Where are all the recipes


Adeon Hawkwood

 

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Originally Posted by EarthWyrm View Post
So, to answer the question: In part, the recipes aren't there because the demand doesn't always make supplying them worthwhile. I made a reasonable profit with my brute, but the churn is just painfully slow.
A level 36 may be cheaper than a 35, but the 35s sell three times as often, so I'm going to bid on the 35. A level 35 proc might be cheaper than a 50, but the 50s sell 20 times as often, so people are going to bid on the 50. It's a vicious cycle that I don't foresee getting any better any time soon.

What they need to do is make the sliders affect the level of random rolls, and somehow incentivize rolling at lower levels...maybe make a lower level roll cost fewer merits/tickets than a level 50 roll. Not sure what they could do with A-merits though, maybe a % chance to get a sixth recipe that goes down the higher the level you roll at?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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Originally Posted by Eva Destruction View Post
A level 36 may be cheaper than a 35, but the 35s sell three times as often, so I'm going to bid on the 35. A level 35 proc might be cheaper than a 50, but the 50s sell 20 times as often, so people are going to bid on the 50. It's a vicious cycle that I don't foresee getting any better any time soon.
I agree completely, and like your thoughts on incentivizing rolls at lower levels.


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Originally Posted by Minotaur View Post
Incarnate system is new and shiny.

People play their 50s more than ever.

Less mid level stuff.

This will stay the case while more and more incarnate shinies are released and will settle down some time after all the incarnate stuff has been released.
It's been this way since merits.....which is a big reason why the mid level crisis began.

But your point, stands. The more end game a game gets, the more the game becomes about the end game.


 

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Originally Posted by Djeannie View Post
The whole system is unknowingly set up to choke supply in the mid range and every release the devs do compounds that.

  1. Incarnate content that can only be run by 50's.
  2. More Incarnate slots to fill coming in every issue from now on.
  3. People power-leveling up to get to the new L50 shinies
  4. Incarnate abilities not functioning when exemping down below L45

Point 1, 2 & 3 cause a derth in mid level recipes as no mid level toons are being run.

Point 4 causes a dearth because there's even less incentive to sk down, compared to sking someone up, as you lose your new shiny abilities and recipes aren't being generated at the lower sk level (assuming they generate like someone sk'ing up gets higher level recipe drops).


This is why they should do away with IO levels and just have them scale with your current combat level and just have all recipes/salvage drop at all levels.

All this tells me that sub-lvl 50 recipes/enhancements should cost more than lvl 50s. How I wish this were true!


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

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Originally Posted by Yomo_Kimyata View Post
All this tells me that sub-lvl 50 recipes/enhancements should cost more than lvl 50s. How I wish this were true!
50s are usually richer than everybody else, and many are perfectly willing to pay a "convenience tax" to get their shiny sooner.

I also have to wonder how many people 1) consider IO sets to be something to do at 50, and not before, and 2) don't ever plan on exemping once they get to 50. For those people, recipes below max level are indeed worth less than level 50s. That too will only get worse as people become more invested in their Incarnates, since Incarnate abilities don't exemp.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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Originally Posted by Eva Destruction View Post
What they need to do is make the sliders affect the level of random rolls, and somehow incentivize rolling at lower levels...maybe make a lower level roll cost fewer merits/tickets than a level 50 roll. Not sure what they could do with A-merits though, maybe a % chance to get a sixth recipe that goes down the higher the level you roll at?
You are dead on about the sliders, but I'm not sure that we really need additional incentives to get people to roll at lower levels.

Since most procs fall into that category, that's really the only incentive that's needed. There are LOT of players who will pay a premium for lower-level procs. A level 25 LotG: +recharge can go for twice what a level 50 sells for.

As I recall, there's some exception to the level rule for procs, but there's enough confusion in the playerbase that people are willing to pay more to be sure that the procs work at lower levels.

Between players who are rolling for lower-level procs and players who are rolling to outfit characters with midlevel IOs, the supply would probably increase enough to satisfy demand -- or at least put SOME number of midlevel recipes out there.

But in general there is less and less incentive all the time to use IOs at less than 50. People are just not going to want to give up the alpha slot, and with more high-level content on the way there'll be little reason to do so.


 

Posted

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Originally Posted by Yomo_Kimyata View Post
All this tells me that sub-lvl 50 recipes/enhancements should cost more than lvl 50s. How I wish this were true!
one would think so but if a recipe isn't available then price is irrelevant. Can't buy what doesn't exist.


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A-merits are easy to come by, even on mid-level characters. If you can't get a mid-level recipie any other way...


 

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Originally Posted by Greyhame View Post
A-merits are easy to come by, even on mid-level characters. If you can't get a mid-level recipe any other way...
Sticks in your craw though to be effectively paying ~175mil for a recipe that way. I don't mind dropping a million on some yellow or several million on some orange. 175,000,000 on a lvl 35 orange is a bit much


 

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Originally Posted by Greyhame View Post
A-merits are easy to come by, even on mid-level characters. If you can't get a mid-level recipie any other way...
Not all recipes are available through a-merits, just most of them.


