Where are all the recipes


Adeon Hawkwood

 

Posted

I've got them all!!

Seriously, their expensive to build on the low levels. It will triple the cost of a build. They're too valuble to sell. Play the game and earn them!

"These things...they take time" Aeon Flux, MTV


 

Posted

Quote:
Originally Posted by crayhal View Post
My advice to those who want midlevel stuff: if you want it so badly, go work for it yourself.
I would, if the game would let me do so without freezing my progress.

Quote:
Originally Posted by Ironblade View Post
I do. I take random rolls at level 35 and I have a guy with XP turned off.
And I hoard whatever I roll.
Which is the problem. The lack of availability encourages hoarding, which only exacerbates the lack of availability.

Quote:
Originally Posted by Residentx_EU View Post
Seriously, their expensive to build on the low levels. It will triple the cost of a build. They're too valuble to sell. Play the game and earn them!
Again, I want to play the game and earn them. I do not want to play the game with an artificially imposed limitation, and I'm willing to bet many others don't either. "The game" includes leveling. Why should we play a different mini-game just to generate mid-level stuff when the devs could allow us to generate this stuff while playing the game "as intended?"


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I would, if the game would let me do so without freezing my progress.



Which is the problem. The lack of availability encourages hoarding, which only exacerbates the lack of availability.



Again, I want to play the game and earn them. I do not want to play the game with an artificially imposed limitation, and I'm willing to bet many others don't either. "The game" includes leveling. Why should we play a different mini-game just to generate mid-level stuff when the devs could allow us to generate this stuff while playing the game "as intended?"

Be happy with regular enhancements. They'll get you to 50 with no problems. This game is about choices. You'll need the inf for other things.
Their only distractions...some the lowel recipes produce nominal returns.

We never asked this but what do you want the recipes for? Do you want to sell them?

I forget to add this. There is a new demand for lower level recipes because of the third build. Many can now create a lower level player. I overlooked this new information.


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
Be happy with regular enhancements. They'll get you to 50 with no problems. This game is about choices.
Yep, and I'm being forced to jump through a lot of hoops or wait a long time if I make the CHOICE to use IO sets instead of regular enhancements.

Quote:
You'll need the inf for other things.
Such as? Actually if I slot with IOs I won't need inf for SOs....

Quote:
Their only distractions...some the lowel recipes produce nominal returns.
And some lower-level recipes give you more than acceptable enhancement values while also giving you some nice set bonuses. See: Thunderstrike, Crushing Impact, Doctored Wounds. See also: LotG +rech for characters with little defense. See also: procs and uniques.

Quote:
We never asked this but what do you want the recipes for? Do you want to sell them?
To use them. I don't care what level stuff I sell is. I do sell what I don't use, but I primarily want them for my own toons who are too low level to slot max-level recipes.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Such as? Actually if I slot with IOs I won't need inf for SOs....
A regular Level 50 SO is between $30,000-60,000 influence
A crafted Level 50 IO is between $300,000-$600,000 influence to craft and that's not including the price for additional salvage. The salvage pricing can change rapidly based on time of day(Hamidon Goo is usually 2,000,000 though) but if your bank account can afford then by all means go for it. If you slot an IO you won't need SO but you'll need higher level IOs.

Next time you craft an IO look at the price tag just above the salvage requirements.


 

Posted

Quote:
Originally Posted by Fulmens View Post
A generic, memorized level 35 Damage IO costs 31,400 inf to craft. Not 314,000: 31,400 .

But, hey, don't let me stop your rant.
A 50 does :-) Thanks I update my post to reflect level 50. But, hey, don't let me stop your rant/Correction.


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
A 50 does :-) Thanks I update my post to reflect level 50. But, hey, don't let me stop your rant/Correction.
You also have to look at cost over time, which is Eva's point.

Purchasing SOs from level 22 through level 50 costs an average of 426k/slot (calculated by CatWhoorg here). Putting a single memorized level 35 IO into that same slot costs less than 35k and gives a constant 36% bonus compared to the SO's max of 38% and average of 33%.

If you slot a level 25 IO at level 22 (same time as you start the SOs), the cost is only 19k. One time. That gives a constant 32%. SOs give a high of 38.3, and a low of 23.3 and an average of 33.0%.

I slot IOs because they are less expensive, I don't have to worry about levelling during a mission and suddenly having 0% accuracy slotted, and I get a higher total bonus enhancement.

If you do cheap sets instead of commons, a level 18 triple gives 34.7% total enhancement, which is insignificantly different than a +1 SO's 35%. I can slot it at character level 15 instead of character level 22, and it will never expire or give a lower value. Even when I am character level 50 it is only 3% weaker than a +3 SO.

Some of them I can buy for 100k or less. That's half the price of using SOs.

which makes me part of the problem of low supply since I won't pay a premium.

but I do offer mine for sale at comparable prices when I generate them at least. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

My point was that if you buy all the recipes during the play to 50, you retard your 50 evolution. The crafting time & ww/bm for the recipes will slow your progress. This is the choice I was talking about.


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
My point was that if you buy all the recipes during the play to 50, you retard your 50 evolution. The crafting time & ww/bm for the recipes will slow your progress. This is the choice I was talking about.
Yeah, we know. That's the whole point of the thread. The time spent waiting for the recipes to become available retards your progress to the point where it's unacceptable to a lot of people. The crafting time is negligible, and a few million inf here and there is pretty much irrelevant, especially if you're buying, say, a level 35 set of Thunderstrike, that you never plan on replacing. You won't need that inf for anything else. That's inf invested in your final build.

