotGs, Miracles and other "Pool C" stuff dropped due to increased supply, but the supply of purples didn't change much. A-Merits are accessible by more of the player base than large numbers of Reward Merits, so they tended to create a bulk supply increase, but because the A-Merit rate on purples is so high, that hasn't happened for them. It's cheaper to buy them with money on the market.
And i don't purple EVERY toon. And i dont use PvP at all. (i dont bother pvping) I couldn't afford to at todays prices. |
What i don't like is WW is the only fast way to get IOs and that is based on other peoples moral values, which is very low it seems. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Not everyone likes or can do task forces which is the only major supply of merits
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While I have some sympathy for it, saying you don't like to or can't go on TFs in this game is tantamount to saying "I don't like to or can't really play this game," at least in a way that will produce IOs. TF's are basically this game's core reward mechanic with respect to IOs. A-Merits put a serious dent in that, as indicated by the price drops I mentioned, but if you're hard-core about running them, you can earn more Reward Merit equivalence in a day than you can Alignment Merits (barring buying them). I don't claim many people are that hard-core, but I'm just pointing out a reason I consider Reward Merits still the prime reward mechanism.
If you both can't/won't TF and you don't want to use the market, even just to sell A-Merit bought LotGs or Miracles or BotZ or something, well, I'm sorry, but you've cut out too many of the key paths to success. I don't think the devs should be beholden to "fix" the economy to account for people who can't or won't do those things, because I think people that cant' or won't do either are a small minority.
not all recipes are for sale with a-merits though most are |
trying to get a single purple set (6 items) with amerits through just missions would take over half a year of real world time. The time to outfit a toon with just amerits, even without purples is insanely long in a game.These things need to be taken into account when talking about the market. It's not as simple as "I'll just go spend 400 merits" or whatever. |
The devs expect people to use the market. Just as I believe Task Forces are the main IO-generating reward path (now heavily supplemented by A-Merits), I believe that the market is the main path to IO acquisition by design. When most stuff is generated by random drops, you need a market to transfer that stuff from those who got it but didn't want to to those who didn't get it but want it. It's totally fair to talk about whether people like using the market, or whether the market could be more friendly or efficient, but it's not reasonable to talk about removing some sort of market from the equation without deeply revamping the reward system in CoH - and again, that reward system is meant to be a time sink.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thats by letting us buy it thru a store type and not based on other peoples values of what they think its valued. People can only bid/buy to the sellers prices. Yes, bid creeping helps but you still have to climb til you get to where it was posted. Ex. I tried to pay the going price on an IO the other day. Only 1 was for sale, 0 bidding. I place the going rate. Hmm, no sale. So i bid higher. No sale. I almost had to double the last 5 to get it. WHY? Because someone wasn't happy with the last 5 sold and wanted more. To get it, i had to pay it because there wasn't any more.... Greed goes to the seller....
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Time is still the ultimate commodity. This is the amount of time the Devs have decided that ultra rares are worth. If it's too much time in a player's opinion, the player is free to do something else with their time and/or choose another enhancement.
Secondly, Playing the game for six months isn't exactly a horrible thing. I have been playing for years myself.
I think that these things are taken into account when people decide how mush they are willing to pay for various items.
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@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Oh well, at least the market does what the devs intended it to do, even if it fails to fulfill the Utopian visions of resident socialists and moralizers.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Asking this just out of curiosity (concerning the store idea): because market prices chosen by players isn't good, it would logically follow that devs set the prices of a store like this. How would it differ from the current A-merit and R-merit stores?
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Asking this just out of curiosity (concerning the store idea): because market prices chosen by players isn't good, it would logically follow that devs set the prices of a store like this. How would it differ from the current A-merit and R-merit stores?
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The main difference is that prices would be set by supply and demand instead of the system we have now which is based instead on how much people are willing to pay for things and how available they are.
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An interesting distinction!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
But how would that really change anything? Items would still have their perceived worth and anyone aware of that wouldn't sell it to a merchant for under that price, or buy it for much more than that.
People would just safekeep items until it was worth selling them making the vendor pretty much the same as our current market.
I'm not sure if it would be worth the effort to create a vendor like that.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
But how would that really change anything? Items would still have their perceived worth and anyone aware of that wouldn't sell it to a merchant for under that price, or buy it for much more than that.
People would just safekeep items until it was worth selling them making the vendor pretty much the same as our current market. I'm not sure if it would be worth the effort to create a vendor like that. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Uberguy, a ways back up there you said
Purples got more expensive because, in part, the price on things like LotGs, Miracles and other "Pool C" stuff dropped, but the price on purples dropped. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
[edit: needed an exclamation point!]