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Originally Posted by Jophiel View Post
Sticks in your craw though to be effectively paying ~175mil for a recipe that way. I don't mind dropping a million on some yellow or several million on some orange. 175,000,000 on a lvl 35 orange is a bit much
Not picking on you but that attitude is why mid level recipes are so hard to come by. From a production standpoint they are amongst the most expensive things in the game to generate. You lose inf that you would have generated by playing, your character isn't fully enhanced so you have less of a relative advantage to the enemies, you need to use storage on alts for inventory and market slots for sales because your storage is limited. The turnover of the recipes is in general slow (I know I leave bids up on them for months in anticipation of making new alts)


 

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Originally Posted by Another_Fan View Post
Not picking on you but that attitude is why mid level recipes are so hard to come by. From a production standpoint they are amongst the most expensive things in the game to generate. You lose inf that you would have generated by playing, your character isn't fully enhanced so you have less of a relative advantage to the enemies, you need to use storage on alts for inventory and market slots for sales because your storage is limited. The turnover of the recipes is in general slow (I know I leave bids up on them for months in anticipation of making new alts)
Which is just another reason we need a slider that works. If 50s could generate them the only disadvantage would be tying up a market slot, and I'm willing to bet the majority of the playerbase isn't using all their slots on all their characters anyway.

I'm not running 22 repetitive missions for a piece of Positron's Blast. It's just not worth it. In fact it would be exacerbating the problem with what I want those recipes for, which is slotting characters as I level them, since by doing a straight buy I'd be unable to potentially generate 10 random mid-level recipes for the market.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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Originally Posted by Fulmens View Post
I rolled up around 35 recipes in the low 30s last week. Before that, yeah, I kinda took a break.

Anyone still playing their midlevel crisis characters?

My Blaster just hit 35 and I don't play him much these days.
I'll roll off an A-Merit, craft and sell everything I get.
I'll also hit my storage bases and list 30-35 stuff in a few hours.

While Demobot is accurate that stuff is slower to move (at times) in the 30-35 band, it DOES move eventually. It's more a question of waiting 2-4 days for some items to sell as opposed to the insta-sale of level 50 items.

Really wish there was a Market interface that said:

"@Player has three bids on Level 34 Decimation Acc/Dam"

Of course, that would take a lot of the blind guesswork away and may move sales OFF market when people read the bids, so this isn't a perfect idea by any means.


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Posted

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Originally Posted by Another_Fan View Post
Not picking on you but that attitude is why mid level recipes are so hard to come by.
I don't feel picked on but I don't see a way around it, either. I'm just never going to view a lvl 30-35 IO as being worth 175m inf, especially when I know I can just suck it up and SO my way to 47 and then get the IOs at 5-10% of that cost. If the answer is to start valuing the "premium" to that extent, it's just never going to happen.

Biggest blow in my opinion is that the lack of supply effectively kills Frankenslotting in a lot of instances. I used to rely on it for my up-&-comers but now it's not worth the Wentworth's time it takes to actually find a couple available cheap yellows to mix and match. And, again, there's just no way I'm going to view temporary yellows in a Frankenslotting application as worth the "premium" versus A-Merits or R-Merits or whatever else.


 

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Originally Posted by SwellGuy View Post

For example last night in my Freedom base I found about 6 KB prots and Steadfast Res/Def IOs. I debated listing them but decided I would rather gleemail them to my alts.
Yeah. I logged onto an alt the other day and discovered I had 7 low (<20) res/def ios in his market slots. I thought about listing them and then figured - eh, I'll use them, later if not sooner.


 

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Originally Posted by Eva Destruction View Post
I also have to wonder how many people 1) consider IO sets to be something to do at 50, and not before, and 2) don't ever plan on exemping once they get to 50. For those people, recipes below max level are indeed worth less than level 50s. That too will only get worse as people become more invested in their Incarnates, since Incarnate abilities don't exemp.
I don't look at sets before the high 40s. Which, at the moment, means I'm occasionally considering sets for 1/10th of my alts.

I do exemp down once I get there - if my friends are playing lower levels and I want to play my 50 (or 40 whatever). But since I'm doing it for social reasons, getting the full effect of my sets are not high on my list.

I'm the rare casual gamer who reads the forums - by the very nature of the forums, I may not even qualify as a casual gamer anymore. (By time spent and inclination, I still do, so I'm safe there!)


Altoholism isn't a problem, its a calling.

60+ characters, 5 years, 3 50's.

 

Posted

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Originally Posted by Eva Destruction View Post
Which is just another reason we need a slider that works. If 50s could generate them the only disadvantage would be tying up a market slot, and I'm willing to bet the majority of the playerbase isn't using all their slots on all their characters anyway.

I'm not running 22 repetitive missions for a piece of Positron's Blast. It's just not worth it. In fact it would be exacerbating the problem with what I want those recipes for, which is slotting characters as I level them, since by doing a straight buy I'd be unable to potentially generate 10 random mid-level recipes for the market.
I completely agree. A slider would help out a lot as I seriously doubt the devs would unify all IO's and remove level requirements, outside of purples that is.