If you want to rush to 50 and never plan on exemplaring, carry on. You can get by on SOs. My point is not everybody plays that way, the IO system was designed to accommodate people who don't play that way, but the game has changed to encourage people to play that way, which makes it more difficult for those who don't to get their shinies.

Pretty much all your arguments come down to "you don't need those mid-level recipes." This is true. I don't need those mid-level recipes any more than you need your level 50 recipes. The point is I want them, others want them, they're not available because the system makes it excessively difficult for people to generate them, so the system should be given a slight tweak to make it easier for people to generate them.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Yeah, we know. That's the whole point of the thread. The time spent waiting for the recipes to become available retards your progress to the point where it's unacceptable to a lot of people. The crafting time is negligible, and a few million inf here and there is pretty much irrelevant, especially if you're buying, say, a level 35 set of Thunderstrike, that you never plan on replacing. You won't need that inf for anything else. That's inf invested in your final build.

If you want to rush to 50 and never plan on exemplaring, carry on. You can get by on SOs. My point is not everybody plays that way, the IO system was designed to accommodate people who don't play that way, but the game has changed to encourage people to play that way, which makes it more difficult for those who don't to get their shinies.

Pretty much all your arguments come down to "you don't need those mid-level recipes." This is true. I don't need those mid-level recipes any more than you need your level 50 recipes. The point is I want them, others want them, they're not available because the system makes it excessively difficult for people to generate them, so the system should be given a slight tweak to make it easier for people to generate them.
If we do the silver mantis in the next few weeks, I'm sure there will be plenty then. My other comments is indirect. Crafting in CoH has a lot of restrictions. What you can sell(16), what you can hold(personal 50/60 w/temp, sg vault(50?), sg rack(30), the going back and forth. It will steal so much of your time. Just get to 50. If this is your first build, it's not going to be right because you don't understand the game fully yet.


 

Posted

If your super smart, you'll place you bids in the ww/bm now so you can get whatever users post. I need to get my notice for the week.


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
If we do the silver mantis in the next few weeks, I'm sure there will be plenty then. My other comments is indirect. Crafting in CoH has a lot of restrictions. What you can sell(16), what you can hold(personal 50/60 w/temp, sg vault(50?), sg rack(30), the going back and forth. It will steal so much of your time. Just get to 50. If this is your first build, it's not going to be right because you don't understand the game fully yet.
How about this: you play your way, I'll play mine. You get to 50, buy your IOs and max level, and stop telling others they're doing it wrong because they're "wasting so much time." I'd be wasting time rushing to 50 because I'd end up with a character I have nothing invested in and don't give a rat's patootie about.

And it's far from my first build. I'm assuming the people who post in these threads in this forum all know what they're doing, they know what their options are, and they make a conscious choice to buy things at lower levels.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Another frustration I have with mid level recipes is that the supply that does exist is spread across several levels. I honestly don't care whether I get a level 31, 32, or level 33, but there is no way for me to do that without making multiple bids. Not only does this take up valuable slots, but also puts me at risk to buy more than I want. Otherwise, I risk putting a high bid on the 32, only to see the 33 go to someone for 10x less.

I don't know how the details would work, but I wish there were a way to bid on a range of levels. Another option is to only drop them in increments of 5, like commons.


Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
You also have to look at cost over time, which is Eva's point.

Purchasing SOs from level 22 through level 50 costs an average of 426k/slot (calculated by CatWhoorg here). Putting a single memorized level 35 IO into that same slot costs less than 35k and gives a constant 36% bonus compared to the SO's max of 38% and average of 33%.
I was buying salvage for my character working on field crafter last night. Salvage alone was running me more than 300k/IO. This doesn't include the overhead of memorizing the recipe.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I was buying salvage for my character working on field crafter last night. Salvage alone was running me more than 300k/IO. This doesn't include the overhead of memorizing the recipe.
Midlevel salvage is hella expensive right now. Unlike recipes though, it's at least available, either to buy it now or at least within a reasonable time frame (my definition of reasonable for salvage is "I'm gonna go run a mission or two and when I'm done I want my salvage bought"), and anyone at any level can quickly and easily generate it through MA tickets or exemping.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Big_King View Post
I don't know how the details would work, but I wish there were a way to bid on a range of levels.
I emphatically agree. It's especially annoying on things like procs, where the effectiveness doesn't vary with level.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Midlevel salvage is hella expensive right now. Unlike recipes though, it's at least available, either to buy it now or at least within a reasonable time frame (my definition of reasonable for salvage is "I'm gonna go run a mission or two and when I'm done I want my salvage bought"), and anyone at any level can quickly and easily generate it through MA tickets or exemping.
Indeed. I am very much enjoying the salvage I am getting from running my AR/Dev through the 20s and now early 30s; not only is the salvage coming in handy for his own crafting, but for all the recipes my 50s have from A-Merit rolls on sets that top out at 35 or 40.

(fwiw, I'm rolling A-Merits on him on the way up, to help the market ever-so-slightly. His last two rolls were quite lucky though, with a Numina unique and *2* Miracle uniques. Those I'll be keeping...)


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level