Heck even just having the level range you roll in actually GIVE you a recipe of that level that the range is would be better then what we have now.

eg roll in the 30-34 band get a L34 if over L34.


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Posted

Quote:
Originally Posted by Djeannie View Post
eg roll in the 30-34 band get a L34 if over L34.
I love this idea.


 

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I'm not sure of all the ramifications of Djeannie's idea. It exchanges one lack-of-control [level 50s always get max level] for another [if you want the option of Kin Combats, you're going to generate a lot of L39 stuff; if you want the option of Miracles and Impervium Armor, you're going to generate a lot of L44 stuff.] It may still be better- you'd have bands of availability instead of a single possibility- but it seems like you got hamburger when you ordered duck, so they take it back and bring you chicken. It's closer, certainly, without being anything like the same.


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Originally Posted by Jophiel View Post
Sticks in your craw though to be effectively paying ~175mil for a recipe that way. I don't mind dropping a million on some yellow or several million on some orange. 175,000,000 on a lvl 35 orange is a bit much
Argument: If a lvl 50 recipe sells for 10 mil, then the lvl 35 recipe should sell for less than 10 mil.
If that's the case, why in the world would anyone want to trade in the lvl 35 space? From a marketeering point of view, even if there's customers, if they aren't willing to pay as much as lvl 50s do, there's little incentive in doing the work for 10 tips to get an A-merit and rolling it, only to discover that said recipes will only fetch 60% of what a lvl 50 recipe would sell for.
My advice to those who want midlevel stuff: if you want it so badly, go work for it yourself.


 

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Originally Posted by crayhal View Post
Argument: If a lvl 50 recipe sells for 10 mil, then the lvl 35 recipe should sell for less than 10 mil.
Should it? A lot of people want to IO earlier and a lot of people plan their builds for exemping. I've IO'ed a couple dozen toons and never use level 50 recipes. (Aside from purples, of course, since they exemp just fine.)

Quote:
My advice to those who want midlevel stuff: if you want it so badly, go work for it yourself.
I do. I take random rolls at level 35 and I have a guy with XP turned off.
And I hoard whatever I roll.


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Posted

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Originally Posted by Fulmens View Post
I'm not sure of all the ramifications of Djeannie's idea. It exchanges one lack-of-control [level 50s always get max level] for another [if you want the option of Kin Combats, you're going to generate a lot of L39 stuff; if you want the option of Miracles and Impervium Armor, you're going to generate a lot of L44 stuff.] It may still be better- you'd have bands of availability instead of a single possibility- but it seems like you got hamburger when you ordered duck, so they take it back and bring you chicken. It's closer, certainly, without being anything like the same.
That is true you'd end up generating some odd levels for sure but it's better then what is in now and may be very simple to implement. Of course I'd rather have a real slider like a-merits but I'll take anything better then what we have now.

EDIT: I'd assume there would be less L50 recipes by a little bit unless people rolled in the 45 to 50 range and a greater amount of top level recipes from each bracket available on the market then there are now.


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Originally Posted by Ironblade View Post
Should it?
Some people have the idea of "lvl 50 IO cost 50 mil so lvl 35 IO should be 35 mil". As far as I know, buyers set the price. It's only worth something if someone will pay that price. Judging from those who dealt in the lv 30s market before, like Eva and friends, and my own browsing thru the lv 30s IOs, the rate of return is much less in the lvl 30s compared to lvl 50s. Folks simply don't spend as much there.

Quote:
Originally Posted by Ironblade View Post
I do. I take random rolls at level 35 and I have a guy with XP turned off.
And I hoard whatever I roll.
Good man.


 

Posted

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Originally Posted by Ironblade View Post
Should it? A lot of people want to IO earlier and a lot of people plan their builds for exemping. I've IO'ed a couple dozen toons and never use level 50 recipes. (Aside from purples, of course, since they exemp just fine.)
Sort of. The set bonuses exemp, but the % enhancement doesn't. For that you want to mix and match.

With level 50 quads, 43 triples and 24 doubles you can keep your full % all the way down to level 21. It is pretty nice have 98% enhanced damage and recharge on low level taskforces/oro arcs, in some cases more helpful than having set bonuses on those missions. With 6-slotted purples you'll have the set bonuses, but only about 36% damage and recharge on the power at level 21.


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Originally Posted by crayhal View Post
Argument: If a lvl 50 recipe sells for 10 mil, then the lvl 35 recipe should sell for less than 10 mil.
If that's the case, why in the world would anyone want to trade in the lvl 35 space?
I don't know if it's really the case. I have no issues paying some premium on a lvl 35 knowing that it'll be cheaper as a lvl 50 due to the supply glut of lvl 50 recipes. But I want to have the benefits earlier and pay more for it.

That doesn't mean that I'm willing to trade A-Merit values for it, though which was the point of the quoted text. Pay 3mil for a lvl 35 I could get for 500k at lvl 50? Sure. Pay the equivalent of 85mil by spending an A-Merit for it? Not really so much.